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@@ -11,70 +11,85 @@ void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
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void Systems::TankSteeringSystem::Initialize()
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{
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m_TankInputController = std::unique_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker));
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m_TowerInputController = std::unique_ptr<TowerSteeringInputController>(new TowerSteeringInputController(EventBroker));
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for (int i = 0; i < 4; i++)
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{
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m_TankInputControllers[i] = std::shared_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker, i + 1));
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}
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}
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void Systems::TankSteeringSystem::Update(double dt)
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{
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m_TankInputController->Update(dt);
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m_TowerInputController->Update(dt);
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for (int i = 0; i < 4; i++)
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{
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m_TankInputControllers[i]->Update(dt);
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}
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}
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void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
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auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity);
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auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity);
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if(!tankSteeringComponent)
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return;
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if(tankSteeringComponent)
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auto playerComponent = m_World->GetComponent<Components::Player>(tankSteeringComponent->Player);
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if (!playerComponent)
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return;
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if (playerComponent->ID == 0)
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return;
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auto inputController = m_TankInputControllers[playerComponent->ID - 1];
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Events::TankSteer eSteering;
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eSteering.Entity = entity;
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eSteering.PositionX = inputController->PositionX;
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eSteering.PositionY = inputController->PositionY;
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eSteering.Handbrake = inputController->Handbrake;
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EventBroker->Publish(eSteering);
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auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(tankSteeringComponent->Turret);
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auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(tankSteeringComponent->Barrel);
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if(towerSteeringComponent)
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{
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Events::TankSteer e;
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e.Entity = entity;
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e.PositionX = m_TankInputController->PositionX;
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e.PositionY = m_TankInputController->PositionY;
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e.Handbrake = m_TankInputController->Handbrake;
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EventBroker->Publish(e);
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}
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else if(towerSteeringComponent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
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auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Turret);
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glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * inputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
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transformComponent->Orientation *= orientation;
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}
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else if(barrelSteeringComponent)
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if(barrelSteeringComponent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
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auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Barrel);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(tankSteeringComponent->Barrel);
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glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * inputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
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transformComponent->Orientation *= orientation;
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if(m_TowerInputController->Shoot && m_TimeSinceLastShot[entity] > 1.0)
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if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
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{
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EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
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auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
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auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
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cloneTransform->Position = templateAbsoluteTransform.Position;
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cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
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Events::SetVelocity e;
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e.Entity = clone;
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e.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
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EventBroker->Publish(e);
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m_TimeSinceLastShot[entity] = 0;
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Events::SetVelocity eSetVelocity;
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eSetVelocity.Entity = clone;
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eSetVelocity.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
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EventBroker->Publish(eSetVelocity);
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
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auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
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//1,670m/s
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//25kg
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EntityID baseParent = m_World->GetEntityBaseParent(entity);
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Events::ApplyPointImpulse ePointImpulse ;
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ePointImpulse.Entity = baseParent;
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ePointImpulse.Entity = entity;
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ePointImpulse.Position = absoluteTransform.Position;
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ePointImpulse.Impulse = glm::normalize(absoluteTransform.Orientation * glm::vec3(0, 0, 1)) * clonePhysicsComponent->Mass * 1670.f;
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EventBroker->Publish(ePointImpulse);
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}
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m_TimeSinceLastShot[entity] += dt;
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
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}
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}
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@@ -82,10 +97,7 @@ void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt
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{
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PositionX = m_Horizontal;
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PositionY = m_Vertical;
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}
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void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double dt )
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{
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TowerDirection = m_TowerDirection;
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BarrelDirection = m_BarrelDirection;
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Shoot = m_Shoot;
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@@ -93,9 +105,12 @@ void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double d
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bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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if (event.PlayerID != this->PlayerID)
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return false;
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float val = event.Value;
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// Tank
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if (event.Command == "horizontal")
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{
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m_Horizontal = val;
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@@ -111,12 +126,7 @@ bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const E
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Handbrake = val > 0;
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}
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return true;
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}
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bool Systems::TankSteeringSystem::TowerSteeringInputController::OnCommand( const Events::InputCommand &event )
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{
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float val = event.Value;
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// Turret
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if(event.Command == "tower_rotation")
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{
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m_TowerDirection = -val;
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@@ -130,19 +140,9 @@ bool Systems::TankSteeringSystem::TowerSteeringInputController::OnCommand( const
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{
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m_Shoot = val > 0;
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}
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return true;
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}
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bool Systems::TankSteeringSystem::TowerSteeringInputController::OnMouseMove( const Events::MouseMove &event )
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{
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return false;
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}
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bool Systems::TankSteeringSystem::TankSteeringInputController::OnMouseMove( const Events::MouseMove &event )
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{
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return false;
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}
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