Fixed camera view matrix.

This commit is contained in:
ViktorLjung
2014-04-24 19:49:14 +02:00
parent 6ccb196b3b
commit 613610d5b1
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -77,7 +77,7 @@ void Camera::UpdateProjectionMatrix()
void Camera::UpdateViewMatrix()
{
m_ViewMatrix = glm::translate(glm::toMat4(m_Orientation), -m_Position);
m_ViewMatrix = glm::toMat4(glm::inverse(m_Orientation)) * glm::translate(-m_Position);
}
void Camera::FOV(float val)