Convert functions working in debug
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@@ -146,13 +146,13 @@ void Systems::PhysicsSystem::Update(double dt)
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if (parent)
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{
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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position = ConvertPosition(absoluteTransform.Position);
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rotation = ConvertRotation(absoluteTransform.Orientation);
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position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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}
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else
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{
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position = ConvertPosition(transformComponent->Position);
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rotation = ConvertRotation(transformComponent->Orientation);
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position = GLMVEC3_TO_HKVECTOR4(transformComponent->Position);
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rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
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}
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m_PhysicsWorld->markForWrite();
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m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
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@@ -166,8 +166,8 @@ void Systems::PhysicsSystem::Update(double dt)
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m_Accumulator += dt;
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while (m_Accumulator >= timestep)
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{
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hkpStepResult stepresult = m_PhysicsWorld->stepMultithreaded(m_JobQueue, m_ThreadPool, timestep);
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//m_PhysicsWorld->stepDeltaTime(timestep);
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//hkpStepResult stepresult = m_PhysicsWorld->stepMultithreaded(m_JobQueue, m_ThreadPool, timestep);
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m_PhysicsWorld->stepDeltaTime(timestep);
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m_Accumulator -= timestep;
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@@ -204,7 +204,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
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hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
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glm::quat orientation = ConvertRotation(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
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glm::quat orientation = HKQUATERNION_TO_GLMQUAT(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
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transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
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m_PhysicsWorld->unmarkForWrite();
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}
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@@ -213,8 +213,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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{
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
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transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
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transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
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// TODO: No support for Scale, MIGHT be possible
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if (transformComponentParent)
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@@ -277,13 +277,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
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// Save the listShape for further use
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m_ListShapes[entity] = listShape;
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shape = listShape;
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//////////////////////////////////
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//******************************//
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// Add a hkpBvShape //
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//******************************//
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//////////////////////////////////
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//shape = listShape;
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hkpBoxShape* box = new hkpBoxShape(listShape->m_aabbHalfExtents, 0.0f);
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shape = new hkpBvShape(listShape, box);
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// Clean up for less memory usage
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m_Shapes.erase(entity);
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@@ -296,8 +292,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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@@ -366,9 +362,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
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hkVector4 position = ConvertPosition(childTransformComponent->Position);
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hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
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hkVector4 scale = ConvertScale(childTransformComponent->Scale);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(childTransformComponent->Orientation);
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hkVector4 scale = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Scale);
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hkQsTransform transform(position, rotation, scale);
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staticCompoundShape->addInstance(shapeData.Shape, transform);
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@@ -386,8 +382,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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@@ -419,7 +415,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius);
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hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
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hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
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hkpConvexTransformShape* transformedSphereShape = new hkpConvexTransformShape( sphereShape, transform );
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedSphereShape));
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@@ -432,7 +428,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkReal thickness = 0.05;
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hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width- thickness, boxComponent->Height -thickness, boxComponent->Depth - thickness), thickness);
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hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
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hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
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hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( boxShape, transform );
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedBoxShape));
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boxShape->removeReference();
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@@ -540,39 +536,6 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
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LOG_INFO("%s", msg);
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}
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glm::vec3 Systems::PhysicsSystem::ConvertPosition(const hkVector4 &hkPosition)
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{
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return glm::vec3(hkPosition(0), hkPosition(1), hkPosition(2));
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}
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const hkVector4& Systems::PhysicsSystem::ConvertPosition(glm::vec3 glmPosition)
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{
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return hkVector4( glmPosition.x, glmPosition.y, glmPosition.z);
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}
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glm::quat Systems::PhysicsSystem::ConvertRotation(const hkQuaternion &hkRotation)
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{
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return glm::quat(hkRotation(3), hkRotation(0), hkRotation(1), hkRotation(2));
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}
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const hkQuaternion& Systems::PhysicsSystem::ConvertRotation(glm::quat glmRotation)
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{
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hkQuaternion quat = hkQuaternion(glmRotation.x, glmRotation.y, glmRotation.z, glmRotation.w);
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quat.normalize();
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return quat;
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}
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glm::vec3 Systems::PhysicsSystem::ConvertScale(const hkVector4 &hkScale)
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{
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return glm::vec3(hkScale(0), hkScale(1), hkScale(2));
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}
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const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
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{
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return hkVector4(glmScale.x, glmScale.y, glmScale.z);
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}
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bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
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{
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
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@@ -596,7 +559,7 @@ bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
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bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
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{
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m_PhysicsWorld->markForWrite();
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m_RigidBodies[event.Entity]->setLinearVelocity(ConvertPosition(event.Velocity));
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m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity));
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m_PhysicsWorld->unmarkForWrite();
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return true;
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@@ -605,7 +568,7 @@ bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
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bool Systems::PhysicsSystem::OnApplyForce(const Events::ApplyForce &event)
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{
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m_PhysicsWorld->markForWrite();
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m_RigidBodies[event.Entity]->applyForce(event.DeltaTime, ConvertPosition(event.Force));
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m_RigidBodies[event.Entity]->applyForce(event.DeltaTime, GLMVEC3_TO_HKVECTOR4(event.Force));
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m_PhysicsWorld->unmarkForWrite();
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return true;
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@@ -614,7 +577,7 @@ bool Systems::PhysicsSystem::OnApplyForce(const Events::ApplyForce &event)
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bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpulse &event )
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{
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m_PhysicsWorld->markForWrite();
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m_RigidBodies[event.Entity]->applyPointImpulse(ConvertPosition(event.Impulse), ConvertPosition(event.Position));
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m_RigidBodies[event.Entity]->applyPointImpulse(GLMVEC3_TO_HKVECTOR4(event.Impulse), GLMVEC3_TO_HKVECTOR4(event.Position));
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m_PhysicsWorld->unmarkForWrite();
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return true;
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+10
-10
@@ -1,6 +1,16 @@
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#ifndef PhysicsSystem_h__
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#define PhysicsSystem_h__
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#define HKVECTOR4_TO_GLMVEC3(hkvec) \
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glm::vec3(hkvec(0), hkvec(1), hkvec(2))
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#define GLMVEC3_TO_HKVECTOR4(glmvec) \
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hkVector4(glmvec.x, glmvec.y, glmvec.z)
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#define HKQUATERNION_TO_GLMQUAT(gkquat) \
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glm::quat(gkquat(3), gkquat(0), gkquat(1), gkquat(2))
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#define GLMQUAT_TO_HKQUATERNION(glmquat) \
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hkQuaternion(glmquat.x, glmquat.y, glmquat.z, glmquat.w)
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#include "System.h"
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#include "Systems/TransformSystem.h"
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#include "Components/Transform.h"
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@@ -121,16 +131,6 @@ private:
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static void HK_CALL HavokErrorReport(const char* msg, void*);
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void SetupPhysics(hkpWorld* physicsWorld);
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// Converterfunctions
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glm::vec3 ConvertPosition(const hkVector4 &hkPosition);
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const hkVector4& ConvertPosition(glm::vec3 glmPosition);
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glm::quat ConvertRotation(const hkQuaternion &hkRotation);
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const hkQuaternion& ConvertRotation(glm::quat glmRotation);
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glm::vec3 ConvertScale(const hkVector4 &hkScale);
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const hkVector4&ConvertScale(glm::vec3 glmScale);
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std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
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hkJobThreadPool* m_ThreadPool;
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