Merge branch 'havok' into gui
Conflicts: vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
+1
-1
Submodule assets updated: 5b022ccb9b...9d3f71bee6
@@ -0,0 +1,21 @@
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#ifndef Components_Health_h__
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#define Components_Health_h__
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#include "Component.h"
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namespace Components
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{
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struct Health : Component
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{
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Health()
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: health(1.0f){ }
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float health;
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virtual Health* Clone() const override { return new Health(*this); }
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};
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}
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#endif // Components_Health_h__
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@@ -0,0 +1,16 @@
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#ifndef HelicopterSteering_h__
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#define HelicopterSteering_h__
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#include "Component.h"
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namespace Components
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{
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struct HelicopterSteering : Component
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{
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HelicopterSteering* Clone() const override { return new HelicopterSteering(*this); }
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};
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}
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#endif // HelicopterSteering_h__
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@@ -14,7 +14,7 @@ struct Wheel : Component
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Wheel()
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: AxleID(0), Radius(0), Width(0), Mass(0), Steering(false), DownDirection(glm::vec3(0, -1, 0)), Friction(1.5f), SlipAngle(0.0f),
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MaxBreakingTorque(1500.0f), ConnectedToHandbrake(false), SuspensionStrength(50.0f), TorqueRatio(0.25f) { }
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MaxBreakingTorque(50000.f), ConnectedToHandbrake(false), SuspensionStrength(50.0f), TorqueRatio(0.25f) { }
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// The Hardpoint MUST be positioned INSIDE the chassis.
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glm::vec3 Hardpoint;
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@@ -0,0 +1,18 @@
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#ifndef Events_ApplyForce_h__
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#define Events_ApplyForce_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct ApplyForce : Event
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{
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EntityID Entity;
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double DeltaTime;
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glm::vec3 Force;
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};
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}
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#endif // Events_ApplyForce_h__
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@@ -0,0 +1,18 @@
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#ifndef Events_ApplyPointImpulse_h__
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#define Events_ApplyPointImpulse_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct ApplyPointImpulse : Event
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{
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EntityID Entity;
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glm::vec3 Position;
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glm::vec3 Impulse;
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};
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}
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#endif // Events_ApplyPointImpulse_h__
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+15
-13
@@ -236,10 +236,12 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 45000;
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 5200.f;
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vehicle->MaxTorque = 8000.f;
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vehicle->MaxSteeringAngle = 90.f;
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vehicle->MaxSpeedFullSteeringAngle = 4.f;
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AddComponent<Components::TankSteering>(tank);
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AddComponent<Components::Input>(tank);
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@@ -292,7 +294,7 @@ void GameWorld::Initialize()
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transform->Scale = glm::vec3(3.f);
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AddComponent<Components::Template>(shot);
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auto physics = AddComponent<Components::Physics>(shot);
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physics->Mass = 10.f;
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physics->Mass = 25.f;
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physics->Static = false;
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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@@ -345,7 +347,7 @@ void GameWorld::Initialize()
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 25.f;
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float suspensionStrength = 15.f;
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{
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auto wheel = CreateEntity(tank);
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@@ -361,7 +363,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -391,7 +393,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -422,7 +424,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -450,9 +452,9 @@ void GameWorld::Initialize()
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Wheel->AxleID = 0;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -484,7 +486,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -513,7 +515,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -568,7 +570,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -597,7 +599,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -13,6 +13,7 @@
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//#include "Systems/PlayerSystem.h"
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#include "Systems/FreeSteeringSystem.h"
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#include "Systems/TankSteeringSystem.h"
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#include "Systems/HelicopterSteeringSystem.h"
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#include "Systems/RenderSystem.h"
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#include "Systems/SoundSystem.h"
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#include "Systems/PhysicsSystem.h"
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@@ -110,6 +110,19 @@ void InputManager::Update(double dt)
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dwResult = XInputGetState(i, &state);
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if (dwResult == 0)
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{
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if(std::abs(state.Gamepad.sThumbLX) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
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state.Gamepad.sThumbLX = 0;
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if(std::abs(state.Gamepad.sThumbLY) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
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state.Gamepad.sThumbLY = 0;
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if(std::abs(state.Gamepad.sThumbRX) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
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state.Gamepad.sThumbRX = 0;
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if(std::abs(state.Gamepad.sThumbRY) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
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state.Gamepad.sThumbRY = 0;
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if(std::abs(state.Gamepad.bLeftTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
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state.Gamepad.bLeftTrigger = 0;
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if(std::abs(state.Gamepad.bRightTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
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state.Gamepad.bRightTrigger = 0;
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m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftX)] = state.Gamepad.sThumbLX / 32767.f;
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m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftY)] = state.Gamepad.sThumbLY / 32767.f;
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m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightX)] = state.Gamepad.sThumbRX / 32767.f;
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@@ -22,7 +22,7 @@ void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpV
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//
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vehicle.m_data = new hkpVehicleData;
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vehicle.m_driverInput = new hkpVehicleDefaultAnalogDriverInput;
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vehicle.m_steering = new hkpVehicleDefaultSteering;
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vehicle.m_steering = new TankSteering;
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vehicle.m_engine = new hkpVehicleDefaultEngine;
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vehicle.m_transmission = new hkpVehicleDefaultTransmission;
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vehicle.m_brake = new hkpVehicleDefaultBrake;
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@@ -201,7 +201,7 @@ void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultT
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transmission.m_upshiftRPM = 7000.0f;
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|
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transmission.m_clutchDelayTime = 0.0f;
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transmission.m_reverseGearRatio = 1.2f;
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transmission.m_reverseGearRatio = 1.0f;
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transmission.m_gearsRatio[0] = 3.0f;
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transmission.m_gearsRatio[1] = 2.25f;
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transmission.m_gearsRatio[2] = 1.5f;
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@@ -33,6 +33,32 @@
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#include "Components/Wheel.h"
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#include "Components/Transform.h"
|
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|
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/// Tank specific steering implementation. Rear wheels steer in opposite direction
|
||||
/// to front wheels.
|
||||
class TankSteering: public hkpVehicleDefaultSteering
|
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{
|
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public:
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virtual void calcSteering(const hkReal deltaTime, const hkpVehicleInstance* vehicle, const hkpVehicleDriverInput::FilteredDriverInputOutput& filteredInfoOutput, SteeringAnglesOutput& steeringOutput )
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||||
{
|
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hkpVehicleDefaultSteering::calcMainSteeringAngle( deltaTime, vehicle, filteredInfoOutput, steeringOutput );
|
||||
|
||||
// Wheels.
|
||||
for (int w_it = 0; w_it < m_doesWheelSteer.getSize(); w_it++)
|
||||
{
|
||||
if ( m_doesWheelSteer[w_it] )
|
||||
{
|
||||
steeringOutput.m_wheelsSteeringAngle [w_it] = steeringOutput.m_mainSteeringAngle;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Steer with front and back wheels to simulate a tank.
|
||||
steeringOutput.m_wheelsSteeringAngle [w_it] = -steeringOutput.m_mainSteeringAngle;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class VehicleSetup
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -60,27 +60,27 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
// Movement
|
||||
if (event.Command == "vertical")
|
||||
if (event.Command == "cam_vertical")
|
||||
{
|
||||
Movement.z = -event.Value;
|
||||
}
|
||||
else if (event.Command == "horizontal")
|
||||
else if (event.Command == "cam_horizontal")
|
||||
{
|
||||
Movement.x = event.Value;
|
||||
}
|
||||
else if (event.Command == "normal")
|
||||
else if (event.Command == "cam_normal")
|
||||
{
|
||||
Movement.y = event.Value;
|
||||
}
|
||||
|
||||
// Speed
|
||||
else if (event.Command == "speed")
|
||||
else if (event.Command == "cam_speed")
|
||||
{
|
||||
SpeedMultiplier = event.Value;
|
||||
}
|
||||
|
||||
// Mouse click
|
||||
else if (event.Command == "attack")
|
||||
else if (event.Command == "cam_attack")
|
||||
{
|
||||
OrientationActive = event.Value > 0;
|
||||
|
||||
@@ -96,11 +96,11 @@ bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const E
|
||||
}
|
||||
}
|
||||
|
||||
else if (event.Command == "vertical2")
|
||||
else if (event.Command == "cam_vertical2")
|
||||
{
|
||||
ControllerOrientation.x = event.Value;
|
||||
}
|
||||
else if (event.Command == "horizontal2")
|
||||
else if (event.Command == "cam_horizontal2")
|
||||
{
|
||||
ControllerOrientation.y = -event.Value;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "HelicopterSteeringSystem.h"
|
||||
#include "World.h"
|
||||
|
||||
void Systems::HelicopterSteeringSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register<Components::HelicopterSteering>([]() { return new Components::HelicopterSteering(); });
|
||||
}
|
||||
|
||||
void Systems::HelicopterSteeringSystem::Initialize()
|
||||
{
|
||||
m_InputController = std::unique_ptr<HelicopterSteeringInputController>(new HelicopterSteeringInputController(EventBroker));
|
||||
}
|
||||
|
||||
void Systems::HelicopterSteeringSystem::Update(double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Systems::HelicopterSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (!transform)
|
||||
return;
|
||||
|
||||
auto helicopterComponent = m_World->GetComponent<Components::HelicopterSteering>(entity);
|
||||
if (helicopterComponent)
|
||||
{
|
||||
glm::vec3 controllerRotationEuler = m_InputController->Rotation * (float)dt;
|
||||
transform->Orientation *= glm::quat(controllerRotationEuler);
|
||||
|
||||
Events::ApplyForce e;
|
||||
e.Entity = entity;
|
||||
e.DeltaTime = dt;
|
||||
e.Force = glm::normalize(transform->Orientation * glm::vec3(0, 1, 0)) * (m_InputController->Power * 3000.f * 9.82f * 8.f);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
bool Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
if (event.Command == "horizontal")
|
||||
{
|
||||
Rotation.z = -event.Value;
|
||||
}
|
||||
else if (event.Command == "vertical")
|
||||
{
|
||||
Rotation.x = -event.Value;
|
||||
}
|
||||
|
||||
else if (event.Command == "normal")
|
||||
{
|
||||
Power = event.Value;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::OnMouseMove(const Events::MouseMove &event)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::Update(double dt)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#include "System.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/HelicopterSteering.h"
|
||||
#include "Events/SetVelocity.h"
|
||||
#include "Events/ApplyForce.h"
|
||||
#include "InputController.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class HelicopterSteeringSystem : public System
|
||||
{
|
||||
public:
|
||||
HelicopterSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
|
||||
: System(world, eventBroker) { }
|
||||
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
private:
|
||||
class HelicopterSteeringInputController;
|
||||
std::unique_ptr<HelicopterSteeringInputController> m_InputController;
|
||||
|
||||
std::map<EntityID, double> m_TimeSinceLastShot;
|
||||
};
|
||||
|
||||
class HelicopterSteeringSystem::HelicopterSteeringInputController : InputController
|
||||
{
|
||||
public:
|
||||
HelicopterSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
|
||||
: InputController(eventBroker)
|
||||
, Power(0.f)
|
||||
{ }
|
||||
|
||||
float Power;
|
||||
glm::vec3 Rotation;
|
||||
|
||||
void Update(double dt);
|
||||
|
||||
protected:
|
||||
bool OnCommand(const Events::InputCommand &event) override;
|
||||
bool OnMouseMove(const Events::MouseMove &event) override;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -27,12 +27,16 @@
|
||||
|
||||
void Systems::PhysicsSystem::Initialize()
|
||||
{
|
||||
|
||||
|
||||
m_Accumulator = 0;
|
||||
|
||||
// Events
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
|
||||
|
||||
hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
|
||||
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
|
||||
hkBaseSystem::init(memoryRouter, HavokErrorReport);
|
||||
@@ -102,6 +106,8 @@ void Systems::PhysicsSystem::Initialize()
|
||||
SetupVisualDebugger(m_Context);
|
||||
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
|
||||
m_collisionResolution = new MyCollisionResolution;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -140,13 +146,13 @@ void Systems::PhysicsSystem::Update(double dt)
|
||||
if (parent)
|
||||
{
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
position = ConvertPosition(absoluteTransform.Position);
|
||||
rotation = ConvertRotation(absoluteTransform.Orientation);
|
||||
position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
|
||||
rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
|
||||
}
|
||||
else
|
||||
{
|
||||
position = ConvertPosition(transformComponent->Position);
|
||||
rotation = ConvertRotation(transformComponent->Orientation);
|
||||
position = GLMVEC3_TO_HKVECTOR4(transformComponent->Position);
|
||||
rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
|
||||
}
|
||||
m_PhysicsWorld->markForWrite();
|
||||
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
|
||||
@@ -172,10 +178,7 @@ void Systems::PhysicsSystem::Update(double dt)
|
||||
// Clear accumulated timer data in this thread and all slave threads
|
||||
hkMonitorStream::getInstance().reset();
|
||||
m_ThreadPool->clearTimerData();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
@@ -201,7 +204,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
|
||||
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
|
||||
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
|
||||
glm::quat orientation = ConvertRotation(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
|
||||
glm::quat orientation = HKQUATERNION_TO_GLMQUAT(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
|
||||
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
}
|
||||
@@ -210,8 +213,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
{
|
||||
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
|
||||
|
||||
transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
|
||||
transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
|
||||
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
|
||||
// TODO: No support for Scale, MIGHT be possible
|
||||
|
||||
if (transformComponentParent)
|
||||
@@ -274,13 +277,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
|
||||
// Save the listShape for further use
|
||||
m_ListShapes[entity] = listShape;
|
||||
shape = listShape;
|
||||
|
||||
//////////////////////////////////
|
||||
//******************************//
|
||||
// Add a hkpBvShape //
|
||||
//******************************//
|
||||
//////////////////////////////////
|
||||
//shape = listShape;
|
||||
hkpBoxShape* box = new hkpBoxShape(listShape->m_aabbHalfExtents, 0.0f);
|
||||
shape = new hkpBvShape(listShape, box);
|
||||
|
||||
// Clean up for less memory usage
|
||||
m_Shapes.erase(entity);
|
||||
@@ -293,8 +292,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
hkVector4 position = ConvertPosition(absoluteTransform.Position);
|
||||
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
|
||||
hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
|
||||
hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
|
||||
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
|
||||
rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
|
||||
|
||||
@@ -324,9 +323,11 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
m_PhysicsWorld->markForWrite();
|
||||
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
|
||||
// Add the vehicle's entities and phantoms to the world
|
||||
rigidBody->addContactListener( m_collisionResolution );
|
||||
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
|
||||
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
m_collisionResolution->m_RigidBodies[rigidBody] = entity;
|
||||
|
||||
|
||||
// The vehicle is an action
|
||||
m_PhysicsWorld->addAction(m_Vehicles[entity]);
|
||||
@@ -340,8 +341,10 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
else
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
rigidBody->addContactListener( m_collisionResolution );
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
m_collisionResolution->m_RigidBodies[rigidBody] = entity;
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
|
||||
shape->removeReference();
|
||||
@@ -359,9 +362,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
|
||||
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
|
||||
|
||||
hkVector4 position = ConvertPosition(childTransformComponent->Position);
|
||||
hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
|
||||
hkVector4 scale = ConvertScale(childTransformComponent->Scale);
|
||||
hkVector4 position = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Position);
|
||||
hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(childTransformComponent->Orientation);
|
||||
hkVector4 scale = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Scale);
|
||||
hkQsTransform transform(position, rotation, scale);
|
||||
|
||||
staticCompoundShape->addInstance(shapeData.Shape, transform);
|
||||
@@ -379,8 +382,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
hkVector4 position = ConvertPosition(absoluteTransform.Position);
|
||||
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
|
||||
hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
|
||||
hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
|
||||
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
|
||||
rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
|
||||
|
||||
@@ -394,6 +397,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
m_PhysicsWorld->markForWrite();
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
m_collisionResolution->m_RigidBodies[rigidBody] = entity;
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
|
||||
shape->removeReference();
|
||||
@@ -411,7 +415,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
{
|
||||
hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius);
|
||||
|
||||
hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
|
||||
hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
|
||||
hkpConvexTransformShape* transformedSphereShape = new hkpConvexTransformShape( sphereShape, transform );
|
||||
|
||||
m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedSphereShape));
|
||||
@@ -424,7 +428,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
hkReal thickness = 0.05;
|
||||
hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width- thickness, boxComponent->Height -thickness, boxComponent->Depth - thickness), thickness);
|
||||
|
||||
hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
|
||||
hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
|
||||
hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( boxShape, transform );
|
||||
m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedBoxShape));
|
||||
boxShape->removeReference();
|
||||
@@ -532,50 +536,19 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||||
LOG_INFO("%s", msg);
|
||||
}
|
||||
|
||||
|
||||
glm::vec3 Systems::PhysicsSystem::ConvertPosition(const hkVector4 &hkPosition)
|
||||
{
|
||||
return glm::vec3(hkPosition(0), hkPosition(1), hkPosition(2));
|
||||
}
|
||||
|
||||
const hkVector4& Systems::PhysicsSystem::ConvertPosition(glm::vec3 glmPosition)
|
||||
{
|
||||
return hkVector4( glmPosition.x, glmPosition.y, glmPosition.z);
|
||||
}
|
||||
|
||||
glm::quat Systems::PhysicsSystem::ConvertRotation(const hkQuaternion &hkRotation)
|
||||
{
|
||||
return glm::quat(hkRotation(3), hkRotation(0), hkRotation(1), hkRotation(2));
|
||||
}
|
||||
|
||||
const hkQuaternion& Systems::PhysicsSystem::ConvertRotation(glm::quat glmRotation)
|
||||
{
|
||||
hkQuaternion quat = hkQuaternion(glmRotation.x, glmRotation.y, glmRotation.z, glmRotation.w);
|
||||
quat.normalize();
|
||||
return quat;
|
||||
}
|
||||
|
||||
glm::vec3 Systems::PhysicsSystem::ConvertScale(const hkVector4 &hkScale)
|
||||
{
|
||||
return glm::vec3(hkScale(0), hkScale(1), hkScale(2));
|
||||
}
|
||||
|
||||
const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
|
||||
{
|
||||
return hkVector4(glmScale.x, glmScale.y, glmScale.z);
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
|
||||
{
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
|
||||
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
|
||||
deviceStatus->m_positionX = event.PositionX;
|
||||
deviceStatus->m_positionY = event.PositionY;
|
||||
if(event.PositionY > 0)
|
||||
{
|
||||
deviceStatus->m_reverseButtonPressed = true;
|
||||
}
|
||||
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -584,7 +557,23 @@ bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
|
||||
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
m_RigidBodies[event.Entity]->setLinearVelocity(ConvertPosition(event.Velocity));
|
||||
m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity));
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnApplyForce(const Events::ApplyForce &event)
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
m_RigidBodies[event.Entity]->applyForce(event.DeltaTime, GLMVEC3_TO_HKVECTOR4(event.Force));
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpulse &event )
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
m_RigidBodies[event.Entity]->applyPointImpulse(GLMVEC3_TO_HKVECTOR4(event.Impulse), GLMVEC3_TO_HKVECTOR4(event.Position));
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
return true;
|
||||
}
|
||||
|
||||
+38
-14
@@ -1,6 +1,16 @@
|
||||
#ifndef PhysicsSystem_h__
|
||||
#define PhysicsSystem_h__
|
||||
|
||||
#define HKVECTOR4_TO_GLMVEC3(hkvec) \
|
||||
glm::vec3(hkvec(0), hkvec(1), hkvec(2))
|
||||
#define GLMVEC3_TO_HKVECTOR4(glmvec) \
|
||||
hkVector4(glmvec.x, glmvec.y, glmvec.z)
|
||||
|
||||
#define HKQUATERNION_TO_GLMQUAT(gkquat) \
|
||||
glm::quat(gkquat(3), gkquat(0), gkquat(1), gkquat(2))
|
||||
#define GLMQUAT_TO_HKQUATERNION(glmquat) \
|
||||
hkQuaternion(glmquat.x, glmquat.y, glmquat.z, glmquat.w)
|
||||
|
||||
#include "System.h"
|
||||
#include "Systems/TransformSystem.h"
|
||||
#include "Components/Transform.h"
|
||||
@@ -15,6 +25,8 @@
|
||||
#include "Components/TowerSteering.h"
|
||||
#include "Events/TankSteer.h"
|
||||
#include "Events/SetVelocity.h"
|
||||
#include "Events/ApplyForce.h"
|
||||
#include "Events/ApplyPointImpulse.h"
|
||||
#include "OBJ.h"
|
||||
|
||||
// Math and base include
|
||||
@@ -60,9 +72,27 @@
|
||||
#include "Physics/VehicleSetup.h"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h>
|
||||
|
||||
class MyCollisionResolution: public hkReferencedObject, public hkpContactListener
|
||||
{
|
||||
public:
|
||||
std::unordered_map<hkpRigidBody*, EntityID> m_RigidBodies;
|
||||
|
||||
virtual void contactPointCallback( const hkpContactPointEvent& event )
|
||||
{
|
||||
|
||||
EntityID entity1 = m_RigidBodies[event.getBody(0)];
|
||||
EntityID entity2 = m_RigidBodies[event.getBody(1)];
|
||||
//LOG_INFO("Entities colliding: %i, %i ", entity1, entity2);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class PhysicsSystem : public System
|
||||
{
|
||||
public:
|
||||
@@ -77,7 +107,7 @@ public:
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
void OnEntityCommit(EntityID entity) override;
|
||||
|
||||
|
||||
private:
|
||||
double m_Accumulator;
|
||||
hkpWorld* m_PhysicsWorld;
|
||||
@@ -85,9 +115,12 @@ private:
|
||||
// Events
|
||||
EventRelay<Events::TankSteer> m_ETankSteer;
|
||||
bool OnTankSteer(const Events::TankSteer &event);
|
||||
|
||||
EventRelay<Events::SetVelocity> m_ESetVelocity;
|
||||
bool OnSetVelocity(const Events::SetVelocity &event);
|
||||
EventRelay<Events::ApplyForce> m_EApplyForce;
|
||||
bool OnApplyForce(const Events::ApplyForce &event);
|
||||
EventRelay<Events::ApplyPointImpulse> m_EApplyPointImpulse;
|
||||
bool OnApplyPointImpulse(const Events::ApplyPointImpulse &event);
|
||||
|
||||
void SetUpPhysicsState(EntityID entity, EntityID parent);
|
||||
void TearDownPhysicsState(EntityID entity, EntityID parent);
|
||||
@@ -98,16 +131,6 @@ private:
|
||||
static void HK_CALL HavokErrorReport(const char* msg, void*);
|
||||
void SetupPhysics(hkpWorld* physicsWorld);
|
||||
|
||||
// Converterfunctions
|
||||
glm::vec3 ConvertPosition(const hkVector4 &hkPosition);
|
||||
const hkVector4& ConvertPosition(glm::vec3 glmPosition);
|
||||
|
||||
glm::quat ConvertRotation(const hkQuaternion &hkRotation);
|
||||
const hkQuaternion& ConvertRotation(glm::quat glmRotation);
|
||||
|
||||
glm::vec3 ConvertScale(const hkVector4 &hkScale);
|
||||
const hkVector4&ConvertScale(glm::vec3 glmScale);
|
||||
|
||||
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
|
||||
|
||||
hkJobThreadPool* m_ThreadPool;
|
||||
@@ -145,8 +168,9 @@ private:
|
||||
hkpMoppBvTreeShape* MoppShape;
|
||||
};
|
||||
std::unordered_map<EntityID, ExtendedShapeData > m_ExtendedMeshShapes;
|
||||
|
||||
MyCollisionResolution* m_collisionResolution;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // PhysicsSystem_h__
|
||||
|
||||
@@ -24,6 +24,9 @@ void Systems::TankSteeringSystem::Update(double dt)
|
||||
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
|
||||
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity);
|
||||
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity);
|
||||
|
||||
if(tankSteeringComponent)
|
||||
{
|
||||
Events::TankSteer e;
|
||||
@@ -33,17 +36,13 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
e.Handbrake = m_TankInputController->Handbrake;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity);
|
||||
if(towerSteeringComponent)
|
||||
else if(towerSteeringComponent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
|
||||
transformComponent->Orientation *= orientation;
|
||||
}
|
||||
|
||||
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity);
|
||||
if(barrelSteeringComponent)
|
||||
else if(barrelSteeringComponent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
@@ -62,6 +61,17 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
e.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
|
||||
EventBroker->Publish(e);
|
||||
m_TimeSinceLastShot[entity] = 0;
|
||||
|
||||
|
||||
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
|
||||
//1,670m/s
|
||||
//25kg
|
||||
EntityID baseParent = m_World->GetEntityBaseParent(entity);
|
||||
Events::ApplyPointImpulse ePointImpulse ;
|
||||
ePointImpulse.Entity = baseParent;
|
||||
ePointImpulse.Position = absoluteTransform.Position;
|
||||
ePointImpulse.Impulse = glm::normalize(absoluteTransform.Orientation * glm::vec3(0, 0, 1)) * clonePhysicsComponent->Mass * 1670.f;
|
||||
EventBroker->Publish(ePointImpulse);
|
||||
}
|
||||
|
||||
m_TimeSinceLastShot[entity] += dt;
|
||||
@@ -83,10 +93,13 @@ void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double d
|
||||
|
||||
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
|
||||
float val = event.Value;
|
||||
|
||||
if (event.Command == "horizontal")
|
||||
{
|
||||
m_Horizontal = val;
|
||||
m_Vertical = -0.4f;
|
||||
}
|
||||
else if (event.Command == "vertical")
|
||||
{
|
||||
|
||||
@@ -3,10 +3,13 @@
|
||||
#include "System.h"
|
||||
#include "Events/TankSteer.h"
|
||||
#include "Events/SetVelocity.h"
|
||||
#include "Events/ApplyForce.h"
|
||||
#include "Events/ApplyPointImpulse.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/TankSteering.h"
|
||||
#include "Components/TowerSteering.h"
|
||||
#include "Components/BarrelSteering.h"
|
||||
#include "Components/Physics.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Systems/TransformSystem.h"
|
||||
#include "InputController.h"
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -111,6 +111,7 @@
|
||||
<ClCompile Include="..\..\src\Sound.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\PhysicsSystem.cpp" />
|
||||
@@ -131,6 +132,8 @@
|
||||
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
|
||||
<ClInclude Include="..\..\src\Components\ExtendedMeshShape.h" />
|
||||
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
|
||||
<ClInclude Include="..\..\src\Components\Health.h" />
|
||||
<ClInclude Include="..\..\src\Components\HelicopterSteering.h" />
|
||||
<ClInclude Include="..\..\src\Components\HingeConstraint.h" />
|
||||
<ClInclude Include="..\..\src\Components\Input.h" />
|
||||
<ClInclude Include="..\..\src\Components\MeshShape.h" />
|
||||
@@ -153,6 +156,8 @@
|
||||
<ClInclude Include="..\..\src\CubemapTexture.h" />
|
||||
<ClInclude Include="..\..\src\Engine.h" />
|
||||
<ClInclude Include="..\..\src\Entity.h" />
|
||||
<ClInclude Include="..\..\src\Events\ApplyForce.h" />
|
||||
<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h" />
|
||||
<ClInclude Include="..\..\src\Events\BindGamepadAxis.h" />
|
||||
<ClInclude Include="..\..\src\Events\BindGamepadButton.h" />
|
||||
<ClInclude Include="..\..\src\Events\BindKey.h" />
|
||||
@@ -189,6 +194,7 @@
|
||||
<ClInclude Include="..\..\src\System.h" />
|
||||
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\HelicopterSteeringSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\InputSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\ParticleSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\PhysicsSystem.h" />
|
||||
|
||||
@@ -63,6 +63,9 @@
|
||||
<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp">
|
||||
<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Util">
|
||||
@@ -137,6 +140,21 @@
|
||||
<Filter Include="Physics\Events">
|
||||
<UniqueIdentifier>{42ae084f-ade8-402c-87ba-f03f6b846bc8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Gameplay">
|
||||
<UniqueIdentifier>{5b992473-73e6-485e-8f13-17e0801fb2ca}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Gameplay\Vehicles">
|
||||
<UniqueIdentifier>{8a78be3a-a3c5-4054-a2f1-1456f3fcbab0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Gameplay\Vehicles\Helicopter">
|
||||
<UniqueIdentifier>{8ccc0abe-5bdd-4656-ab11-5708a39c71ae}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Gameplay\Vehicles\Helicopter\Components">
|
||||
<UniqueIdentifier>{b2416d05-a49e-4fef-a5c4-cd03d8cc2efd}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Gameplay\Vehicles\Helicopter\Systems">
|
||||
<UniqueIdentifier>{b34c0c95-a887-4cf4-af24-cf7c1f459aa8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\src\World.h" />
|
||||
@@ -355,9 +373,25 @@
|
||||
<ClInclude Include="..\..\src\Components\Viewport.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Health.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\LockMouse.h">
|
||||
<Filter>Input\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\HelicopterSteering.h">
|
||||
<Filter>Gameplay\Vehicles\Helicopter\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\HelicopterSteeringSystem.h">
|
||||
<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\ApplyForce.h">
|
||||
<Filter>Physics\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Util\defferedUtil.h" />
|
||||
<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h">
|
||||
<Filter>Physics\Events</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\Shaders\Fragment2.glsl">
|
||||
|
||||
Reference in New Issue
Block a user