Collision callbacks
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@@ -27,6 +27,8 @@
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void Systems::PhysicsSystem::Initialize()
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{
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m_Accumulator = 0;
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// Events
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@@ -102,6 +104,8 @@ void Systems::PhysicsSystem::Initialize()
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SetupVisualDebugger(m_Context);
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m_PhysicsWorld->unmarkForWrite();
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m_collisionResolution = new MyCollisionResolution;
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}
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}
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@@ -324,9 +328,11 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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m_PhysicsWorld->markForWrite();
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vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
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// Add the vehicle's entities and phantoms to the world
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rigidBody->addContactListener( m_collisionResolution );
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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m_RigidBodies[entity] = rigidBody;
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m_collisionResolution->m_RigidBodies[rigidBody] = entity;
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// The vehicle is an action
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m_PhysicsWorld->addAction(m_Vehicles[entity]);
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@@ -340,8 +346,10 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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else
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{
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m_PhysicsWorld->markForWrite();
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rigidBody->addContactListener( m_collisionResolution );
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_collisionResolution->m_RigidBodies[rigidBody] = entity;
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m_PhysicsWorld->unmarkForWrite();
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shape->removeReference();
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@@ -394,6 +402,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_collisionResolution->m_RigidBodies[rigidBody] = entity;
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m_PhysicsWorld->unmarkForWrite();
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shape->removeReference();
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