Jeep working
This commit is contained in:
+1
-1
Submodule assets updated: e09ebf5a29...cb920fb0de
+107
-6
@@ -43,6 +43,8 @@ void GameWorld::Initialize()
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BindKey(GLFW_KEY_Z, "shoot", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "jeep_vertical", 1.f);
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BindGamepadAxis(Gamepad::Axis::LeftTrigger, "jeep_vertical", -1.f);
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BindKey(GLFW_KEY_X, "use", 1.f);
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BindGamepadButton(Gamepad::Button::X, "use", 1.f);
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@@ -1011,14 +1013,69 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
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{
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auto shape = CreateEntity(bridge_middle);
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auto transformshape = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/MiddleBridgeCollision.obj";
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(70.31883f, 26.42735f, 0.50379f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 26.324f;
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box->Height = 2.727f;
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box->Depth = 6.798f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(bridge_middle);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(70.43447f, 29.23594f, 7.37155f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 27.724f;
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box->Height = 1.334f;
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box->Depth = 0.571f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(bridge_middle);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(70.43447f, 29.26906f, -6.68171f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 27.724f;
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box->Height = 1.334f;
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box->Depth = 0.571f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(bridge_middle);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(70.36976f, 33.56011f, 9.68543f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 1.8f;
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box->Height = 15.984f;
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box->Depth = 1.456f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(bridge_middle);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(70.36976f, 33.56011f, -8.67785f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 1.799f;
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box->Height = 15.983f;
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box->Depth = 1.456f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(bridge_middle);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(99.16043f, 25.0318f, 0.54486f);
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transform->Orientation = glm::angleAxis(glm::radians(-9.087f), glm::vec3(0, 0, 1));
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 3.566f;
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box->Height = 3.566f;
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box->Depth = 7.632f;
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CommitEntity(shape);
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}
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CommitEntity(bridge_middle);
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}
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{
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auto terrain_base = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(terrain_base);
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@@ -1099,11 +1156,55 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
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{
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auto shape = CreateEntity(bridge_base);
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auto transformshape = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(166.19089f, 25.99645f, -0.50379f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 27.723f;
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box->Height = 2.727f;
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box->Depth = 6.798f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(bridge_base);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(166.19089f, 28.37571f, -6.68171f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 27.724f;
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box->Height = 1.334f;
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box->Depth = 0.571f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(bridge_base);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(166.19089f, 28.37571f, 7.68929f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 27.724f;
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box->Height = 1.334f;
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box->Depth = 0.571f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(bridge_base);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(166.12617f, 33.56011f, -8.67785f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 1.8;
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box->Height = 15.984f;
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box->Depth = 1.456f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(bridge_base);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(166.12617f, 33.56011f, 9.68543f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 1.8;
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box->Height = 15.984f;
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box->Depth = 1.456f;
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CommitEntity(shape);
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}
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CommitEntity(bridge_base);
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}
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#pragma endregion Terrain
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@@ -114,7 +114,7 @@ void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data
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data.m_chassisUnitInertiaYaw = 0.8f;
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data.m_chassisUnitInertiaRoll = 1.0f;
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data.m_chassisUnitInertiaPitch = 1.0f;
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data.m_chassisUnitInertiaPitch = 2.0f;
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// Adds or removes torque around the yaw axis
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// based on the current steering angle. This will
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@@ -62,21 +62,21 @@ bool Systems::JeepSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
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return false;
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}
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for (auto &spawnPointComponent : *spawnPointComponents)
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for (auto &component : *spawnPointComponents)
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{
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auto spawnPoint = spawnPointComponent->Entity;
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auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
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auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
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auto spawnPoint = component->Entity;
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auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
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auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointComponent->Player);
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if (!playerComponent || playerComponent->ID != event.PlayerID)
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continue;
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Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
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// Create a tank
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// Create a Jeep
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EntityID Jeep = CreateJeep(event.PlayerID);
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auto tankTransform = m_World->GetComponent<Components::Transform>(Jeep);
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tankTransform->Position = glm::vec3(0, 50, 0);//absoluteTransform.Position;
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// tankTransform->Orientation = absoluteTransform.Orientation;
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tankTransform->Position = absoluteTransform.Position;
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tankTransform->Orientation = absoluteTransform.Orientation;
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// Set the viewport correctly
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Events::SetViewportCamera e;
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e.CameraEntity = m_World->GetProperty<EntityID>(Jeep, "Camera");
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@@ -97,19 +97,20 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = m_World->AddComponent<Components::Physics>(jeep);
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physics->Mass = 1600;
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physics->Mass = 2000;
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physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
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physics->CenterOfMass = glm::vec3(0, 0, 0);
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auto vehicle = m_World->AddComponent<Components::Vehicle>(jeep);
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vehicle->MaxTorque = 400.f;
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vehicle->MaxSteeringAngle = 50.f;
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vehicle->MaxSpeedFullSteeringAngle = 20.f;
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vehicle->MaxTorque = 500.0f;
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vehicle->MaxSteeringAngle = 40.f;
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vehicle->MaxSpeedFullSteeringAngle = 12.f;
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vehicle->MinRPM = 1000.0f;
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vehicle->OptimalRPM = 4000.0f,
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vehicle->MaxRPM = 6000.0f;
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vehicle->OptimalRPM = 5500.0f,
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vehicle->MaxRPM = 7500.0f;
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vehicle->TopSpeed = 90.0f;
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vehicle->SpringDamping = 1.f;
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vehicle->UpshiftRPM = 5500.0f;
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vehicle->DownshiftRPM = 1500.0f;
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vehicle->SpringDamping = 5.f;
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vehicle->UpshiftRPM = 6500.0f;
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vehicle->DownshiftRPM = 3500.0f;
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vehicle->gearsRatio0 = 3.0f;
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vehicle->gearsRatio1 = 2.25f;
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vehicle->gearsRatio2 = 1.5f;
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@@ -117,19 +118,18 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
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auto player = m_World->AddComponent<Components::Player>(jeep);
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player->ID = playerID;
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auto tankSteering = m_World->AddComponent<Components::JeepSteering>(jeep);
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auto jeepSteering = m_World->AddComponent<Components::JeepSteering>(jeep);
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m_World->AddComponent<Components::Input>(jeep);
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auto health = m_World->AddComponent<Components::Health>(jeep);
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health->Amount = 100.f;
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{
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/*{
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auto shape = m_World->CreateEntity(jeep);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
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m_World->CommitEntity(shape);
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}
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}*/
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{
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auto chassis = m_World->CreateEntity(jeep);
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auto transform = m_World->AddComponent<Components::Transform>(chassis);
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@@ -139,6 +139,47 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
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}
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{
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auto shape = m_World->CreateEntity(jeep);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(-0.0219f ,0.88937f, -0.48469f);
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auto box = m_World->AddComponent<Components::BoxShape>(shape);
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box->Width = 0.993f;
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box->Height = 0.626f;
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box->Depth = 1.316f;
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m_World->CommitEntity(shape);
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}
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{
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auto shape = m_World->CreateEntity(jeep);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(-0.02551f ,0.55419f, 1.78935f);
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auto box = m_World->AddComponent<Components::BoxShape>(shape);
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box->Width = 0.849f;
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box->Height = 0.415f;
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box->Depth = 1.058f;
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m_World->CommitEntity(shape);
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}
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{
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auto shape = m_World->CreateEntity(jeep);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(-1.63274f ,0.98825f, -0.89907f);
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auto box = m_World->AddComponent<Components::BoxShape>(shape);
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box->Width = 0.697f;
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box->Height = 0.401f;
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box->Depth = 0.868f;
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m_World->CommitEntity(shape);
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}
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{
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auto shape = m_World->CreateEntity(jeep);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(1.63274f ,0.98825f, -0.89907f);
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auto box = m_World->AddComponent<Components::BoxShape>(shape);
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box->Width = 0.697f;
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box->Height = 0.401f;
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box->Depth = 0.868f;
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m_World->CommitEntity(shape);
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}
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auto cameraTower = m_World->CreateEntity(jeep);
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{
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auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
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@@ -150,11 +191,6 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
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m_World->SetProperty(jeep, "Camera", cameraTower);
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}
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#pragma region Wheels
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//Create wheels
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float wheelOffset = 0.f;//-0.83f;
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@@ -198,9 +234,9 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
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void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
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{
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 45.f;
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float wheelOffset = 0.5f;
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float springLength = 0.2f;
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float suspensionStrength = 35.f;
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{
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auto wheel = m_World->CreateEntity(jeepEntity);
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auto transform = m_World->AddComponent<Components::Transform>(wheel);
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@@ -215,7 +251,7 @@ void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 2.5f;
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Wheel->ConnectedToHandbrake = true;
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m_World->CommitEntity(wheel);
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}
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@@ -235,7 +271,7 @@ void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 2.5f;
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Wheel->ConnectedToHandbrake = true;
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m_World->CommitEntity(wheel);
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}
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@@ -243,17 +279,17 @@ void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
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{
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auto wheel = m_World->CreateEntity(jeepEntity);
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auto transform = m_World->AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
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transform->Position = glm::vec3(0.2726f, 0.2805f - (wheelOffset/2), 1.9307f);
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auto model = m_World->AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Mass = 150;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 2.5f;
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Wheel->ConnectedToHandbrake = true;
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m_World->CommitEntity(wheel);
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}
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@@ -261,18 +297,18 @@ void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
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{
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auto wheel = m_World->CreateEntity(jeepEntity);
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auto transform = m_World->AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
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transform->Position = glm::vec3(-0.2726f, 0.2805f - (wheelOffset/2), 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = m_World->AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Mass = 150;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 2.5f;
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Wheel->ConnectedToHandbrake = true;
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m_World->CommitEntity(wheel);
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}
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@@ -298,7 +334,7 @@ bool Systems::JeepSteeringSystem::JeepSteeringInputController::OnCommand(const E
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{
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m_Horizontal = val;
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}
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else if (event.Command == "vertical")
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else if (event.Command == "jeep_vertical")
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{
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m_Vertical = -val;
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}
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@@ -365,8 +365,8 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
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// Create a tank
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EntityID tank = CreateTank(event.PlayerID);
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auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
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tankTransform->Position = glm::vec3(0, 50, 0);//absoluteTransform.Position;
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// tankTransform->Orientation = absoluteTransform.Orientation;
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tankTransform->Position = absoluteTransform.Position;
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tankTransform->Orientation = absoluteTransform.Orientation;
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// Set the viewport correctly
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Events::SetViewportCamera e;
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e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
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