Merge remote-tracking branch 'origin/master' into Sound+Particles

Conflicts:
	src/GameWorld.cpp
This commit is contained in:
Stiffly
2014-06-04 01:27:15 +02:00
4 changed files with 272 additions and 322 deletions
+3 -1
View File
@@ -26,12 +26,14 @@ public:
vp1->X = 0;
vp1->Width = this->Width / 2.f;
//new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
auto vehicleSelection = new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
vp2 = new Viewport(worldFrame, "Viewport2", m_World);
vp2->X = vp1->Right();
vp2->Width = this->Width / 2.f;
//new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
new VehicleSelection(vp2, "VehicleSelection", m_World, 2);
m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport->Hide();
+265 -319
View File
@@ -91,322 +91,7 @@ void GameWorld::Initialize()
EventBroker->Publish(e);
}
{
auto road_base = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_base);
transform->Position = glm::vec3(0, -50, 0);
auto model = AddComponent<Components::Model>(road_base);
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
auto physics = AddComponent<Components::Physics>(road_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_base);
}
{
auto road_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_middle);
transform->Position = glm::vec3(0, -50, 0);
auto model = AddComponent<Components::Model>(road_middle);
model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
auto physics = AddComponent<Components::Physics>(road_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_middle);
}
{
auto road_small = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_small);
transform->Position = glm::vec3(0, -50, 0);
auto model = AddComponent<Components::Model>(road_small);
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
auto physics = AddComponent<Components::Physics>(road_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_small);
}
{
auto water = CreateEntity();
auto transform = AddComponent<Components::Transform>(water);
transform->Position = glm::vec3(0, -35, 0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
auto model = AddComponent<Components::Model>(water);
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto blendmap = AddComponent<Components::BlendMap>(water);
blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureRepeats = 1.f;
auto physics = AddComponent<Components::Physics>(water);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto groundshape = CreateEntity(water);
auto box = AddComponent<Components::BoxShape>(groundshape);
box->Depth = 250.f;
box->Height = 5.f;
box->Width = 250.f;
CommitEntity(groundshape);
}
CommitEntity(water);
}
{
auto ground_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_middle);
transform->Position = glm::vec3(0, -50, 0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground_middle);
model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
CommitEntity(groundshape);
CommitEntity(ground_middle);
}
{
auto ground_small = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_small);
transform->Position = glm::vec3(0, -50, 0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground_small);
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_small);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
CommitEntity(groundshape);
CommitEntity(ground_small);
}
{
auto ground_small_mirrored = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_small_mirrored);
transform->Position = glm::vec3(0, -50, 0);
transform->Orientation = glm::angleAxis(glm::radians(180.f), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(ground_small_mirrored);
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_small_mirrored);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_small_mirrored);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_small_mirrored);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
CommitEntity(groundshape);
CommitEntity(ground_small_mirrored);
}
{
auto ground_base = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_base);
transform->Position = glm::vec3(0, -50, 0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground_base);
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_base);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
CommitEntity(groundshape);
CommitEntity(ground_base);
}
{
auto ground_base_mirrored = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_base_mirrored);
transform->Position = glm::vec3(0, -50, 0);
transform->Orientation = glm::angleAxis(glm::radians(180.f), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(ground_base_mirrored);
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_base_mirrored);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_base_mirrored);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_base_mirrored);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
CommitEntity(groundshape);
CommitEntity(ground_base_mirrored);
}
{
auto tree = CreateEntity();
auto transform = AddComponent<Components::Transform>(tree);
transform->Position = glm::vec3(0, -10, 0);
auto physics = AddComponent<Components::Physics>(tree);
physics->Mass = 100.f;
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
physics->CollisionEvent = false;
//physics->LinearDamping = 3.f;
physics->CalculateCenterOfMass = true;
{
auto stem = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(stem);
transform->Position = glm::vec3(0, -2.40906f, 0);
auto model = AddComponent<Components::Model>(stem);
model->ModelFile = "Models/Tree/Stem/Stem.obj";
}
{
auto leafs = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(leafs);
transform->Position = glm::vec3(0, -2.45511f, 0);
auto model = AddComponent<Components::Model>(leafs);
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
model->Transparent = true;
CommitEntity(leafs);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 0.f, 0.f);
auto mesh = AddComponent<Components::MeshShape>(shape);
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
CommitEntity(shape);
}
/*{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto box = AddComponent<Components::BoxShape>(shape);
transform->Position = glm::vec3(0.f, 0, 0.f);
box->Width = 0.296f;
box->Height = 2.511f;
box->Depth = 0.296f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto sphere = AddComponent<Components::SphereShape>(shape);
transform->Position = glm::vec3(0, 2.04506f, 0.f);
sphere->Radius = 1.389f;
CommitEntity(shape);
}*/
CommitEntity(tree);
}
//CreateTerrain();
#pragma region Wall_Debris_Template
@@ -616,7 +301,8 @@ void GameWorld::Initialize()
EventBroker->Publish(e);
}*/
CreateGarage(glm::vec3(-3.93076, 0, 0), 1);
CreateGarage(glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(), 1); // glm::vec3(0, glm::pi<float>()/2.f, 0)
CreateGarage(glm::vec3(-323.2f, 41.4f, -10.2f), glm::quat(), 2); // glm::vec3(0, -glm::pi<float>()/2.f, 0)
{
auto flag = CreateEntity();
@@ -1104,11 +790,12 @@ EntityID GameWorld::CreateJeep(int playerID)
return jeep;
}
EntityID GameWorld::CreateGarage(glm::vec3 Position, int playerID)
EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int playerID)
{
auto garage = CreateEntity();
auto transform = AddComponent<Components::Transform>(garage);
transform->Position = Position;
transform->Position = position;
transform->Orientation = orientation;
auto player = AddComponent<Components::Player>(garage);
player->ID = playerID;
@@ -1273,4 +960,263 @@ EntityID GameWorld::CreateGarage(glm::vec3 Position, int playerID)
}
return garage;
}
void GameWorld::CreateTerrain()
{
{
auto road_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_middle);
auto model = AddComponent<Components::Model>(road_middle);
model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
auto physics = AddComponent<Components::Physics>(road_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_middle);
}
{
/*auto water = CreateEntity();
auto transform = AddComponent<Components::Transform>(water);
transform->Position = glm::vec3(0, -35, 0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
auto model = AddComponent<Components::Model>(water);
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto blendmap = AddComponent<Components::BlendMap>(water);
blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureRepeats = 1.f;
auto physics = AddComponent<Components::Physics>(water);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto groundshape = CreateEntity(water);
auto box = AddComponent<Components::BoxShape>(groundshape);
box->Depth = 250.f;
box->Height = 5.f;
box->Width = 250.f;
CommitEntity(groundshape);
}
CommitEntity(water);*/
}
{
auto ground_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_middle);
auto model = AddComponent<Components::Model>(ground_middle);
model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
CommitEntity(groundshape);
CommitEntity(ground_middle);
}
CreateBase(glm::quat());
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>()/2.f, 0)));
{
auto tree = CreateEntity();
auto transform = AddComponent<Components::Transform>(tree);
transform->Position = glm::vec3(0, -10, 0);
auto physics = AddComponent<Components::Physics>(tree);
physics->Mass = 100.f;
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
physics->CollisionEvent = false;
//physics->LinearDamping = 3.f;
physics->CalculateCenterOfMass = true;
{
auto stem = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(stem);
transform->Position = glm::vec3(0, -2.40906f, 0);
auto model = AddComponent<Components::Model>(stem);
model->ModelFile = "Models/Tree/Stem/Stem.obj";
}
{
auto leafs = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(leafs);
transform->Position = glm::vec3(0, -2.45511f, 0);
auto model = AddComponent<Components::Model>(leafs);
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
model->Transparent = true;
CommitEntity(leafs);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 0.f, 0.f);
auto mesh = AddComponent<Components::MeshShape>(shape);
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
CommitEntity(shape);
}
/*{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto box = AddComponent<Components::BoxShape>(shape);
transform->Position = glm::vec3(0.f, 0, 0.f);
box->Width = 0.296f;
box->Height = 2.511f;
box->Depth = 0.296f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto sphere = AddComponent<Components::SphereShape>(shape);
transform->Position = glm::vec3(0, 2.04506f, 0.f);
sphere->Radius = 1.389f;
CommitEntity(shape);
}*/
CommitEntity(tree);
}
}
void GameWorld::CreateBase(glm::quat orientation)
{
{
auto ground_small = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_small);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(ground_small);
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_small);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
CommitEntity(groundshape);
CommitEntity(ground_small);
}
{
auto ground_base = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_base);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(ground_base);
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_base);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
CommitEntity(groundshape);
CommitEntity(ground_base);
}
{
auto road_base = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_base);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(road_base);
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
auto physics = AddComponent<Components::Physics>(road_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_base);
}
{
auto road_small = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_small);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(road_small);
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
auto physics = AddComponent<Components::Physics>(road_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_small);
}
}
+3 -1
View File
@@ -82,7 +82,9 @@ private:
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
EntityID CreateJeep(int playerID);
EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
EntityID CreateGarage(glm::vec3 Position, int playerID);
EntityID CreateGarage(glm::vec3 Position, glm::quat orientation, int playerID);
void CreateTerrain();
void CreateBase(glm::quat orientation);
std::vector<EntityID> m_WallDebrisTemplates;
};
+1 -1
View File
@@ -80,7 +80,7 @@ void Systems::PhysicsSystem::Initialize()
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY;
// You must specify the size of the broad phase - objects should not be simulated outside this region
worldInfo.setBroadPhaseWorldSize(500.0f);
worldInfo.setBroadPhaseWorldSize(1000.0f);
m_PhysicsWorld = new hkpWorld(worldInfo);
// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks