WIP ECS GUI
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@@ -0,0 +1,16 @@
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#ifndef Events_CastRay_h__
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#define Events_CastRay_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct CastRay : Event
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{
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glm::vec3 Direction;
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};
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}
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#endif // Events_CastRay_h__
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@@ -9,6 +9,7 @@ namespace Events
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struct MousePress : Event
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{
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int Button;
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double X, Y;
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};
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}
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@@ -9,6 +9,7 @@ namespace Events
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struct MouseRelease : Event
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{
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int Button;
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double X, Y;
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};
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}
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@@ -0,0 +1,17 @@
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#ifndef Events_RayIntersection_h__
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#define Events_RayIntersection_h__
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#include "EventBroker.h"
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#include "Entity.h"
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namespace Events
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{
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struct RayIntersection : Event
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{
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EntityID Entity;
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};
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}
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#endif // Events_RayIntersection_h__
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@@ -6,6 +6,9 @@
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#include "Util/Rectangle.h"
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#include "EventBroker.h"
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// HACK: Decouple renderer plz
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#include "Renderer.h"
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namespace GUI
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{
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@@ -31,17 +34,41 @@ public:
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{ SetParent(parent); Initialize(); }
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virtual void Initialize() { }
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std::shared_ptr<Frame> Parent() const { return m_Parent; }
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void SetParent(std::shared_ptr<Frame> parent)
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{
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parent->AddChild(std::shared_ptr<Frame>(this));
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m_Parent = parent;
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EventBroker = parent->EventBroker;
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}
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void AddChild(std::shared_ptr<Frame> child)
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{
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m_Children.push_back(child);
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if (m_Parent != nullptr)
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{
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m_Parent->AddChild(child);
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}
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}
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typedef std::list<std::shared_ptr<Frame>>::const_iterator FrameChildrenIterator;
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FrameChildrenIterator begin()
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{
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return m_Children.begin();
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}
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FrameChildrenIterator end()
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{
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return m_Children.end();
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}
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virtual void Update(double dt) { }
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virtual void Draw(Renderer* renderer) { }
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protected:
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std::shared_ptr<::EventBroker> EventBroker;
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std::shared_ptr<Frame> m_Parent;
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std::list<std::shared_ptr<Frame>> m_Children;
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};
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}
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@@ -36,17 +36,23 @@ void InputManager::Update(double dt)
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m_CurrentMouseState[i] = glfwGetMouseButton(m_GLFWWindow, i);
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if (m_CurrentMouseState[i] != m_LastMouseState[i])
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{
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double x, y;
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glfwGetCursorPos(m_GLFWWindow, &x, &y);
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// Publish mouse button events
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if (m_CurrentMouseState[i])
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{
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Events::MousePress e;
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e.Button = i;
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e.X = x;
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e.Y = y;
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m_EventBroker->Publish<Events::MousePress>(e);
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}
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else
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{
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Events::MouseRelease e;
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e.Button = i;
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e.X = x;
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e.Y = y;
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m_EventBroker->Publish<Events::MouseRelease>(e);
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}
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}
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@@ -0,0 +1,25 @@
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#include "PrecompiledHeader.h"
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#include "RaySystem.h"
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#include "World.h"
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void Systems::RaySystem::Initialize()
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{
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// Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_ECastRay, &Systems::RaySystem::OnCastRay);
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}
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void Systems::RaySystem::Update(double dt)
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{
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}
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void Systems::RaySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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}
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bool Systems::RaySystem::OnCastRay(const Events::CastRay &event)
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{
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Ray r;
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return true;
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}
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@@ -0,0 +1,35 @@
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#ifndef DebugSystem_h__
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#define DebugSystem_h__
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#include "System.h"
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#include "Events/CastRay.h"
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namespace Systems
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{
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class RaySystem : public System
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{
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public:
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RaySystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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struct Ray
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{
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glm::vec3 Direction;
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};
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EventRelay<Events::CastRay> m_ECastRay;
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bool OnCastRay(const Events::CastRay &event);
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std::list<Ray> m_UnresolvedRays;
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//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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};
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}
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#endif // DebugSystem_h__
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@@ -0,0 +1,44 @@
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#include <boost/any.hpp>
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#include "Entity.h"
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#include "World.h"
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#include "EventBroker.h"
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// A slower wrapper class for EntityID to make
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// creation of pre-defined entity hierarchies easier
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class EntityGroup
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{
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public:
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EntityGroup(World* world, EntityID parent = 0)
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: World(world)
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, EventBroker(world->EventBroker())
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{
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m_ID = World->CreateEntity(parent);
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Initialize();
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World->CommitEntity(m_ID);
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}
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~EntityGroup()
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{
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World->RemoveEntity(m_ID);
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}
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virtual void Initialize() { }
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template <class T>
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std::shared_ptr<T> AddComponent(std::string componentType)
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{
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return World->AddComponent<T>(m_ID, componentType);
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}
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std::shared_ptr<Component> AddComponent(std::string componentType)
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{
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return World->AddComponent(m_ID, componentType);
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}
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operator EntityID () const { return m_ID; }
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private:
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EntityID m_ID;
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::World* World;
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std::shared_ptr<::EventBroker> EventBroker;
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};
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