Jeep working

This commit is contained in:
ViktorLjung
2014-06-04 15:43:20 +02:00
parent 94178098ea
commit 70960c9eba
5 changed files with 186 additions and 49 deletions
+1 -1
Submodule assets updated: e09ebf5a29...cb920fb0de
+107 -6
View File
@@ -43,6 +43,8 @@ void GameWorld::Initialize()
BindKey(GLFW_KEY_Z, "shoot", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "jeep_vertical", 1.f);
BindGamepadAxis(Gamepad::Axis::LeftTrigger, "jeep_vertical", -1.f);
BindKey(GLFW_KEY_X, "use", 1.f);
BindGamepadButton(Gamepad::Button::X, "use", 1.f);
@@ -1011,14 +1013,69 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
{
auto shape = CreateEntity(bridge_middle);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/MiddleBridgeCollision.obj";
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.31883f, 26.42735f, 0.50379f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 26.324f;
box->Height = 2.727f;
box->Depth = 6.798f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.43447f, 29.23594f, 7.37155f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.43447f, 29.26906f, -6.68171f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.36976f, 33.56011f, 9.68543f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.8f;
box->Height = 15.984f;
box->Depth = 1.456f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.36976f, 33.56011f, -8.67785f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.799f;
box->Height = 15.983f;
box->Depth = 1.456f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(99.16043f, 25.0318f, 0.54486f);
transform->Orientation = glm::angleAxis(glm::radians(-9.087f), glm::vec3(0, 0, 1));
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 3.566f;
box->Height = 3.566f;
box->Depth = 7.632f;
CommitEntity(shape);
}
CommitEntity(bridge_middle);
}
{
auto terrain_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(terrain_base);
@@ -1099,11 +1156,55 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
{
auto shape = CreateEntity(bridge_base);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.19089f, 25.99645f, -0.50379f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.723f;
box->Height = 2.727f;
box->Depth = 6.798f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.19089f, 28.37571f, -6.68171f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.19089f, 28.37571f, 7.68929f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.12617f, 33.56011f, -8.67785f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.8;
box->Height = 15.984f;
box->Depth = 1.456f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.12617f, 33.56011f, 9.68543f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.8;
box->Height = 15.984f;
box->Depth = 1.456f;
CommitEntity(shape);
}
CommitEntity(bridge_base);
}
#pragma endregion Terrain
+1 -1
View File
@@ -114,7 +114,7 @@ void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data
data.m_chassisUnitInertiaYaw = 0.8f;
data.m_chassisUnitInertiaRoll = 1.0f;
data.m_chassisUnitInertiaPitch = 1.0f;
data.m_chassisUnitInertiaPitch = 2.0f;
// Adds or removes torque around the yaw axis
// based on the current steering angle. This will
+73 -37
View File
@@ -62,21 +62,21 @@ bool Systems::JeepSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
return false;
}
for (auto &spawnPointComponent : *spawnPointComponents)
for (auto &component : *spawnPointComponents)
{
auto spawnPoint = spawnPointComponent->Entity;
auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
auto spawnPoint = component->Entity;
auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointComponent->Player);
if (!playerComponent || playerComponent->ID != event.PlayerID)
continue;
Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
// Create a tank
// Create a Jeep
EntityID Jeep = CreateJeep(event.PlayerID);
auto tankTransform = m_World->GetComponent<Components::Transform>(Jeep);
tankTransform->Position = glm::vec3(0, 50, 0);//absoluteTransform.Position;
// tankTransform->Orientation = absoluteTransform.Orientation;
tankTransform->Position = absoluteTransform.Position;
tankTransform->Orientation = absoluteTransform.Orientation;
// Set the viewport correctly
Events::SetViewportCamera e;
e.CameraEntity = m_World->GetProperty<EntityID>(Jeep, "Camera");
@@ -97,19 +97,20 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
transform->Position = glm::vec3(0, 5, 0);
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = m_World->AddComponent<Components::Physics>(jeep);
physics->Mass = 1600;
physics->Mass = 2000;
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
physics->CenterOfMass = glm::vec3(0, 0, 0);
auto vehicle = m_World->AddComponent<Components::Vehicle>(jeep);
vehicle->MaxTorque = 400.f;
vehicle->MaxSteeringAngle = 50.f;
vehicle->MaxSpeedFullSteeringAngle = 20.f;
vehicle->MaxTorque = 500.0f;
vehicle->MaxSteeringAngle = 40.f;
vehicle->MaxSpeedFullSteeringAngle = 12.f;
vehicle->MinRPM = 1000.0f;
vehicle->OptimalRPM = 4000.0f,
vehicle->MaxRPM = 6000.0f;
vehicle->OptimalRPM = 5500.0f,
vehicle->MaxRPM = 7500.0f;
vehicle->TopSpeed = 90.0f;
vehicle->SpringDamping = 1.f;
vehicle->UpshiftRPM = 5500.0f;
vehicle->DownshiftRPM = 1500.0f;
vehicle->SpringDamping = 5.f;
vehicle->UpshiftRPM = 6500.0f;
vehicle->DownshiftRPM = 3500.0f;
vehicle->gearsRatio0 = 3.0f;
vehicle->gearsRatio1 = 2.25f;
vehicle->gearsRatio2 = 1.5f;
@@ -117,19 +118,18 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
auto player = m_World->AddComponent<Components::Player>(jeep);
player->ID = playerID;
auto tankSteering = m_World->AddComponent<Components::JeepSteering>(jeep);
auto jeepSteering = m_World->AddComponent<Components::JeepSteering>(jeep);
m_World->AddComponent<Components::Input>(jeep);
auto health = m_World->AddComponent<Components::Health>(jeep);
health->Amount = 100.f;
{
/*{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
m_World->CommitEntity(shape);
}
}*/
{
auto chassis = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(chassis);
@@ -139,6 +139,47 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
}
{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(-0.0219f ,0.88937f, -0.48469f);
auto box = m_World->AddComponent<Components::BoxShape>(shape);
box->Width = 0.993f;
box->Height = 0.626f;
box->Depth = 1.316f;
m_World->CommitEntity(shape);
}
{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(-0.02551f ,0.55419f, 1.78935f);
auto box = m_World->AddComponent<Components::BoxShape>(shape);
box->Width = 0.849f;
box->Height = 0.415f;
box->Depth = 1.058f;
m_World->CommitEntity(shape);
}
{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(-1.63274f ,0.98825f, -0.89907f);
auto box = m_World->AddComponent<Components::BoxShape>(shape);
box->Width = 0.697f;
box->Height = 0.401f;
box->Depth = 0.868f;
m_World->CommitEntity(shape);
}
{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(1.63274f ,0.98825f, -0.89907f);
auto box = m_World->AddComponent<Components::BoxShape>(shape);
box->Width = 0.697f;
box->Height = 0.401f;
box->Depth = 0.868f;
m_World->CommitEntity(shape);
}
auto cameraTower = m_World->CreateEntity(jeep);
{
auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
@@ -150,11 +191,6 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
m_World->SetProperty(jeep, "Camera", cameraTower);
}
#pragma region Wheels
//Create wheels
float wheelOffset = 0.f;//-0.83f;
@@ -198,9 +234,9 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
{
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 45.f;
float wheelOffset = 0.5f;
float springLength = 0.2f;
float suspensionStrength = 35.f;
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
@@ -215,7 +251,7 @@ void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 2.5f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
@@ -235,7 +271,7 @@ void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 2.5f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
@@ -243,17 +279,17 @@ void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
transform->Position = glm::vec3(0.2726f, 0.2805f - (wheelOffset/2), 1.9307f);
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 50;
Wheel->Mass = 150;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 2.5f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
@@ -261,18 +297,18 @@ void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
transform->Position = glm::vec3(-0.2726f, 0.2805f - (wheelOffset/2), 1.9307f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 50;
Wheel->Mass = 150;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 2.5f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
@@ -298,7 +334,7 @@ bool Systems::JeepSteeringSystem::JeepSteeringInputController::OnCommand(const E
{
m_Horizontal = val;
}
else if (event.Command == "vertical")
else if (event.Command == "jeep_vertical")
{
m_Vertical = -val;
}
+2 -2
View File
@@ -365,8 +365,8 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
// Create a tank
EntityID tank = CreateTank(event.PlayerID);
auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
tankTransform->Position = glm::vec3(0, 50, 0);//absoluteTransform.Position;
// tankTransform->Orientation = absoluteTransform.Orientation;
tankTransform->Position = absoluteTransform.Position;
tankTransform->Orientation = absoluteTransform.Orientation;
// Set the viewport correctly
Events::SetViewportCamera e;
e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");