Merge branch 'havok'
Conflicts: src/GameWorld.cpp src/Systems/PhysicsSystem.cpp src/Systems/RenderSystem.cpp src/Systems/RenderSystem.h vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
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<ClInclude Include="..\..\src\CubemapTexture.h">
|
||||
<Filter>Rendering</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\BoxShape.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\CompoundShape.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\BallSocketConstraint.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\HingeConstraint.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\MeshShape.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\SliderConstraint.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\SphereShape.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\StaticMeshShape.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Vehicle.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Wheel.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Physics.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\PhysicsSystem.h">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Transform.h">
|
||||
<Filter>Base\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Template.h">
|
||||
<Filter>Base\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Camera.h">
|
||||
<Filter>Rendering\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\TransformSystem.h">
|
||||
<Filter>Base\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\DebugSystem.h">
|
||||
<Filter>Base\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\SoundSystem.h">
|
||||
<Filter>Audio\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\SoundEmitter.h">
|
||||
<Filter>Audio\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\RenderSystem.h">
|
||||
<Filter>Rendering\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\InputSystem.h">
|
||||
<Filter>Input\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h">
|
||||
<Filter>Input\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Input.h">
|
||||
<Filter>Input\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\FreeSteering.h">
|
||||
<Filter>Input\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\ParticleEmitter.h">
|
||||
<Filter>Particle System\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\PointLight.h">
|
||||
<Filter>Rendering\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\DirectionalLight.h">
|
||||
<Filter>Rendering\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\ResourceManager.h" />
|
||||
<ClInclude Include="..\..\src\Sound.h">
|
||||
<Filter>Audio</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Fragment.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Normals.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Normals.geo.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\ShadowMap.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\ShadowMap.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Skybox.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Skybox.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Vertex.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user