Refactored existing systems to register their own components and resource types.

This commit is contained in:
2014-04-13 16:41:35 +02:00
parent e4e5068727
commit 062242ab8e
14 changed files with 183 additions and 131 deletions
+2 -26
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@@ -118,24 +118,8 @@ void GameWorld::Update(double dt)
void GameWorld::RegisterComponents()
{
m_ComponentFactory.Register("Input", []() { return new Components::Input(); });
m_ComponentFactory.Register("ParticleEmitter", []() { return new Components::ParticleEmitter(); });
m_ComponentFactory.Register("SoundEmitter", []() { return new Components::SoundEmitter(); });
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
m_ComponentFactory.Register("FreeSteering", []() { return new Components::FreeSteering(); });
m_ComponentFactory.Register("Physics", []() { return new Components::Physics(); });
m_ComponentFactory.Register("CompoundShape", []() { return new Components::CompoundShape(); });
m_ComponentFactory.Register("SphereShape", []() { return new Components::SphereShape(); });
m_ComponentFactory.Register("BoxShape", []() { return new Components::BoxShape(); });
m_ComponentFactory.Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
m_ComponentFactory.Register("BallSocketConstraint", []() { return new Components::BallSocketConstraint(); });
m_ComponentFactory.Register("SliderConstraint", []() { return new Components::SliderConstraint(); });
m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); });
m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); });
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
}
void GameWorld::RegisterSystems()
@@ -148,12 +132,8 @@ void GameWorld::RegisterSystems()
//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
}
void GameWorld::AddSystems()
@@ -166,10 +146,6 @@ void GameWorld::AddSystems()
//AddSystem("PlayerSystem");
AddSystem("FreeSteeringSystem");
AddSystem("SoundSystem");
AddSystem("PhysicsSystem");
AddSystem("RenderSystem");
}
+96
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@@ -0,0 +1,96 @@
#include "PrecompiledHeader.h"
#include "Sound.h"
Sound::Sound(std::string path)
{
m_Buffer = 0;
m_Buffer = LoadFile(path);
}
ALuint Sound::LoadFile(std::string path)
{
char type[4];
unsigned long size, chunkSize;
short formatType, channels;
unsigned long sampleRate, avgBytesPerSec;
short bytesPerSample, bitsPerSample;
unsigned long dataSize;
FILE* fp = NULL;
fp = fopen(path.c_str(), "rb");
if (fp == NULL)
{
LOG_ERROR("Failed to load sound file \"%s\"", path.c_str());
return 0;
}
//CHECK FOR VALID WAVE-FILE
fread(type, sizeof(char), 4, fp);
if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F')
{
LOG_ERROR("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&size, sizeof(unsigned long), 1, fp);
fread(type, sizeof(char), 4, fp);
if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E')
{
LOG_ERROR("ERROR: Not WAVE-file");
return 0;
}
fread(type, sizeof(char), 4, fp);
if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ')
{
LOG_ERROR("ERROR: No fmt in WAVE-file");
return 0;
}
//READ THE DATA FROM WAVE-FILE
fread(&chunkSize, sizeof(unsigned long), 1, fp);
fread(&formatType, sizeof(short), 1, fp);
fread(&channels, sizeof(short), 1, fp);
fread(&sampleRate, sizeof(unsigned long), 1, fp);
fread(&avgBytesPerSec, sizeof(unsigned long), 1, fp);
fread(&bytesPerSample, sizeof(short), 1, fp);
fread(&bitsPerSample, sizeof(short), 1, fp);
fread(type, sizeof(char), 4, fp);
if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a')
{
LOG_ERROR("ERROR: WAVE-file Missing data");
return 0;
}
fread(&dataSize, sizeof(unsigned long), 1, fp);
unsigned char* buf = new unsigned char[dataSize];
fread(buf, sizeof(unsigned char), dataSize, fp);
fclose(fp);
// Create buffer
ALuint format = 0;
if (bitsPerSample == 8)
{
if (channels == 1)
format = AL_FORMAT_MONO8;
else if (channels == 2)
format = AL_FORMAT_STEREO8;
}
if (bitsPerSample == 16)
{
if (channels == 1)
format = AL_FORMAT_MONO16;
else if (channels == 2)
format = AL_FORMAT_STEREO16;
}
ALuint buffer;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, buf, dataSize, sampleRate);
delete[] buf;
return buffer;
}
+22
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@@ -0,0 +1,22 @@
#ifndef Sound_h__
#define Sound_h__
#include <AL/al.h>
#include <AL/alc.h>
#include "ResourceManager.h"
class Sound : public Resource
{
public:
Sound(std::string path);
ALuint LoadFile(std::string path);
operator ALuint() const { return m_Buffer; }
private:
ALuint m_Buffer;
};
#endif // Sound_h__
+2 -2
View File
@@ -14,8 +14,8 @@ public:
System(World* world) : m_World(world) { }
virtual ~System() { }
virtual void RegisterComponents(ComponentFactory* cf) { } // TODO: Make abstract
virtual void RegisterResourceTypes(ResourceManager* rm) { } // TODO: Make abstract
virtual void RegisterComponents(ComponentFactory* cf) { }
virtual void RegisterResourceTypes(ResourceManager* rm) { }
virtual void Initialize() { }
+3 -3
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@@ -2,9 +2,9 @@
#include "FreeSteeringSystem.h"
#include "World.h"
Systems::FreeSteeringSystem::FreeSteeringSystem(World* world) : System(world)
void Systems::FreeSteeringSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("FreeSteering", []() { return new Components::FreeSteering(); });
}
void Systems::FreeSteeringSystem::Update(double dt)
@@ -68,4 +68,4 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
}
}
}
}
+3 -1
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@@ -10,7 +10,9 @@ namespace Systems
class FreeSteeringSystem : public System
{
public:
FreeSteeringSystem(World* world);
FreeSteeringSystem(World* world)
: System(world) { }
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
+5
View File
@@ -2,6 +2,11 @@
#include "InputSystem.h"
#include "World.h"
void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Input", []() { return new Components::Input(); });
}
void Systems::InputSystem::Update(double dt)
{
m_LastKeyState = m_CurrentKeyState;
+1
View File
@@ -15,6 +15,7 @@ class InputSystem : public System
public:
InputSystem(World* world, std::shared_ptr<Renderer> renderer)
: System(world), m_Renderer(renderer) { }
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
+16 -1
View File
@@ -16,6 +16,22 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
}
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Physics", []() { return new Components::Physics(); });
cf->Register("CompoundShape", []() { return new Components::CompoundShape(); });
cf->Register("SphereShape", []() { return new Components::SphereShape(); });
cf->Register("BoxShape", []() { return new Components::BoxShape(); });
cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
cf->Register("BallSocketConstraint", []() { return new Components::BallSocketConstraint(); });
cf->Register("SliderConstraint", []() { return new Components::SliderConstraint(); });
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
cf->Register("Wheel", []() { return new Components::Wheel(); });
}
void Systems::PhysicsSystem::Update(double dt)
{
// Update entity transform in physics world
@@ -354,4 +370,3 @@ void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID pare
m_PhysicsData.erase(entity);
}
+2
View File
@@ -26,6 +26,8 @@ class PhysicsSystem : public System
{
public:
PhysicsSystem(World* world);
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
+13 -88
View File
@@ -24,6 +24,16 @@ Systems::SoundSystem::SoundSystem(World* world)
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
}
void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("SoundEmitter", []() { return new Components::SoundEmitter(); });
}
void Systems::SoundSystem::RegisterResourceTypes(ResourceManager* rm)
{
rm->RegisterType("Sound", [](std::string resourceName) { return new Sound(resourceName); });
}
void Systems::SoundSystem::Update(double dt)
{
@@ -81,7 +91,7 @@ void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::str
if (m_Sources.find(emitter) == m_Sources.end())
return;
ALuint buffer = LoadFile(fileName);
ALuint buffer = *m_World->GetResourceManager()->Load<Sound>("Sound", fileName);
if (buffer == 0)
return;
ALuint source = m_Sources[emitter];
@@ -91,7 +101,7 @@ void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::str
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
{
ALuint buffer = LoadFile(emitter->Path);
ALuint buffer = *m_World->GetResourceManager()->Load<Sound>("Sound", emitter->Path);
ALuint source = m_Sources[emitter.get()];
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(m_Sources[emitter.get()]);
@@ -123,91 +133,6 @@ void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* compo
}
}
ALuint Systems::SoundSystem::LoadFile(std::string path)
{
if (m_BufferCache.find(path) != m_BufferCache.end())
return m_BufferCache[path];
FILE* fp = NULL;
fp = fopen(path.c_str(), "rb");
if (fp == NULL)
{
LOG_ERROR("Failed to load sound file \"%s\"", path.c_str());
return 0;
}
//CHECK FOR VALID WAVE-FILE
fread(type, sizeof(char), 4, fp);
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F')
{
LOG_ERROR("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&size, sizeof(unsigned long), 1, fp);
fread(type, sizeof(char), 4, fp);
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E')
{
LOG_ERROR("ERROR: Not WAVE-file");
return 0;
}
fread(type, sizeof(char), 4, fp);
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ')
{
LOG_ERROR("ERROR: No fmt in WAVE-file");
return 0;
}
//READ THE DATA FROM WAVE-FILE
fread(&chunkSize, sizeof(unsigned long), 1, fp);
fread(&formatType, sizeof(short), 1, fp);
fread(&channels, sizeof(short), 1, fp);
fread(&sampleRate, sizeof(unsigned long), 1, fp);
fread(&avgBytesPerSec, sizeof(unsigned long), 1, fp);
fread(&bytesPerSample, sizeof(short), 1, fp);
fread(&bitsPerSample, sizeof(short), 1, fp);
fread(type, sizeof(char), 4, fp);
if(type[0]!='d' || type[1]!='a' || type[2]!='t' || type[3]!='a')
{
LOG_ERROR("ERROR: WAVE-file Missing data");
return 0;
}
fread(&dataSize, sizeof(unsigned long), 1, fp);
unsigned char* buf = new unsigned char[dataSize];
fread(buf, sizeof(unsigned char), dataSize, fp);
fclose(fp);
// Create buffer
ALuint format = 0;
if(bitsPerSample == 8)
{
if(channels == 1)
format = AL_FORMAT_MONO8;
else if(channels == 2)
format = AL_FORMAT_STEREO8;
}
if(bitsPerSample == 16)
{
if (channels == 1)
format = AL_FORMAT_MONO16;
else if (channels == 2)
format = AL_FORMAT_STEREO16;
}
ALuint buffer;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, buf, dataSize, sampleRate);
delete[] buf;
m_BufferCache[path] = buffer;
return buffer;
}
ALuint Systems::SoundSystem::CreateSource()
{
ALuint source;
@@ -217,4 +142,4 @@ ALuint Systems::SoundSystem::CreateSource()
alDopplerVelocity(350.f); // Defines the velocity of the sound
return source;
}
}
+12 -10
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@@ -1,12 +1,13 @@
#ifndef SoundEmitter_h__
#define SoundEmitter_h__
#include <AL/al.h>
#include <AL/alc.h>
#include <vector>
#include "System.h"
#include "Components/Transform.h"
#include "Components/SoundEmitter.h"
#include <AL/al.h>
#include <AL/alc.h>
#include <vector>
#include "Sound.h"
namespace Systems
{
@@ -15,6 +16,8 @@ class SoundSystem : public System
{
public:
SoundSystem(World* world);
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(ResourceManager* rm) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
@@ -29,13 +32,12 @@ private:
ALuint CreateSource();
//File-info
char type[4];
unsigned long size, chunkSize;
short formatType, channels;
unsigned long sampleRate, avgBytesPerSec;
short bytesPerSample, bitsPerSample;
unsigned long dataSize;
//char type[4];
//unsigned long size, chunkSize;
//short formatType, channels;
//unsigned long sampleRate, avgBytesPerSec;
//short bytesPerSample, bitsPerSample;
//unsigned long dataSize;
std::map<Component*, ALuint> m_Sources;
std::map<std::string, ALuint> m_BufferCache; // string = fileName
+2
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@@ -100,6 +100,7 @@
<ClCompile Include="..\..\src\ResourceManager.cpp" />
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
<ClCompile Include="..\..\src\Skybox.cpp" />
<ClCompile Include="..\..\src\Sound.cpp" />
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
@@ -148,6 +149,7 @@
<ClInclude Include="..\..\src\ResourceManager.h" />
<ClInclude Include="..\..\src\ShaderProgram.h" />
<ClInclude Include="..\..\src\Skybox.h" />
<ClInclude Include="..\..\src\Sound.h" />
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h" />
@@ -49,6 +49,7 @@
<Filter>Input\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\ResourceManager.cpp" />
<ClCompile Include="..\..\src\Sound.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -238,6 +239,9 @@
<Filter>Rendering\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\ResourceManager.h" />
<ClInclude Include="..\..\src\Sound.h">
<Filter>Audio</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl">