Fixed vehicle selection hiding on selection
This commit is contained in:
+1
-1
Submodule assets updated: 4a7b5c236d...3c4d81137f
+7
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@@ -82,7 +82,13 @@ public:
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std::string Name() const { return m_Name; }
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void SetName(std::string val) { m_Name = val; }
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int Layer() const { return m_Layer; }
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bool Hidden() const { return m_Hidden; }
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bool Hidden() const
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{
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if (m_Parent)
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return m_Parent->Hidden() || m_Hidden;
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else
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return m_Hidden;
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}
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void Hide() { m_Hidden = true; }
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void Show() { m_Hidden = false; }
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+1
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@@ -26,8 +26,7 @@ public:
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vp1->X = 0;
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vp1->Width = this->Width / 2.f;
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//new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
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new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
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auto vehicleSelection = new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
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vp2 = new Viewport(worldFrame, "Viewport2", m_World);
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vp2->X = vp1->Right();
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@@ -281,8 +281,6 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
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else if (event.PlayerID == 2)
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e.ViewportFrame = "Viewport2";
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EventBroker->Publish(e);
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e.ViewportFrame = "Viewport2";
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EventBroker->Publish(e);
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}
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return true;
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