Merge branch 'master' into gui

Conflicts:
	src/GUI/Frame.h
	src/InputManager.cpp
This commit is contained in:
2014-05-15 21:16:43 +02:00
84 changed files with 3645 additions and 1121 deletions
+23 -1
View File
@@ -3,12 +3,21 @@
#include <array>
namespace Windows
{
#include <Xinput.h>
#undef min
#undef max
}
#include "EventBroker.h"
#include "Events/KeyDown.h"
#include "Events/KeyUp.h"
#include "Events/MousePress.h"
#include "Events/MouseRelease.h"
#include "Events/MouseMove.h"
#include "Events/GamepadAxis.h"
#include "Events/GamepadButton.h"
class InputManager
{
@@ -22,7 +31,10 @@ public:
, m_LastMouseState()
, m_CurrentMouseX(0), m_CurrentMouseY(0)
, m_LastMouseX(0), m_LastMouseY(0)
, m_CurrentMouseDeltaX(0), m_CurrentMouseDeltaY(0) { }
, m_CurrentMouseDeltaX(0), m_CurrentMouseDeltaY(0)
{ Initialize(); }
void Initialize();
void Update(double dt);
@@ -34,9 +46,19 @@ private:
std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
typedef std::array<float, static_cast<int>(Gamepad::Axis::LAST) + 1> GamepadAxisState;
std::array<GamepadAxisState, XUSER_MAX_COUNT> m_CurrentGamepadAxisState;
std::array<GamepadAxisState, XUSER_MAX_COUNT> m_LastGamepadAxisState;
typedef std::array<bool, static_cast<int>(Gamepad::Button::LAST) + 1> GamepadButtonState;
std::array<GamepadButtonState, XUSER_MAX_COUNT> m_CurrentGamepadButtonState;
std::array<GamepadButtonState, XUSER_MAX_COUNT> m_LastGamepadButtonState;
double m_CurrentMouseX, m_CurrentMouseY;
double m_LastMouseX, m_LastMouseY;
double m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
};
#endif // InputManager_h__