Files
fishtanks/src/Systems/SoundSystem.h
T

49 lines
1.4 KiB
C++
Executable File

#ifndef SoundEmitter_h__
#define SoundEmitter_h__
#include <AL/al.h>
#include <AL/alc.h>
#include <vector>
#include "System.h"
#include "Components/Transform.h"
#include "Components/SoundEmitter.h"
#include "Sound.h"
namespace Systems
{
class SoundSystem : public System
{
public:
SoundSystem(World* world);
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(ResourceManager* rm) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override;
void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
private:
ALuint LoadFile(std::string fileName);
ALuint CreateSource();
//File-info
//char type[4];
//unsigned long size, chunkSize;
//short formatType, channels;
//unsigned long sampleRate, avgBytesPerSec;
//short bytesPerSample, bitsPerSample;
//unsigned long dataSize;
std::map<Component*, ALuint> m_Sources;
std::map<std::string, ALuint> m_BufferCache; // string = fileName
};
}
#endif // !SoundEmitter_h__