Merge branch 'master' into gui

Conflicts:
	src/GUI/Frame.h
	src/InputManager.cpp
This commit is contained in:
2014-05-15 21:16:43 +02:00
84 changed files with 3645 additions and 1121 deletions
+12 -12
View File
@@ -38,38 +38,38 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
{
// Movement
if (event.Command == "+forward")
if (event.Command == "+cam_forward")
{
Movement.z += -1.f;
}
else if (event.Command == "-forward")
else if (event.Command == "-cam_forward")
{
Movement.z -= -1.f;
}
else if (event.Command == "+backward")
else if (event.Command == "+cam_backward")
{
Movement.z += 1.f;
}
else if (event.Command == "-backward")
else if (event.Command == "-cam_backward")
{
Movement.z -= 1.f;
}
else if (event.Command == "+right")
{
Movement.x += 1.f;
}
else if (event.Command == "-right")
else if (event.Command == "+cam_right")
{
Movement.x -= 1.f;
}
else if (event.Command == "+left")
else if (event.Command == "-cam_right")
{
Movement.x += -1.f;
Movement.x += 1.f;
}
else if (event.Command == "-left")
else if (event.Command == "+cam_left")
{
Movement.x -= -1.f;
}
else if (event.Command == "-cam_left")
{
Movement.x += -1.f;
}
else if (event.Command == "+up")
{
Movement.y += 1.f;
+101 -15
View File
@@ -10,12 +10,17 @@ void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
void Systems::InputSystem::Initialize()
{
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Systems::InputSystem::OnKeyDown)
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::InputSystem::OnKeyUp)
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Systems::InputSystem::OnMousePress)
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Systems::InputSystem::OnMouseRelease)
EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &Systems::InputSystem::OnBindKey)
EVENT_SUBSCRIBE_MEMBER(m_EBindMouseButton, &Systems::InputSystem::OnBindMouseButton)
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Systems::InputSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::InputSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Systems::InputSystem::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Systems::InputSystem::OnMouseRelease);
EVENT_SUBSCRIBE_MEMBER(m_EGamepadAxis, &Systems::InputSystem::OnGamepadAxis);
EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonDown, &Systems::InputSystem::OnGamepadButtonDown);
EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonUp, &Systems::InputSystem::OnGamepadButtonUp);
EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &Systems::InputSystem::OnBindKey);
EVENT_SUBSCRIBE_MEMBER(m_EBindMouseButton, &Systems::InputSystem::OnBindMouseButton);
EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadAxis, &Systems::InputSystem::OnBindGamepadAxis);
EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadButton, &Systems::InputSystem::OnBindGamepadButton);
}
void Systems::InputSystem::Update(double dt)
@@ -44,7 +49,11 @@ bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
auto bindingIt = m_KeyBindings.find(event.KeyCode);
if (bindingIt != m_KeyBindings.end())
{
PublishCommand(0, bindingIt->second, false);
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandValues[command] += value;
PublishCommand(0, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
}
return true;
@@ -55,7 +64,11 @@ bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
auto bindingIt = m_KeyBindings.find(event.KeyCode);
if (bindingIt != m_KeyBindings.end())
{
PublishCommand(0, bindingIt->second, true);
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandValues[command] -= value;
PublishCommand(0, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
}
return true;
@@ -66,7 +79,7 @@ bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, false);
PublishCommand(0, bindingIt->second, 1.f);
}
return true;
@@ -77,12 +90,57 @@ bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, true);
PublishCommand(0, bindingIt->second, 1.f);
}
return true;
}
bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event)
{
auto bindingIt = m_GamepadAxisBindings.find(event.Axis);
if (bindingIt != m_GamepadAxisBindings.end())
{
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
PublishCommand(event.GamepadID + 1, command, event.Value * value);
}
return true;
}
bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &event)
{
auto bindingIt = m_GamepadButtonBindings.find(event.Button);
if (bindingIt != m_GamepadButtonBindings.end())
{
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandValues[command] += value;
PublishCommand(event.GamepadID + 1, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
}
return true;
}
bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &event)
{
auto bindingIt = m_GamepadButtonBindings.find(event.Button);
if (bindingIt != m_GamepadButtonBindings.end())
{
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandValues[command] -= value;
PublishCommand(event.GamepadID + 1, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
}
return true;
}
bool Systems::InputSystem::OnBindKey(const Events::BindKey &event)
{
if (event.Command.empty())
@@ -91,7 +149,7 @@ bool Systems::InputSystem::OnBindKey(const Events::BindKey &event)
}
else
{
m_KeyBindings[event.KeyCode] = event.Command;
m_KeyBindings[event.KeyCode] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound key %c to %s", (char)event.KeyCode, event.Command.c_str());
}
@@ -113,17 +171,45 @@ bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &even
return true;
}
void Systems::InputSystem::PublishCommand(int playerID, std::string command, bool release /*= false*/)
bool Systems::InputSystem::OnBindGamepadAxis(const Events::BindGamepadAxis &event)
{
if (release && command.at(0) == '+')
if (event.Command.empty())
{
command[0] = '-';
m_GamepadAxisBindings.erase(event.Axis);
}
else
{
m_GamepadAxisBindings[event.Axis] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Axis, event.Command.c_str());
}
return true;
}
bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &event)
{
if (event.Command.empty())
{
m_GamepadButtonBindings.erase(event.Button);
}
else
{
m_GamepadButtonBindings[event.Button] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Button, event.Command.c_str());
}
return true;
}
void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value)
{
Events::InputCommand e;
e.PlayerID = playerID;
e.Command = command;
e.Value = value;
EventBroker->Publish(e);
LOG_DEBUG("Input: Published command %s for player %i", e.Command.c_str(), playerID);
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, playerID);
}
+20 -2
View File
@@ -3,6 +3,7 @@
#include <array>
#include <unordered_map>
#include <boost/any.hpp>
#include "System.h"
#include "Components/Input.h"
@@ -10,8 +11,12 @@
#include "Events/KeyDown.h"
#include "Events/MousePress.h"
#include "Events/MouseRelease.h"
#include "Events/GamepadAxis.h"
#include "Events/GamepadButton.h"
#include "Events/BindKey.h"
#include "Events/BindMouseButton.h"
#include "Events/BindGamepadAxis.h"
#include "Events/BindGamepadButton.h"
#include "Events/InputCommand.h"
namespace Systems
@@ -29,9 +34,12 @@ public:
void Update(double dt) override;
private:
std::unordered_map<std::string, float> m_CommandValues; // command string -> command current value
// Input binding tables
std::unordered_map<int, std::string> m_KeyBindings; // GLFW_KEY... -> command string
std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
std::unordered_map<int, std::string> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
std::unordered_map<Gamepad::Axis, std::tuple<std::string, float>> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value
std::unordered_map<Gamepad::Button, std::tuple<std::string, float>> m_GamepadButtonBindings; // Gamepad::Button -> command string
// Input events
EventRelay<Events::KeyDown> m_EKeyDown;
@@ -42,13 +50,23 @@ private:
bool OnMousePress(const Events::MousePress &event);
EventRelay<Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease &event);
EventRelay<Events::GamepadAxis> m_EGamepadAxis;
bool OnGamepadAxis(const Events::GamepadAxis &event);
EventRelay<Events::GamepadButtonDown> m_EGamepadButtonDown;
bool OnGamepadButtonDown(const Events::GamepadButtonDown &event);
EventRelay<Events::GamepadButtonUp> m_EGamepadButtonUp;
bool OnGamepadButtonUp(const Events::GamepadButtonUp &event);
// Input binding events
EventRelay<Events::BindKey> m_EBindKey;
bool OnBindKey(const Events::BindKey &event);
EventRelay<Events::BindMouseButton> m_EBindMouseButton;
bool OnBindMouseButton(const Events::BindMouseButton &event);
EventRelay<Events::BindGamepadAxis> m_EBindGamepadAxis;
bool OnBindGamepadAxis(const Events::BindGamepadAxis &event);
EventRelay<Events::BindGamepadButton> m_EBindGamepadButton;
bool OnBindGamepadButton(const Events::BindGamepadButton &event);
void PublishCommand(int playerID, std::string command, bool release = false);
void PublishCommand(int playerID, std::string command, float value);
};
}
+208
View File
@@ -0,0 +1,208 @@
#include "PrecompiledHeader.h"
#include "ParticleSystem.h"
#include "World.h"
void Systems::ParticleSystem::Initialize()
{
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
}
void Systems::ParticleSystem::Update(double dt)
{
}
void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if(!transformComponent)
return;
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
if(emitterComponent)
{
emitterComponent->TimeSinceLastSpawn += dt;
auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if(emitterComponent->TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
{
SpawnParticles(entity);
emitterComponent->TimeSinceLastSpawn = 0;
}
std::list<ParticleData>::iterator it;
for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end();)
{
EntityID particleID = (it)->ParticleID;
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID, "Particle");
double timeLived = glfwGetTime() - it->SpawnTime;
if(timeLived > particleComponent->LifeTime)
{
m_World->RemoveEntity(particleID);
it = m_ParticleEmitter[entity].erase(it);
}
else
{
// FIX: calculate once
float timeProgress = timeLived / particleComponent->LifeTime;
// ColorInterpolation(timeProgress, particleComponent->ColorSpectrum, color);
// Scale interpolation
if(particleComponent->ScaleSpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->ScaleSpectrum, transformComponent->Scale);
// Velocity interpolation
if(particleComponent->VelocitySpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->VelocitySpectrum, transformComponent->Velocity);
// Angular velocity interpolation
if (particleComponent->AngularVelocitySpectrum.size() != 0)
{
if(particleComponent->AngularVelocitySpectrum.size() > 1)
{
ScalarInterpolation(timeProgress, particleComponent->AngularVelocitySpectrum, it->AngularVelocity);
transformComponent->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
else
{
transformComponent->Orientation *= glm::angleAxis(it->AngularVelocity, it->Orientation);
//it->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
}
//Angular velocity interpolation
if(particleComponent->OrientationSpectrum.size() > 1)
{
VectorInterpolation(timeProgress, particleComponent->OrientationSpectrum, it->Orientation);
glm::vec3 v1 = (particleComponent->OrientationSpectrum[0]);
glm::vec3 v2 = (it->Orientation);
glm::vec3 v3 = glm::normalize(glm::cross(v1,v2));
float angle = glm::acos(glm::dot(v1, v2) / (glm::length(v1) * glm::length(v2)));
transformComponent->Orientation = glm::angleAxis(angle, v3);
}
transformComponent->Position += transformComponent->Velocity * (float)dt;
it++;
}
}
}
}
void Systems::ParticleSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("ParticleEmitter", []() { return new Components::ParticleEmitter(); });
cf->Register("Particle", []() { return new Components::Particle(); });
}
void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
{
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID, "ParticleEmitter");
auto emitterTransform = m_World->GetComponent<Components::Transform>(emitterID, "Transform");
glm::vec3 emitterPos = m_TransformSystem->AbsolutePosition(emitterID);
glm::quat emitterOrientation = emitterTransform->Orientation;
float tempSpeed = 4;
glm::vec3 speed = glm::vec3(tempSpeed);
for(int i = 0; i < emitterComponent->SpawnCount; i++)
{
auto ent = m_World->CloneEntity(emitterComponent->ParticleTemplate);
auto particleTransform = m_World->GetComponent<Components::Transform>(ent, "Transform");
particleTransform->Position = emitterPos;
particleTransform->Orientation = emitterOrientation;
//The emitter's orientation as "start value" times the default direction for emitter. Times the speed, and then rotate on x and y axis with the randomized spread angle.
float spreadAngle = emitterComponent->SpreadAngle;
particleTransform->Velocity = emitterOrientation * glm::vec3(0, 0, -1) * speed *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(1, 0, 0))) *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 1, 0))) *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 0, 1)));
auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
particle->LifeTime = emitterComponent->LifeTime;
particle->ScaleSpectrum = emitterComponent->ScaleSpectrum;
particle->VelocitySpectrum.push_back(particleTransform->Velocity);
if (emitterComponent->ScaleSpectrum.size() > 0)
{
if (emitterComponent->ScaleSpectrum.size() > 1)
{
particle->ScaleSpectrum = emitterComponent->ScaleSpectrum;
}
else
{
particleTransform->Scale = emitterComponent->ScaleSpectrum[0];
}
}
else
{
particleTransform->Scale = glm::vec3(1, 1, 1);
}
if(emitterComponent->UseGoalVelocity)
particle->VelocitySpectrum.push_back(emitterComponent->GoalVelocity);
particle->OrientationSpectrum = emitterComponent->OrientationSpectrum;
if(particle->OrientationSpectrum.size() != 0)
particleTransform->Orientation = glm::angleAxis(0.f, particle->OrientationSpectrum[0]);
particle->AngularVelocitySpectrum = emitterComponent->AngularVelocitySpectrum;
ParticleData data;
data.ParticleID = ent;
data.SpawnTime = glfwGetTime();
if (particle->AngularVelocitySpectrum.size() != 0)
data.AngularVelocity = particle->AngularVelocitySpectrum[0];
if (particle->OrientationSpectrum.size() != 0)
data.Orientation = particle->OrientationSpectrum[0];
else data.Orientation = emitterOrientation * glm::vec3(0,0,-1);
m_ParticleEmitter[emitterID].push_back(data);
}
}
//Randomizes between -spreadAngle/2 and spreadAngle/2
float Systems::ParticleSystem::RandomizeAngle(float spreadAngle)
{
return ((float)rand() / ((float)RAND_MAX + 1) * spreadAngle) - spreadAngle/2;
}
//Interpolates the velocity of the particle
void Systems::ParticleSystem::VectorInterpolation(double timeProgress, std::vector<glm::vec3> spectrum, glm::vec3 &v)
{
float dAxisValue = glm::abs(spectrum[0].x - spectrum[1].x);
if(spectrum[0].x > spectrum[1].x)
dAxisValue *= -1;
v.x = spectrum[0].x + dAxisValue * timeProgress;
dAxisValue = glm::abs(spectrum[0].y - spectrum[1].y);
if (spectrum[0].y > spectrum[1].y)
dAxisValue *= -1;
v.y = spectrum[0].y + dAxisValue * timeProgress;
dAxisValue = glm::abs(spectrum[0].z - spectrum[1].z);
if(spectrum[0].z > spectrum[1].z)
dAxisValue *= -1;
v.z = spectrum[0].z + dAxisValue * timeProgress;
}
// void Systems::ParticleSystem::ColorInterpolation(double timeProgress, std::vector<Color> spectrum, Color &c)
// {
// float dColor = glm::abs(spectrum[0].r - spectrum[1].r);
// c.r = spectrum[0].r + dColor * timeProgress;
// dColor = glm::abs(spectrum[0].g - spectrum[1].g);
// c.g = spectrum[0].g + dColor * timeProgress;
// dColor = glm::abs(spectrum[0].b - spectrum[1].b);
// c.b = spectrum[0].b + dColor * timeProgress;
// }
void Systems::ParticleSystem::ScalarInterpolation(double timeProgress, std::vector<float> spectrum, float &alpha)
{
float dAlpha = glm::abs(spectrum[0] - spectrum[1]);
if(spectrum[0] > spectrum[1])
dAlpha *= -1;
alpha = spectrum[0] + dAlpha * timeProgress;
}
+54
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@@ -0,0 +1,54 @@
#ifndef ParticleSystem_h__
#define ParticleSystem_h__
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Components/Transform.h"
#include "Components/ParticleEmitter.h"
#include "Components/Particle.h"
#include "Components/Model.h"
#include "Components/PointLight.h"
#include "Color.h"
#include <GLFW/glfw3.h>
namespace Systems
{
struct ParticleData
{
EntityID ParticleID;
double SpawnTime;
float AngularVelocity;
glm::vec3 Orientation;
Color color;
};
class ParticleSystem : public System
{
public:
ParticleSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void Initialize() override;
private:
void SpawnParticles(EntityID emitterID);
float RandomizeAngle(float spreadAngle);
//void ScaleInterpolation(double timeProgress, std::vector<float> spectrum, glm::vec3 &scale);
void VectorInterpolation(double timeProgress, std::vector<glm::vec3> spectrum, glm::vec3 &velocity);
//void ColorInterpolation(double timeProgress, std::vector<Color> spectrum, Color &color);
void ScalarInterpolation(double timeProgress, std::vector<float> spectrum, float &alpha);
void Billboard();
std::map<EntityID, std::list<ParticleData>> m_ParticleEmitter;
std::map<EntityID, double> m_TimeSinceLastSpawn;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
};
}
#endif // !ParticleSystem_h__
+399 -234
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@@ -28,45 +28,94 @@
void Systems::PhysicsSystem::Initialize()
{
m_Accumulator = 0;
// Events
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
hkBaseSystem::init(memoryRouter, HavokErrorReport);
// Get the number of physical threads available on the system
hkHardwareInfo hwInfo;
hkGetHardwareInfo(hwInfo);
m_TotalNumThreadsUsed = hwInfo.m_numThreads;
// We use one less than this for our thread pool, because we must also use this thread for our simulation
hkCpuJobThreadPoolCinfo threadPoolCinfo;
threadPoolCinfo.m_numThreads = m_TotalNumThreadsUsed - 1;
// This line enables timers collection, by allocating 200 Kb per thread. If you leave this at its default (0),
// timer collection will not be enabled.
threadPoolCinfo.m_timerBufferPerThreadAllocation = 200000;
m_ThreadPool = new hkCpuJobThreadPool(threadPoolCinfo);
hkJobQueueCinfo info;
info.m_jobQueueHwSetup.m_numCpuThreads = m_TotalNumThreadsUsed;
m_JobQueue = new hkJobQueue(info);
//
// Enable monitors for this thread.
//
// Monitors have been enabled for thread pool threads already (see above comment).
hkMonitorStream::getInstance().resize(200000);
{
hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
hkBaseSystem::init(memoryRouter, HavokErrorReport);
hkpWorldCinfo worldInfo;
// Set the simulation type of the world to multi-threaded.
worldInfo.m_simulationType = hkpWorldCinfo::SIMULATION_TYPE_MULTITHREADED;
worldInfo.setupSolverInfo(hkpWorldCinfo::SOLVER_TYPE_4ITERS_MEDIUM);
worldInfo.m_gravity = hkVector4(0.0f, -9.8f, 0.0f);
worldInfo.m_gravity = hkVector4(0.0f, -9.82f, 0.0f);
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
// You must specify the size of the broad phase - objects should not be simulated outside this region
worldInfo.setBroadPhaseWorldSize(1000.0f);
m_PhysicsWorld = new hkpWorld(worldInfo);
}
// Register all collision agents, even though only box - box will be used in this particular example.
// It's important to register collision agents before adding any entities to the world.
hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
//
// Initialize the visual debugger so we can connect remotely to the simulation
// The context must exist beyond the use of the VDB instance, and you can make
// whatever contexts you like for your own viewer types.
//
hkpPhysicsContext* context = new hkpPhysicsContext;
hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
SetupVisualDebugger(context);
//SetupPhysics(m_PhysicsWorld);
// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
// to make sure only one thread is modifying the world at once to prevent multithreaded bugs. Each thread
// must call markForRead / markForWrite before it modifies the world to enable these checks.
m_PhysicsWorld->markForWrite();
// Register all collision agents, even though only box - box will be used in this particular example.
// It's important to register collision agents before adding any entities to the world.
hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
// We need to register all modules we will be running multi-threaded with the job queue
m_PhysicsWorld->registerWithJobQueue(m_JobQueue);
//
// Initialize the visual debugger so we can connect remotely to the simulation
// The context must exist beyond the use of the VDB instance, and you can make
// whatever contexts you like for your own viewer types.
//
m_Context = new hkpPhysicsContext;
hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
m_Context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
SetupVisualDebugger(m_Context);
m_PhysicsWorld->unmarkForWrite();
}
}
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Physics", []() { return new Components::Physics(); });
cf->Register("Box", []() { return new Components::Box(); });
cf->Register("Sphere", []() { return new Components::Sphere(); });
cf->Register("BoxShape", []() { return new Components::BoxShape(); });
cf->Register("SphereShape", []() { return new Components::SphereShape(); });
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
cf->Register("Wheel", []() { return new Components::Wheel(); });
cf->Register("MeshShape", []() { return new Components::MeshShape(); });
cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
cf->Register("WheelPair", []() { return new Components::WheelPair(); });
}
void Systems::PhysicsSystem::Update(double dt)
@@ -74,6 +123,7 @@ void Systems::PhysicsSystem::Update(double dt)
for (auto pair : *m_World->GetEntities())
{
EntityID entity = pair.first;
EntityID parent = pair.second;
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
continue;
@@ -82,29 +132,50 @@ void Systems::PhysicsSystem::Update(double dt)
if (!transformComponent)
continue;
if(m_RigidBodies[entity]->isActive())
{
hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
hkVector4 position;
hkQuaternion rotation;
if (parent)
{
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
position = ConvertPosition(absoluteTransform.Position);
rotation = ConvertRotation(absoluteTransform.Orientation);
}
else
{
position = ConvertPosition(transformComponent->Position);
rotation = ConvertRotation(transformComponent->Orientation);
}
m_PhysicsWorld->markForWrite();
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
m_PhysicsWorld->unmarkForWrite();
}
}
static const double timestep = 1 / 30.0;
static const double timestep = 1 / 60.0;
m_Accumulator += dt;
while (m_Accumulator >= timestep)
{
m_PhysicsWorld->stepDeltaTime(timestep);
m_Accumulator -= timestep;
}
m_PhysicsWorld->stepMultithreaded(m_JobQueue, m_ThreadPool, timestep);
//m_PhysicsWorld->stepDeltaTime(timestep);
// Step the visual debugger
StepVisualDebugger();
m_Accumulator -= timestep;
m_Context->syncTimers(m_ThreadPool);
// Step the visual debugger
StepVisualDebugger();
// Clear accumulated timer data in this thread and all slave threads
hkMonitorStream::getInstance().reset();
m_ThreadPool->clearTimerData();
}
}
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -119,6 +190,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
EntityID car = m_World->GetEntityParent(entity);
if(m_Vehicles.find(car) != m_Vehicles.end())
{
m_PhysicsWorld->markForWrite();
m_Vehicles[car]->getChassis()->activate();
hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
@@ -129,40 +201,28 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
glm::quat orientation = ConvertRotation(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
m_PhysicsWorld->unmarkForWrite();
}
}
else if(m_Vehicles.find(entity) != m_Vehicles.end())
{
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
if(m_RigidBodies[entity]->isActive())
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
// TODO: No support for Scale, MIGHT be possible
if (transformComponentParent)
{
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
transformComponent->Position -= transformComponentParent->Position;
transformComponent->Position = transformComponent->Position * transformComponentParent->Orientation;
transformComponent->Orientation = transformComponent->Orientation * glm::inverse(transformComponentParent->Orientation);
}
}
// HACK: Vehicle test-controls
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
if (vehicleComponent && inputComponent)
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
deviceStatus->m_positionY = inputComponent->KeyState[GLFW_KEY_UP] * -1 + inputComponent->KeyState[GLFW_KEY_DOWN] * 1;
deviceStatus->m_positionX = inputComponent->KeyState[GLFW_KEY_LEFT] * -1 + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1;
deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
}
}
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
@@ -171,7 +231,6 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
if (wheelComponent)
{
@@ -180,201 +239,250 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
m_Wheels.push_back(entity);
}
EntityID entityParent = m_World->GetEntityBaseParent(entity);
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
{
LOG_ERROR("Entity: %i , Only the children can have a shapeComponent", entity);
return;
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
if (!physicsComponent)
return;
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
hkpConvexShape* shape;
hkpRigidBodyCinfo rigidBodyInfo;
hkMassProperties massProperties;
if (sphereComponent)
if (physicsComponent)
{
shape = new hkpSphereShape(sphereComponent->Radius);
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
hkpShape* shape;
if(entityParent != entity)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
LOG_ERROR("Entity: %i , Only the baseparent can have a PhysicsComponent", entity);
return;
}
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
}
else if (boxComponent)
{
hkReal thickness = 0.05;
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
if(! physicsComponent->Static) // Not static
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
}
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
}
else
{
return;
}
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
rigidBodyInfo.m_mass = massProperties.m_mass;
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
for (int i = 0; i < m_Wheels.size(); i++)
{
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
hkArray<hkpShape*> shapeArray;
for (auto &shapeData : m_Shapes[entity])
{
m_Wheels.erase(m_Wheels.begin() + i);
i--;
shapeArray.pushBack(shapeData.Shape);
}
// Create a hkpListShape* of all the childEntities collected in m_ShapeArrays
hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
// Save the listShape for further use
m_ListShapes[entity] = listShape;
shape = listShape;
//////////////////////////////////
//******************************//
// Add a hkpBvShape //
//******************************//
//////////////////////////////////
// Clean up for less memory usage
m_Shapes.erase(entity);
hkMassProperties massProperties;
hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
hkpRigidBodyCinfo rigidBodyInfo;
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
rigidBodyInfo.m_mass = massProperties.m_mass;
}
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
for (int i = 0; i < m_Wheels.size(); i++)
{
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
{
m_Wheels.erase(m_Wheels.begin() + i);
i--;
}
}
VehicleSetup vehicleSetup;
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
m_PhysicsWorld->markForWrite();
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
m_PhysicsWorld->unmarkForWrite();
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
m_Wheels.clear();
shape->removeReference();
rigidBody->removeReference();
}
else
{
m_PhysicsWorld->markForWrite();
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
m_PhysicsWorld->unmarkForWrite();
shape->removeReference();
rigidBody->removeReference();
}
}
VehicleSetup vehicleSetup;
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
m_Wheels.clear();
shape->removeReference();
rigidBody->removeReference();
}
else
{
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
shape->removeReference();
rigidBody->removeReference();
}
}
/*
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
return;
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
if (!physicsComponent)
return;
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
hkpConvexShape* shape;
hkpRigidBodyCinfo rigidBodyInfo;
hkMassProperties massProperties;
if (sphereComponent)
{
shape = new hkpSphereShape(sphereComponent->Radius);
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
else // Static
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
}
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
}
else if (boxComponent)
{
hkReal thickness = 0.05;
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
}
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
}
else
{
return;
}
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
rigidBodyInfo.m_mass = massProperties.m_mass;
// Create the hkpStaticCompoundShape and add the instances.
// "meshShape" should not be modified by the user in any way after adding it as an instance.
hkpStaticCompoundShape* staticCompoundShape = new hkpStaticCompoundShape();
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
for (auto &shapeData : m_Shapes[entity])
{
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity, "Transform");
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
VehicleSetup vehicleSetup;
hkVector4 position = ConvertPosition(childTransformComponent->Position);
hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
hkVector4 scale = ConvertScale(childTransformComponent->Scale);
hkQsTransform transform(position, rotation, scale);
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
staticCompoundShape->addInstance(shapeData.Shape, transform);
}
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
// This must be called after adding the instances and before using the shape.
staticCompoundShape->bake();
shape = staticCompoundShape;
m_Shapes.erase(entity);
hkMassProperties massProperties;
hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
hkpRigidBodyCinfo rigidBodyInfo;
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
rigidBodyInfo.m_mass = massProperties.m_mass;
}
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
m_PhysicsWorld->markForWrite();
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
m_PhysicsWorld->unmarkForWrite();
shape->removeReference();
rigidBody->removeReference();
}
}
else
{
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
shape->removeReference();
rigidBody->removeReference();
//TODO: COMMENT THIS SECTION
if(sphereComponent)
{
hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius);
hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
hkpConvexTransformShape* transformedSphereShape = new hkpConvexTransformShape( sphereShape, transform );
m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedSphereShape));
sphereShape->removeReference();
}
//TODO: COMMENT THIS SECTION
else if(boxComponent)
{
hkReal thickness = 0.05;
hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width- thickness, boxComponent->Height -thickness, boxComponent->Depth - thickness), thickness);
hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( boxShape, transform );
m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedBoxShape));
boxShape->removeReference();
}
else if(meshShapeComponent)
{
std::vector<hkReal>* vertices = new std::vector<hkReal>;
std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
for (auto &vertex : meshShape->Vertices)
{
hkReal x, y, z;
std::tie(x, y, z) = vertex;
vertices->push_back(x);
vertices->push_back(y);
vertices->push_back(z);
}
int i = 0;
for (auto &face : meshShape->Faces)
{
for (auto &faceDef : face.Definitions)
{
vertexIndices->push_back(faceDef.VertexIndex - 1);
}
}
hkpExtendedMeshShape* mesh = new hkpExtendedMeshShape();
hkReal thickness = 0.05f; // HACK: Convex radius should be 0 for static shapes and 0.05 for dynamic shapes.
mesh->setRadius(thickness);
{
hkpExtendedMeshShape::TrianglesSubpart part;
part.m_numTriangleShapes = meshShape->Faces.size();
part.m_indexBase = vertexIndices->data();
part.m_indexStriding = sizeof(hkUint16) * 3;
part.m_numVertices = vertices->size() / 3;
part.m_vertexBase = vertices->data();
part.m_vertexStriding = sizeof(hkReal) * 3;
part.m_stridingType = hkpExtendedMeshShape::INDICES_INT16;
mesh->addTrianglesSubpart(part);
}
hkpMoppCompilerInput mci;
hkpMoppCode* code = hkpMoppUtility::buildCode( mesh, mci );
hkpMoppBvTreeShape* moppShape = new hkpMoppBvTreeShape(mesh, code);
m_ExtendedMeshShapes[entity].Code = code;
m_ExtendedMeshShapes[entity].MoppShape = moppShape;
m_Shapes[entityParent].push_back(ShapeArrayData(entity, moppShape)); //HACK: Should maybe have transform, not sure yet
}
}
}
*/
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
{
@@ -396,8 +504,9 @@ void Systems::PhysicsSystem::SetupVisualDebugger(hkpPhysicsContext* worlds)
{
// Setup the visual debugger
hkArray<hkProcessContext*> contexts;
contexts.pushBack(worlds);
m_VisualDebugger = new hkVisualDebugger(contexts);
m_VisualDebugger->serve();
@@ -423,3 +532,59 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
LOG_INFO("%s", msg);
}
glm::vec3 Systems::PhysicsSystem::ConvertPosition(const hkVector4 &hkPosition)
{
return glm::vec3(hkPosition(0), hkPosition(1), hkPosition(2));
}
const hkVector4& Systems::PhysicsSystem::ConvertPosition(glm::vec3 glmPosition)
{
return hkVector4( glmPosition.x, glmPosition.y, glmPosition.z);
}
glm::quat Systems::PhysicsSystem::ConvertRotation(const hkQuaternion &hkRotation)
{
return glm::quat(hkRotation(3), hkRotation(0), hkRotation(1), hkRotation(2));
}
const hkQuaternion& Systems::PhysicsSystem::ConvertRotation(glm::quat glmRotation)
{
hkQuaternion quat = hkQuaternion(glmRotation.x, glmRotation.y, glmRotation.z, glmRotation.w);
quat.normalize();
return quat;
}
glm::vec3 Systems::PhysicsSystem::ConvertScale(const hkVector4 &hkScale)
{
return glm::vec3(hkScale(0), hkScale(1), hkScale(2));
}
const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
{
return hkVector4(glmScale.x, glmScale.y, glmScale.z);
}
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
m_PhysicsWorld->markForWrite();
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY;
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
m_PhysicsWorld->unmarkForWrite();
}
return true;
}
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
{
m_PhysicsWorld->markForWrite();
m_RigidBodies[event.Entity]->setLinearVelocity(ConvertPosition(event.Velocity));
m_PhysicsWorld->unmarkForWrite();
return true;
}
+74 -2
View File
@@ -2,12 +2,20 @@
#define PhysicsSystem_h__
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
#include "Components/BoxShape.h"
#include "Components/SphereShape.h"
#include "Components/Vehicle.h"
#include "Components/Input.h"
#include "Components/MeshShape.h"
#include "Components/HingeConstraint.h"
#include "Components/WheelPair.h"
#include "Components/TowerSteering.h"
#include "Events/TankSteer.h"
#include "Events/SetVelocity.h"
#include "OBJ.h"
// Math and base include
#include <Common/Base/hkBase.h>
@@ -34,6 +42,21 @@
#include <Common/Visualize/hkVisualDebugger.h>
#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
#include <Physics2012/Collide/Shape/Compound/Collection/ExtendedMeshShape/hkpExtendedMeshShape.h>
#include <Physics2012/Collide/Shape/Compound/Tree/Mopp/hkpMoppBvTreeShape.h>
#include <Physics2012/Collide/Shape/Compound/Tree/Mopp/hkpMoppUtility.h>
#include <Common/Base/Thread/JobQueue/hkJobQueue.h>
#include <Common/Base/Thread/Job/ThreadPool/Cpu/hkCpuJobThreadPool.h>
#include <Common/Base/DebugUtil/MultiThreadCheck/hkMultiThreadCheck.h>
#include <Physics/Constraint/Data/Hinge/hkpHingeConstraintData.h>
#include <Physics/Constraint/Data/LimitedHinge/hkpLimitedHingeConstraintData.h>
#include <Physics2012/Collide/Shape/Compound/Collection/List/hkpListShape.h>
#include <Physics2012/Internal/Collide/StaticCompound/hkpStaticCompoundShape.h>
#include <Physics2012/Collide/Util/ShapeShrinker/hkpShapeShrinker.h>
#include <Physics2012/Collide/Shape/Misc/Bv/hkpBvShape.h>
#include "Physics/VehicleSetup.h"
#include <unordered_map>
@@ -59,6 +82,13 @@ private:
double m_Accumulator;
hkpWorld* m_PhysicsWorld;
// Events
EventRelay<Events::TankSteer> m_ETankSteer;
bool OnTankSteer(const Events::TankSteer &event);
EventRelay<Events::SetVelocity> m_ESetVelocity;
bool OnSetVelocity(const Events::SetVelocity &event);
void SetUpPhysicsState(EntityID entity, EntityID parent);
void TearDownPhysicsState(EntityID entity, EntityID parent);
@@ -67,12 +97,54 @@ private:
void StepVisualDebugger();
static void HK_CALL HavokErrorReport(const char* msg, void*);
void SetupPhysics(hkpWorld* physicsWorld);
// Converterfunctions
glm::vec3 ConvertPosition(const hkVector4 &hkPosition);
const hkVector4& ConvertPosition(glm::vec3 glmPosition);
glm::quat ConvertRotation(const hkQuaternion &hkRotation);
const hkQuaternion& ConvertRotation(glm::quat glmRotation);
glm::vec3 ConvertScale(const hkVector4 &hkScale);
const hkVector4&ConvertScale(glm::vec3 glmScale);
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
hkJobThreadPool* m_ThreadPool;
hkJobQueue* m_JobQueue;
int m_TotalNumThreadsUsed;
hkpPhysicsContext* m_Context;
std::unordered_map<EntityID, hkpVehicleInstance*> m_Vehicles;
std::vector<EntityID> m_Wheels;
hkpVehicleInstance* Systems::PhysicsSystem::createVehicle(VehicleSetup& vehicleSetup, hkpRigidBody* chassis);
struct ShapeArrayData
{
ShapeArrayData(EntityID entity, hkpShape* shape)
{
Entity = entity;
Shape = shape;
}
EntityID Entity;
hkpShape* Shape;
};
std::unordered_map<EntityID, std::list<ShapeArrayData>> m_Shapes;
std::unordered_map<EntityID, hkpListShape*> m_ListShapes;
struct ExtendedShapeData
{
hkpExtendedMeshShape* ExtendedMeshShape;
std::vector<hkReal>* Vertices;
std::vector<hkUint16>* VertexIndices;
hkpMoppCode* Code;
hkpMoppBvTreeShape* MoppShape;
};
std::unordered_map<EntityID, ExtendedShapeData > m_ExtendedMeshShapes;
};
}
+24 -8
View File
@@ -23,10 +23,11 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
auto model = m_World->GetResourceManager()->Load<Model>("Model", modelComponent->ModelFile);
if (model != nullptr)
{
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
/*glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);
m_Renderer->AddModelToDraw(model, position, orientation, scale, modelComponent->Visible, modelComponent->ShadowCaster);
glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);*/
Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(entity);
m_Renderer->AddModelToDraw(model, absoluteTransform.Position, absoluteTransform.Orientation, absoluteTransform.Scale, modelComponent->Visible, modelComponent->ShadowCaster);
}
}
@@ -38,10 +39,11 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
position,
pointLightComponent->Specular,
pointLightComponent->Diffuse,
pointLightComponent->constantAttenuation,
pointLightComponent->linearAttenuation,
pointLightComponent->quadraticAttenuation,
pointLightComponent->spotExponent);
pointLightComponent->specularExponent,
pointLightComponent->ConstantAttenuation,
pointLightComponent->LinearAttenuation,
pointLightComponent->QuadraticAttenuation
);
}
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
@@ -54,11 +56,24 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
m_Renderer->GetCamera()->NearClip(cameraComponent->NearClip);
m_Renderer->GetCamera()->FarClip(cameraComponent->FarClip);
}
auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity, "Sprite");
if(spriteComponent != nullptr)
{
//TEMP
Texture* texture = m_World->GetResourceManager()->Load<Texture>("Texture", spriteComponent->SpriteFile);
//glBindTexture(GL_TEXTURE_2D, texture);
auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity, "Transform");
glm::quat orientation2D = glm::angleAxis(glm::eulerAngles(transform->Orientation).z, glm::vec3(0, 0, -1));
m_Renderer->AddTextureToDraw(texture, transform->Position, orientation2D, transform->Scale);
}
}
void Systems::RenderSystem::Initialize()
{
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
m_Renderer->SetSphereModel(m_World->GetResourceManager()->Load<Model>("Model", "Models/Placeholders/PhysicsTest/Sphere.obj"));
}
void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
@@ -72,7 +87,8 @@ void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
{
rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(OBJ(resourceName), rm); });
rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(rm, *rm->Load<OBJ>("OBJ", resourceName)); });
rm->RegisterType("OBJ", [](std::string resourceName) { return new OBJ(resourceName); });
rm->RegisterType("Texture", [](std::string resourceName) { return new Texture(resourceName); });
}
+135
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@@ -0,0 +1,135 @@
#include "PrecompiledHeader.h"
#include "TankSteeringSystem.h"
#include "World.h"
void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register("TankSteering", []() { return new Components::TankSteering(); });
cf->Register("TowerSteering", []() { return new Components::TowerSteering(); });
cf->Register("BarrelSteering", []() { return new Components::BarrelSteering(); });
}
void Systems::TankSteeringSystem::Initialize()
{
m_TankInputController = std::unique_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker));
m_TowerInputController = std::unique_ptr<TowerSteeringInputController>(new TowerSteeringInputController(EventBroker));
}
void Systems::TankSteeringSystem::Update(double dt)
{
m_TankInputController->Update(dt);
m_TowerInputController->Update(dt);
}
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity, "TankSteering");
if(tankSteeringComponent)
{
Events::TankSteer e;
e.Entity = entity;
e.PositionX = m_TankInputController->PositionX;
e.PositionY = m_TankInputController->PositionY;
e.Handbrake = m_TankInputController->Handbrake;
EventBroker->Publish(e);
}
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity, "TowerSteering");
if(towerSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
}
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity, "BarrelSteering");
if(barrelSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
if(m_TowerInputController->Shoot && m_TimeSinceLastShot[entity] > 1.0)
{
EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone, "Transform");
cloneTransform->Position = templateAbsoluteTransform.Position;
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
Events::SetVelocity e;
e.Entity = clone;
e.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
EventBroker->Publish(e);
m_TimeSinceLastShot[entity] = 0;
}
m_TimeSinceLastShot[entity] += dt;
}
}
void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
{
PositionX = m_Horizontal;
PositionY = m_Vertical;
}
void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double dt )
{
TowerDirection = m_TowerDirection;
BarrelDirection = m_BarrelDirection;
Shoot = m_Shoot;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
{
float val = event.Value;
if (event.Command == "horizontal")
{
m_Horizontal = val;
}
else if (event.Command == "vertical")
{
m_Vertical = -val;
}
else if (event.Command == "handbrake")
{
Handbrake = val > 0;
}
return true;
}
bool Systems::TankSteeringSystem::TowerSteeringInputController::OnCommand( const Events::InputCommand &event )
{
float val = event.Value;
if(event.Command == "tower_rotation")
{
m_TowerDirection = -val;
}
else if(event.Command == "barrel_rotation")
{
m_BarrelDirection = val;
}
else if (event.Command == "shoot")
{
m_Shoot = val > 0;
}
return true;
}
bool Systems::TankSteeringSystem::TowerSteeringInputController::OnMouseMove( const Events::MouseMove &event )
{
return false;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnMouseMove( const Events::MouseMove &event )
{
return false;
}
+92
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@@ -0,0 +1,92 @@
#include <array>
#include "System.h"
#include "Events/TankSteer.h"
#include "Events/SetVelocity.h"
#include "Components/Transform.h"
#include "Components/TankSteering.h"
#include "Components/TowerSteering.h"
#include "Components/BarrelSteering.h"
#include "Components/Vehicle.h"
#include "Systems/TransformSystem.h"
#include "InputController.h"
namespace Systems
{
class TankSteeringSystem : public System
{
public:
TankSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
class TankSteeringInputController;
std::unique_ptr<TankSteeringInputController> m_TankInputController;
class TowerSteeringInputController;
std::unique_ptr<TowerSteeringInputController> m_TowerInputController;
std::map<EntityID, double> m_TimeSinceLastShot;
};
class TankSteeringSystem::TankSteeringInputController : InputController
{
public:
TankSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker)
{
m_Horizontal = 0.f;
m_Vertical = 0.f;
PositionX = 0;
PositionY = 0;
Handbrake = false;
}
float PositionY;
float PositionX;
bool Handbrake;
void Update(double dt);
protected:
virtual bool OnCommand(const Events::InputCommand &event);
virtual bool OnMouseMove(const Events::MouseMove &event);
private:
float m_Horizontal;
float m_Vertical;
};
class TankSteeringSystem::TowerSteeringInputController : InputController
{
public:
TowerSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker)
{
m_TowerDirection = 0.f;
m_BarrelDirection = 0.f;
TowerDirection = 0.f;
BarrelDirection = 0.f;
m_Shoot = false;
}
float TowerDirection;
float BarrelDirection;
bool Shoot;
void Update(double dt);
protected:
virtual bool OnCommand(const Events::InputCommand &event);
virtual bool OnMouseMove(const Events::MouseMove &event);
private:
float m_TowerDirection;
float m_BarrelDirection;
bool m_Shoot;
};
}
+34 -3
View File
@@ -24,10 +24,10 @@ glm::vec3 Systems::TransformSystem::AbsolutePosition(EntityID entity)
//absPosition += transform->Position;
entity = m_World->GetEntityParent(entity);
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (entity != 0)
absPosition += transform2->Orientation * transform->Position;
else
if (entity == 0)
absPosition += transform->Position;
else
absPosition = transform2->Orientation * (absPosition + transform->Position);
} while (entity != 0);
return absPosition * accumulativeOrientation;
@@ -60,3 +60,34 @@ glm::vec3 Systems::TransformSystem::AbsoluteScale(EntityID entity)
return absScale;
}
Components::Transform Systems::TransformSystem::AbsoluteTransform(EntityID entity)
{
glm::vec3 absPosition;
glm::quat absOrientation;
glm::vec3 absScale(1);
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
entity = m_World->GetEntityParent(entity);
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
// Position
if (entity == 0)
absPosition += transform->Position;
else
absPosition = transform2->Orientation * (absPosition + transform->Position);
// Orientation
absOrientation = transform->Orientation * absOrientation;
// Scale
absScale *= transform->Scale;
} while (entity != 0);
Components::Transform transform;
transform.Position = absPosition;
transform.Orientation = absOrientation;
transform.Scale = absScale;
return transform;
}
+2 -1
View File
@@ -14,7 +14,8 @@ public:
: System(world, eventBroker) { }
//void Update(double dt) override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
Components::Transform AbsoluteTransform(EntityID entity);
glm::vec3 AbsolutePosition(EntityID entity);
glm::quat AbsoluteOrientation(EntityID entity);
glm::vec3 AbsoluteScale(EntityID entity);