MULTIPLAYER
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+8
-10
@@ -1,10 +1,6 @@
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#ifndef Components_Input_h__
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#define Components_Input_h__
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#include <array>
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#include <GLFW/glfw3.h>
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#include "Component.h"
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namespace Components
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@@ -12,12 +8,14 @@ namespace Components
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struct Input : Component
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{
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std::array<int, GLFW_KEY_LAST+1> KeyState;
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std::array<int, GLFW_KEY_LAST+1> LastKeyState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> MouseState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> LastMouseState;
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float dX, dY;
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float WheelDelta;
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/*Input()
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: Keyboard(false)
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, Mouse(false)
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, GamepadID(0) { }
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bool Keyboard;
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bool Mouse;
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int GamepadID;*/
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virtual Input* Clone() const override { return new Input(*this); }
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};
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@@ -0,0 +1,21 @@
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#ifndef Player_h__
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#define Player_h__
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#include "Component.h"
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namespace Components
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{
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struct Player : Component
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{
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Player()
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: ID(0) { }
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int ID;
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virtual Player* Clone() const override { return new Player(*this); }
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};
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}
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#endif // Player_h__
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@@ -7,6 +7,9 @@ namespace Components
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{
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struct TankSteering : Component
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{
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EntityID Player;
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EntityID Turret;
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EntityID Barrel;
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TankSteering* Clone() const override { return new TankSteering(*this); }
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};
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}
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@@ -10,7 +10,6 @@ struct TowerSteering : Component
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{
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TowerSteering()
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: TurnSpeed(1.f), Axis(glm::vec3(0,1,0)){ }
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float TurnSpeed;
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glm::vec3 Axis;
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virtual TowerSteering* Clone() const override { return new TowerSteering(*this); }
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