Fuckhack
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+38
-17
@@ -27,6 +27,7 @@
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#include "Events/SetVelocity.h"
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#include "Events/ApplyForce.h"
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#include "Events/ApplyPointImpulse.h"
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#include "Events/Collision.h"
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#include "OBJ.h"
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// Math and base include
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@@ -75,27 +76,45 @@
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#include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h>
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class MyCollisionResolution: public hkReferencedObject, public hkpContactListener
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{
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public:
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std::unordered_map<hkpRigidBody*, EntityID> m_RigidBodies;
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virtual void contactPointCallback( const hkpContactPointEvent& event )
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{
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EntityID entity1 = m_RigidBodies[event.getBody(0)];
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EntityID entity2 = m_RigidBodies[event.getBody(1)];
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//LOG_INFO("Entities colliding: %i, %i ", entity1, entity2);
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}
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};
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#include "Components/Model.h"
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namespace Systems
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{
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class PhysicsSystem : public System
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{
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public:
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class MyCollisionResolution: public hkReferencedObject, public hkpContactListener
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{
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public:
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MyCollisionResolution(Systems::PhysicsSystem* physicsSystem)
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: m_PhysicsSystem(physicsSystem) { }
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virtual void contactPointCallback( const hkpContactPointEvent& event )
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{
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EntityID entity1 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(0)];
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EntityID entity2 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(1)];
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Events::Collision e;
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e.Entity1 = entity1;
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e.Entity2 = entity2;
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m_PhysicsSystem->EventBroker->Publish(e);
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auto modelComponent = m_PhysicsSystem->m_World->GetComponent<Components::Model>(entity1);
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if (modelComponent && modelComponent->ModelFile == "Models/Placeholders/rocket/Rocket.obj" && entity2 == 6)
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{
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m_PhysicsSystem->m_PhysicsWorld->markForWrite();
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m_PhysicsSystem->m_RigidBodies[entity1]->setPosition(hkVector4(2000, -2000, 2000));
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m_PhysicsSystem->m_PhysicsWorld->unmarkForWrite();
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}
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}
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private:
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Systems::PhysicsSystem* m_PhysicsSystem;
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};
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friend class MyCollisionResolution;
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PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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@@ -107,7 +126,8 @@ public:
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void OnComponentRemoved(std::string type, Component* component) override;
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void OnEntityCommit(EntityID entity) override;
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void OnEntityRemoved(EntityID entity) override;
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private:
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double m_Accumulator;
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hkpWorld* m_PhysicsWorld;
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@@ -132,6 +152,7 @@ private:
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void SetupPhysics(hkpWorld* physicsWorld);
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std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
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std::unordered_map<hkpRigidBody*, EntityID> m_RigidBodyEntities;
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hkJobThreadPool* m_ThreadPool;
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hkJobQueue* m_JobQueue;
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