Fixed local physics orientation

This commit is contained in:
ViktorLjung
2014-06-04 00:45:43 +02:00
parent 0addc672b4
commit ac855f554b
4 changed files with 35 additions and 11 deletions
+1 -1
Submodule assets updated: 75977fd865...588da9ca0d
+6 -5
View File
@@ -91,7 +91,7 @@ void GameWorld::Initialize()
EventBroker->Publish(e);
}
//CreateTerrain();
CreateTerrain();
#pragma region Wall_Debris_Template
@@ -301,8 +301,7 @@ void GameWorld::Initialize()
EventBroker->Publish(e);
}*/
CreateGarage(glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(), 1); // glm::vec3(0, glm::pi<float>()/2.f, 0)
CreateGarage(glm::vec3(-323.2f, 41.4f, -10.2f), glm::quat(), 2); // glm::vec3(0, -glm::pi<float>()/2.f, 0)
{
auto flag = CreateEntity();
@@ -866,7 +865,7 @@ EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
auto rotate = AddComponent<Components::Rotate>(rightHatch);
rotate->StartRotation = transform->Orientation;
rotate->GoalRotation = transform->Orientation * glm::angleAxis(glm::radians(110.f), glm::vec3(0, 0, 1));
rotate->GoalRotation = transform->Orientation * glm::angleAxis(glm::radians(110.f), glm::vec3(0, 0, 1));
rotate->Time = 5.f;
{
auto shape = CreateEntity(rightHatch);
@@ -1048,7 +1047,7 @@ void GameWorld::CreateTerrain()
}
CreateBase(glm::quat());
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>()/2.f, 0)));
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)));
{
auto tree = CreateEntity();
@@ -1219,4 +1218,6 @@ void GameWorld::CreateBase(glm::quat orientation)
CommitEntity(groundshape);
CommitEntity(road_small);
}
CreateGarage(glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 1); // glm::vec3(0, glm::pi<float>()/2.f, 0)
}
+26 -4
View File
@@ -180,6 +180,12 @@ void Systems::PhysicsSystem::Update(double dt)
rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
velocity = GLMVEC3_TO_HKVECTOR4(transformComponent->Velocity);
}
/*auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
velocity = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Velocity);*/
m_PhysicsWorld->markForWrite();
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
@@ -268,17 +274,33 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
/* if(transformComponentParent)
{
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = glm::inverse(HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation())) * absoluteTransformParent.Orientation;
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
}
else
{
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
}*/
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
// TODO: No support for Scale, MIGHT be possible
// HACK: WTF IS THIS?
if (transformComponentParent)
{
transformComponent->Position -= transformComponentParent->Position;
transformComponent->Position = transformComponent->Position * transformComponentParent->Orientation;
transformComponent->Orientation = transformComponent->Orientation * glm::inverse(transformComponentParent->Orientation);
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
transformComponent->Position -= absoluteTransformParent.Position;
transformComponent->Position = transformComponent->Position * absoluteTransformParent.Orientation;
transformComponent->Orientation = absoluteTransformParent.Orientation * glm::inverse(transformComponent->Orientation);
}
}
+2 -1
View File
@@ -24,7 +24,7 @@ void Systems::TransformSystem::UpdateEntity( double dt, EntityID entity, EntityI
if(m_MoveItems.find(entity) != m_MoveItems.end())
{
auto transform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 direction = glm::normalize(m_MoveItems[entity].GoalPosition - transform->Position);
glm::vec3 movement = direction * m_MoveItems[entity].Speed * (float)dt;
@@ -54,6 +54,7 @@ void Systems::TransformSystem::UpdateEntity( double dt, EntityID entity, EntityI
if(m_RotationItems.find(entity) != m_RotationItems.end())
{
auto transform = m_World->GetComponent<Components::Transform>(entity);
auto absolutetransform = AbsoluteTransform(entity);
float percentage = dt/m_RotationItems[entity].Time;
m_RotationItems[entity].Time -= dt;