Resource manager refactoring
This commit is contained in:
+2
-3
@@ -5,9 +5,8 @@ void GameWorld::Initialize()
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{
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World::Initialize();
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m_ResourceManager.RegisterResource("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
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m_ResourceManager.RegisterResource("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
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m_ResourceManager.PreCache();
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m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
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m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
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RegisterComponents();
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+4
-140
@@ -1,13 +1,7 @@
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#include "PrecompiledHeader.h"
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#include "Model.h"
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Model::Model(const char* path)
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{
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Loadobj(path, Vertices, Normals, TextureCoords);
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CreateBuffers(Vertices, Normals, TextureCoords);
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}
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Model::Model(OBJ &obj)
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Model::Model(OBJ &obj, ResourceManager* rm)
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{
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OBJ::MaterialInfo* currentMaterial = nullptr;
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TextureGroup* currentTexGroup = nullptr;
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@@ -24,7 +18,7 @@ Model::Model(OBJ &obj)
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{
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currentMaterial = face.Material;
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// Load texture
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std::shared_ptr<Texture> texture = std::make_shared<Texture>(currentMaterial->TextureFile);
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auto texture = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->TextureFile));
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// TODO: Load material parameters
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// Create new texture group (start index of new group is upcoming index)
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TextureGroup texGroup = { texture, index, index };
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@@ -63,142 +57,12 @@ Model::Model(OBJ &obj)
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{
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CreateBuffers(Vertices, Normals, TextureCoords);
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}
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}
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bool Model::Loadobj(const char* path, std::vector <glm::vec3> &out_vertices, std::vector <glm::vec3> &out_normals, std::vector <glm::vec2> &out_TextureCoords)
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{
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std::vector< unsigned int > vertexIndices, TextureCoordIndices, normalIndices;
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std::vector< glm::vec3 > temp_vertices;
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std::vector< glm::vec2 > temp_TextureCoords;
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std::vector< glm::vec3 > temp_normals;
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FILE* file = fopen(path, "r");
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LOG_INFO("Loading .obj file");
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if( file == NULL )
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else
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{
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LOG_INFO("Load .obj file: failed");
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return false;
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LOG_WARNING("Loaded OBJ with no vertices!");
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}
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char lineHeader[512];
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while(true)
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{
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//read the first word of the line
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int res = fscanf(file, "%s", lineHeader);
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if( res == EOF ) // EOF - End Of File
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{
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for( unsigned int i = 0; i < vertexIndices.size(); i++ )
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{
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unsigned int vertexIndex = vertexIndices[i];
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glm::vec3 vertex = temp_vertices[ vertexIndex-1];
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out_vertices.push_back(vertex);
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}
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for( unsigned int i = 0; i < TextureCoordIndices.size(); i++ )
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{
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unsigned int TextureCoordIndex = TextureCoordIndices[i];
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glm::vec2 TextureCoord = temp_TextureCoords[ TextureCoordIndex-1];
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out_TextureCoords.push_back(TextureCoord);
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}
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for( unsigned int i = 0; i < normalIndices.size(); i++ )
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{
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unsigned int normalIndex = normalIndices[i];
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glm::vec3 normal = temp_normals[ normalIndex-1];
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out_normals.push_back(normal);
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}
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LOG_INFO("Model Loaded\n");
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break;
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}
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if( strcmp( lineHeader, "v" ) == 0 ) // vertex
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{
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glm::vec3 vertex;
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fscanf(file, "%f %f %f\n", &vertex.x, &vertex.y, &vertex.z);
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temp_vertices.push_back(vertex);
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}
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else if ( strcmp( lineHeader, "vt" ) == 0 ) // texture coordinate
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{
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glm::vec2 TextureCoord;
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fscanf(file, "%f %f\n", &TextureCoord.x, &TextureCoord.y );
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temp_TextureCoords.push_back(TextureCoord);
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}
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else if( strcmp( lineHeader, "vn" ) == 0 ) // normal
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{
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glm::vec3 normal;
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fscanf(file, "%f %f %f\n", &normal.x, &normal.y, &normal.z );
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temp_normals.push_back(normal);
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}
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else if( strcmp( lineHeader, "f" ) == 0)
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{
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unsigned int vertexIndex[3], TextureCoordIndex[3], normalIndex[3];
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int matches = fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", &vertexIndex[0], &TextureCoordIndex[0], &normalIndex[0], &vertexIndex[1], &TextureCoordIndex[1], &normalIndex[1],&vertexIndex[2], &TextureCoordIndex[2], &normalIndex[2]);
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if(matches != 9)
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{
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printf("File can't be read, try exporting with other options\n");
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return false;
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}
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vertexIndices.push_back(vertexIndex[0]);
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vertexIndices.push_back(vertexIndex[1]);
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vertexIndices.push_back(vertexIndex[2]);
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TextureCoordIndices.push_back(TextureCoordIndex[0]);
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TextureCoordIndices.push_back(TextureCoordIndex[1]);
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TextureCoordIndices.push_back(TextureCoordIndex[2]);
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normalIndices.push_back(normalIndex[0]);
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normalIndices.push_back(normalIndex[1]);
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normalIndices.push_back(normalIndex[2]);
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}
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else if ( strcmp( lineHeader, "mtllib" ) == 0 )
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{
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char fileName[512];
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fscanf(file, "%s\n", &fileName);
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FILE* mtlfile = fopen(fileName, "r");
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LOG_INFO("Loading .mtl file");
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if( mtlfile == NULL )
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{
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LOG_INFO("Load .mtl file: failed");
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return false;
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}
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char mtllineHeader[512];
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//read the first word of the line
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while (true)
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{
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int mtlres = fscanf(mtlfile, "%s", mtllineHeader);
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if( mtlres == EOF ) // EOF - End Of File
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{
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break;
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}
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else if ( strcmp( mtllineHeader, "map_Kd" ) == 0 )
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{
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char textureFileName[512];
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fscanf(mtlfile, "%s", textureFileName);
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texture.push_back(std::make_shared<Texture>(textureFileName));
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LOG_INFO("Texture Loaded\n");
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}
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}
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}
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}
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return true;
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}
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void Model::CreateBuffers( std::vector<glm::vec3> vertices, std::vector<glm::vec3> normals, std::vector<glm::vec2>textureCoords)
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{
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+1
-2
@@ -17,8 +17,7 @@
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class Model : public Resource
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{
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public:
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Model(OBJ &obj);
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Model(const char* path);
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Model(OBJ &obj, ResourceManager* rm);
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struct TextureGroup
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{
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+34
-35
@@ -3,49 +3,48 @@
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Resource* ResourceManager::CreateResource(std::string resourceType, std::string resourceName)
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{
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auto it = m_FactoryFunctions.find(resourceType);
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if (it != m_FactoryFunctions.end())
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{
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return it->second(resourceName);
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}
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else
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auto facIt = m_FactoryFunctions.find(resourceType);
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if (facIt == m_FactoryFunctions.end())
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{
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType.c_str());
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return nullptr;
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}
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}
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void ResourceManager::PreCache()
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{
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LOG_INFO("Pre-caching resources...");
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for (auto pair : m_RegisteredResources)
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{
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std::string name = pair.first;
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std::string type = pair.second;
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auto resIt = m_ResourceCache.find(resourceName);
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if (resIt != m_ResourceCache.end())
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return resIt->second;
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// Call the factory function
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Resource* resource = facIt->second(resourceName);
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// Store IDs
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resource->TypeID = GetTypeID(resourceType);
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resource->ResourceID = GetNewResourceID(resource->TypeID);
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// Cache
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m_ResourceCache[resourceName] = resource;
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Resource* resource = CreateResource(type, name);
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if (resource == nullptr)
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{
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LOG_WARNING("Failed to pre-cache %s resource \"%s\": Resource not registered!", type.c_str(), name.c_str());
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continue;
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}
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unsigned int typeID = m_ResourceTypeIDs[type];
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unsigned int resourceID = m_ResourceCount[typeID]++;
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resource->TypeID = typeID;
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resource->ResourceID = resourceID;
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m_ResourceIDs[name] = resourceID;
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m_ResourceCache[name] = resource;
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}
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}
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void ResourceManager::RegisterResource(std::string resourceType, std::string resourceName)
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{
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m_RegisteredResources[resourceName] = resourceType;
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m_ResourceTypeIDs[resourceName] = m_ResourceTypeCount++;
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return resource;
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}
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void ResourceManager::RegisterType(std::string resourceType, std::function<Resource*(std::string)> factoryFunction)
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{
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m_FactoryFunctions[resourceType] = factoryFunction;
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}
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void ResourceManager::Preload(std::string resourceType, std::string resourceName)
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{
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CreateResource(resourceType, resourceName);
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}
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unsigned int ResourceManager::GetTypeID(std::string resourceType)
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{
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if (m_ResourceTypeIDs.find(resourceType) == m_ResourceTypeIDs.end())
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{
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m_ResourceTypeIDs[resourceType] = m_CurrentResourceTypeID++;
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}
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return m_ResourceTypeIDs[resourceType];
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}
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unsigned int ResourceManager::GetNewResourceID(unsigned int typeID)
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{
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return m_ResourceCount[typeID]++;
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}
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+25
-13
@@ -21,34 +21,46 @@ public:
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// Registers the factory function of a resource type
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void RegisterType(std::string resourceType, std::function<Resource*(std::string)> factoryFunction);
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// Registers a future instance of a resource
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void RegisterResource(std::string resourceType, std::string resourceName);
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// Loads all registered resources and caches them
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void PreCache();
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// Loads a resource and caches it for future use
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void Preload(std::string resourceType, std::string resourceName);
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template <typename T>
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// Hot-loads a resource and caches it for future use
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T* Load(std::string resourceType, std::string resourceName);
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template <typename T>
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// Fetches a preloaded resource
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T* Fetch(std::string resourceName) const;
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private:
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unsigned int m_ResourceTypeCount = 0;
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std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
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std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
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std::unordered_map<std::string, unsigned int> m_ResourceIDs;
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std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
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std::unordered_map<std::string, std::string> m_RegisteredResources; // name -> type
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std::unordered_map<std::string, Resource*> m_ResourceCache; // name -> resource
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// TODO: Getters for IDs
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unsigned int m_CurrentResourceTypeID = 0;
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std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
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// Number of resources of a type. Doubles as local ID.
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std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
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unsigned int GetTypeID(std::string resourceType);
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unsigned int GetNewResourceID(unsigned int typeID);
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// Internal: Create a resource and cache it
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Resource* CreateResource(std::string resourceType, std::string resourceName);
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};
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template <typename T>
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T* ResourceManager::Load(std::string resourceType, std::string resourceName)
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{
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return static_cast<T*>(CreateResource(resourceType, resourceName));
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}
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template <typename T>
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T* ResourceManager::Fetch(std::string resourceName) const
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{
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if (m_ResourceCache.find(resourceName) == m_ResourceCache.end())
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{
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LOG_ERROR("Failed to load resource \"%s\": Resource not precached!", resourceName.c_str());
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LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
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return nullptr;
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}
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else
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@@ -20,16 +20,14 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
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if (modelComponent != nullptr)
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{
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if (m_CachedModels.find(modelComponent->ModelFile) == m_CachedModels.end())
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auto model = m_World->GetResourceManager()->Load<Model>("Model", modelComponent->ModelFile);
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if (model != nullptr)
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{
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m_CachedModels[modelComponent->ModelFile] = std::make_shared<Model>(OBJ(modelComponent->ModelFile));
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glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
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glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
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glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);
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m_Renderer->AddModelToDraw(model, position, orientation, scale, modelComponent->Visible, modelComponent->ShadowCaster);
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}
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auto model = m_World->GetResourceManager()->Fetch<Model>(modelComponent->ModelFile);
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glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
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glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
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glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);
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m_Renderer->AddModelToDraw(model, position, orientation, scale, modelComponent->Visible, modelComponent->ShadowCaster);
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}
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auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity, "PointLight");
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@@ -74,8 +72,8 @@ void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
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void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
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{
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rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(OBJ(resourceName), rm); });
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rm->RegisterType("Texture", [](std::string resourceName) { return new Texture(resourceName); });
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rm->RegisterType("Model", [](std::string resourceName) { return new Model(OBJ(resourceName)); });
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}
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+1
-1
@@ -72,7 +72,7 @@ public:
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std::unordered_map<EntityID, EntityID>* GetEntities() { return &m_EntityParents; }
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const ResourceManager* GetResourceManager() const { return &m_ResourceManager; }
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ResourceManager* GetResourceManager() { return &m_ResourceManager; }
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protected:
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SystemFactory m_SystemFactory;
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Block a user