This commit is contained in:
ViktorLjung
2014-05-20 03:41:10 +02:00
parent fe400e9af8
commit 7e5cf8efaa
13 changed files with 139 additions and 40 deletions
+18
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@@ -0,0 +1,18 @@
#ifndef Events_Collision_h__
#define Events_Collision_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct Collision : Event
{
EntityID Entity1;
EntityID Entity2;
};
}
#endif // Events_Collision_h__
+2 -2
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@@ -335,7 +335,7 @@ void GameWorld::Initialize()
auto cameraTower = CreateEntity(tower); auto cameraTower = CreateEntity(tower);
{ {
auto transform = AddComponent<Components::Transform>(cameraTower); auto transform = AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 11.f; transform->Position.z = 14.f;
transform->Position.y = 4.f; transform->Position.y = 4.f;
//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f)); //transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(cameraTower); auto cameraComp = AddComponent<Components::Camera>(cameraTower);
@@ -754,7 +754,7 @@ void GameWorld::Initialize()
auto cameraTower = CreateEntity(tower); auto cameraTower = CreateEntity(tower);
{ {
auto transform = AddComponent<Components::Transform>(cameraTower); auto transform = AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 11.f; transform->Position.z = 14.f;
transform->Position.y = 4.f; transform->Position.y = 4.f;
//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f)); //transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(cameraTower); auto cameraComp = AddComponent<Components::Camera>(cameraTower);
+15 -14
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@@ -357,18 +357,7 @@ void Renderer::AddTextureToDraw(Texture* texture, glm::vec3 position, glm::quat
{ {
glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale); glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
glm::vec3 camToParticle = glm::normalize(m_Camera->Position() - position); TexturesToRender.push_back(std::make_tuple(texture, modelMatrix, position));
glm::vec3 up = glm::vec3(0,1,0);
glm::vec3 rightVec = glm::normalize(glm::cross(up, camToParticle));
glm::vec3 up2 = glm::normalize(glm::cross(camToParticle, rightVec));
glm::mat4 billboardMatrix;
billboardMatrix[0] = glm::vec4(rightVec, 0);
billboardMatrix[1] = glm::vec4(up2, 0);
billboardMatrix[2] = glm::vec4(camToParticle, 0);
//billboardMatrix[3] = glm::vec4(position, 0);
TexturesToRender.push_back(std::make_tuple(texture, modelMatrix, billboardMatrix));
} }
void Renderer::AddPointLightToDraw( void Renderer::AddPointLightToDraw(
@@ -770,10 +759,22 @@ void Renderer::DrawFBOScene(Viewport &viewport)
{ {
Texture* texture; Texture* texture;
glm::mat4 modelMatrix; glm::mat4 modelMatrix;
glm::mat4 billboardMatrix; glm::vec3 position;
std::tie(texture, modelMatrix, billboardMatrix) = tuple; std::tie(texture, modelMatrix, position) = tuple;
//MVP = cameraMatrix * glm::inverse(glm::toMat4(m_Camera->Orientation()) * modelMatrix ); //MVP = cameraMatrix * glm::inverse(glm::toMat4(m_Camera->Orientation()) * modelMatrix );
glm::vec3 camToParticle = glm::normalize(viewport.Camera->Position() - position);
glm::vec3 up = glm::vec3(0,1,0);
glm::vec3 rightVec = glm::normalize(glm::cross(up, camToParticle));
glm::vec3 up2 = glm::normalize(glm::cross(camToParticle, rightVec));
glm::mat4 billboardMatrix;
billboardMatrix[0] = glm::vec4(rightVec, 0);
billboardMatrix[1] = glm::vec4(up2, 0);
billboardMatrix[2] = glm::vec4(camToParticle, 0);
//billboardMatrix[3] = glm::vec4(position, 0);
MVP = cameraMatrix * modelMatrix * billboardMatrix; MVP = cameraMatrix * modelMatrix * billboardMatrix;
depthMVP = depthCameraMatrix * modelMatrix; depthMVP = depthCameraMatrix * modelMatrix;
+1 -1
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@@ -26,7 +26,7 @@ public:
int Height() const { return m_Height; } int Height() const { return m_Height; }
std::list<std::tuple<Model*, glm::mat4, bool, bool>> ModelsToRender; std::list<std::tuple<Model*, glm::mat4, bool, bool>> ModelsToRender;
std::list<std::tuple<Texture*, glm::mat4, glm::mat4>> TexturesToRender; std::list<std::tuple<Texture*, glm::mat4, glm::vec3>> TexturesToRender;
std::list<std::tuple<glm::mat4, bool>> AABBsToRender; std::list<std::tuple<glm::mat4, bool>> AABBsToRender;
Renderer(); Renderer();
+1 -1
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@@ -40,7 +40,7 @@ void main()
{ {
// Diffuse Texture // Diffuse Texture
frag_Diffuse = texture(DiffuseTexture, Input.TextureCoord) * Shadow(Input.ShadowCoord); frag_Diffuse = texture(DiffuseTexture, Input.TextureCoord); // * Shadow(Input.ShadowCoord);
// G-buffer Position // G-buffer Position
frag_Position = vec4(Input.Position.xyz, 1.0); frag_Position = vec4(Input.Position.xyz, 1.0);
+1
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@@ -33,6 +33,7 @@ public:
virtual void OnComponentRemoved(std::string type, Component* component) { } virtual void OnComponentRemoved(std::string type, Component* component) { }
// Called when components are committed to an entity // Called when components are committed to an entity
virtual void OnEntityCommit(EntityID entity) { } virtual void OnEntityCommit(EntityID entity) { }
virtual void OnEntityRemoved(EntityID entity) { }
protected: protected:
World* m_World; World* m_World;
+19 -5
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@@ -78,7 +78,7 @@ void Systems::PhysicsSystem::Initialize()
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_DO_NOTHING; worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_DO_NOTHING;
// You must specify the size of the broad phase - objects should not be simulated outside this region // You must specify the size of the broad phase - objects should not be simulated outside this region
worldInfo.setBroadPhaseWorldSize(1000.0f); worldInfo.setBroadPhaseWorldSize(1500.0f);
m_PhysicsWorld = new hkpWorld(worldInfo); m_PhysicsWorld = new hkpWorld(worldInfo);
// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks // When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
@@ -107,7 +107,7 @@ void Systems::PhysicsSystem::Initialize()
m_PhysicsWorld->unmarkForWrite(); m_PhysicsWorld->unmarkForWrite();
m_collisionResolution = new MyCollisionResolution; m_collisionResolution = new MyCollisionResolution(this);
} }
} }
@@ -326,7 +326,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
rigidBody->addContactListener( m_collisionResolution ); rigidBody->addContactListener( m_collisionResolution );
m_Vehicles[entity]->addToWorld(m_PhysicsWorld); m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody; m_RigidBodies[entity] = rigidBody;
m_collisionResolution->m_RigidBodies[rigidBody] = entity; m_RigidBodyEntities[rigidBody] = entity;
// The vehicle is an action // The vehicle is an action
@@ -344,7 +344,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
rigidBody->addContactListener( m_collisionResolution ); rigidBody->addContactListener( m_collisionResolution );
m_PhysicsWorld->addEntity(rigidBody); m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody; m_RigidBodies[entity] = rigidBody;
m_collisionResolution->m_RigidBodies[rigidBody] = entity; m_RigidBodyEntities[rigidBody] = entity;
m_PhysicsWorld->unmarkForWrite(); m_PhysicsWorld->unmarkForWrite();
shape->removeReference(); shape->removeReference();
@@ -397,7 +397,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
m_PhysicsWorld->markForWrite(); m_PhysicsWorld->markForWrite();
m_PhysicsWorld->addEntity(rigidBody); m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody; m_RigidBodies[entity] = rigidBody;
m_collisionResolution->m_RigidBodies[rigidBody] = entity; m_RigidBodyEntities[rigidBody] = entity;
m_PhysicsWorld->unmarkForWrite(); m_PhysicsWorld->unmarkForWrite();
shape->removeReference(); shape->removeReference();
@@ -577,3 +577,17 @@ bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpuls
m_PhysicsWorld->unmarkForWrite(); m_PhysicsWorld->unmarkForWrite();
return true; return true;
} }
void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
{
// TODO:
/*auto rigidBodyIt = m_RigidBodies.find(entity);
if (rigidBodyIt == m_RigidBodies.end())
return;
auto rigidBody = rigidBodyIt->second;
m_RigidBodies.erase(entity);
m_RigidBodyEntities.erase(rigidBody);
rigidBody->removeReference();*/
}
+38 -17
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@@ -27,6 +27,7 @@
#include "Events/SetVelocity.h" #include "Events/SetVelocity.h"
#include "Events/ApplyForce.h" #include "Events/ApplyForce.h"
#include "Events/ApplyPointImpulse.h" #include "Events/ApplyPointImpulse.h"
#include "Events/Collision.h"
#include "OBJ.h" #include "OBJ.h"
// Math and base include // Math and base include
@@ -75,27 +76,45 @@
#include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h> #include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h>
class MyCollisionResolution: public hkReferencedObject, public hkpContactListener #include "Components/Model.h"
{
public:
std::unordered_map<hkpRigidBody*, EntityID> m_RigidBodies;
virtual void contactPointCallback( const hkpContactPointEvent& event )
{
EntityID entity1 = m_RigidBodies[event.getBody(0)];
EntityID entity2 = m_RigidBodies[event.getBody(1)];
//LOG_INFO("Entities colliding: %i, %i ", entity1, entity2);
}
};
namespace Systems namespace Systems
{ {
class PhysicsSystem : public System class PhysicsSystem : public System
{ {
public: public:
class MyCollisionResolution: public hkReferencedObject, public hkpContactListener
{
public:
MyCollisionResolution(Systems::PhysicsSystem* physicsSystem)
: m_PhysicsSystem(physicsSystem) { }
virtual void contactPointCallback( const hkpContactPointEvent& event )
{
EntityID entity1 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(0)];
EntityID entity2 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(1)];
Events::Collision e;
e.Entity1 = entity1;
e.Entity2 = entity2;
m_PhysicsSystem->EventBroker->Publish(e);
auto modelComponent = m_PhysicsSystem->m_World->GetComponent<Components::Model>(entity1);
if (modelComponent && modelComponent->ModelFile == "Models/Placeholders/rocket/Rocket.obj" && entity2 == 6)
{
m_PhysicsSystem->m_PhysicsWorld->markForWrite();
m_PhysicsSystem->m_RigidBodies[entity1]->setPosition(hkVector4(2000, -2000, 2000));
m_PhysicsSystem->m_PhysicsWorld->unmarkForWrite();
}
}
private:
Systems::PhysicsSystem* m_PhysicsSystem;
};
friend class MyCollisionResolution;
PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker) PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { } : System(world, eventBroker) { }
@@ -107,7 +126,8 @@ public:
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override; void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override; void OnComponentRemoved(std::string type, Component* component) override;
void OnEntityCommit(EntityID entity) override; void OnEntityCommit(EntityID entity) override;
void OnEntityRemoved(EntityID entity) override;
private: private:
double m_Accumulator; double m_Accumulator;
hkpWorld* m_PhysicsWorld; hkpWorld* m_PhysicsWorld;
@@ -132,6 +152,7 @@ private:
void SetupPhysics(hkpWorld* physicsWorld); void SetupPhysics(hkpWorld* physicsWorld);
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies; std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
std::unordered_map<hkpRigidBody*, EntityID> m_RigidBodyEntities;
hkJobThreadPool* m_ThreadPool; hkJobThreadPool* m_ThreadPool;
hkJobQueue* m_JobQueue; hkJobQueue* m_JobQueue;
+28
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@@ -11,6 +11,8 @@ void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
void Systems::TankSteeringSystem::Initialize() void Systems::TankSteeringSystem::Initialize()
{ {
EVENT_SUBSCRIBE_MEMBER(m_ECollision, &Systems::TankSteeringSystem::OnCollision);
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
m_TankInputControllers[i] = std::shared_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker, i + 1)); m_TankInputControllers[i] = std::shared_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker, i + 1));
@@ -93,6 +95,32 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
} }
} }
bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
{
// TODO:
auto modelComponent = m_World->GetComponent<Components::Model>(e.Entity1);
if (modelComponent && modelComponent->ModelFile == "Models/Placeholders/rocket/Rocket.obj")
{
auto transform = m_World->GetComponent<Components::Transform>(e.Entity1);
m_World->GetSystem<Systems::ParticleSystem>()->CreateExplosion(
transform->Position,
1,
60,
"Textures/Sprites/NewtonTreeDeleteASAPPlease.png",
glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)),
40,
glm::pi<float>(),
0.5f
);
//m_World->RemoveEntity(e.Entity1);
}
//LOG_INFO("Ent1 %i Ent2 %i", e.Entity1, e.Entity2);
return true;
}
void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt ) void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
{ {
PositionX = m_Horizontal; PositionX = m_Horizontal;
+6
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@@ -5,6 +5,7 @@
#include "Events/SetVelocity.h" #include "Events/SetVelocity.h"
#include "Events/ApplyForce.h" #include "Events/ApplyForce.h"
#include "Events/ApplyPointImpulse.h" #include "Events/ApplyPointImpulse.h"
#include "Events/Collision.h"
#include "Components/Transform.h" #include "Components/Transform.h"
#include "Components/TankSteering.h" #include "Components/TankSteering.h"
#include "Components/TowerSteering.h" #include "Components/TowerSteering.h"
@@ -12,7 +13,9 @@
#include "Components/Physics.h" #include "Components/Physics.h"
#include "Components/Vehicle.h" #include "Components/Vehicle.h"
#include "Components/Player.h" #include "Components/Player.h"
#include "Components/Model.h"
#include "Systems/TransformSystem.h" #include "Systems/TransformSystem.h"
#include "Systems/ParticleSystem.h"
#include "InputController.h" #include "InputController.h"
namespace Systems namespace Systems
@@ -31,6 +34,9 @@ namespace Systems
void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private: private:
EventRelay<Events::Collision> m_ECollision;
bool OnCollision(const Events::Collision &e);
class TankSteeringInputController; class TankSteeringInputController;
std::array<std::shared_ptr<TankSteeringInputController>, 4> m_TankInputControllers; std::array<std::shared_ptr<TankSteeringInputController>, 4> m_TankInputControllers;
+6
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@@ -83,6 +83,12 @@ void World::RemoveEntity(EntityID entity)
m_EntitiesToRemove.push_back(pair.first); m_EntitiesToRemove.push_back(pair.first);
} }
} }
// Trigger events
for (auto pair : m_Systems)
{
auto system = pair.second;
system->OnEntityRemoved(entity);
}
} }
void World::ProcessEntityRemovals() void World::ProcessEntityRemovals()
+1
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@@ -163,6 +163,7 @@
<ClInclude Include="..\..\src\Events\BindGamepadButton.h" /> <ClInclude Include="..\..\src\Events\BindGamepadButton.h" />
<ClInclude Include="..\..\src\Events\BindKey.h" /> <ClInclude Include="..\..\src\Events\BindKey.h" />
<ClInclude Include="..\..\src\Events\BindMouseButton.h" /> <ClInclude Include="..\..\src\Events\BindMouseButton.h" />
<ClInclude Include="..\..\src\Events\Collision.h" />
<ClInclude Include="..\..\src\Events\GamepadAxis.h" /> <ClInclude Include="..\..\src\Events\GamepadAxis.h" />
<ClInclude Include="..\..\src\Events\GamepadButton.h" /> <ClInclude Include="..\..\src\Events\GamepadButton.h" />
<ClInclude Include="..\..\src\Events\InputCommand.h" /> <ClInclude Include="..\..\src\Events\InputCommand.h" />
@@ -397,6 +397,9 @@
<ClInclude Include="..\..\src\Components\Player.h"> <ClInclude Include="..\..\src\Components\Player.h">
<Filter>Gameplay\Components</Filter> <Filter>Gameplay\Components</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Events\Collision.h">
<Filter>Physics\Events</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl"> <None Include="..\..\src\Shaders\Fragment2.glsl">