Merge branch 'master' into particles

Conflicts:
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
2014-06-03 17:19:53 +02:00
112 changed files with 6526 additions and 7332 deletions
+18 -6
View File
@@ -6,6 +6,9 @@
#include "Util/Rectangle.h"
#include "EventBroker.h"
#include "Events/KeyDown.h"
#include "Events/KeyUp.h"
#include "Events/InputCommand.h"
#include "ResourceManager.h"
#include "Renderer.h"
#include "RenderQueue.h"
@@ -79,7 +82,13 @@ public:
std::string Name() const { return m_Name; }
void SetName(std::string val) { m_Name = val; }
int Layer() const { return m_Layer; }
bool Hidden() const { return m_Hidden; }
bool Hidden() const
{
if (m_Parent)
return m_Parent->Hidden() || m_Hidden;
else
return m_Hidden;
}
void Hide() { m_Hidden = true; }
void Show() { m_Hidden = false; }
@@ -129,11 +138,6 @@ public:
return Rectangle(left, top, width, height);
}
virtual bool OnKeyDown(const Events::KeyDown &event) { return false; }
virtual bool OnKeyUp(const Events::KeyUp &event) { return false; }
//virtual bool OnMouseDown(const Events::KeyDown &event) { }
//virtual bool OnMouseUp(const Events::KeyDown &event) { }
void UpdateLayered(double dt)
{
if (this->Hidden())
@@ -196,14 +200,22 @@ protected:
typedef std::multimap<std::string, std::shared_ptr<Frame>> Children_t; // name -> frame
std::map<int, Children_t> m_Children; // layer -> Children_t
virtual bool OnKeyDown(const Events::KeyDown &event) { return false; }
virtual bool OnKeyUp(const Events::KeyUp &event) { return false; }
//virtual bool OnMouseDown(const Events::KeyDown &event) { }
//virtual bool OnMouseUp(const Events::KeyDown &event) { }
virtual bool OnCommand(const Events::InputCommand &event) { return false; }
private:
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
void Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
}
};
+3 -3
View File
@@ -25,13 +25,13 @@ public:
vp1 = new Viewport(worldFrame, "Viewport1", m_World);
vp1->X = 0;
vp1->Width = this->Width / 2.f;
new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
//new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
//new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
auto vehicleSelection = new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
vp2 = new Viewport(worldFrame, "Viewport2", m_World);
vp2->X = vp1->Right();
vp2->Width = this->Width / 2.f;
new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
//new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport->Hide();
+72 -27
View File
@@ -3,6 +3,7 @@
#include "GUI/Frame.h"
#include "GUI/HealthOverlay.h"
#include "Events/SpawnVehicle.h"
namespace GUI
{
@@ -37,35 +38,8 @@ namespace GUI
m_Background->SetTexture("Textures/GUI/VehicleSelection/1.png");
}
bool OnKeyUp(const Events::KeyUp &event) override
{
if (event.KeyCode == GLFW_KEY_LEFT)
{
m_CurrentSelection--;
}
else if (event.KeyCode == GLFW_KEY_RIGHT)
{
m_CurrentSelection++;
}
m_CurrentSelection = (m_CurrentSelection < 0) ? 0 : ((m_CurrentSelection > 3) ? 3 : m_CurrentSelection);
std::stringstream ss;
ss << "Textures/GUI/VehicleSelection/" << m_CurrentSelection + 1 << ".png";
m_Background->FadeToTexture(ss.str(), 1.f);
glm::vec2 scale = Scale();
glm::vec2 coord = -m_SelectionCoordinates[m_CurrentSelection];
m_TargetCoordinate = coord * scale + glm::vec2(Width / 2.f, Height / 2.f);
glm::vec2 size = m_SelectionSizes[m_CurrentSelection];
m_TargetSize = size * scale;
return true;
}
void Update(double dt) override
{
glm::vec2 posDiff = m_TargetCoordinate - m_CurrentCoordinate;
m_CurrentCoordinate += posDiff * 2.f * (float)dt;
@@ -94,6 +68,77 @@ namespace GUI
float m_CurrentAlpha;
TextureFrame* m_Background;
bool OnCommand(const Events::InputCommand &event) override
{
if (Hidden())
return false;
if (event.PlayerID != m_PlayerID)
return false;
// Menu movement
if (event.Command == "interface_horizontal" || event.Command == "interface_vertical")
{
// Horizontal scrolling
if (event.Command == "interface_horizontal")
{
if (event.Value > 0)
m_CurrentSelection++;
else if (event.Value < 0)
m_CurrentSelection--;
}
// Vertical scrolling to switch between "rows" in an intuitive way
else if (event.Command == "interface_vertical")
{
if (event.Value > 0)
{
if (m_CurrentSelection == 0)
m_CurrentSelection++;
else if (m_CurrentSelection == 3)
m_CurrentSelection--;
}
else if (event.Value < 0)
{
if (m_CurrentSelection == 1)
m_CurrentSelection--;
else if (m_CurrentSelection == 2)
m_CurrentSelection++;
}
}
m_CurrentSelection = (m_CurrentSelection < 0) ? 0 : ((m_CurrentSelection > 3) ? 3 : m_CurrentSelection);
std::stringstream ss;
ss << "Textures/GUI/VehicleSelection/" << m_CurrentSelection + 1 << ".png";
m_Background->FadeToTexture(ss.str(), 1.f);
glm::vec2 scale = Scale();
glm::vec2 coord = -m_SelectionCoordinates[m_CurrentSelection];
m_TargetCoordinate = coord * scale + glm::vec2(Width / 2.f, Height / 2.f);
glm::vec2 size = m_SelectionSizes[m_CurrentSelection];
m_TargetSize = size * scale;
}
// Vehicle select
if (event.Command == "interface_confirm" && event.Value > 0)
{
Events::SpawnVehicle e;
e.PlayerID = m_PlayerID;
if (m_CurrentSelection == 0)
e.VehicleType = "Tank"; // HACK: Base on selected vehicle ID
else if (m_CurrentSelection == 1)
e.VehicleType = "Helicopter";
else if (m_CurrentSelection == 2)
e.VehicleType = "HRSV";
else if (m_CurrentSelection == 3)
e.VehicleType = "Jeep";
EventBroker->Publish(e);
Hide();
}
return true;
}
};
glm::vec2 VehicleSelection::m_SelectionCoordinates[4] = {