Merge remote-tracking branch 'origin/particles'

Conflicts:
	src/GameWorld.cpp
	src/Systems/ParticleSystem.cpp
This commit is contained in:
ViktorLjung
2014-05-20 03:40:44 +02:00
4 changed files with 128 additions and 46 deletions
+4 -3
View File
@@ -19,7 +19,7 @@ struct ParticleEmitter : Component
, SpawnCount(0)
, SpreadAngle(0)
, LifeTime(0)
, TimeSinceLastSpawn(0) { }
, TimeSinceLastSpawn(100) { } // TEMP fulhack så att partiklarna spawnar direkt
EntityID ParticleTemplate;
float SpawnFrequency;
@@ -34,10 +34,11 @@ struct ParticleEmitter : Component
std::vector<float> AngularVelocitySpectrum;
std::vector<glm::vec3> OrientationSpectrum; //Keep?
virtual ParticleEmitter* Clone() const override { return new ParticleEmitter(*this); }
private:
double TimeSinceLastSpawn;
virtual ParticleEmitter* Clone() const override { return new ParticleEmitter(*this); }
};
}
+5 -4
View File
@@ -551,15 +551,16 @@ void GameWorld::Initialize()
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(2,-1.7,2.0);
transformComponent->Position = glm::vec3(-2,-1.7,2.0);
transformComponent->Scale = glm::vec3(3,3,3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpawnFrequency = 10;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
emitterComponent->Speed = 5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
@@ -635,7 +636,7 @@ void GameWorld::Initialize()
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2,-1.7,2.0);
transformComponent->Position = glm::vec3(2,-1.7,2.0);
transformComponent->Scale = glm::vec3(3,3,3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
@@ -644,6 +645,7 @@ void GameWorld::Initialize()
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
emitterComponent->Speed = 5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
@@ -654,7 +656,6 @@ void GameWorld::Initialize()
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
}
+106 -37
View File
@@ -7,11 +7,32 @@
void Systems::ParticleSystem::Initialize()
{
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
tempSpawnedExplosions = false;
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::ParticleSystem::OnKeyUp);
}
void Systems::ParticleSystem::Update(double dt)
{
std::map<EntityID, double>::iterator it;
for(it = m_ExplosionEmitters.begin(); it != m_ExplosionEmitters.end();)
{
EntityID explosionID = it->first;
double spawnTime = it->second;
double timeLived = glfwGetTime() - spawnTime;
auto eComp = m_World->GetComponent<Components::ParticleEmitter>(explosionID);
if(timeLived > eComp->LifeTime)
{
m_World->RemoveEntity(explosionID);
it = m_ExplosionEmitters.erase(it);
//LOG_INFO("Deleted explosion emitter successfully");
}
else
{
it++;
}
}
}
void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -101,43 +122,41 @@ void Systems::ParticleSystem::RegisterComponents(ComponentFactory* cf)
void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
{
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID);
auto emitterTransform = m_World->GetComponent<Components::Transform>(emitterID);
glm::vec3 emitterPos = m_TransformSystem->AbsolutePosition(emitterID);
glm::quat emitterOrientation = emitterTransform->Orientation;
auto eComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID);
auto eTransform = m_World->GetComponent<Components::Transform>(emitterID);
glm::vec3 ePosition = m_TransformSystem->AbsolutePosition(emitterID);
glm::quat eOrientation = eTransform->Orientation;
glm::vec3 paticleSpeed = glm::vec3(eComponent->Speed);
float tempSpeed = 4;
glm::vec3 speed = glm::vec3(tempSpeed);
for(int i = 0; i < emitterComponent->SpawnCount; i++)
for(int i = 0; i < eComponent->SpawnCount; i++)
{
auto ent = m_World->CloneEntity(emitterComponent->ParticleTemplate);
auto particleEntity = m_World->CloneEntity(eComponent->ParticleTemplate);
auto particleTransform = m_World->GetComponent<Components::Transform>(ent);
particleTransform->Position = emitterPos;
particleTransform->Orientation = emitterOrientation;
auto particleTransform = m_World->GetComponent<Components::Transform>(particleEntity);
particleTransform->Position = ePosition;
particleTransform->Orientation = eOrientation;
//The emitter's orientation as "start value" times the default direction for emitter. Times the speed, and then rotate on x and y axis with the randomized spread angle.
float spreadAngle = emitterComponent->SpreadAngle;
particleTransform->Velocity = emitterOrientation * glm::vec3(0, 0, -1) * speed *
float spreadAngle = eComponent->SpreadAngle;
particleTransform->Velocity = eOrientation * glm::vec3(0, 0, -1) * paticleSpeed *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(1, 0, 0))) *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 1, 0))) *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 0, 1)));
auto particle = m_World->AddComponent<Components::Particle>(ent);
particle->LifeTime = emitterComponent->LifeTime;
particle->ScaleSpectrum = emitterComponent->ScaleSpectrum;
particle->VelocitySpectrum.push_back(particleTransform->Velocity);
auto particleComponent = m_World->AddComponent<Components::Particle>(particleEntity);
particleComponent->LifeTime = eComponent->LifeTime - 0.5;
particleComponent->ScaleSpectrum = eComponent->ScaleSpectrum;
particleComponent->VelocitySpectrum.push_back(particleTransform->Velocity);
if (emitterComponent->ScaleSpectrum.size() > 0)
if (eComponent->ScaleSpectrum.size() > 0)
{
if (emitterComponent->ScaleSpectrum.size() > 1)
if (eComponent->ScaleSpectrum.size() > 1)
{
particle->ScaleSpectrum = emitterComponent->ScaleSpectrum;
particleComponent->ScaleSpectrum = eComponent->ScaleSpectrum;
}
else
{
particleTransform->Scale = emitterComponent->ScaleSpectrum[0];
particleTransform->Scale = eComponent->ScaleSpectrum[0];
}
}
else
@@ -145,23 +164,22 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
particleTransform->Scale = glm::vec3(1, 1, 1);
}
if(emitterComponent->UseGoalVelocity)
particle->VelocitySpectrum.push_back(emitterComponent->GoalVelocity);
particle->OrientationSpectrum = emitterComponent->OrientationSpectrum;
if(particle->OrientationSpectrum.size() != 0)
particleTransform->Orientation = glm::angleAxis(0.f, particle->OrientationSpectrum[0]);
particle->AngularVelocitySpectrum = emitterComponent->AngularVelocitySpectrum;
if(eComponent->UseGoalVelocity)
particleComponent->VelocitySpectrum.push_back(eComponent->GoalVelocity);
particleComponent->OrientationSpectrum = eComponent->OrientationSpectrum;
if(particleComponent->OrientationSpectrum.size() != 0)
particleTransform->Orientation = glm::angleAxis(0.f, particleComponent->OrientationSpectrum[0]);
particleComponent->AngularVelocitySpectrum = eComponent->AngularVelocitySpectrum;
ParticleData data;
data.ParticleID = ent;
data.ParticleID = particleEntity;
data.SpawnTime = glfwGetTime();
if (particle->AngularVelocitySpectrum.size() != 0)
data.AngularVelocity = particle->AngularVelocitySpectrum[0];
if (particle->OrientationSpectrum.size() != 0)
data.Orientation = particle->OrientationSpectrum[0];
else data.Orientation = emitterOrientation * glm::vec3(0,0,-1);
if (particleComponent->AngularVelocitySpectrum.size() != 0)
data.AngularVelocity = particleComponent->AngularVelocitySpectrum[0];
if (particleComponent->OrientationSpectrum.size() != 0)
data.Orientation = particleComponent->OrientationSpectrum[0];
else data.Orientation = eOrientation * glm::vec3(0,0,-1);
m_ParticleEmitter[emitterID].push_back(data);
}
}
@@ -205,4 +223,55 @@ void Systems::ParticleSystem::ScalarInterpolation(double timeProgress, std::vect
if(spectrum[0] > spectrum[1])
dAlpha *= -1;
alpha = spectrum[0] + dAlpha * timeProgress;
}
void Systems::ParticleSystem::CreateExplosion(glm::vec3 _pos, double _lifeTime, int _particlesToSpawn, std::string _spritePath, glm::quat _relativeUpOri, float _speed, float _spreadAngle, float _particleScale)
{
auto explosion = m_World->CreateEntity();
auto emitter = m_World->AddComponent<Components::ParticleEmitter>(explosion);
emitter->LifeTime = _lifeTime;
emitter->SpawnCount = _particlesToSpawn;
emitter->Speed = _speed;
emitter->SpreadAngle = _spreadAngle;
emitter->SpawnFrequency = _lifeTime + 20; //temp
// emitter->UseGoalVelocity = true;
// emitter->GoalVelocity = glm::vec3(0,-_speed, 0);
m_World->CommitEntity(explosion);
auto particleEnt = m_World->CreateEntity();
auto TEMP = m_World->AddComponent<Components::Transform>(particleEnt);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEnt);
spriteComponent->SpriteFile = _spritePath;
m_World->CommitEntity(particleEnt);
emitter->ParticleTemplate = particleEnt;
auto transform = m_World->AddComponent<Components::Transform>(explosion);
transform->Position = _pos;
transform->Orientation = _relativeUpOri;
SpawnParticles(explosion);
m_ExplosionEmitters[explosion] = glfwGetTime();
}
bool Systems::ParticleSystem::OnKeyUp(const Events::KeyUp &e)
{
if(!tempSpawnedExplosions)
{
if (e.KeyCode == GLFW_KEY_B)
{
tempSpawnedExplosions = true;
CreateExplosion(
glm::vec3(0, 10, 0),
0.5,
60,
"Textures/Sprites/NewtonTreeDeleteASAPPlease.png",
glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)),
40,
glm::pi<float>(),
0.5f
);
}
}
return true;
}
+13 -2
View File
@@ -6,8 +6,9 @@
#include "Components/Transform.h"
#include "Components/ParticleEmitter.h"
#include "Components/Particle.h"
#include "Components/Model.h"
#include "Components/PointLight.h"
#include "Components/Sprite.h"
#include "EventBroker.h"
#include "Events/KeyUp.h"
#include "Color.h"
#include <GLFW/glfw3.h>
@@ -33,6 +34,11 @@ public:
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void Initialize() override;
void CreateExplosion(glm::vec3 _pos, double _lifeTime, int _particlesToSpawn, std::string _spritePath, glm::quat _relativeUpOri, float _speed, float _spreadAngle, float _particleScale);
virtual bool OnCommand(const Events::KeyUp &event) { return false; }
private:
void SpawnParticles(EntityID emitterID);
float RandomizeAngle(float spreadAngle);
@@ -43,9 +49,14 @@ private:
void Billboard();
std::map<EntityID, std::list<ParticleData>> m_ParticleEmitter;
std::map<EntityID, double> m_TimeSinceLastSpawn;
std::map<EntityID, double> m_ExplosionEmitters;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
bool tempSpawnedExplosions;
EventRelay<Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &e);
};
}