SpawnVehicle event
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#ifndef Events_SpawnVehicle_h__
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#define Events_SpawnVehicle_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct SpawnVehicle : Event
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{
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enum class VehicleType
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{
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Tank = 0,
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Helicopter,
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HRSV,
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Jeep
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};
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int PlayerID;
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VehicleType Vehicle;
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};
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}
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#endif // Events_SpawnVehicle_h__
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