Jeep and tank tuning
This commit is contained in:
+1
-1
Submodule assets updated: 588da9ca0d...e09ebf5a29
@@ -0,0 +1,14 @@
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#ifndef JeepSteering_h__
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#define JeepSteering_h__
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#include "Component.h"
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namespace Components
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{
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struct JeepSteering : Component
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{
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JeepSteering* Clone() const override { return new JeepSteering(*this); }
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};
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}
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#endif // JeepSteering_h__
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@@ -10,8 +10,8 @@ namespace Components
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struct Vehicle : Component
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{
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Vehicle()
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: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(3000.0f), MaxRPM(6000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
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MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(5500.0f), DownshiftRPM(1000.0f),
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: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
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MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
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gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f){ }
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float MaxTorque;
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float MinRPM;
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@@ -0,0 +1,19 @@
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#ifndef Events_JeepSteer_h__
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#define Events_JeepSteer_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct JeepSteer : Event
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{
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EntityID Entity;
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float PositionX;
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float PositionY;
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bool Handbrake;
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};
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}
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#endif // Events_JeepSteer_h__
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+2
-1
@@ -413,7 +413,6 @@ void GameWorld::Initialize()
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}
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CommitEntity(gateBase);
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}
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}
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void GameWorld::Update(double dt)
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@@ -444,6 +443,7 @@ void GameWorld::RegisterSystems()
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//m_SystemFactory.Register<Systems::PlayerSystem>([this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::JeepSteeringSystem>([this]() { return new Systems::JeepSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::WheelPairSystem>([this]() { return new Systems::WheelPairSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
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@@ -467,6 +467,7 @@ void GameWorld::AddSystems()
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//AddSystem<Systems::PlayerSystem>();
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AddSystem<Systems::FreeSteeringSystem>();
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AddSystem<Systems::TankSteeringSystem>();
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AddSystem<Systems::JeepSteeringSystem>();
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AddSystem<Systems::WheelPairSystem>();
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AddSystem<Systems::SoundSystem>();
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AddSystem<Systems::PhysicsSystem>();
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@@ -24,6 +24,7 @@
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#include "Systems/FollowSystem.h"
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#include "Systems/WallSystem.h"
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#include "Systems/GarageSystem.h"
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#include "Systems/JeepSteeringSystem.h"
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#include "Components/Camera.h"
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#include "Components/DirectionalLight.h"
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@@ -0,0 +1,312 @@
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#include "PrecompiledHeader.h"
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#include "JeepSteeringSystem.h"
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#include "World.h"
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void Systems::JeepSteeringSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register<Components::JeepSteering>([]() { return new Components::JeepSteering(); });
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}
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void Systems::JeepSteeringSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::JeepSteeringSystem::OnSpawnVehicle);
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for (int i = 0; i < 4; i++)
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{
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m_JeepInputControllers[i] = std::shared_ptr<JeepSteeringInputController>(new JeepSteeringInputController(EventBroker, i + 1));
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}
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}
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void Systems::JeepSteeringSystem::Update(double dt)
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{
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for (int i = 0; i < 4; i++)
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{
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m_JeepInputControllers[i]->Update(dt);
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}
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}
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void Systems::JeepSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto tankSteeringComponent = m_World->GetComponent<Components::JeepSteering>(entity);
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if(!tankSteeringComponent)
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return;
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auto playerComponent = m_World->GetComponent<Components::Player>(entity);
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if (!playerComponent)
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return;
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if (playerComponent->ID == 0)
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return;
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auto inputController = m_JeepInputControllers[playerComponent->ID - 1];
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Events::JeepSteer eSteering;
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eSteering.Entity = entity;
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eSteering.PositionX = inputController->PositionX;
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eSteering.PositionY = inputController->PositionY;
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eSteering.Handbrake = inputController->Handbrake;
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EventBroker->Publish(eSteering);
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}
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bool Systems::JeepSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
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{
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if (event.VehicleType != "Jeep")
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return false;
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auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
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if (!spawnPointComponents)
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{
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LOG_ERROR("Found no spawn points!");
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return false;
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}
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for (auto &spawnPointComponent : *spawnPointComponents)
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{
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auto spawnPoint = spawnPointComponent->Entity;
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auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
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auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
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if (!playerComponent || playerComponent->ID != event.PlayerID)
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continue;
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Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
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// Create a tank
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EntityID Jeep = CreateJeep(event.PlayerID);
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auto tankTransform = m_World->GetComponent<Components::Transform>(Jeep);
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tankTransform->Position = glm::vec3(0, 50, 0);//absoluteTransform.Position;
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// tankTransform->Orientation = absoluteTransform.Orientation;
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// Set the viewport correctly
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Events::SetViewportCamera e;
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e.CameraEntity = m_World->GetProperty<EntityID>(Jeep, "Camera");
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if (event.PlayerID == 1)
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e.ViewportFrame = "Viewport1";
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else if (event.PlayerID == 2)
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e.ViewportFrame = "Viewport2";
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EventBroker->Publish(e);
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}
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return true;
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}
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EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
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{
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auto jeep = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(jeep);
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = m_World->AddComponent<Components::Physics>(jeep);
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physics->Mass = 1600;
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physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
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auto vehicle = m_World->AddComponent<Components::Vehicle>(jeep);
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vehicle->MaxTorque = 400.f;
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vehicle->MaxSteeringAngle = 50.f;
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vehicle->MaxSpeedFullSteeringAngle = 20.f;
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vehicle->MinRPM = 1000.0f;
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vehicle->OptimalRPM = 4000.0f,
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vehicle->MaxRPM = 6000.0f;
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vehicle->TopSpeed = 90.0f;
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vehicle->SpringDamping = 1.f;
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vehicle->UpshiftRPM = 5500.0f;
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vehicle->DownshiftRPM = 1500.0f;
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vehicle->gearsRatio0 = 3.0f;
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vehicle->gearsRatio1 = 2.25f;
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vehicle->gearsRatio2 = 1.5f;
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vehicle->gearsRatio3 = 1.0f;
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auto player = m_World->AddComponent<Components::Player>(jeep);
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player->ID = playerID;
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auto tankSteering = m_World->AddComponent<Components::JeepSteering>(jeep);
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m_World->AddComponent<Components::Input>(jeep);
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auto health = m_World->AddComponent<Components::Health>(jeep);
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health->Amount = 100.f;
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{
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auto shape = m_World->CreateEntity(jeep);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
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m_World->CommitEntity(shape);
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}
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{
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auto chassis = m_World->CreateEntity(jeep);
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auto transform = m_World->AddComponent<Components::Transform>(chassis);
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transform->Position = glm::vec3(0, 0, 0);
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auto model = m_World->AddComponent<Components::Model>(chassis);
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model->ModelFile = "Models/Jeep/Chassi/Chassi.OBJ";
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}
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auto cameraTower = m_World->CreateEntity(jeep);
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{
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auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
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transform->Position.z = 16.f;
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transform->Position.y = 4.f;
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transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
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auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
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cameraComp->FarClip = 2000.f;
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m_World->SetProperty(jeep, "Camera", cameraTower);
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}
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#pragma region Wheels
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//Create wheels
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float wheelOffset = 0.f;//-0.83f;
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const float suspensionStrength = 15.f;
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const float springLength = 0.3f;
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AddJeepWheels(jeep);
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#pragma endregion
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{
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auto entity = m_World->CreateEntity(jeep);
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auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
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transformComponent->Scale = glm::vec3(3, 3, 3);
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transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
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auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
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emitterComponent->SpawnCount = 2;
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emitterComponent->SpawnFrequency = 0.005;
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emitterComponent->SpreadAngle = glm::pi<float>();
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emitterComponent->UseGoalVelocity = false;
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emitterComponent->LifeTime = 0.5;
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//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
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emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
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m_World->CommitEntity(entity);
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auto particleEntity = m_World->CreateEntity(entity);
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auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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m_World->CommitEntity(particleEntity);
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}
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m_World->CommitEntity(jeep);
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return jeep;
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}
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void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
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{
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 45.f;
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{
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auto wheel = m_World->CreateEntity(jeepEntity);
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auto transform = m_World->AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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auto model = m_World->AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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m_World->CommitEntity(wheel);
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}
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{
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auto wheel = m_World->CreateEntity(jeepEntity);
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auto transform = m_World->AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = m_World->AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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m_World->CommitEntity(wheel);
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}
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{
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auto wheel = m_World->CreateEntity(jeepEntity);
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auto transform = m_World->AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
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auto model = m_World->AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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m_World->CommitEntity(wheel);
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}
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{
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auto wheel = m_World->CreateEntity(jeepEntity);
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auto transform = m_World->AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = m_World->AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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m_World->CommitEntity(wheel);
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}
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}
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void Systems::JeepSteeringSystem::JeepSteeringInputController::Update( double dt )
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{
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PositionX = m_Horizontal;
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PositionY = m_Vertical;
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}
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bool Systems::JeepSteeringSystem::JeepSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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if (event.PlayerID != this->PlayerID)
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return false;
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float val = event.Value;
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// Tank
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if (event.Command == "horizontal")
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{
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m_Horizontal = val;
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}
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else if (event.Command == "vertical")
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{
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m_Vertical = -val;
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}
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else if (event.Command == "handbrake")
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{
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Handbrake = val > 0;
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}
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return true;
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}
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@@ -0,0 +1,92 @@
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#include <array>
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/Physics.h"
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#include "Components/Vehicle.h"
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#include "Components/Player.h"
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#include "Components/Model.h"
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#include "Systems/TransformSystem.h"
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#include "Systems/ParticleSystem.h"
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#include "InputController.h"
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#include "Components/Health.h"
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#include "Components/Trigger.h"
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#include "Components/Vehicle.h"
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#include "Components/Player.h"
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#include "Events/SpawnVehicle.h"
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#include "Components/SpawnPoint.h"
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#include "Components/Wheel.h"
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#include "Components/MeshShape.h"
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#include "Components/Camera.h"
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#include "Components/BoxShape.h"
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#include "Components/WheelPair.h"
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#include "Components/Input.h"
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#include "Components/JeepSteering.h"
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#include "Events/JeepSteer.h"
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#include "Events/SetViewportCamera.h"
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namespace Systems
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{
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class JeepSteeringSystem : public System
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{
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public:
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JeepSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: System(world, eventBroker, resourceManager)
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{ }
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|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
private:
|
||||
std::map<EntityID, double> m_TimeSinceLastShot;
|
||||
EventRelay<JeepSteeringSystem, Events::SpawnVehicle> m_ESpawnVehicle;
|
||||
bool OnSpawnVehicle(const Events::SpawnVehicle &e);
|
||||
|
||||
class JeepSteeringInputController;
|
||||
std::array<std::shared_ptr<JeepSteeringInputController>, 4> m_JeepInputControllers;
|
||||
|
||||
EntityID CreateJeep(int playerID);
|
||||
void AddJeepWheels(EntityID jeepEntity);
|
||||
};
|
||||
|
||||
class JeepSteeringSystem::JeepSteeringInputController : InputController<JeepSteeringSystem>
|
||||
{
|
||||
public:
|
||||
JeepSteeringInputController(std::shared_ptr<::EventBroker> eventBroker, int playerID)
|
||||
: InputController(eventBroker)
|
||||
{
|
||||
PlayerID = playerID;
|
||||
|
||||
m_Horizontal = 0.f;
|
||||
m_Vertical = 0.f;
|
||||
PositionX = 0;
|
||||
PositionY = 0;
|
||||
Handbrake = false;
|
||||
}
|
||||
|
||||
int PlayerID;
|
||||
|
||||
float PositionY;
|
||||
float PositionX;
|
||||
bool Handbrake;
|
||||
|
||||
void Update(double dt);
|
||||
protected:
|
||||
virtual bool OnCommand(const Events::InputCommand &event);
|
||||
//virtual bool OnMouseMove(const Events::MouseMove &event);
|
||||
|
||||
private:
|
||||
float m_Horizontal;
|
||||
float m_Vertical;
|
||||
};
|
||||
}
|
||||
@@ -33,6 +33,7 @@ void Systems::PhysicsSystem::Initialize()
|
||||
|
||||
// Events
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EJeepSteer, &Systems::PhysicsSystem::OnJeepSteer);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
|
||||
@@ -274,27 +275,10 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
|
||||
{
|
||||
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
|
||||
|
||||
/* if(transformComponentParent)
|
||||
{
|
||||
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
|
||||
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||
transformComponent->Orientation = glm::inverse(HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation())) * absoluteTransformParent.Orientation;
|
||||
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
||||
}
|
||||
else
|
||||
{
|
||||
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
|
||||
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
|
||||
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
||||
}*/
|
||||
|
||||
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
|
||||
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
||||
|
||||
// HACK: WTF IS THIS?
|
||||
if (transformComponentParent)
|
||||
{
|
||||
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
|
||||
@@ -758,47 +742,6 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||||
LOG_INFO("%s", msg);
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
|
||||
{
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
|
||||
|
||||
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
{
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
|
||||
|
||||
float steeringX = event.PositionX;
|
||||
|
||||
glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
|
||||
glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
|
||||
float dotProduct = glm::dot(forward, velocityNormalized);
|
||||
|
||||
if(dotProduct < 0)
|
||||
{
|
||||
steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
|
||||
}
|
||||
|
||||
if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
|
||||
{
|
||||
deviceStatus->m_positionY = -0.4f;
|
||||
deviceStatus->m_positionX = steeringX;
|
||||
}
|
||||
else
|
||||
{
|
||||
deviceStatus->m_positionX = event.PositionX;
|
||||
deviceStatus->m_positionY = event.PositionY;
|
||||
}
|
||||
|
||||
if(event.PositionY > 0)
|
||||
{
|
||||
deviceStatus->m_reverseButtonPressed = true;
|
||||
}
|
||||
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
|
||||
{
|
||||
if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
@@ -894,3 +837,66 @@ bool Systems::PhysicsSystem::OnDisableCollisions( const Events::DisableCollision
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
|
||||
{
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
|
||||
|
||||
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
{
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
|
||||
|
||||
float steeringX = event.PositionX;
|
||||
|
||||
glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
|
||||
glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
|
||||
float dotProduct = glm::dot(forward, velocityNormalized);
|
||||
|
||||
if(dotProduct < 0)
|
||||
{
|
||||
steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
|
||||
}
|
||||
|
||||
if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
|
||||
{
|
||||
deviceStatus->m_positionY = -0.4f;
|
||||
deviceStatus->m_positionX = steeringX;
|
||||
}
|
||||
else
|
||||
{
|
||||
deviceStatus->m_positionX = event.PositionX;
|
||||
deviceStatus->m_positionY = event.PositionY;
|
||||
}
|
||||
|
||||
if(event.PositionY > 0)
|
||||
{
|
||||
deviceStatus->m_reverseButtonPressed = true;
|
||||
}
|
||||
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Systems::PhysicsSystem::OnJeepSteer( const Events::JeepSteer &event )
|
||||
{
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
|
||||
|
||||
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
{
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
|
||||
deviceStatus->m_positionX = event.PositionX;
|
||||
deviceStatus->m_positionY = event.PositionY;
|
||||
|
||||
if(event.PositionY > 0)
|
||||
{
|
||||
deviceStatus->m_reverseButtonPressed = true;
|
||||
}
|
||||
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
#include "Components/Template.h"
|
||||
|
||||
#include "Events/EnterTrigger.h"
|
||||
#include "Events/JeepSteer.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
@@ -178,6 +179,8 @@ private:
|
||||
// Events
|
||||
EventRelay<PhysicsSystem, Events::TankSteer> m_ETankSteer;
|
||||
bool OnTankSteer(const Events::TankSteer &event);
|
||||
EventRelay<PhysicsSystem, Events::JeepSteer> m_EJeepSteer;
|
||||
bool OnJeepSteer(const Events::JeepSteer &event);
|
||||
EventRelay<PhysicsSystem, Events::SetVelocity> m_ESetVelocity;
|
||||
bool OnSetVelocity(const Events::SetVelocity &event);
|
||||
EventRelay<PhysicsSystem, Events::ApplyForce> m_EApplyForce;
|
||||
|
||||
@@ -313,8 +313,8 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
|
||||
// Create a tank
|
||||
EntityID tank = CreateTank(event.PlayerID);
|
||||
auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
|
||||
tankTransform->Position = absoluteTransform.Position;
|
||||
tankTransform->Orientation = absoluteTransform.Orientation;
|
||||
tankTransform->Position = glm::vec3(0, 50, 0);//absoluteTransform.Position;
|
||||
// tankTransform->Orientation = absoluteTransform.Orientation;
|
||||
// Set the viewport correctly
|
||||
Events::SetViewportCamera e;
|
||||
e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
|
||||
@@ -341,6 +341,18 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
||||
vehicle->MaxTorque = 8000.f;
|
||||
vehicle->MaxSteeringAngle = 90.f;
|
||||
vehicle->MaxSpeedFullSteeringAngle = 4.f;
|
||||
vehicle->MinRPM = 200.0f;
|
||||
vehicle->OptimalRPM = 2500.0f,
|
||||
vehicle->MaxRPM = 4000.0f;
|
||||
vehicle->TopSpeed = 90.0f;
|
||||
vehicle->SpringDamping = 1.f;
|
||||
vehicle->UpshiftRPM = 3500.0f;
|
||||
vehicle->DownshiftRPM = 1000.0f;
|
||||
vehicle->gearsRatio0 = 3.0f;
|
||||
vehicle->gearsRatio1 = 2.25f;
|
||||
vehicle->gearsRatio2 = 1.5f;
|
||||
vehicle->gearsRatio3 = 1.0f;
|
||||
|
||||
auto player = m_World->AddComponent<Components::Player>(tank);
|
||||
player->ID = playerID;
|
||||
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
|
||||
|
||||
@@ -109,6 +109,7 @@
|
||||
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
|
||||
<ClCompile Include="..\..\src\Skybox.cpp" />
|
||||
<ClCompile Include="..\..\src\Sound.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\JeepSteeringSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp" />
|
||||
@@ -142,6 +143,7 @@
|
||||
<ClInclude Include="..\..\src\Components\Follow.h" />
|
||||
<ClInclude Include="..\..\src\Components\FrameTimer.h" />
|
||||
<ClInclude Include="..\..\src\Components\Garage.h" />
|
||||
<ClInclude Include="..\..\src\Components\JeepSteering.h" />
|
||||
<ClInclude Include="..\..\src\Components\Move.h" />
|
||||
<ClInclude Include="..\..\src\Components\Rotate.h" />
|
||||
<ClInclude Include="..\..\src\Components\TriggerMove.h" />
|
||||
@@ -195,6 +197,7 @@
|
||||
<ClInclude Include="..\..\src\Events\GamepadAxis.h" />
|
||||
<ClInclude Include="..\..\src\Events\GamepadButton.h" />
|
||||
<ClInclude Include="..\..\src\Events\InputCommand.h" />
|
||||
<ClInclude Include="..\..\src\Events\JeepSteer.h" />
|
||||
<ClInclude Include="..\..\src\Events\KeyDown.h" />
|
||||
<ClInclude Include="..\..\src\Events\KeyUp.h" />
|
||||
<ClInclude Include="..\..\src\Events\LeaveTrigger.h" />
|
||||
@@ -237,6 +240,7 @@
|
||||
<ClInclude Include="..\..\src\Skybox.h" />
|
||||
<ClInclude Include="..\..\src\Sound.h" />
|
||||
<ClInclude Include="..\..\src\System.h" />
|
||||
<ClInclude Include="..\..\src\Systems\JeepSteeringSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\DamageSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\FollowSystem.h" />
|
||||
|
||||
@@ -1,649 +1,201 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\main.cpp" />
|
||||
<ClCompile Include="..\..\src\GameWorld.cpp" />
|
||||
<ClCompile Include="..\..\src\World.cpp" />
|
||||
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
|
||||
<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\RenderSystem.cpp">
|
||||
<Filter>Rendering\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Renderer.cpp">
|
||||
<Filter>Rendering</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Skybox.cpp">
|
||||
<Filter>Rendering</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Texture.cpp">
|
||||
<Filter>Rendering</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\OBJ.cpp">
|
||||
<Filter>Rendering</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Model.cpp">
|
||||
<Filter>Rendering</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Camera.cpp">
|
||||
<Filter>Rendering</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\CubemapTexture.cpp">
|
||||
<Filter>Rendering</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\PhysicsSystem.cpp">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp">
|
||||
<Filter>Base\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp">
|
||||
<Filter>Base\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\SoundSystem.cpp">
|
||||
<Filter>Audio\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\InputSystem.cpp">
|
||||
<Filter>Input\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp">
|
||||
<Filter>Input\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\ResourceManager.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp">
|
||||
<Filter>Particle System\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Camera.cpp" />
|
||||
<ClCompile Include="..\..\src\CubemapTexture.cpp" />
|
||||
<ClCompile Include="..\..\src\EventBroker.cpp" />
|
||||
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\InputManager.cpp">
|
||||
<Filter>Input</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp">
|
||||
<Filter>Game\Vehicles\Helicopter\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\TriggerSystem.cpp">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\TimerSystem.cpp">
|
||||
<Filter>Base\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp">
|
||||
<Filter>Game\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GameWorld.cpp" />
|
||||
<ClCompile Include="..\..\src\InputManager.cpp" />
|
||||
<ClCompile Include="..\..\src\main.cpp" />
|
||||
<ClCompile Include="..\..\src\Model.cpp" />
|
||||
<ClCompile Include="..\..\src\OBJ.cpp" />
|
||||
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
|
||||
<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
|
||||
<ClCompile Include="..\..\src\Renderer.cpp" />
|
||||
<ClCompile Include="..\..\src\ResourceManager.cpp" />
|
||||
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
|
||||
<ClCompile Include="..\..\src\Skybox.cpp" />
|
||||
<ClCompile Include="..\..\src\Sound.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\GarageSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\PhysicsSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\RenderSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\SoundSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\TimerSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\TriggerSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\WallSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp">
|
||||
<Filter>Game\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
|
||||
<Filter>Gameplay\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\GarageSystem.cpp">
|
||||
<Filter>Game\Systems</Filter>
|
||||
</ClCompile>
|
||||
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Reference in New Issue
Block a user