Billboarding working again
This commit is contained in:
+1
-1
Submodule assets updated: c61526f5fc...588da9ca0d
+2
-2
@@ -590,7 +590,7 @@ void GameWorld::Initialize()
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{
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EntityID Wall = CreateWall(glm::vec3(i*10.f, -15.f, 0.f), glm::quat());
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}
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#pragma endregion Region for all wall creations
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/*EntityID tank1 = CreateTank(1);
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@@ -616,7 +616,7 @@ void GameWorld::Initialize()
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EventBroker->Publish(e);
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}*/
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CreateGarage(glm::vec3(-3.93076, -49, 0), 1);
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CreateGarage(glm::vec3(-3.93076, 0, 0), 1);
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{
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auto flag = CreateEntity();
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+14
-1
@@ -531,7 +531,20 @@ void Renderer::ForwardRendering(RenderQueue &rq)
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if (spriteJob)
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{
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glm::mat4 modelMatrix = spriteJob->ModelMatrix;
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MVP = cameraMatrix * modelMatrix;
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MVP = cameraMatrix * modelMatrix * glm::inverse(glm::toMat4(glm::inverse(m_Camera->Orientation())));
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//auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity);
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//if (transformComponent && spriteComponent)
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//{
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// //TEMP
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// Texture* texture = m_World->ResourceManager->Load<Texture>("Texture", spriteComponent->SpriteFile);
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// //glBindTexture(GL_TEXTURE_2D, texture);
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// auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity);
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// glm::quat orientation2D = glm::angleAxis(glm::eulerAngles(transform->Orientation).z, glm::vec3(0, 0, -1));
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// m_Renderer->AddTextureToDraw(texture, transform->Position, orientation2D, transform->Scale);
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//}
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glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "MVP"), 1, GL_FALSE, glm::value_ptr(glm::mat4(MVP)));
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glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "M"), 1, GL_FALSE, glm::value_ptr(glm::mat4(modelMatrix)));
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+22
-18
@@ -44,20 +44,31 @@ void Systems::SoundSystem::Update(double dt)
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std::map<EntityID, FMOD_CHANNEL*>::iterator it;
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for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
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{
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FMOD_BOOL *isPlaying = false;
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FMOD_Channel_IsPlaying(it->second, isPlaying);
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FMOD_BOOL isPlaying = false;
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FMOD_Channel_IsPlaying(it->second, &isPlaying);
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if(isPlaying)
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{
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it++;
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}
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else
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{
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FMOD_Sound_Release(m_DeleteSounds[it->first]);
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m_DeleteSounds.erase(it->first);
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// FMOD_Sound_Release(m_DeleteSounds[it->first]);
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// m_DeleteSounds.erase(it->first);
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it = m_DeleteChannels.erase(it);
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}
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}
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//LOG_INFO("Antal emitters i listan: %i", m_Channels.size());
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for (auto channel : m_Channels)
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{
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FMOD_BOOL isPlaying = false;
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FMOD_Channel_IsPlaying(channel.second, &isPlaying);
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if(!isPlaying)
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{
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m_Channels.erase(channel.first);
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}
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}
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}
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void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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@@ -86,7 +97,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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if(emitter)
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{
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FMOD_CHANNEL* channel = m_Channels[entity];
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FMOD_SOUND* sound = m_Sounds[entity];
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//FMOD_SOUND* sound = m_Sounds[entity];
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auto eTransform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
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@@ -121,20 +132,13 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
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float pitch = emitter->Pitch;
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//LoadSound(sound, path, maxDist, minDist);
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m_Channels.insert(std::make_pair(emitter->Entity, channel));
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m_Sounds.insert(std::make_pair(emitter->Entity, sound));
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// m_Sounds.insert(std::make_pair(emitter->Entity, sound));
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}
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return true;
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}
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bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
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{
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// auto emitter = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
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// if(!emitter)
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// {
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// LOG_ERROR("FMOD: The Entity %i does not have a SoundEmitter-component, but is trying to play a sound", event.Emitter);FMOD_CHANNEL* channel = m_Channels[event.Emitter];
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// return false;
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// }
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auto eEntity = m_World->CreateEntity();
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auto eTransform = m_World->AddComponent<Components::Transform>(eEntity);
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eTransform->Position = event.Position;
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@@ -146,10 +150,10 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
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eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
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Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
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m_Sounds[eEntity] = *sound;
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//m_Sounds[eEntity] = *sound;
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FMOD_Sound_Set3DMinMaxDistance(*sound, eComponent->MinDistance, eComponent->MaxDistance);
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PlaySound(&m_Channels[eEntity], m_Sounds[eEntity], 1.0, eComponent->Loop);
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PlaySound(&m_Channels[eEntity], *sound, 1.0, eComponent->Loop);
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return true;
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}
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@@ -161,7 +165,7 @@ bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
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m_Channels[emitter] = m_BGMChannel;
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eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
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Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
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m_Sounds[emitter] = *sound;
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//m_Sounds[emitter] = *sound;
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FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]);
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return true;
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@@ -200,8 +204,8 @@ void Systems::SoundSystem::OnComponentRemoved(EntityID entity, std::string type,
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if(emitter)
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{
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m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
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m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
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//m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
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m_Channels.erase(entity);
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m_Sounds.erase(entity);
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//m_Sounds.erase(entity);
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}
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}
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@@ -52,7 +52,7 @@ private:
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std::vector<EntityID> m_Listeners;
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std::map<EntityID, FMOD_CHANNEL*> m_Channels;
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std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
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std::map<EntityID, FMOD_SOUND*> m_Sounds;
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//std::map<EntityID, FMOD_SOUND*> m_Sounds;
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std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
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std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
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@@ -97,7 +97,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
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Events::PlaySFX e;
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e.Resource = "Sounds/SFX/LongBoom.wav";
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e.Resource = "Sounds/SFX/TankShot.mp3";
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e.Position = absoluteTransform.Position;
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e.Loop = false;
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EventBroker->Publish(e);
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@@ -193,6 +193,13 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
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e.Color = glm::vec4(2, 2, 2, 0.2);
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EventBroker->Publish(e);
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}
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{
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Events::PlaySFX e;
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e.MinDistance = 150.f;
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e.Position = shellTransform->Position;
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e.Resource = "Sounds/SFX/Explosion.wav";
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EventBroker->Publish(e);
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}
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for (auto &physComponent : *physicsComponents)
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{
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