Water splash
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@@ -20,6 +20,7 @@ struct ParticleEmitter : Component
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, SpreadAngle(0)
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, LifeTime(0)
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, TimeSinceLastSpawn(100)
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, Emitting(false)
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, Color(glm::vec4(0)) { }
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EntityID ParticleTemplate;
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@@ -32,6 +33,7 @@ struct ParticleEmitter : Component
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double LifeTime;
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bool UseGoalVelocity;
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bool Fade;
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bool Emitting;
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glm::vec3 GoalVelocity;
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std::vector<float> AngularVelocitySpectrum;
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std::vector<glm::vec3> OrientationSpectrum; //Keep? noo..
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