Merge remote-tracking branch 'origin/master' into havok

Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
ViktorLjung
2014-06-04 05:48:48 +02:00
14 changed files with 1123 additions and 525 deletions
+2 -1
View File
@@ -10,13 +10,14 @@ namespace Components
struct SoundEmitter : Component
{
enum class SoundType
{
SOUND_3D,
SOUND_2D
};
SoundEmitter() : Gain(1.f), MaxDistance(1.f), MinDistance(1.f), Pitch(1.f), Loop(false) {}
SoundEmitter() : Gain(1.f), MaxDistance(10000.f), MinDistance(1.f), Pitch(1.f), Loop(false) {}
float Gain;
float MaxDistance;
float MinDistance;
+2
View File
@@ -8,6 +8,8 @@ namespace Components
struct SpawnPoint : Component
{
EntityID Player;
virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
};
+10 -1
View File
@@ -9,8 +9,17 @@ namespace Events
struct PlaySFX : Event
{
EntityID Emitter;
PlaySFX() :
MinDistance(100.f),
MaxDistance(10000.f),
Volume(1.f),
Loop (false) {}
//EntityID Emitter;
glm::vec3 Position;
std::string Resource;
float MinDistance;
float MaxDistance;
float Volume;
bool Loop;
};
+4
View File
@@ -132,7 +132,11 @@ public:
Rectangle AbsoluteRectangle()
{
int left = Left();
if (m_Parent)
left = std::max(left, m_Parent->Left());
int top = Top();
if (m_Parent)
top = std::max(top, m_Parent->Top());
int width = Right() - left;
int height = Bottom() - top;
return Rectangle(left, top, width, height);
+358 -294
View File
@@ -514,12 +514,15 @@ void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, f
EventBroker->Publish(e);
}
void GameWorld::CreateGate(glm::vec3 Position)
void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation)
{
auto gateParent = CreateEntity(parent);
auto transform = AddComponent<Components::Transform>(gateParent);
transform->Position = position;
transform->Orientation = orientation;
{
auto gateBase = CreateEntity();
auto gateBase = CreateEntity(gateParent);
auto transform = AddComponent<Components::Transform>(gateBase);
transform->Position = Position;
auto model = AddComponent<Components::Model>(gateBase);
model->ModelFile = "Models/Gate/Lift/Lift.obj";
auto physics = AddComponent<Components::Physics>(gateBase);
@@ -578,10 +581,9 @@ void GameWorld::CreateGate(glm::vec3 Position)
CommitEntity(gateBase);
}
auto gate = CreateEntity(gateParent);
{
auto gate = CreateEntity();
auto transform = AddComponent<Components::Transform>(gate);
transform->Position = Position;
auto model = AddComponent<Components::Model>(gate);
model->ModelFile = "Models/Gate/Gate/Gate.obj";
auto physics = AddComponent<Components::Physics>(gate);
@@ -589,8 +591,8 @@ void GameWorld::CreateGate(glm::vec3 Position)
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
auto move = AddComponent<Components::Move>(gate);
move->Speed = 5.f;
move->GoalPosition = glm::vec3(Position.x, Position.y + 9.02345f, Position.z);
move->StartPosition = glm::vec3(Position.x, Position.y, Position.z);
move->GoalPosition = glm::vec3(0, 9.02345f, 0);
move->StartPosition = glm::vec3(0, 0, 0);
{
auto mainShape = CreateEntity(gate);
auto transform = AddComponent<Components::Transform>(mainShape);
@@ -612,29 +614,27 @@ void GameWorld::CreateGate(glm::vec3 Position)
CommitEntity(lowerShape);
}
CommitEntity(gate);
}
{
auto gateTrigger = CreateEntity(gateParent);
auto transform = AddComponent<Components::Transform>(gateTrigger);
transform->Position = glm::vec3(0, 2.8241, 0);
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
{
auto gateTrigger = CreateEntity();
auto transform = AddComponent<Components::Transform>(gateTrigger);
transform->Position = glm::vec3(Position.x, Position.y + 2.8241, Position.z);
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
{
auto shape = CreateEntity(gateTrigger);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 6.963f;
box->Height = 3.104f;
box->Depth = 10.356f;
CommitEntity(shape);
}
CommitEntity(gateTrigger);
auto shape = CreateEntity(gateTrigger);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 6.963f;
box->Height = 3.104f;
box->Depth = 10.356f;
CommitEntity(shape);
}
CommitEntity(gateTrigger);
}
}
@@ -790,14 +790,338 @@ EntityID GameWorld::CreateJeep(int playerID)
return jeep;
}
EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int playerID)
void GameWorld::CreateTerrain()
{
auto garage = CreateEntity();
auto transform = AddComponent<Components::Transform>(garage);
transform->Position = position;
{
auto road_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_middle);
auto model = AddComponent<Components::Model>(road_middle);
model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
auto physics = AddComponent<Components::Physics>(road_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_middle);
}
{
/*auto water = CreateEntity();
auto transform = AddComponent<Components::Transform>(water);
transform->Position = glm::vec3(0, -35, 0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
auto model = AddComponent<Components::Model>(water);
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto blendmap = AddComponent<Components::BlendMap>(water);
blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureRepeats = 1.f;
auto physics = AddComponent<Components::Physics>(water);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto groundshape = CreateEntity(water);
auto box = AddComponent<Components::BoxShape>(groundshape);
box->Depth = 250.f;
box->Height = 5.f;
box->Width = 250.f;
CommitEntity(groundshape);
}
CommitEntity(water);*/
}
{
auto ground_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_middle);
auto model = AddComponent<Components::Model>(ground_middle);
model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
CommitEntity(groundshape);
CommitEntity(ground_middle);
}
CreateBase(glm::quat(), 1);
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
{
auto tree = CreateEntity();
auto transform = AddComponent<Components::Transform>(tree);
transform->Position = glm::vec3(0, -10, 0);
auto physics = AddComponent<Components::Physics>(tree);
physics->Mass = 100.f;
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
physics->CollisionEvent = false;
//physics->LinearDamping = 3.f;
physics->CalculateCenterOfMass = true;
{
auto stem = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(stem);
transform->Position = glm::vec3(0, -2.40906f, 0);
auto model = AddComponent<Components::Model>(stem);
model->ModelFile = "Models/Tree/Stem/Stem.obj";
}
{
auto leafs = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(leafs);
transform->Position = glm::vec3(0, -2.45511f, 0);
auto model = AddComponent<Components::Model>(leafs);
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
model->Transparent = true;
CommitEntity(leafs);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 0.f, 0.f);
auto mesh = AddComponent<Components::MeshShape>(shape);
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
CommitEntity(shape);
}
/*{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto box = AddComponent<Components::BoxShape>(shape);
transform->Position = glm::vec3(0.f, 0, 0.f);
box->Width = 0.296f;
box->Height = 2.511f;
box->Depth = 0.296f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto sphere = AddComponent<Components::SphereShape>(shape);
transform->Position = glm::vec3(0, 2.04506f, 0.f);
sphere->Radius = 1.389f;
CommitEntity(shape);
}*/
CommitEntity(tree);
}
}
void GameWorld::CreateBase(glm::quat orientation, int playerID)
{
auto base = CreateEntity();
auto transform = AddComponent<Components::Transform>(base);
transform->Orientation = orientation;
auto player = AddComponent<Components::Player>(garage);
player->ID = playerID;
#pragma region Terrain
{
auto ground_small = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(ground_small);
auto model = AddComponent<Components::Model>(ground_small);
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_small);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
CommitEntity(groundshape);
CommitEntity(ground_small);
}
{
auto road_small = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(road_small);
auto model = AddComponent<Components::Model>(road_small);
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
auto physics = AddComponent<Components::Physics>(road_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_small);
}
{
auto bridge_middle = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(bridge_middle);
auto model = AddComponent<Components::Model>(bridge_middle);
model->ModelFile = "Models/TerrainFiveIstles/Bridges/MiddleBridge.obj";
auto physics = AddComponent<Components::Physics>(bridge_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto shape = CreateEntity(bridge_middle);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/MiddleBridgeCollision.obj";
CommitEntity(shape);
}
CommitEntity(bridge_middle);
}
{
auto terrain_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(terrain_base);
auto model = AddComponent<Components::Model>(terrain_base);
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
auto blendmap = AddComponent<Components::BlendMap>(terrain_base);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(terrain_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto shape = CreateEntity(terrain_base);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
CommitEntity(shape);
CommitEntity(terrain_base);
}
{
auto ground_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(ground_base);
auto model = AddComponent<Components::Model>(ground_base);
model->ModelFile = "Models/TerrainFiveIstles/BaseGround.obj";
auto physics = AddComponent<Components::Physics>(ground_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto shape = CreateEntity(ground_base);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/BaseGround.obj";
CommitEntity(shape);
CommitEntity(ground_base);
}
{
auto road_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(road_base);
auto model = AddComponent<Components::Model>(road_base);
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
auto physics = AddComponent<Components::Physics>(road_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_base);
}
{
auto bridge_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(bridge_base);
auto model = AddComponent<Components::Model>(bridge_base);
model->ModelFile = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
auto physics = AddComponent<Components::Physics>(bridge_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto shape = CreateEntity(bridge_base);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
CommitEntity(shape);
}
CommitEntity(bridge_base);
}
#pragma endregion Terrain
CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
}
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID)
{
auto garage = CreateEntity(parent);
auto transform = AddComponent<Components::Transform>(garage);
transform->Position = Position;
transform->Orientation = orientation;
auto player = CreateEntity(garage);
auto playerComponent = AddComponent<Components::Player>(player);
playerComponent->ID = playerID;
auto ElevatorBase = CreateEntity(garage);
{
@@ -910,6 +1234,7 @@ EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int
auto transform = AddComponent<Components::Transform>(spawnPoint);
transform->Position.y = 1.f;
auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
spawnPointComponent->Player = player;
}
CommitEntity(spawnPoint);
}
@@ -961,264 +1286,3 @@ EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int
return garage;
}
void GameWorld::CreateTerrain()
{
{
auto road_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_middle);
auto model = AddComponent<Components::Model>(road_middle);
model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
auto physics = AddComponent<Components::Physics>(road_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_middle);
}
{
/*auto water = CreateEntity();
auto transform = AddComponent<Components::Transform>(water);
transform->Position = glm::vec3(0, -35, 0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
auto model = AddComponent<Components::Model>(water);
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto blendmap = AddComponent<Components::BlendMap>(water);
blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureRepeats = 1.f;
auto physics = AddComponent<Components::Physics>(water);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto groundshape = CreateEntity(water);
auto box = AddComponent<Components::BoxShape>(groundshape);
box->Depth = 250.f;
box->Height = 5.f;
box->Width = 250.f;
CommitEntity(groundshape);
}
CommitEntity(water);*/
}
{
auto ground_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_middle);
auto model = AddComponent<Components::Model>(ground_middle);
model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
CommitEntity(groundshape);
CommitEntity(ground_middle);
}
CreateBase(glm::quat());
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)));
{
auto tree = CreateEntity();
auto transform = AddComponent<Components::Transform>(tree);
transform->Position = glm::vec3(0, -10, 0);
auto physics = AddComponent<Components::Physics>(tree);
physics->Mass = 100.f;
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
physics->CollisionEvent = false;
//physics->LinearDamping = 3.f;
physics->CalculateCenterOfMass = true;
{
auto stem = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(stem);
transform->Position = glm::vec3(0, -2.40906f, 0);
auto model = AddComponent<Components::Model>(stem);
model->ModelFile = "Models/Tree/Stem/Stem.obj";
}
{
auto leafs = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(leafs);
transform->Position = glm::vec3(0, -2.45511f, 0);
auto model = AddComponent<Components::Model>(leafs);
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
model->Transparent = true;
CommitEntity(leafs);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 0.f, 0.f);
auto mesh = AddComponent<Components::MeshShape>(shape);
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
CommitEntity(shape);
}
/*{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto box = AddComponent<Components::BoxShape>(shape);
transform->Position = glm::vec3(0.f, 0, 0.f);
box->Width = 0.296f;
box->Height = 2.511f;
box->Depth = 0.296f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto sphere = AddComponent<Components::SphereShape>(shape);
transform->Position = glm::vec3(0, 2.04506f, 0.f);
sphere->Radius = 1.389f;
CommitEntity(shape);
}*/
CommitEntity(tree);
}
}
void GameWorld::CreateBase(glm::quat orientation)
{
{
auto ground_small = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_small);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(ground_small);
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_small);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
CommitEntity(groundshape);
CommitEntity(ground_small);
}
{
auto ground_base = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_base);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(ground_base);
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_base);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
CommitEntity(groundshape);
CommitEntity(ground_base);
}
{
auto road_base = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_base);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(road_base);
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
auto physics = AddComponent<Components::Physics>(road_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_base);
}
{
auto road_small = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_small);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(road_small);
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
auto physics = AddComponent<Components::Physics>(road_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_small);
}
CreateGarage(glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 1); // glm::vec3(0, glm::pi<float>()/2.f, 0)
}
+3 -3
View File
@@ -79,13 +79,13 @@ private:
void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
void BindGamepadButton(Gamepad::Button button, std::string command, float value);
void CreateGate(glm::vec3 Position);
void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation);
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
EntityID CreateJeep(int playerID);
EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
EntityID CreateGarage(glm::vec3 Position, glm::quat orientation, int playerID);
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
void CreateTerrain();
void CreateBase(glm::quat orientation);
void CreateBase(glm::quat orientation, int playerID);
std::vector<EntityID> m_WallDebrisTemplates;
};
+4 -2
View File
@@ -276,6 +276,7 @@ void Renderer::DrawFrame(RenderQueuePair &rq)
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glClearColor(0.0f, 0.5f, 0.0f, 1.0f);
glEnable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
@@ -531,8 +532,9 @@ void Renderer::ForwardRendering(RenderQueue &rq)
if (spriteJob)
{
glm::mat4 modelMatrix = spriteJob->ModelMatrix;
MVP = cameraMatrix * modelMatrix;
glm::mat4 billboardingMatrix = glm::inverse(glm::toMat4(glm::inverse(m_Camera->Orientation())));
MVP = cameraMatrix * modelMatrix * billboardingMatrix;
glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "MVP"), 1, GL_FALSE, glm::value_ptr(glm::mat4(MVP)));
glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "M"), 1, GL_FALSE, glm::value_ptr(glm::mat4(modelMatrix)));
glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "V"), 1, GL_FALSE, glm::value_ptr(glm::mat4(m_Camera->ViewMatrix())));
+1 -1
View File
@@ -20,7 +20,7 @@ bool Systems::DebugSystem::OnKeyDown(const Events::KeyDown &event)
if (event.KeyCode == GLFW_KEY_ENTER)
{
Events::PlaySFX e;
e.Emitter = 0;
e.Position = glm::vec3(0);
e.Resource = "Sounds/korvring.wav";
EventBroker->Publish<Events::PlaySFX>(e);
+1 -1
View File
@@ -284,7 +284,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
transformComponent->Position -= absoluteTransformParent.Position;
transformComponent->Position = transformComponent->Position * absoluteTransformParent.Orientation;
transformComponent->Orientation = absoluteTransformParent.Orientation * glm::inverse(transformComponent->Orientation);
transformComponent->Orientation = glm::inverse(absoluteTransformParent.Orientation) * transformComponent->Orientation;
}
}
+33 -28
View File
@@ -20,7 +20,7 @@ void Systems::SoundSystem::Initialize()
{
LOG_INFO("FMOD initialized successfully");
}
FMOD_System_Set3DSettings(m_System, 1.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
FMOD_System_Set3DSettings(m_System, 0.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
}
@@ -44,20 +44,31 @@ void Systems::SoundSystem::Update(double dt)
std::map<EntityID, FMOD_CHANNEL*>::iterator it;
for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
{
FMOD_BOOL *isPlaying = false;
FMOD_Channel_IsPlaying(it->second, isPlaying);
FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(it->second, &isPlaying);
if(isPlaying)
{
it++;
}
else
{
FMOD_Sound_Release(m_DeleteSounds[it->first]);
m_DeleteSounds.erase(it->first);
// FMOD_Sound_Release(m_DeleteSounds[it->first]);
// m_DeleteSounds.erase(it->first);
it = m_DeleteChannels.erase(it);
}
}
//LOG_INFO("Antal emitters i listan: %i", m_Channels.size());
for (auto channel : m_Channels)
{
FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(channel.second, &isPlaying);
if(!isPlaying)
{
m_Channels.erase(channel.first);
}
}
}
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -86,7 +97,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
if(emitter)
{
FMOD_CHANNEL* channel = m_Channels[entity];
FMOD_SOUND* sound = m_Sounds[entity];
//FMOD_SOUND* sound = m_Sounds[entity];
auto eTransform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
@@ -121,34 +132,28 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
float pitch = emitter->Pitch;
//LoadSound(sound, path, maxDist, minDist);
m_Channels.insert(std::make_pair(emitter->Entity, channel));
m_Sounds.insert(std::make_pair(emitter->Entity, sound));
// m_Sounds.insert(std::make_pair(emitter->Entity, sound));
}
return true;
}
bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
{
auto emitter = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
if(!emitter)
{
LOG_ERROR("FMOD: The Entity %i does not have a SoundEmitter-component, but is trying to play a sound", event.Emitter);FMOD_CHANNEL* channel = m_Channels[event.Emitter];
return false;
}
auto eEntity = m_World->CreateEntity();
auto eTransform = m_World->AddComponent<Components::Transform>(eEntity);
eTransform->Position = event.Position;
auto eComponent = m_World->AddComponent<Components::SoundEmitter>(eEntity);
eComponent->MinDistance = event.MinDistance;
eComponent->MaxDistance= event.MaxDistance;
eComponent->Loop = event.Loop;
eComponent->Gain = event.Volume;
emitter->type = Components::SoundEmitter::SoundType::SOUND_3D;
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
m_Sounds[event.Emitter] = *sound;
FMOD_Sound_Set3DMinMaxDistance(*sound, emitter->MinDistance, emitter->MaxDistance);
//m_Sounds[eEntity] = *sound;
FMOD_Sound_Set3DMinMaxDistance(*sound, eComponent->MinDistance, eComponent->MaxDistance);
PlaySound(&m_Channels[event.Emitter], m_Sounds[event.Emitter], 1.0, event.Loop);
FMOD_System_Update(m_System);
FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(m_Channels[event.Emitter], &isPlaying);
if(!isPlaying)
LOG_ERROR("FMOD: File %s is not playing", event.Resource.c_str());
else
LOG_INFO("Now playing sound %s", event.Resource.c_str());
PlaySound(&m_Channels[eEntity], *sound, 1.0, eComponent->Loop);
return true;
}
@@ -160,7 +165,7 @@ bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
m_Channels[emitter] = m_BGMChannel;
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
m_Sounds[emitter] = *sound;
//m_Sounds[emitter] = *sound;
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]);
return true;
@@ -199,8 +204,8 @@ void Systems::SoundSystem::OnComponentRemoved(EntityID entity, std::string type,
if(emitter)
{
m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
//m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
m_Channels.erase(entity);
m_Sounds.erase(entity);
//m_Sounds.erase(entity);
}
}
+1 -1
View File
@@ -52,7 +52,7 @@ private:
std::vector<EntityID> m_Listeners;
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
std::map<EntityID, FMOD_SOUND*> m_Sounds;
//std::map<EntityID, FMOD_SOUND*> m_Sounds;
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
+57 -4
View File
@@ -90,12 +90,48 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
cloneTransform->Position = templateAbsoluteTransform.Position;
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
Events::SetVelocity eSetVelocity;
eSetVelocity.Entity = clone;
eSetVelocity.Velocity = tankTransform->Velocity + absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
EventBroker->Publish(eSetVelocity);
m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
{
Events::CreateExplosion e;
e.LifeTime = 1.5;
e.ParticleScale.push_back(0.6);
e.ParticleScale.push_back(1.8);
e.ParticlesToSpawn = 5;
e.Position = cloneTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 1.7;
e.SpreadAngle = glm::pi<float>()/10;
e.spritePath = "Textures/Sprites/Smoke1.png";
e.Color = glm::vec4(0.6,0.6,0.6,1);
EventBroker->Publish(e);
}
{
Events::CreateExplosion e;
e.LifeTime = 0.2;
e.ParticleScale.push_back(1);
//e.ParticleScale.push_back(2);
e.ParticlesToSpawn = 1;
e.Position = cloneTransform->Position;
e.Speed = 0;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/MuzzleFlash.png";
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);
}
{
Events::PlaySFX e;
e.Resource = "Sounds/SFX/TankShot.mp3";
e.Position = cloneTransform->Position;
e.Loop = false;
EventBroker->Publish(e);
}
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
//1,670m/s
@@ -109,6 +145,15 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
}
// auto shot = m_World->GetComponent<Components::TankShell>(entity);
// if(shot)
// {
// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
// {
//
// }
// }
}
bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
@@ -179,6 +224,13 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);
}
{
Events::PlaySFX e;
e.MinDistance = 150.f;
e.Position = shellTransform->Position;
e.Resource = "Sounds/SFX/Explosion.wav";
EventBroker->Publish(e);
}
for (auto &physComponent : *physicsComponents)
{
@@ -300,11 +352,11 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
return false;
}
for (auto &spawnPointComponent : *spawnPointComponents)
for (auto &component : *spawnPointComponents)
{
auto spawnPoint = spawnPointComponent->Entity;
auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
auto spawnPoint = component->Entity;
auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointComponent->Player);
if (!playerComponent || playerComponent->ID != event.PlayerID)
continue;
@@ -359,6 +411,7 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
m_World->AddComponent<Components::Input>(tank);
auto health = m_World->AddComponent<Components::Health>(tank);
health->Amount = 100.f;
m_World->AddComponent<Components::Listener>(tank);
{
auto shape = m_World->CreateEntity(tank);
+4
View File
@@ -22,6 +22,7 @@
#include "Components/Health.h"
#include "Components/TankShell.h"
#include "Components/SphereShape.h"
#include "Components/Listener.h"
#include "Events/EnableCollisions.h"
#include "Events/DisableCollisions.h"
@@ -29,6 +30,9 @@
#include "Components/TriggerExplosion.h"
#include "Components/FrameTimer.h"
#include "Events/PlaySFX.h"
#include "Events/PlayBGM.h"
#include "Events/Damage.h"
#include "Components/Vehicle.h"
#include "Components/Player.h"
+643 -189
View File
@@ -1,201 +1,655 @@
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