Collision callbacks

This commit is contained in:
ViktorLjung
2014-05-17 18:06:56 +02:00
parent 05757b6112
commit 4d15d3e02c
6 changed files with 58 additions and 5 deletions
+21
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@@ -0,0 +1,21 @@
#ifndef Components_Health_h__
#define Components_Health_h__
#include "Component.h"
namespace Components
{
struct Health : Component
{
Health()
: health(1.0f){ }
float health;
virtual Health* Clone() const override { return new Health(*this); }
};
}
#endif // Components_Health_h__
+1 -1
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@@ -340,7 +340,7 @@ void GameWorld::Initialize()
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 25.f;
float suspensionStrength = 15.f;
{
auto wheel = CreateEntity(tank);
+10 -1
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@@ -27,6 +27,8 @@
void Systems::PhysicsSystem::Initialize()
{
m_Accumulator = 0;
// Events
@@ -102,6 +104,8 @@ void Systems::PhysicsSystem::Initialize()
SetupVisualDebugger(m_Context);
m_PhysicsWorld->unmarkForWrite();
m_collisionResolution = new MyCollisionResolution;
}
}
@@ -324,9 +328,11 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
m_PhysicsWorld->markForWrite();
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
// Add the vehicle's entities and phantoms to the world
rigidBody->addContactListener( m_collisionResolution );
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
m_collisionResolution->m_RigidBodies[rigidBody] = entity;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
@@ -340,8 +346,10 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
else
{
m_PhysicsWorld->markForWrite();
rigidBody->addContactListener( m_collisionResolution );
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
m_collisionResolution->m_RigidBodies[rigidBody] = entity;
m_PhysicsWorld->unmarkForWrite();
shape->removeReference();
@@ -394,6 +402,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
m_PhysicsWorld->markForWrite();
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
m_collisionResolution->m_RigidBodies[rigidBody] = entity;
m_PhysicsWorld->unmarkForWrite();
shape->removeReference();
+22 -3
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@@ -60,9 +60,27 @@
#include "Physics/VehicleSetup.h"
#include <unordered_map>
#include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h>
class MyCollisionResolution: public hkReferencedObject, public hkpContactListener
{
public:
std::unordered_map<hkpRigidBody*, EntityID> m_RigidBodies;
virtual void contactPointCallback( const hkpContactPointEvent& event )
{
EntityID entity1 = m_RigidBodies[event.getBody(0)];
EntityID entity2 = m_RigidBodies[event.getBody(1)];
LOG_INFO("Entities colliding: %i, %i ", entity1, entity2);
}
};
namespace Systems
{
class PhysicsSystem : public System
{
public:
@@ -77,7 +95,7 @@ public:
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override;
void OnEntityCommit(EntityID entity) override;
private:
double m_Accumulator;
hkpWorld* m_PhysicsWorld;
@@ -145,8 +163,9 @@ private:
hkpMoppBvTreeShape* MoppShape;
};
std::unordered_map<EntityID, ExtendedShapeData > m_ExtendedMeshShapes;
MyCollisionResolution* m_collisionResolution;
};
}
#endif // PhysicsSystem_h__
+1
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@@ -131,6 +131,7 @@
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
<ClInclude Include="..\..\src\Components\ExtendedMeshShape.h" />
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
<ClInclude Include="..\..\src\Components\Health.h" />
<ClInclude Include="..\..\src\Components\HingeConstraint.h" />
<ClInclude Include="..\..\src\Components\Input.h" />
<ClInclude Include="..\..\src\Components\MeshShape.h" />
@@ -352,6 +352,9 @@
<ClInclude Include="..\..\src\Events\BindGamepadButton.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Health.h">
<Filter>Physics\Components</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl">