Merge remote-tracking branch 'origin/master' into Sound+Particles
Conflicts: src/GameWorld.cpp
This commit is contained in:
+3
-1
@@ -26,12 +26,14 @@ public:
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vp1->X = 0;
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vp1->X = 0;
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vp1->Width = this->Width / 2.f;
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vp1->Width = this->Width / 2.f;
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//new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
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//new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
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auto vehicleSelection = new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
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new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
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vp2 = new Viewport(worldFrame, "Viewport2", m_World);
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vp2 = new Viewport(worldFrame, "Viewport2", m_World);
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vp2->X = vp1->Right();
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vp2->X = vp1->Right();
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vp2->Width = this->Width / 2.f;
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vp2->Width = this->Width / 2.f;
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//new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
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//new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
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new VehicleSelection(vp2, "VehicleSelection", m_World, 2);
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m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
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m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
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m_FreeCamViewport->Hide();
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m_FreeCamViewport->Hide();
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+265
-319
@@ -91,322 +91,7 @@ void GameWorld::Initialize()
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EventBroker->Publish(e);
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EventBroker->Publish(e);
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}
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}
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{
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//CreateTerrain();
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auto road_base = CreateEntity();
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auto transform = AddComponent<Components::Transform>(road_base);
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transform->Position = glm::vec3(0, -50, 0);
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auto model = AddComponent<Components::Model>(road_base);
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model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
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auto physics = AddComponent<Components::Physics>(road_base);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(road_base);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
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CommitEntity(groundshape);
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CommitEntity(road_base);
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}
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{
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auto road_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(road_middle);
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transform->Position = glm::vec3(0, -50, 0);
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auto model = AddComponent<Components::Model>(road_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
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auto physics = AddComponent<Components::Physics>(road_middle);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(road_middle);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
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CommitEntity(groundshape);
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CommitEntity(road_middle);
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}
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{
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auto road_small = CreateEntity();
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auto transform = AddComponent<Components::Transform>(road_small);
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transform->Position = glm::vec3(0, -50, 0);
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auto model = AddComponent<Components::Model>(road_small);
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model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
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auto physics = AddComponent<Components::Physics>(road_small);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(road_small);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
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CommitEntity(groundshape);
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CommitEntity(road_small);
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}
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{
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auto water = CreateEntity();
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auto transform = AddComponent<Components::Transform>(water);
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transform->Position = glm::vec3(0, -35, 0);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
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auto model = AddComponent<Components::Model>(water);
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto blendmap = AddComponent<Components::BlendMap>(water);
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blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureRepeats = 1.f;
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auto physics = AddComponent<Components::Physics>(water);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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{
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auto groundshape = CreateEntity(water);
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auto box = AddComponent<Components::BoxShape>(groundshape);
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box->Depth = 250.f;
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box->Height = 5.f;
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box->Width = 250.f;
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CommitEntity(groundshape);
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}
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CommitEntity(water);
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}
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{
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auto ground_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground_middle);
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transform->Position = glm::vec3(0, -50, 0);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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auto physics = AddComponent<Components::Physics>(ground_middle);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground_middle);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
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CommitEntity(groundshape);
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CommitEntity(ground_middle);
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}
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{
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auto ground_small = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground_small);
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transform->Position = glm::vec3(0, -50, 0);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground_small);
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model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_small);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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auto physics = AddComponent<Components::Physics>(ground_small);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground_small);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
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CommitEntity(groundshape);
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CommitEntity(ground_small);
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}
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{
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auto ground_small_mirrored = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground_small_mirrored);
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transform->Position = glm::vec3(0, -50, 0);
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transform->Orientation = glm::angleAxis(glm::radians(180.f), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(ground_small_mirrored);
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model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_small_mirrored);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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auto physics = AddComponent<Components::Physics>(ground_small_mirrored);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground_small_mirrored);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
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CommitEntity(groundshape);
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CommitEntity(ground_small_mirrored);
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}
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{
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auto ground_base = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground_base);
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transform->Position = glm::vec3(0, -50, 0);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground_base);
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model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_base);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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auto physics = AddComponent<Components::Physics>(ground_base);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground_base);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
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CommitEntity(groundshape);
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CommitEntity(ground_base);
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}
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{
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auto ground_base_mirrored = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground_base_mirrored);
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transform->Position = glm::vec3(0, -50, 0);
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transform->Orientation = glm::angleAxis(glm::radians(180.f), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(ground_base_mirrored);
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model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_base_mirrored);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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||||||
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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||||||
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auto physics = AddComponent<Components::Physics>(ground_base_mirrored);
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||||||
physics->Mass = 10;
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||||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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||||||
physics->CollisionLayer = 1;
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|
||||||
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|
||||||
auto groundshape = CreateEntity(ground_base_mirrored);
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||||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
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|
||||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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|
||||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
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||||||
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||||||
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|
||||||
CommitEntity(groundshape);
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||||||
CommitEntity(ground_base_mirrored);
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|
||||||
}
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|
||||||
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|
||||||
{
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|
||||||
auto tree = CreateEntity();
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|
||||||
auto transform = AddComponent<Components::Transform>(tree);
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|
||||||
transform->Position = glm::vec3(0, -10, 0);
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||||||
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|
||||||
auto physics = AddComponent<Components::Physics>(tree);
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|
||||||
physics->Mass = 100.f;
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||||||
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
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|
||||||
physics->CollisionEvent = false;
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|
||||||
//physics->LinearDamping = 3.f;
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|
||||||
physics->CalculateCenterOfMass = true;
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|
||||||
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|
||||||
{
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|
||||||
auto stem = CreateEntity(tree);
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|
||||||
auto transform = AddComponent<Components::Transform>(stem);
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|
||||||
transform->Position = glm::vec3(0, -2.40906f, 0);
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|
||||||
auto model = AddComponent<Components::Model>(stem);
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|
||||||
model->ModelFile = "Models/Tree/Stem/Stem.obj";
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|
||||||
}
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|
||||||
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|
||||||
{
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|
||||||
auto leafs = CreateEntity(tree);
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|
||||||
auto transform = AddComponent<Components::Transform>(leafs);
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|
||||||
transform->Position = glm::vec3(0, -2.45511f, 0);
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||||||
auto model = AddComponent<Components::Model>(leafs);
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|
||||||
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
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|
||||||
model->Transparent = true;
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|
||||||
CommitEntity(leafs);
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|
||||||
}
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|
||||||
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|
||||||
{
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|
||||||
auto shape = CreateEntity(tree);
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|
||||||
auto transform = AddComponent<Components::Transform>(shape);
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|
||||||
transform->Position = glm::vec3(0.f, 0.f, 0.f);
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|
||||||
auto mesh = AddComponent<Components::MeshShape>(shape);
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|
||||||
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
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|
||||||
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|
||||||
CommitEntity(shape);
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|
||||||
}
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|
||||||
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|
||||||
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|
||||||
/*{
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|
||||||
auto shape = CreateEntity(tree);
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|
||||||
auto transform = AddComponent<Components::Transform>(shape);
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|
||||||
auto box = AddComponent<Components::BoxShape>(shape);
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|
||||||
transform->Position = glm::vec3(0.f, 0, 0.f);
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|
||||||
box->Width = 0.296f;
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|
||||||
box->Height = 2.511f;
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|
||||||
box->Depth = 0.296f;
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|
||||||
|
|
||||||
CommitEntity(shape);
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|
||||||
}
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|
||||||
|
|
||||||
{
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|
||||||
auto shape = CreateEntity(tree);
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|
||||||
auto transform = AddComponent<Components::Transform>(shape);
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|
||||||
auto sphere = AddComponent<Components::SphereShape>(shape);
|
|
||||||
transform->Position = glm::vec3(0, 2.04506f, 0.f);
|
|
||||||
sphere->Radius = 1.389f;
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|
||||||
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|
||||||
CommitEntity(shape);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
CommitEntity(tree);
|
|
||||||
}
|
|
||||||
|
|
||||||
#pragma region Wall_Debris_Template
|
#pragma region Wall_Debris_Template
|
||||||
|
|
||||||
@@ -616,7 +301,8 @@ void GameWorld::Initialize()
|
|||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
CreateGarage(glm::vec3(-3.93076, 0, 0), 1);
|
CreateGarage(glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(), 1); // glm::vec3(0, glm::pi<float>()/2.f, 0)
|
||||||
|
CreateGarage(glm::vec3(-323.2f, 41.4f, -10.2f), glm::quat(), 2); // glm::vec3(0, -glm::pi<float>()/2.f, 0)
|
||||||
|
|
||||||
{
|
{
|
||||||
auto flag = CreateEntity();
|
auto flag = CreateEntity();
|
||||||
@@ -1104,11 +790,12 @@ EntityID GameWorld::CreateJeep(int playerID)
|
|||||||
return jeep;
|
return jeep;
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityID GameWorld::CreateGarage(glm::vec3 Position, int playerID)
|
EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int playerID)
|
||||||
{
|
{
|
||||||
auto garage = CreateEntity();
|
auto garage = CreateEntity();
|
||||||
auto transform = AddComponent<Components::Transform>(garage);
|
auto transform = AddComponent<Components::Transform>(garage);
|
||||||
transform->Position = Position;
|
transform->Position = position;
|
||||||
|
transform->Orientation = orientation;
|
||||||
auto player = AddComponent<Components::Player>(garage);
|
auto player = AddComponent<Components::Player>(garage);
|
||||||
player->ID = playerID;
|
player->ID = playerID;
|
||||||
|
|
||||||
@@ -1273,4 +960,263 @@ EntityID GameWorld::CreateGarage(glm::vec3 Position, int playerID)
|
|||||||
}
|
}
|
||||||
|
|
||||||
return garage;
|
return garage;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameWorld::CreateTerrain()
|
||||||
|
{
|
||||||
|
{
|
||||||
|
auto road_middle = CreateEntity();
|
||||||
|
auto transform = AddComponent<Components::Transform>(road_middle);
|
||||||
|
auto model = AddComponent<Components::Model>(road_middle);
|
||||||
|
model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(road_middle);
|
||||||
|
physics->Mass = 10;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
physics->CollisionLayer = 1;
|
||||||
|
|
||||||
|
auto groundshape = CreateEntity(road_middle);
|
||||||
|
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||||
|
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||||
|
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
|
||||||
|
|
||||||
|
|
||||||
|
CommitEntity(groundshape);
|
||||||
|
CommitEntity(road_middle);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
/*auto water = CreateEntity();
|
||||||
|
auto transform = AddComponent<Components::Transform>(water);
|
||||||
|
transform->Position = glm::vec3(0, -35, 0);
|
||||||
|
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||||
|
transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
|
||||||
|
auto model = AddComponent<Components::Model>(water);
|
||||||
|
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
|
||||||
|
auto blendmap = AddComponent<Components::BlendMap>(water);
|
||||||
|
blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
|
||||||
|
blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
|
||||||
|
blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
|
||||||
|
blendmap->TextureRepeats = 1.f;
|
||||||
|
|
||||||
|
auto physics = AddComponent<Components::Physics>(water);
|
||||||
|
physics->Mass = 10;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
physics->CollisionLayer = 1;
|
||||||
|
{
|
||||||
|
|
||||||
|
auto groundshape = CreateEntity(water);
|
||||||
|
auto box = AddComponent<Components::BoxShape>(groundshape);
|
||||||
|
box->Depth = 250.f;
|
||||||
|
box->Height = 5.f;
|
||||||
|
box->Width = 250.f;
|
||||||
|
|
||||||
|
|
||||||
|
CommitEntity(groundshape);
|
||||||
|
}
|
||||||
|
CommitEntity(water);*/
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto ground_middle = CreateEntity();
|
||||||
|
auto transform = AddComponent<Components::Transform>(ground_middle);
|
||||||
|
auto model = AddComponent<Components::Model>(ground_middle);
|
||||||
|
model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
|
||||||
|
auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
|
||||||
|
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||||
|
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||||
|
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
||||||
|
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
|
||||||
|
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
|
||||||
|
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||||
|
blendmap->TextureRepeats = 30.f;
|
||||||
|
|
||||||
|
auto physics = AddComponent<Components::Physics>(ground_middle);
|
||||||
|
physics->Mass = 10;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
physics->CollisionLayer = 1;
|
||||||
|
|
||||||
|
auto groundshape = CreateEntity(ground_middle);
|
||||||
|
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||||
|
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||||
|
meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
|
||||||
|
|
||||||
|
|
||||||
|
CommitEntity(groundshape);
|
||||||
|
CommitEntity(ground_middle);
|
||||||
|
}
|
||||||
|
|
||||||
|
CreateBase(glm::quat());
|
||||||
|
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>()/2.f, 0)));
|
||||||
|
|
||||||
|
{
|
||||||
|
auto tree = CreateEntity();
|
||||||
|
auto transform = AddComponent<Components::Transform>(tree);
|
||||||
|
transform->Position = glm::vec3(0, -10, 0);
|
||||||
|
|
||||||
|
auto physics = AddComponent<Components::Physics>(tree);
|
||||||
|
physics->Mass = 100.f;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
|
||||||
|
physics->CollisionEvent = false;
|
||||||
|
//physics->LinearDamping = 3.f;
|
||||||
|
physics->CalculateCenterOfMass = true;
|
||||||
|
|
||||||
|
{
|
||||||
|
auto stem = CreateEntity(tree);
|
||||||
|
auto transform = AddComponent<Components::Transform>(stem);
|
||||||
|
transform->Position = glm::vec3(0, -2.40906f, 0);
|
||||||
|
auto model = AddComponent<Components::Model>(stem);
|
||||||
|
model->ModelFile = "Models/Tree/Stem/Stem.obj";
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto leafs = CreateEntity(tree);
|
||||||
|
auto transform = AddComponent<Components::Transform>(leafs);
|
||||||
|
transform->Position = glm::vec3(0, -2.45511f, 0);
|
||||||
|
auto model = AddComponent<Components::Model>(leafs);
|
||||||
|
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
|
||||||
|
model->Transparent = true;
|
||||||
|
CommitEntity(leafs);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(tree);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
transform->Position = glm::vec3(0.f, 0.f, 0.f);
|
||||||
|
auto mesh = AddComponent<Components::MeshShape>(shape);
|
||||||
|
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
|
||||||
|
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*{
|
||||||
|
auto shape = CreateEntity(tree);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
auto box = AddComponent<Components::BoxShape>(shape);
|
||||||
|
transform->Position = glm::vec3(0.f, 0, 0.f);
|
||||||
|
box->Width = 0.296f;
|
||||||
|
box->Height = 2.511f;
|
||||||
|
box->Depth = 0.296f;
|
||||||
|
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(tree);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
auto sphere = AddComponent<Components::SphereShape>(shape);
|
||||||
|
transform->Position = glm::vec3(0, 2.04506f, 0.f);
|
||||||
|
sphere->Radius = 1.389f;
|
||||||
|
|
||||||
|
CommitEntity(shape);
|
||||||
|
}*/
|
||||||
|
|
||||||
|
CommitEntity(tree);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameWorld::CreateBase(glm::quat orientation)
|
||||||
|
{
|
||||||
|
{
|
||||||
|
auto ground_small = CreateEntity();
|
||||||
|
auto transform = AddComponent<Components::Transform>(ground_small);
|
||||||
|
transform->Orientation = orientation;
|
||||||
|
auto model = AddComponent<Components::Model>(ground_small);
|
||||||
|
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
|
||||||
|
auto blendmap = AddComponent<Components::BlendMap>(ground_small);
|
||||||
|
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||||
|
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||||
|
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
||||||
|
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
|
||||||
|
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
|
||||||
|
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||||
|
blendmap->TextureRepeats = 30.f;
|
||||||
|
|
||||||
|
auto physics = AddComponent<Components::Physics>(ground_small);
|
||||||
|
physics->Mass = 10;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
physics->CollisionLayer = 1;
|
||||||
|
|
||||||
|
auto groundshape = CreateEntity(ground_small);
|
||||||
|
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||||
|
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||||
|
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
|
||||||
|
CommitEntity(groundshape);
|
||||||
|
|
||||||
|
CommitEntity(ground_small);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto ground_base = CreateEntity();
|
||||||
|
auto transform = AddComponent<Components::Transform>(ground_base);
|
||||||
|
transform->Orientation = orientation;
|
||||||
|
auto model = AddComponent<Components::Model>(ground_base);
|
||||||
|
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
|
||||||
|
auto blendmap = AddComponent<Components::BlendMap>(ground_base);
|
||||||
|
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||||
|
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||||
|
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
||||||
|
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
|
||||||
|
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
|
||||||
|
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||||
|
blendmap->TextureRepeats = 30.f;
|
||||||
|
|
||||||
|
auto physics = AddComponent<Components::Physics>(ground_base);
|
||||||
|
physics->Mass = 10;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
physics->CollisionLayer = 1;
|
||||||
|
|
||||||
|
auto groundshape = CreateEntity(ground_base);
|
||||||
|
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||||
|
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||||
|
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
|
||||||
|
|
||||||
|
|
||||||
|
CommitEntity(groundshape);
|
||||||
|
CommitEntity(ground_base);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto road_base = CreateEntity();
|
||||||
|
auto transform = AddComponent<Components::Transform>(road_base);
|
||||||
|
transform->Orientation = orientation;
|
||||||
|
auto model = AddComponent<Components::Model>(road_base);
|
||||||
|
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(road_base);
|
||||||
|
physics->Mass = 10;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
physics->CollisionLayer = 1;
|
||||||
|
|
||||||
|
auto groundshape = CreateEntity(road_base);
|
||||||
|
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||||
|
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||||
|
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
||||||
|
|
||||||
|
|
||||||
|
CommitEntity(groundshape);
|
||||||
|
CommitEntity(road_base);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto road_small = CreateEntity();
|
||||||
|
auto transform = AddComponent<Components::Transform>(road_small);
|
||||||
|
transform->Orientation = orientation;
|
||||||
|
auto model = AddComponent<Components::Model>(road_small);
|
||||||
|
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(road_small);
|
||||||
|
physics->Mass = 10;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
physics->CollisionLayer = 1;
|
||||||
|
|
||||||
|
auto groundshape = CreateEntity(road_small);
|
||||||
|
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||||
|
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||||
|
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
||||||
|
|
||||||
|
|
||||||
|
CommitEntity(groundshape);
|
||||||
|
CommitEntity(road_small);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
+3
-1
@@ -82,7 +82,9 @@ private:
|
|||||||
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
|
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
|
||||||
EntityID CreateJeep(int playerID);
|
EntityID CreateJeep(int playerID);
|
||||||
EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
|
EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
|
||||||
EntityID CreateGarage(glm::vec3 Position, int playerID);
|
EntityID CreateGarage(glm::vec3 Position, glm::quat orientation, int playerID);
|
||||||
|
void CreateTerrain();
|
||||||
|
void CreateBase(glm::quat orientation);
|
||||||
std::vector<EntityID> m_WallDebrisTemplates;
|
std::vector<EntityID> m_WallDebrisTemplates;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -80,7 +80,7 @@ void Systems::PhysicsSystem::Initialize()
|
|||||||
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY;
|
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY;
|
||||||
|
|
||||||
// You must specify the size of the broad phase - objects should not be simulated outside this region
|
// You must specify the size of the broad phase - objects should not be simulated outside this region
|
||||||
worldInfo.setBroadPhaseWorldSize(500.0f);
|
worldInfo.setBroadPhaseWorldSize(1000.0f);
|
||||||
m_PhysicsWorld = new hkpWorld(worldInfo);
|
m_PhysicsWorld = new hkpWorld(worldInfo);
|
||||||
|
|
||||||
// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
|
// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
|
||||||
|
|||||||
Reference in New Issue
Block a user