Fixed camera view matrix.

This commit is contained in:
ViktorLjung
2014-04-24 19:49:14 +02:00
parent 6ccb196b3b
commit 613610d5b1
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -49,8 +49,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
if (cameraComponent != nullptr)
{
m_Renderer->GetCamera()->Position(transformComponent->Position);
m_Renderer->GetCamera()->Orientation(transformComponent->Orientation);
m_Renderer->GetCamera()->Position(m_TransformSystem->AbsolutePosition(entity));
m_Renderer->GetCamera()->Orientation(m_TransformSystem->AbsoluteOrientation(entity));
m_Renderer->GetCamera()->FOV(cameraComponent->FOV);
m_Renderer->GetCamera()->NearClip(cameraComponent->NearClip);