Jeep and tank tuning

This commit is contained in:
ViktorLjung
2014-06-04 05:47:17 +02:00
parent ac855f554b
commit f9f20535ba
13 changed files with 715 additions and 699 deletions
+1 -1
Submodule assets updated: 588da9ca0d...e09ebf5a29
+14
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@@ -0,0 +1,14 @@
#ifndef JeepSteering_h__
#define JeepSteering_h__
#include "Component.h"
namespace Components
{
struct JeepSteering : Component
{
JeepSteering* Clone() const override { return new JeepSteering(*this); }
};
}
#endif // JeepSteering_h__
+2 -2
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@@ -10,8 +10,8 @@ namespace Components
struct Vehicle : Component
{
Vehicle()
: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(3000.0f), MaxRPM(6000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(5500.0f), DownshiftRPM(1000.0f),
: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f){ }
float MaxTorque;
float MinRPM;
+19
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@@ -0,0 +1,19 @@
#ifndef Events_JeepSteer_h__
#define Events_JeepSteer_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct JeepSteer : Event
{
EntityID Entity;
float PositionX;
float PositionY;
bool Handbrake;
};
}
#endif // Events_JeepSteer_h__
+2 -1
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@@ -413,7 +413,6 @@ void GameWorld::Initialize()
}
CommitEntity(gateBase);
}
}
void GameWorld::Update(double dt)
@@ -444,6 +443,7 @@ void GameWorld::RegisterSystems()
//m_SystemFactory.Register<Systems::PlayerSystem>([this]() { return new Systems::PlayerSystem(this); });
m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::JeepSteeringSystem>([this]() { return new Systems::JeepSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::WheelPairSystem>([this]() { return new Systems::WheelPairSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
@@ -467,6 +467,7 @@ void GameWorld::AddSystems()
//AddSystem<Systems::PlayerSystem>();
AddSystem<Systems::FreeSteeringSystem>();
AddSystem<Systems::TankSteeringSystem>();
AddSystem<Systems::JeepSteeringSystem>();
AddSystem<Systems::WheelPairSystem>();
AddSystem<Systems::SoundSystem>();
AddSystem<Systems::PhysicsSystem>();
+1
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@@ -24,6 +24,7 @@
#include "Systems/FollowSystem.h"
#include "Systems/WallSystem.h"
#include "Systems/GarageSystem.h"
#include "Systems/JeepSteeringSystem.h"
#include "Components/Camera.h"
#include "Components/DirectionalLight.h"
+312
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@@ -0,0 +1,312 @@
#include "PrecompiledHeader.h"
#include "JeepSteeringSystem.h"
#include "World.h"
void Systems::JeepSteeringSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register<Components::JeepSteering>([]() { return new Components::JeepSteering(); });
}
void Systems::JeepSteeringSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::JeepSteeringSystem::OnSpawnVehicle);
for (int i = 0; i < 4; i++)
{
m_JeepInputControllers[i] = std::shared_ptr<JeepSteeringInputController>(new JeepSteeringInputController(EventBroker, i + 1));
}
}
void Systems::JeepSteeringSystem::Update(double dt)
{
for (int i = 0; i < 4; i++)
{
m_JeepInputControllers[i]->Update(dt);
}
}
void Systems::JeepSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto tankSteeringComponent = m_World->GetComponent<Components::JeepSteering>(entity);
if(!tankSteeringComponent)
return;
auto playerComponent = m_World->GetComponent<Components::Player>(entity);
if (!playerComponent)
return;
if (playerComponent->ID == 0)
return;
auto inputController = m_JeepInputControllers[playerComponent->ID - 1];
Events::JeepSteer eSteering;
eSteering.Entity = entity;
eSteering.PositionX = inputController->PositionX;
eSteering.PositionY = inputController->PositionY;
eSteering.Handbrake = inputController->Handbrake;
EventBroker->Publish(eSteering);
}
bool Systems::JeepSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
{
if (event.VehicleType != "Jeep")
return false;
auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
if (!spawnPointComponents)
{
LOG_ERROR("Found no spawn points!");
return false;
}
for (auto &spawnPointComponent : *spawnPointComponents)
{
auto spawnPoint = spawnPointComponent->Entity;
auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
if (!playerComponent || playerComponent->ID != event.PlayerID)
continue;
Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
// Create a tank
EntityID Jeep = CreateJeep(event.PlayerID);
auto tankTransform = m_World->GetComponent<Components::Transform>(Jeep);
tankTransform->Position = glm::vec3(0, 50, 0);//absoluteTransform.Position;
// tankTransform->Orientation = absoluteTransform.Orientation;
// Set the viewport correctly
Events::SetViewportCamera e;
e.CameraEntity = m_World->GetProperty<EntityID>(Jeep, "Camera");
if (event.PlayerID == 1)
e.ViewportFrame = "Viewport1";
else if (event.PlayerID == 2)
e.ViewportFrame = "Viewport2";
EventBroker->Publish(e);
}
return true;
}
EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
{
auto jeep = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(jeep);
transform->Position = glm::vec3(0, 5, 0);
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = m_World->AddComponent<Components::Physics>(jeep);
physics->Mass = 1600;
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
auto vehicle = m_World->AddComponent<Components::Vehicle>(jeep);
vehicle->MaxTorque = 400.f;
vehicle->MaxSteeringAngle = 50.f;
vehicle->MaxSpeedFullSteeringAngle = 20.f;
vehicle->MinRPM = 1000.0f;
vehicle->OptimalRPM = 4000.0f,
vehicle->MaxRPM = 6000.0f;
vehicle->TopSpeed = 90.0f;
vehicle->SpringDamping = 1.f;
vehicle->UpshiftRPM = 5500.0f;
vehicle->DownshiftRPM = 1500.0f;
vehicle->gearsRatio0 = 3.0f;
vehicle->gearsRatio1 = 2.25f;
vehicle->gearsRatio2 = 1.5f;
vehicle->gearsRatio3 = 1.0f;
auto player = m_World->AddComponent<Components::Player>(jeep);
player->ID = playerID;
auto tankSteering = m_World->AddComponent<Components::JeepSteering>(jeep);
m_World->AddComponent<Components::Input>(jeep);
auto health = m_World->AddComponent<Components::Health>(jeep);
health->Amount = 100.f;
{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
m_World->CommitEntity(shape);
}
{
auto chassis = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0);
auto model = m_World->AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Jeep/Chassi/Chassi.OBJ";
}
auto cameraTower = m_World->CreateEntity(jeep);
{
auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 16.f;
transform->Position.y = 4.f;
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
m_World->SetProperty(jeep, "Camera", cameraTower);
}
#pragma region Wheels
//Create wheels
float wheelOffset = 0.f;//-0.83f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
AddJeepWheels(jeep);
#pragma endregion
{
auto entity = m_World->CreateEntity(jeep);
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
m_World->CommitEntity(entity);
auto particleEntity = m_World->CreateEntity(entity);
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
m_World->CommitEntity(particleEntity);
}
m_World->CommitEntity(jeep);
return jeep;
}
void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
{
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 45.f;
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 50;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 50;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
}
void Systems::JeepSteeringSystem::JeepSteeringInputController::Update( double dt )
{
PositionX = m_Horizontal;
PositionY = m_Vertical;
}
bool Systems::JeepSteeringSystem::JeepSteeringInputController::OnCommand(const Events::InputCommand &event)
{
if (event.PlayerID != this->PlayerID)
return false;
float val = event.Value;
// Tank
if (event.Command == "horizontal")
{
m_Horizontal = val;
}
else if (event.Command == "vertical")
{
m_Vertical = -val;
}
else if (event.Command == "handbrake")
{
Handbrake = val > 0;
}
return true;
}
+92
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@@ -0,0 +1,92 @@
#include <array>
#include "System.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Vehicle.h"
#include "Components/Player.h"
#include "Components/Model.h"
#include "Systems/TransformSystem.h"
#include "Systems/ParticleSystem.h"
#include "InputController.h"
#include "Components/Health.h"
#include "Components/Trigger.h"
#include "Components/Vehicle.h"
#include "Components/Player.h"
#include "Events/SpawnVehicle.h"
#include "Components/SpawnPoint.h"
#include "Components/Wheel.h"
#include "Components/MeshShape.h"
#include "Components/Camera.h"
#include "Components/BoxShape.h"
#include "Components/WheelPair.h"
#include "Components/Input.h"
#include "Components/JeepSteering.h"
#include "Events/JeepSteer.h"
#include "Events/SetViewportCamera.h"
namespace Systems
{
class JeepSteeringSystem : public System
{
public:
JeepSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
std::map<EntityID, double> m_TimeSinceLastShot;
EventRelay<JeepSteeringSystem, Events::SpawnVehicle> m_ESpawnVehicle;
bool OnSpawnVehicle(const Events::SpawnVehicle &e);
class JeepSteeringInputController;
std::array<std::shared_ptr<JeepSteeringInputController>, 4> m_JeepInputControllers;
EntityID CreateJeep(int playerID);
void AddJeepWheels(EntityID jeepEntity);
};
class JeepSteeringSystem::JeepSteeringInputController : InputController<JeepSteeringSystem>
{
public:
JeepSteeringInputController(std::shared_ptr<::EventBroker> eventBroker, int playerID)
: InputController(eventBroker)
{
PlayerID = playerID;
m_Horizontal = 0.f;
m_Vertical = 0.f;
PositionX = 0;
PositionY = 0;
Handbrake = false;
}
int PlayerID;
float PositionY;
float PositionX;
bool Handbrake;
void Update(double dt);
protected:
virtual bool OnCommand(const Events::InputCommand &event);
//virtual bool OnMouseMove(const Events::MouseMove &event);
private:
float m_Horizontal;
float m_Vertical;
};
}
+64 -58
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@@ -33,6 +33,7 @@ void Systems::PhysicsSystem::Initialize()
// Events
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
EVENT_SUBSCRIBE_MEMBER(m_EJeepSteer, &Systems::PhysicsSystem::OnJeepSteer);
EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
@@ -274,27 +275,10 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
/* if(transformComponentParent)
{
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = glm::inverse(HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation())) * absoluteTransformParent.Orientation;
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
}
else
{
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
}*/
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
// HACK: WTF IS THIS?
if (transformComponentParent)
{
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
@@ -758,47 +742,6 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
LOG_INFO("%s", msg);
}
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
float steeringX = event.PositionX;
glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
float dotProduct = glm::dot(forward, velocityNormalized);
if(dotProduct < 0)
{
steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
}
if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
{
deviceStatus->m_positionY = -0.4f;
deviceStatus->m_positionX = steeringX;
}
else
{
deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY;
}
if(event.PositionY > 0)
{
deviceStatus->m_reverseButtonPressed = true;
}
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
}
return true;
}
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
{
if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
@@ -894,3 +837,66 @@ bool Systems::PhysicsSystem::OnDisableCollisions( const Events::DisableCollision
m_PhysicsWorld->unmarkForWrite();
return true;
}
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
float steeringX = event.PositionX;
glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
float dotProduct = glm::dot(forward, velocityNormalized);
if(dotProduct < 0)
{
steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
}
if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
{
deviceStatus->m_positionY = -0.4f;
deviceStatus->m_positionX = steeringX;
}
else
{
deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY;
}
if(event.PositionY > 0)
{
deviceStatus->m_reverseButtonPressed = true;
}
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
}
return true;
}
bool Systems::PhysicsSystem::OnJeepSteer( const Events::JeepSteer &event )
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY;
if(event.PositionY > 0)
{
deviceStatus->m_reverseButtonPressed = true;
}
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
}
return true;
}
+3
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@@ -88,6 +88,7 @@
#include "Components/Template.h"
#include "Events/EnterTrigger.h"
#include "Events/JeepSteer.h"
namespace Systems
{
@@ -178,6 +179,8 @@ private:
// Events
EventRelay<PhysicsSystem, Events::TankSteer> m_ETankSteer;
bool OnTankSteer(const Events::TankSteer &event);
EventRelay<PhysicsSystem, Events::JeepSteer> m_EJeepSteer;
bool OnJeepSteer(const Events::JeepSteer &event);
EventRelay<PhysicsSystem, Events::SetVelocity> m_ESetVelocity;
bool OnSetVelocity(const Events::SetVelocity &event);
EventRelay<PhysicsSystem, Events::ApplyForce> m_EApplyForce;
+14 -2
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@@ -313,8 +313,8 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
// Create a tank
EntityID tank = CreateTank(event.PlayerID);
auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
tankTransform->Position = absoluteTransform.Position;
tankTransform->Orientation = absoluteTransform.Orientation;
tankTransform->Position = glm::vec3(0, 50, 0);//absoluteTransform.Position;
// tankTransform->Orientation = absoluteTransform.Orientation;
// Set the viewport correctly
Events::SetViewportCamera e;
e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
@@ -341,6 +341,18 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
vehicle->MaxTorque = 8000.f;
vehicle->MaxSteeringAngle = 90.f;
vehicle->MaxSpeedFullSteeringAngle = 4.f;
vehicle->MinRPM = 200.0f;
vehicle->OptimalRPM = 2500.0f,
vehicle->MaxRPM = 4000.0f;
vehicle->TopSpeed = 90.0f;
vehicle->SpringDamping = 1.f;
vehicle->UpshiftRPM = 3500.0f;
vehicle->DownshiftRPM = 1000.0f;
vehicle->gearsRatio0 = 3.0f;
vehicle->gearsRatio1 = 2.25f;
vehicle->gearsRatio2 = 1.5f;
vehicle->gearsRatio3 = 1.0f;
auto player = m_World->AddComponent<Components::Player>(tank);
player->ID = playerID;
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
+4
View File
@@ -109,6 +109,7 @@
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@@ -142,6 +143,7 @@
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@@ -195,6 +197,7 @@
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@@ -237,6 +240,7 @@
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<ClInclude Include="..\..\src\Systems\DamageSystem.h" />
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
<ClInclude Include="..\..\src\Systems\FollowSystem.h" />
+187 -635
View File
@@ -1,649 +1,201 @@
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