Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts: src/GameWorld.cpp src/Shaders/Fragment.glsl vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -29,6 +29,7 @@ ipch/
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[Dd]ebug*/
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[Rr]elease*/
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Ankh.NoLoad
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*.orig
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assets/
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!libs/*.lib
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+1
-1
@@ -77,7 +77,7 @@ void Camera::UpdateProjectionMatrix()
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void Camera::UpdateViewMatrix()
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{
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m_ViewMatrix = glm::translate(glm::toMat4(m_Orientation), -m_Position);
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m_ViewMatrix = glm::toMat4(glm::inverse(m_Orientation)) * glm::translate(-m_Position);
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}
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void Camera::FOV(float val)
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@@ -9,9 +9,10 @@ namespace Components
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struct Physics : Component
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{
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Physics()
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: Mass(0.f) { }
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: Mass(0.f), Static(false){}
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float Mass;
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bool Static;
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};
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}
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@@ -0,0 +1,26 @@
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#ifndef Components_Vehicle_h__
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#define Components_Vehicle_h__
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#include "Component.h"
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namespace Components
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{
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struct Vehicle : Component
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{
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Vehicle()
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: MaxTorque(500.0f), MinRPM(1000.0f), OptimalRPM(5500.0f), MaxRPM(7500.0f), MaxSteeringAngle(35), TopSpeed(50.0f) { }
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float MaxTorque;
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float MinRPM;
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float OptimalRPM;
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float MaxRPM;
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// Degrees
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float MaxSteeringAngle;
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float TopSpeed;
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};
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}
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#endif // Components_Vehicle_h__
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@@ -0,0 +1,40 @@
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#ifndef Components_Wheel_h__
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#define Components_Wheel_h__
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#include "Component.h"
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namespace Systems { class PhysicsSystem; }
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namespace Components
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{
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struct Wheel : Component
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{
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friend class Systems::PhysicsSystem;
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Wheel()
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: AxleID(0), Radius(0), Width(0), Mass(0), Steering(false), DownDirection(glm::vec3(0, -1, 0)), Friction(1.5f), SlipAngle(0.0f),
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MaxBreakingTorque(1500.0f), ConnectedToHandbrake(false), SuspensionStrength(50.0f) { }
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// The Hardpoint MUST be positioned INSIDE the chassis.
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glm::vec3 Hardpoint;
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unsigned int AxleID;
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float Radius;
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float Width;
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float Mass;
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bool Steering;
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glm::vec3 DownDirection;
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float SuspensionStrength;
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float Friction;
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float SlipAngle;
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float MaxBreakingTorque;
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bool ConnectedToHandbrake;
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private:
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int ID;
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glm::quat OriginalOrientation;
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};
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}
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#endif // Components_Wheel_h__
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+218
-51
@@ -10,76 +10,240 @@ void GameWorld::Initialize()
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RegisterComponents();
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{
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auto camera = CreateEntity();
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auto transform = AddComponent<Components::Transform>(camera, "Transform");
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transform->Position.z = 20.f;
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transform->Position.y = 20.f;
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transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
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cameraComp->FarClip = 2000.f;
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AddComponent(camera, "Input");
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auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
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}
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground, "Transform");
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transform->Position = glm::vec3(0, 0, 0);
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transform->Scale = glm::vec3(1000.0f, 1.0f, 1000.0f);
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transform->Position = glm::vec3(0, -5, 0);
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transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto box = AddComponent<Components::Box>(ground, "Box");
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box->Width = 500;
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box->Height = 0.5;
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box->Depth = 500;
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box->Width = 200;
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box->Height = 5;
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box->Depth = 200;
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auto physics = AddComponent<Components::Physics>(ground, "Physics");
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physics->Mass = 10;
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physics->Static = true;
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CommitEntity(ground);
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}
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{
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auto TankTest = CreateEntity();
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auto transform = AddComponent<Components::Transform>(TankTest, "Transform");
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transform->Position = glm::vec3(1.5f, 0.7f, 5.f);
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auto model = AddComponent<Components::Model>(TankTest, "Model");
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model->ModelFile = "Models/Placeholders/tank/Chassi.obj";
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{
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auto jeep = CreateEntity();
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auto transform = AddComponent<Components::Transform>(jeep, "Transform");
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transform->Position = glm::vec3(0, 2, 0);
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auto physics = AddComponent<Components::Physics>(jeep, "Physics");
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physics->Mass = 1200;
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auto box = AddComponent<Components::Box>(jeep, "Box");
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box->Width = 1.487f;
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box->Height = 0.727f;
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box->Depth = 2.594f;
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auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
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AddComponent<Components::Input>(jeep, "Input");
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{
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auto camera = CreateEntity();
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auto transform = AddComponent<Components::Transform>(camera, "Transform");
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transform->Position.z = 20.f;
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transform->Position.y = 10.f;
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transform->Orientation = glm::quat(glm::vec3(-glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
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cameraComp->FarClip = 2000.f;
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AddComponent(camera, "Input");
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auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
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CommitEntity(camera);
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}
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{
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auto chassis = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(chassis, "Transform");
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transform->Position = glm::vec3(0, -0.6577f, 0);
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auto model = AddComponent<Components::Model>(chassis, "Model");
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model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 40.f;
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Wheel->Friction = 4.0f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 40.f;
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Wheel->Friction = 4.0f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(0.2726f, 0.2805f - 0.6577f, 1.9307f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 10;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = 50.f;
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Wheel->Friction = 4.0f;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-0.2726f, 0.2805f - 0.6577f, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 10;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = 50.f;
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Wheel->Friction = 4.0f;
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CommitEntity(wheel);
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}
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CommitEntity(jeep);
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}
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for(int i = 0; i < 83; i++)
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/*
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{
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// Front Right Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(1.1f, -1.5f, -1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(1.1f, 0.f, -1.3f);// HACK: make into component
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Wheel->AxleID = 0;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 20.f;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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{
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// Front Left Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(-1.1f, -1.5f, -1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, -1.3f);
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Wheel->AxleID = 0;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 20.f;
|
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auto model = AddComponent<Components::Model>(ent, "Model");
|
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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{
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// Back Right Wheel
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auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
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||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(1.1f, -1.5f, 1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, 1.3f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.5f;
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Wheel->Steering = false;
|
||||
Wheel->ConnectedToHandbrake = true;
|
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Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
}
|
||||
{
|
||||
// Back Left Wheel
|
||||
auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(-1.1f, -1.5f, 1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, 1.3f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.5f;
|
||||
Wheel->Steering = false;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
}
|
||||
|
||||
CommitEntity(car);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
for(int i = 0; i < 10; i++)
|
||||
{
|
||||
auto light = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(light, "Transform");
|
||||
transform->Position = glm::vec3((float)(2*i)*glm::sin((float)i), 3, (float)(2*i)*glm::cos((float)i));
|
||||
|
||||
auto pointLight = AddComponent<Components::PointLight>(light, "PointLight");
|
||||
pointLight->Specular = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
pointLight->Diffuse = glm::vec3(0.05f, 0.36f, 1.f);
|
||||
pointLight->constantAttenuation = 0.03f;
|
||||
pointLight->linearAttenuation = 0.009f;
|
||||
pointLight->quadraticAttenuation = 0.07f;
|
||||
pointLight->spotExponent = 0.0f;
|
||||
|
||||
auto model = AddComponent<Components::Model>(light, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
|
||||
}
|
||||
|
||||
for(int i = 0; i < 0; i++)
|
||||
{
|
||||
auto ball = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ball, "Transform");
|
||||
transform->Position = glm::vec3(i/5.f, 5 + i*2, i/5.f);
|
||||
transform->Scale = glm::vec3(1.0f, 1.0f, 1.0f);
|
||||
auto cube = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(cube, "Transform");
|
||||
transform->Position = glm::vec3(20, 10 + i*2, 0);
|
||||
transform->Scale = glm::vec3(1);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
auto model = AddComponent<Components::Model>(ball, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Sphere.obj";
|
||||
auto sphere = AddComponent<Components::Sphere>(ball, "Sphere");
|
||||
sphere->Radius = 0.5;
|
||||
auto physics = AddComponent<Components::Physics>(ball, "Physics");
|
||||
physics->Mass = 1;
|
||||
auto model = AddComponent<Components::Model>(cube, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(cube, "Physics");
|
||||
physics->Mass = 100;
|
||||
auto box = AddComponent<Components::Box>(cube, "Box");
|
||||
box->Width = 0.5f;
|
||||
box->Height = 0.5f;
|
||||
box->Depth = 0.5f;
|
||||
CommitEntity(cube);
|
||||
}
|
||||
|
||||
/*{
|
||||
@@ -89,6 +253,7 @@ void GameWorld::Initialize()
|
||||
emitter->Path = "Sounds/korvring.wav";
|
||||
emitter->Loop = true;
|
||||
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
|
||||
CommitEntity(entity);
|
||||
}*/
|
||||
}
|
||||
|
||||
@@ -103,6 +268,8 @@ void GameWorld::RegisterComponents()
|
||||
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
|
||||
m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
|
||||
m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
|
||||
m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); });
|
||||
m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); });
|
||||
}
|
||||
|
||||
void GameWorld::RegisterSystems()
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
#include "Components/Physics.h"
|
||||
#include "Components/Sphere.h"
|
||||
#include "Components/Box.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Wheel.h"
|
||||
|
||||
class GameWorld : public World
|
||||
{
|
||||
|
||||
+10
-2
@@ -17,11 +17,19 @@ Model::Model(OBJ &obj, ResourceManager* rm)
|
||||
if (face.Material != currentMaterial)
|
||||
{
|
||||
currentMaterial = face.Material;
|
||||
|
||||
// Load texture
|
||||
auto texture = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->TextureFile));
|
||||
auto texture = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->DiffuseTexture.FileName));
|
||||
// TODO: Load normal map
|
||||
std::shared_ptr<Texture> normalMap = nullptr;
|
||||
// Load specular map
|
||||
std::shared_ptr<Texture> specularMap = nullptr;
|
||||
if (!currentMaterial->SpecularMap.FileName.empty())
|
||||
specularMap = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->SpecularMap.FileName));
|
||||
|
||||
// TODO: Load material parameters
|
||||
// Create new texture group (start index of new group is upcoming index)
|
||||
TextureGroup texGroup = { texture, index, index };
|
||||
TextureGroup texGroup = { texture, normalMap, specularMap, index, index };
|
||||
TextureGroups.push_back(texGroup);
|
||||
currentTexGroup = &TextureGroups.back();
|
||||
}
|
||||
|
||||
+3
-1
@@ -21,7 +21,9 @@ public:
|
||||
|
||||
struct TextureGroup
|
||||
{
|
||||
std::shared_ptr<Texture> Texture;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
std::shared_ptr<::Texture> NormalMap;
|
||||
std::shared_ptr<::Texture> SpecularMap;
|
||||
unsigned int StartIndex;
|
||||
unsigned int EndIndex;
|
||||
};
|
||||
|
||||
+172
-19
@@ -126,9 +126,11 @@ void OBJ::ParseMaterial()
|
||||
std::string currentMaterialName;
|
||||
MaterialInfo* currentMaterial = nullptr;
|
||||
|
||||
unsigned int currentLine = 0;
|
||||
std::string line;
|
||||
while (std::getline(file, line))
|
||||
{
|
||||
currentLine++;
|
||||
if (line.length() == 0)
|
||||
continue;
|
||||
|
||||
@@ -140,19 +142,7 @@ void OBJ::ParseMaterial()
|
||||
// Create a new material definition
|
||||
if (prefix == "newmtl")
|
||||
{
|
||||
MaterialInfo mat =
|
||||
{
|
||||
"",
|
||||
std::make_tuple(0.2f, 0.2f, 0.2f),
|
||||
std::make_tuple(0.8f, 0.8f, 0.8f),
|
||||
std::make_tuple(1.0f, 1.0f, 1.0f),
|
||||
std::make_tuple(1.0f, 1.0f, 1.0f),
|
||||
1.0f,
|
||||
1.0f,
|
||||
0.0f,
|
||||
0,
|
||||
};
|
||||
|
||||
MaterialInfo mat;
|
||||
ss >> currentMaterialName;
|
||||
LOG_INFO("Parsing material %s", currentMaterialName.c_str());
|
||||
Materials[currentMaterialName] = mat;
|
||||
@@ -243,14 +233,177 @@ void OBJ::ParseMaterial()
|
||||
currentMaterial->IlluminationModel = illum;
|
||||
continue;
|
||||
}
|
||||
// Texture file
|
||||
// TODO:
|
||||
if (prefix == "map_Ka" || prefix == "map_Kd")
|
||||
// Diffuse texture
|
||||
if (prefix == "map_Kd")
|
||||
{
|
||||
std::string textureFile;
|
||||
ss >> textureFile;
|
||||
currentMaterial->TextureFile = (m_MaterialPath.branch_path() / textureFile).string();
|
||||
MaterialInfo::ColorMap colorMap;
|
||||
|
||||
std::string fileName;
|
||||
std::string arg;
|
||||
while (ss >> arg)
|
||||
{
|
||||
ParseColorMap(currentLine, ss, prefix, arg, colorMap);
|
||||
}
|
||||
|
||||
// HACK: Should we really have to specify the full path here?
|
||||
colorMap.FileName = (m_MaterialPath.branch_path() / colorMap.FileName).string();
|
||||
currentMaterial->DiffuseTexture = colorMap;
|
||||
continue;
|
||||
}
|
||||
// Specular map
|
||||
if (prefix == "map_Ks")
|
||||
{
|
||||
MaterialInfo::ColorMap colorMap;
|
||||
|
||||
std::string fileName;
|
||||
std::string arg;
|
||||
while (ss >> arg)
|
||||
{
|
||||
ParseColorMap(currentLine, ss, prefix, arg, colorMap);
|
||||
}
|
||||
|
||||
// HACK: Should we really have to specify the full path here?
|
||||
colorMap.FileName = (m_MaterialPath.branch_path() / colorMap.FileName).string();
|
||||
currentMaterial->SpecularMap = colorMap;
|
||||
continue;
|
||||
}
|
||||
// Normal map (bump map)
|
||||
if (prefix == "bump")
|
||||
{
|
||||
MaterialInfo::BumpMap bumpMap;
|
||||
|
||||
std::string fileName;
|
||||
std::string arg;
|
||||
while (ss >> arg)
|
||||
{
|
||||
ParseBumpMap(currentLine, ss, prefix, arg, bumpMap);
|
||||
}
|
||||
|
||||
// HACK: Should we really have to specify the full path here?
|
||||
bumpMap.FileName = (m_MaterialPath.branch_path() / bumpMap.FileName).string();
|
||||
currentMaterial->NormalMap = bumpMap;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OBJ::ParseTextureMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::TextureMap &textureMap)
|
||||
{
|
||||
if (arg == "-blendu")
|
||||
{
|
||||
std::string val;
|
||||
ss >> val;
|
||||
if (val == "off")
|
||||
textureMap.blendu = false;
|
||||
else if (val == "on")
|
||||
textureMap.blendu = true;
|
||||
else
|
||||
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
|
||||
}
|
||||
else if (arg == "-blendv")
|
||||
{
|
||||
std::string val;
|
||||
ss >> val;
|
||||
if (val == "off")
|
||||
textureMap.blendv = false;
|
||||
else if (val == "on")
|
||||
textureMap.blendv = true;
|
||||
else
|
||||
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
|
||||
}
|
||||
else if (arg == "-clamp")
|
||||
{
|
||||
std::string val;
|
||||
ss >> val;
|
||||
if (val == "off")
|
||||
textureMap.clamp = false;
|
||||
else if (val == "on")
|
||||
textureMap.clamp = true;
|
||||
else
|
||||
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
|
||||
}
|
||||
else if (arg == "-o")
|
||||
{
|
||||
float u, v, w;
|
||||
if (ss >> u >> v >> w)
|
||||
{
|
||||
textureMap.o = std::make_tuple(u, v, w);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
|
||||
}
|
||||
}
|
||||
else if (arg == "-s")
|
||||
{
|
||||
float u, v, w;
|
||||
if (ss >> u >> v >> w)
|
||||
{
|
||||
textureMap.s = std::make_tuple(u, v, w);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
|
||||
}
|
||||
}
|
||||
// Assume unrecognized options is part of the file name
|
||||
else
|
||||
{
|
||||
if (!textureMap.FileName.empty())
|
||||
textureMap.FileName += " ";
|
||||
textureMap.FileName += arg;
|
||||
}
|
||||
}
|
||||
|
||||
void OBJ::ParseColorMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::ColorMap &colorMap)
|
||||
{
|
||||
if (arg == "-cc")
|
||||
{
|
||||
if (prefix != "map_Kd" || prefix != "map_Ks")
|
||||
{
|
||||
LOG_ERROR("Invalid MTL argument \"%s\" to option \"%s\" on line %i", arg.c_str(), prefix.c_str(), line);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string val;
|
||||
if (ss >> val)
|
||||
{
|
||||
if (val == "off")
|
||||
colorMap.cc = false;
|
||||
else if (val == "on")
|
||||
colorMap.cc = true;
|
||||
else
|
||||
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ParseTextureMap(line, ss, prefix, arg, colorMap);
|
||||
}
|
||||
}
|
||||
|
||||
void OBJ::ParseBumpMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::BumpMap &bumpMap)
|
||||
{
|
||||
if (arg == "-bm")
|
||||
{
|
||||
if (prefix != "bump")
|
||||
{
|
||||
LOG_ERROR("Invalid MTL argument \"%s\" to option \"%s\" on line %i", arg.c_str(), prefix.c_str(), line);
|
||||
return;
|
||||
}
|
||||
|
||||
float val;
|
||||
if (ss >> val)
|
||||
bumpMap.bm = val;
|
||||
else
|
||||
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
|
||||
}
|
||||
else
|
||||
{
|
||||
ParseTextureMap(line, ss, prefix, arg, bumpMap);
|
||||
}
|
||||
}
|
||||
@@ -10,21 +10,78 @@
|
||||
#include <map>
|
||||
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <boost/program_options.hpp>
|
||||
|
||||
class OBJ
|
||||
{
|
||||
public:
|
||||
struct MaterialInfo
|
||||
{
|
||||
std::string TextureFile;
|
||||
std::tuple<float, float, float> AmbientColor;
|
||||
std::tuple<float, float, float> DiffuseColor;
|
||||
std::tuple<float, float, float> SpecularColor;
|
||||
std::tuple<float, float, float> TransmissionFilter;
|
||||
float OpticalDensity;
|
||||
float Alpha;
|
||||
float Shininess;
|
||||
int IlluminationModel;
|
||||
struct TextureMap
|
||||
{
|
||||
TextureMap()
|
||||
: blendu(true)
|
||||
, blendv(true)
|
||||
, clamp(false)
|
||||
, o(std::make_tuple(0.f, 0.f, 0.f))
|
||||
, s(std::make_tuple(1.f, 1.f, 1.f)) { }
|
||||
|
||||
std::string FileName;
|
||||
|
||||
// http://paulbourke.net/dataformats/mtl/
|
||||
// "These options are described in detail in 'Options for texture map statements' on page 5-18."
|
||||
|
||||
// Horizontal texture blending
|
||||
bool blendu; // = true
|
||||
// Vertical texture blending
|
||||
bool blendv; // = true
|
||||
// Clamping
|
||||
bool clamp; // = false
|
||||
// Offset
|
||||
std::tuple<float, float, float> o; // = (0, 0, 0)
|
||||
// Scale
|
||||
std::tuple<float, float, float> s; // = (1, 1, 1)
|
||||
};
|
||||
|
||||
struct ColorMap : public TextureMap
|
||||
{
|
||||
ColorMap()
|
||||
: cc(false) { }
|
||||
|
||||
// Color correction
|
||||
bool cc; // = false
|
||||
};
|
||||
|
||||
struct BumpMap : public TextureMap
|
||||
{
|
||||
BumpMap()
|
||||
: bm(1.f) { }
|
||||
|
||||
// Bump multiplier
|
||||
float bm; // = 1?
|
||||
};
|
||||
|
||||
MaterialInfo()
|
||||
: AmbientColor(std::make_tuple(0.2f, 0.2f, 0.2f))
|
||||
, DiffuseColor(std::make_tuple(0.8f, 0.8f, 0.8f))
|
||||
, SpecularColor(std::make_tuple(1.0f, 1.0f, 1.0f))
|
||||
, TransmissionFilter(std::make_tuple(1.0f, 1.0f, 1.0f))
|
||||
, OpticalDensity(1.0f)
|
||||
, Alpha(1.0f)
|
||||
, Shininess(0.0f)
|
||||
, IlluminationModel(0) { }
|
||||
|
||||
ColorMap DiffuseTexture;
|
||||
ColorMap SpecularMap;
|
||||
BumpMap NormalMap;
|
||||
std::tuple<float, float, float> AmbientColor; // = (0.2, 0.2, 0.2)
|
||||
std::tuple<float, float, float> DiffuseColor; // = (0.8, 0.8, 0.8)
|
||||
std::tuple<float, float, float> SpecularColor; // = (1, 1, 1)
|
||||
std::tuple<float, float, float> TransmissionFilter; // = (1, 1, 1)
|
||||
float OpticalDensity; // = 1
|
||||
float Alpha; // = 1
|
||||
float Shininess; // = 0
|
||||
int IlluminationModel; // = 0
|
||||
};
|
||||
|
||||
struct FaceDefinition
|
||||
@@ -59,6 +116,9 @@ private:
|
||||
MaterialInfo* m_CurrentMaterial;
|
||||
|
||||
void ParseMaterial();
|
||||
void ParseTextureMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::TextureMap &textureMap);
|
||||
void ParseColorMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::ColorMap &textureMap);
|
||||
void ParseBumpMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::BumpMap &textureMap);
|
||||
};
|
||||
|
||||
#endif // OBJ_h__
|
||||
@@ -0,0 +1,296 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Physics/VehicleSetup.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities)
|
||||
{
|
||||
auto vehicleComponent = world->GetComponent<Components::Vehicle>(vehicleEntity, "Vehicle");
|
||||
|
||||
WheelData wheelData;
|
||||
for (int i = 0; i < wheelEntities.size(); i++)
|
||||
{
|
||||
wheelData.WheelComponent = world->GetComponent<Components::Wheel>(wheelEntities[i], "Wheel");
|
||||
wheelData.TransformComponent = world->GetComponent<Components::Transform>(wheelEntities[i], "Transform");
|
||||
m_Wheels.push_back(wheelData);
|
||||
}
|
||||
|
||||
//
|
||||
// All memory allocations are made here.
|
||||
//
|
||||
vehicle.m_data = new hkpVehicleData;
|
||||
vehicle.m_driverInput = new hkpVehicleDefaultAnalogDriverInput;
|
||||
vehicle.m_steering = new hkpVehicleDefaultSteering;
|
||||
vehicle.m_engine = new hkpVehicleDefaultEngine;
|
||||
vehicle.m_transmission = new hkpVehicleDefaultTransmission;
|
||||
vehicle.m_brake = new hkpVehicleDefaultBrake;
|
||||
vehicle.m_suspension = new hkpVehicleDefaultSuspension;
|
||||
vehicle.m_aerodynamics = new hkpVehicleDefaultAerodynamics;
|
||||
vehicle.m_velocityDamper = new hkpVehicleDefaultVelocityDamper;
|
||||
|
||||
// For illustrative purposes we use a custom hkpVehicleRayCastWheelCollide
|
||||
// which implements varying 'ground' friction in a very simple way.
|
||||
vehicle.m_wheelCollide = new hkpVehicleRayCastWheelCollide;
|
||||
|
||||
setupVehicleData(physicsWorld, *vehicle.m_data);
|
||||
|
||||
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultAnalogDriverInput*>(vehicle.m_driverInput));
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultSteering*>(vehicle.m_steering), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultEngine*>(vehicle.m_engine), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultTransmission*>(vehicle.m_transmission), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultBrake*>(vehicle.m_brake), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultSuspension*>(vehicle.m_suspension), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultAerodynamics*>(vehicle.m_aerodynamics), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultVelocityDamper*>(vehicle.m_velocityDamper), *vehicleComponent);
|
||||
|
||||
setupWheelCollide(physicsWorld, vehicle, *static_cast<hkpVehicleRayCastWheelCollide*>(vehicle.m_wheelCollide));
|
||||
|
||||
|
||||
//
|
||||
// Check that all components are present.
|
||||
//
|
||||
HK_ASSERT(0x0 , vehicle.m_data);
|
||||
HK_ASSERT(0x7708674a, vehicle.m_driverInput);
|
||||
HK_ASSERT(0x5a324a2d, vehicle.m_steering);
|
||||
HK_ASSERT(0x7bcb2aff, vehicle.m_engine);
|
||||
HK_ASSERT(0x29bddb50, vehicle.m_transmission);
|
||||
HK_ASSERT(0x2b0323a2, vehicle.m_brake);
|
||||
HK_ASSERT(0x7a7ade23, vehicle.m_suspension);
|
||||
HK_ASSERT(0x6ec4d0ed, vehicle.m_aerodynamics);
|
||||
HK_ASSERT(0x67161206, vehicle.m_wheelCollide);
|
||||
|
||||
//
|
||||
// Set up any variables that store cached data.
|
||||
//
|
||||
|
||||
|
||||
// Give driver input default values so that the vehicle (if this input is a default for non
|
||||
// player cars) will drive, even if it is in circles!
|
||||
|
||||
// Steering Defaults
|
||||
vehicle.m_deviceStatus = new hkpVehicleDriverInputAnalogStatus;
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)vehicle.m_deviceStatus;
|
||||
deviceStatus->m_positionY = 0.f;
|
||||
deviceStatus->m_positionX = 0.f;
|
||||
deviceStatus->m_handbrakeButtonPressed = false;
|
||||
deviceStatus->m_reverseButtonPressed = false;
|
||||
|
||||
//
|
||||
// Don't forget to call init! (This function is necessary to set up derived data)
|
||||
//
|
||||
vehicle.init();
|
||||
}
|
||||
|
||||
void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data )
|
||||
{
|
||||
data.m_gravity = world->getGravity();
|
||||
|
||||
//
|
||||
// The vehicleData contains information about the chassis.
|
||||
//
|
||||
|
||||
// The coordinates of the chassis system, used for steering the vehicle.
|
||||
// up forward right
|
||||
data.m_chassisOrientation.setCols(hkVector4(0, 1, 0), hkVector4(0, 0, -1), hkVector4(1, 0, 0));
|
||||
|
||||
data.m_frictionEqualizer = 0.5f;
|
||||
|
||||
|
||||
// Inertia tensor for each axis is calculated by using :
|
||||
// (1 / chassis_mass) * (torque(axis)Factor / chassisUnitInertia)
|
||||
data.m_torqueRollFactor = 0.625f;
|
||||
data.m_torquePitchFactor = 0.5f;
|
||||
data.m_torqueYawFactor = 0.35f;
|
||||
|
||||
data.m_chassisUnitInertiaYaw = 1.0f;
|
||||
data.m_chassisUnitInertiaRoll = 1.0f;
|
||||
data.m_chassisUnitInertiaPitch = 1.0f;
|
||||
|
||||
// Adds or removes torque around the yaw axis
|
||||
// based on the current steering angle. This will
|
||||
// affect steering.
|
||||
data.m_extraTorqueFactor = -0.5f;
|
||||
data.m_maxVelocityForPositionalFriction = 0.0f;
|
||||
|
||||
//
|
||||
// Wheel specifications
|
||||
//
|
||||
data.m_numWheels = m_Wheels.size();
|
||||
|
||||
data.m_wheelParams.setSize(data.m_numWheels);
|
||||
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
data.m_wheelParams[i].m_axle = m_Wheels[i].WheelComponent->AxleID;
|
||||
data.m_wheelParams[i].m_friction = m_Wheels[i].WheelComponent->Friction;
|
||||
data.m_wheelParams[i].m_slipAngle = m_Wheels[i].WheelComponent->SlipAngle;
|
||||
|
||||
// This value is also used to calculate the m_primaryTransmissionRatio.
|
||||
data.m_wheelParams[i].m_radius = m_Wheels[i].WheelComponent->Radius;
|
||||
data.m_wheelParams[i].m_width = m_Wheels[i].WheelComponent->Width;
|
||||
data.m_wheelParams[i].m_mass = m_Wheels[i].WheelComponent->Mass;
|
||||
|
||||
|
||||
// May be in wheelcomponent later
|
||||
data.m_wheelParams[i].m_viscosityFriction = 0.25f;
|
||||
data.m_wheelParams[i].m_maxFriction = 2.0f * data.m_wheelParams[i].m_friction;
|
||||
data.m_wheelParams[i].m_forceFeedbackMultiplier = 0.1f;
|
||||
data.m_wheelParams[i].m_maxContactBodyAcceleration = hkReal(data.m_gravity.length3()) * 2;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAnalogDriverInput& driverInput)
|
||||
{
|
||||
// We also use an analog "driver input" class to help converting user input to vehicle behavior.
|
||||
|
||||
driverInput.m_slopeChangePointX = 0.8f;
|
||||
driverInput.m_initialSlope = 0.7f;
|
||||
driverInput.m_deadZone = 0.0f;
|
||||
driverInput.m_autoReverse = true;
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSteering& steering, Components::Vehicle vehicleComponent )
|
||||
{
|
||||
steering.m_doesWheelSteer.setSize(data.m_numWheels);
|
||||
|
||||
// degrees
|
||||
steering.m_maxSteeringAngle = vehicleComponent.MaxSteeringAngle * (HK_REAL_PI / 180);
|
||||
|
||||
// [mph/h] The steering angle decreases linearly
|
||||
// based on your overall max speed of the vehicle.
|
||||
steering.m_maxSpeedFullSteeringAngle = 70.0f * (1.605f / 3.6f); //MPH???!
|
||||
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
steering.m_doesWheelSteer[i] = m_Wheels[i].WheelComponent->Steering;
|
||||
}
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultEngine& engine, Components::Vehicle vehicleComponent)
|
||||
{
|
||||
engine.m_maxTorque = vehicleComponent.MaxTorque;
|
||||
|
||||
engine.m_minRPM = vehicleComponent.MinRPM;
|
||||
engine.m_optRPM = vehicleComponent.OptimalRPM;
|
||||
|
||||
// This value is also used to calculate the m_primaryTransmissionRatio.
|
||||
engine.m_maxRPM = vehicleComponent.MaxRPM;
|
||||
|
||||
|
||||
|
||||
engine.m_torqueFactorAtMinRPM = 0.8f;
|
||||
engine.m_torqueFactorAtMaxRPM = 0.8f;
|
||||
engine.m_resistanceFactorAtMinRPM = 0.05f;
|
||||
engine.m_resistanceFactorAtOptRPM = 0.1f;
|
||||
engine.m_resistanceFactorAtMaxRPM = 0.3f;
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultTransmission& transmission, Components::Vehicle vehicleComponent )
|
||||
{
|
||||
int numberOfGears = 4;
|
||||
transmission.m_gearsRatio.setSize(numberOfGears);
|
||||
transmission.m_wheelsTorqueRatio.setSize(data.m_numWheels);
|
||||
|
||||
transmission.m_downshiftRPM = 3500.0f;
|
||||
transmission.m_upshiftRPM = 6500.0f;
|
||||
|
||||
transmission.m_clutchDelayTime = 0.0f;
|
||||
transmission.m_reverseGearRatio = 1.0f;
|
||||
transmission.m_gearsRatio[0] = 2.0f;
|
||||
transmission.m_gearsRatio[1] = 1.5f;
|
||||
transmission.m_gearsRatio[2] = 1.0f;
|
||||
transmission.m_gearsRatio[3] = 0.75f;
|
||||
transmission.m_wheelsTorqueRatio[0] = 0.2f;
|
||||
transmission.m_wheelsTorqueRatio[1] = 0.2f;
|
||||
transmission.m_wheelsTorqueRatio[2] = 0.3f;
|
||||
transmission.m_wheelsTorqueRatio[3] = 0.3f;
|
||||
|
||||
|
||||
transmission.m_primaryTransmissionRatio = hkpVehicleDefaultTransmission::calculatePrimaryTransmissionRatio(
|
||||
vehicleComponent.TopSpeed,
|
||||
m_Wheels[0].WheelComponent->Radius, // HACK: All wheels are the same size right?
|
||||
vehicleComponent.MaxRPM,
|
||||
transmission.m_gearsRatio[numberOfGears - 1]);
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultBrake& brake, Components::Vehicle vehicleComponent )
|
||||
{
|
||||
brake.m_wheelBrakingProperties.setSize(data.m_numWheels);
|
||||
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
brake.m_wheelBrakingProperties[i].m_maxBreakingTorque = m_Wheels[i].WheelComponent->MaxBreakingTorque;
|
||||
brake.m_wheelBrakingProperties[i].m_isConnectedToHandbrake = m_Wheels[i].WheelComponent->ConnectedToHandbrake;
|
||||
|
||||
brake.m_wheelBrakingProperties[i].m_minPedalInputToBlock = 0.9f;
|
||||
}
|
||||
|
||||
brake.m_wheelsMinTimeToBlock = 1000.0f;
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSuspension& suspension, Components::Vehicle vehicleComponent)
|
||||
{
|
||||
suspension.m_wheelParams.setSize(data.m_numWheels);
|
||||
suspension.m_wheelSpringParams.setSize(data.m_numWheels);
|
||||
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
float suspensionLength = glm::length(m_Wheels[i].TransformComponent->Position - m_Wheels[i].WheelComponent->Hardpoint);
|
||||
suspension.m_wheelParams[i].m_length = suspensionLength;
|
||||
suspension.m_wheelSpringParams[i].m_strength = m_Wheels[i].WheelComponent->SuspensionStrength;
|
||||
|
||||
const float wd = 3.0f;
|
||||
suspension.m_wheelSpringParams[i].m_dampingCompression = wd;
|
||||
suspension.m_wheelSpringParams[i].m_dampingRelaxation = wd;
|
||||
|
||||
|
||||
suspension.m_wheelParams[i].m_hardpointChassisSpace.set(m_Wheels[i].WheelComponent->Hardpoint.x, m_Wheels[i].WheelComponent->Hardpoint.y, m_Wheels[i].WheelComponent->Hardpoint.z);
|
||||
|
||||
suspension.m_wheelParams[i].m_directionChassisSpace = hkVector4(m_Wheels[i].WheelComponent->DownDirection.x, m_Wheels[i].WheelComponent->DownDirection.y, m_Wheels[i].WheelComponent->DownDirection.z);
|
||||
}
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAerodynamics& aerodynamics, Components::Vehicle vehicleComponent )
|
||||
{
|
||||
aerodynamics.m_airDensity = 1.3f;
|
||||
// In m^2.
|
||||
aerodynamics.m_frontalArea = 1.0f;
|
||||
|
||||
aerodynamics.m_dragCoefficient = 0.7f;
|
||||
aerodynamics.m_liftCoefficient = -0.3f;
|
||||
|
||||
// Extra gavity applies in world space (independent of m_chassisCoordinateSystem).
|
||||
aerodynamics.m_extraGravityws.set(0.0f, -5.0f, 0.0f);
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent)
|
||||
{
|
||||
// Caution: setting negative damping values will add energy to system.
|
||||
// Setting the value to 0 will not affect the angular velocity.
|
||||
|
||||
// Damping the change of the chassis angular velocity when below m_collisionThreshold.
|
||||
// This will affect turning radius and steering.
|
||||
velocityDamper.m_normalSpinDamping = 0.0f;
|
||||
|
||||
// Positive numbers dampen the rotation of the chassis and
|
||||
// reduce the reaction of the chassis in a collision.
|
||||
velocityDamper.m_collisionSpinDamping = 4.0f;
|
||||
|
||||
// The threshold in m/s at which the algorithm switches from
|
||||
// using the normalSpinDamping to the collisionSpinDamping.
|
||||
velocityDamper.m_collisionThreshold = 1.0f;
|
||||
}
|
||||
|
||||
void VehicleSetup::setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide)
|
||||
{
|
||||
// Set the wheels to have the same collision filter info as the chassis.
|
||||
wheelCollide.m_wheelCollisionFilterInfo = vehicle.getChassis()->getCollisionFilterInfo();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
#ifndef Physics_Vehicle_h__
|
||||
#define Physics_Vehicle_h__
|
||||
|
||||
//#include "PrecompiledHeader.h"
|
||||
|
||||
#include <Common/Base/hkBase.h>
|
||||
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
|
||||
#include <Common/Base/System/Error/hkDefaultError.h>
|
||||
#include <Common/Base/Monitor/hkMonitorStream.h>
|
||||
#include <Common/Base/Config/hkConfigVersion.h>
|
||||
#include <Common/Base/Memory/System/hkMemorySystem.h>
|
||||
#include <Common/Base/Memory/Allocator/Malloc/hkMallocAllocator.h>
|
||||
#include <Common/Base/Container/String/hkStringBuf.h>
|
||||
|
||||
// Vehicle page 425 in documentation
|
||||
#include <Physics2012/Vehicle/hkpVehicleInstance.h>
|
||||
|
||||
#include <Physics2012/Vehicle/AeroDynamics/Default/hkpVehicleDefaultAerodynamics.h>
|
||||
#include <Physics2012/Vehicle/DriverInput/Default/hkpVehicleDefaultAnalogDriverInput.h>
|
||||
#include <Physics2012/Vehicle/Brake/Default/hkpVehicleDefaultBrake.h>
|
||||
#include <Physics2012/Vehicle/Engine/Default/hkpVehicleDefaultEngine.h>
|
||||
#include <Physics2012/Vehicle/VelocityDamper/Default/hkpVehicleDefaultVelocityDamper.h>
|
||||
#include <Physics2012/Vehicle/Steering/Default/hkpVehicleDefaultSteering.h>
|
||||
#include <Physics2012/Vehicle/Suspension/Default/hkpVehicleDefaultSuspension.h>
|
||||
#include <Physics2012/Vehicle/Transmission/Default/hkpVehicleDefaultTransmission.h>
|
||||
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
|
||||
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
|
||||
#include <Physics2012/Collide/Filter/Group/hkpGroupFilter.h>
|
||||
|
||||
#include "World.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Wheel.h"
|
||||
#include "Components/Transform.h"
|
||||
|
||||
class VehicleSetup
|
||||
{
|
||||
public:
|
||||
virtual void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities);
|
||||
|
||||
public:
|
||||
struct WheelData
|
||||
{
|
||||
Components::Wheel* WheelComponent;
|
||||
Components::Transform* TransformComponent;
|
||||
};
|
||||
|
||||
std::vector<WheelData> m_Wheels;
|
||||
|
||||
virtual void setupVehicleData(const hkpWorld* world, hkpVehicleData& data);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAnalogDriverInput& driverInput);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultEngine& engine, Components::Vehicle vehicleComponent);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSteering& steering, Components::Vehicle vehicleComponent);
|
||||
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultTransmission& transmission, Components::Vehicle vehicleComponent);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultBrake& brake, Components::Vehicle vehicleComponent );
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSuspension& suspension, Components::Vehicle vehicleComponent);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAerodynamics& aerodynamics, Components::Vehicle vehicleComponent );
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent);
|
||||
|
||||
virtual void setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide);
|
||||
};
|
||||
|
||||
#endif // Physics_Vehicle_h__
|
||||
+14
-4
@@ -9,10 +9,6 @@ Resource* ResourceManager::CreateResource(std::string resourceType, std::string
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType.c_str());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto resIt = m_ResourceCache.find(resourceName);
|
||||
if (resIt != m_ResourceCache.end())
|
||||
return resIt->second;
|
||||
|
||||
// Call the factory function
|
||||
Resource* resource = facIt->second(resourceName);
|
||||
@@ -32,7 +28,16 @@ void ResourceManager::RegisterType(std::string resourceType, std::function<Resou
|
||||
|
||||
void ResourceManager::Preload(std::string resourceType, std::string resourceName)
|
||||
{
|
||||
if (IsResourceLoaded(resourceName))
|
||||
{
|
||||
LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName);
|
||||
return;
|
||||
}
|
||||
|
||||
m_Preloading = true;
|
||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||
CreateResource(resourceType, resourceName);
|
||||
m_Preloading = false;
|
||||
}
|
||||
|
||||
unsigned int ResourceManager::GetTypeID(std::string resourceType)
|
||||
@@ -48,3 +53,8 @@ unsigned int ResourceManager::GetNewResourceID(unsigned int typeID)
|
||||
{
|
||||
return m_ResourceCount[typeID]++;
|
||||
}
|
||||
|
||||
bool ResourceManager::IsResourceLoaded(std::string resourceName)
|
||||
{
|
||||
return m_ResourceCache.find(resourceName) != m_ResourceCache.end();
|
||||
}
|
||||
|
||||
+23
-4
@@ -19,14 +19,17 @@ class ResourceManager
|
||||
{
|
||||
public:
|
||||
ResourceManager()
|
||||
: m_CurrentResourceTypeID(0) { }
|
||||
: m_CurrentResourceTypeID(0), m_Preloading(false) { }
|
||||
|
||||
// Registers the factory function of a resource type
|
||||
void RegisterType(std::string resourceType, std::function<Resource*(std::string)> factoryFunction);
|
||||
|
||||
// Loads a resource and caches it for future use
|
||||
void Preload(std::string resourceType, std::string resourceName);
|
||||
|
||||
|
||||
// Checks if a resource is in cache
|
||||
bool IsResourceLoaded(std::string resourceName);
|
||||
|
||||
template <typename T>
|
||||
// Hot-loads a resource and caches it for future use
|
||||
T* Load(std::string resourceType, std::string resourceName);
|
||||
@@ -44,6 +47,8 @@ private:
|
||||
std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
|
||||
// Number of resources of a type. Doubles as local ID.
|
||||
std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
|
||||
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
|
||||
bool m_Preloading;
|
||||
|
||||
unsigned int GetTypeID(std::string resourceType);
|
||||
unsigned int GetNewResourceID(unsigned int typeID);
|
||||
@@ -55,20 +60,34 @@ private:
|
||||
template <typename T>
|
||||
T* ResourceManager::Load(std::string resourceType, std::string resourceName)
|
||||
{
|
||||
auto it = m_ResourceCache.find(resourceName);
|
||||
if (it != m_ResourceCache.end())
|
||||
return static_cast<T*>(it->second);
|
||||
|
||||
if (m_Preloading)
|
||||
{
|
||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
|
||||
}
|
||||
|
||||
return static_cast<T*>(CreateResource(resourceType, resourceName));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T* ResourceManager::Fetch(std::string resourceName) const
|
||||
{
|
||||
if (m_ResourceCache.find(resourceName) == m_ResourceCache.end())
|
||||
auto it = m_ResourceCache.find(resourceName);
|
||||
if (it == m_ResourceCache.end())
|
||||
{
|
||||
LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
return static_cast<T*>(m_ResourceCache.at(resourceName));
|
||||
return static_cast<T*>(it->second);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,8 @@ public:
|
||||
virtual void OnComponentCreated(std::string type, std::shared_ptr<Component> component) { }
|
||||
// Called when a component is removed
|
||||
virtual void OnComponentRemoved(std::string type, Component* component) { }
|
||||
// Called when components are committed to an entity
|
||||
virtual void OnEntityCommit(EntityID entity) { }
|
||||
|
||||
protected:
|
||||
World* m_World;
|
||||
|
||||
@@ -20,8 +20,8 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
|
||||
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
|
||||
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
|
||||
glm::vec3 Camera_Right = glm::vec3(transform->Orientation * glm::vec4(1, 0, 0, 0));
|
||||
glm::vec3 Camera_Forward = glm::vec3(transform->Orientation * glm::vec4(0, 0, -1, 0));
|
||||
|
||||
float speed = steering->Speed;
|
||||
if (input->KeyState[GLFW_KEY_LEFT_SHIFT])
|
||||
@@ -42,11 +42,11 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_W])
|
||||
{
|
||||
transform->Position -= Camera_Forward * (float)dt * speed;
|
||||
transform->Position += Camera_Forward * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_S])
|
||||
{
|
||||
transform->Position += Camera_Forward * (float)dt * speed;
|
||||
transform->Position -= Camera_Forward * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_SPACE])
|
||||
{
|
||||
@@ -61,9 +61,9 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
{
|
||||
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS // spelling tobias :3
|
||||
//---------------------------------------------------------------------
|
||||
transform->Orientation = glm::angleAxis<float>(input->dY / 300.f, glm::vec3(1, 0, 0)) * transform->Orientation;
|
||||
transform->Orientation = glm::angleAxis<float>(input->dX / 300.f, glm::vec3(0, -1, 0)) * transform->Orientation;
|
||||
transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dY / 300.f, glm::vec3(-1, 0, 0));
|
||||
|
||||
transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dX / 300.f, glm::vec3(0, 1, 0));
|
||||
//---------------------------------------------------------------------
|
||||
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
|
||||
}
|
||||
|
||||
+237
-17
@@ -25,10 +25,9 @@
|
||||
#include "PhysicsSystem.h"
|
||||
#include "World.h"
|
||||
|
||||
|
||||
|
||||
Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||||
{
|
||||
m_Accumulator = 0;
|
||||
{
|
||||
hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
|
||||
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
|
||||
@@ -41,7 +40,7 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||||
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
|
||||
|
||||
// You must specify the size of the broad phase - objects should not be simulated outside this region
|
||||
worldInfo.setBroadPhaseWorldSize(10000.0f);
|
||||
worldInfo.setBroadPhaseWorldSize(1000.0f);
|
||||
m_PhysicsWorld = new hkpWorld(worldInfo);
|
||||
}
|
||||
// Register all collision agents, even though only box - box will be used in this particular example.
|
||||
@@ -64,11 +63,39 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||||
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register("Physics", []() { return new Components::Physics(); });
|
||||
cf->Register("Box", []() { return new Components::Box(); });
|
||||
cf->Register("Sphere", []() { return new Components::Sphere(); });
|
||||
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
|
||||
cf->Register("Wheel", []() { return new Components::Wheel(); });
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::Update(double dt)
|
||||
{
|
||||
static const double timestep = 1 / 60.0;
|
||||
for (auto pair : *m_World->GetEntities())
|
||||
{
|
||||
EntityID entity = pair.first;
|
||||
|
||||
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
|
||||
continue;
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
continue;
|
||||
|
||||
|
||||
if(m_RigidBodies[entity]->isActive())
|
||||
{
|
||||
hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||||
hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
|
||||
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static const double timestep = 1 / 30.0;
|
||||
m_Accumulator += dt;
|
||||
while (m_Accumulator >= timestep)
|
||||
{
|
||||
@@ -85,21 +112,170 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
|
||||
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||||
if (wheelComponent)
|
||||
{
|
||||
SetUpPhysicsState(entity, parent);
|
||||
EntityID car = m_World->GetEntityParent(entity);
|
||||
if(m_Vehicles.find(car) != m_Vehicles.end())
|
||||
{
|
||||
m_Vehicles[car]->getChassis()->activate();
|
||||
|
||||
hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
|
||||
hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace;
|
||||
hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength;
|
||||
glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength));
|
||||
transformComponent->Position = position;
|
||||
|
||||
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
|
||||
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
|
||||
glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
|
||||
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
|
||||
}
|
||||
}
|
||||
else
|
||||
else if(m_Vehicles.find(entity) != m_Vehicles.end())
|
||||
{
|
||||
hkVector4 position = m_RigidBodies[entity]->getPosition();
|
||||
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
|
||||
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
|
||||
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
|
||||
|
||||
}
|
||||
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
|
||||
{
|
||||
if(m_RigidBodies[entity]->isActive())
|
||||
{
|
||||
hkVector4 position = m_RigidBodies[entity]->getPosition();
|
||||
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
|
||||
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
|
||||
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// HACK: Vehicle test-controls
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
|
||||
auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
|
||||
if (vehicleComponent && inputComponent)
|
||||
{
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
|
||||
deviceStatus->m_positionY = inputComponent->KeyState[GLFW_KEY_UP] * -1 + inputComponent->KeyState[GLFW_KEY_DOWN] * 1;
|
||||
deviceStatus->m_positionX = inputComponent->KeyState[GLFW_KEY_LEFT] * -1 + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1;
|
||||
deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||||
if (wheelComponent)
|
||||
{
|
||||
wheelComponent->ID = m_Wheels.size();
|
||||
wheelComponent->OriginalOrientation = transformComponent->Orientation;
|
||||
m_Wheels.push_back(entity);
|
||||
}
|
||||
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
|
||||
if (!physicsComponent)
|
||||
return;
|
||||
|
||||
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
|
||||
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
|
||||
|
||||
|
||||
hkpConvexShape* shape;
|
||||
hkpRigidBodyCinfo rigidBodyInfo;
|
||||
hkMassProperties massProperties;
|
||||
|
||||
if (sphereComponent)
|
||||
{
|
||||
shape = new hkpSphereShape(sphereComponent->Radius);
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||||
}
|
||||
|
||||
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
|
||||
|
||||
}
|
||||
else if (boxComponent)
|
||||
{
|
||||
hkReal thickness = 0.05;
|
||||
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
|
||||
}
|
||||
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||||
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
|
||||
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
|
||||
rigidBodyInfo.m_mass = massProperties.m_mass;
|
||||
|
||||
// Create RigidBody
|
||||
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
|
||||
|
||||
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
|
||||
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
|
||||
{
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
|
||||
{
|
||||
m_Wheels.erase(m_Wheels.begin() + i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
VehicleSetup vehicleSetup;
|
||||
|
||||
// Create the basic vehicle.
|
||||
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
|
||||
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
|
||||
// Add the vehicle's entities and phantoms to the world
|
||||
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
|
||||
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
|
||||
// The vehicle is an action
|
||||
m_PhysicsWorld->addAction(m_Vehicles[entity]);
|
||||
|
||||
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
|
||||
m_Wheels.clear();
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
||||
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
@@ -124,17 +300,32 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
shape = new hkpSphereShape(sphereComponent->Radius);
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||||
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||||
}
|
||||
|
||||
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
|
||||
|
||||
}
|
||||
else if (boxComponent)
|
||||
{
|
||||
shape = new hkpBoxShape(hkVector4(boxComponent->Width, boxComponent->Height, boxComponent->Depth));
|
||||
hkReal thickness = 0.05;
|
||||
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
hkReal thickness = 0.1;
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
|
||||
}
|
||||
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
|
||||
}
|
||||
else
|
||||
@@ -149,13 +340,41 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
|
||||
// Create RigidBody
|
||||
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
|
||||
shape->removeReference();
|
||||
|
||||
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
rigidBody->removeReference();
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
|
||||
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
|
||||
{
|
||||
VehicleSetup vehicleSetup;
|
||||
|
||||
// Create the basic vehicle.
|
||||
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
|
||||
vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
|
||||
// Add the vehicle's entities and phantoms to the world
|
||||
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
|
||||
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
|
||||
// The vehicle is an action
|
||||
m_PhysicsWorld->addAction(m_Vehicles[entity]);
|
||||
|
||||
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
|
||||
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
@@ -201,5 +420,6 @@ void Systems::PhysicsSystem::StepVisualDebugger()
|
||||
|
||||
void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||||
{
|
||||
LOG_DEBUG("%s", msg);
|
||||
LOG_INFO("%s", msg);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,18 +1,15 @@
|
||||
#ifndef PhysicsSystem_h__
|
||||
#define PhysicsSystem_h__
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#include "System.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Physics.h"
|
||||
#include "Components/Sphere.h"
|
||||
#include "Components/Box.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Input.h"
|
||||
|
||||
// Math and base include
|
||||
|
||||
#include <Common/Base/hkBase.h>
|
||||
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
|
||||
#include <Common/Base/System/Error/hkDefaultError.h>
|
||||
@@ -29,8 +26,6 @@
|
||||
#include <Physics2012/Collide/Shape/Convex/Sphere/hkpSphereShape.h>
|
||||
#include <Physics2012/Collide/Dispatch/hkpAgentRegisterUtil.h>
|
||||
|
||||
|
||||
|
||||
#include <Physics2012/Dynamics/World/hkpWorld.h>
|
||||
#include <Physics2012/Dynamics/Entity/hkpRigidBody.h>
|
||||
#include <Physics2012/Utilities/Dynamics/Inertia/hkpInertiaTensorComputer.h>
|
||||
@@ -39,6 +34,8 @@
|
||||
#include <Common/Visualize/hkVisualDebugger.h>
|
||||
#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
|
||||
|
||||
#include "Physics/VehicleSetup.h"
|
||||
|
||||
#include <unordered_map>
|
||||
namespace Systems
|
||||
{
|
||||
@@ -53,10 +50,9 @@ public:
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
|
||||
void OnEntityCommit(EntityID entity) override;
|
||||
|
||||
private:
|
||||
|
||||
double m_Accumulator;
|
||||
hkpWorld* m_PhysicsWorld;
|
||||
|
||||
@@ -70,7 +66,10 @@ private:
|
||||
void SetupPhysics(hkpWorld* physicsWorld);
|
||||
|
||||
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
|
||||
std::unordered_map<EntityID, hkpVehicleInstance*> m_Vehicles;
|
||||
std::vector<EntityID> m_Wheels;
|
||||
|
||||
hkpVehicleInstance* Systems::PhysicsSystem::createVehicle(VehicleSetup& vehicleSetup, hkpRigidBody* chassis);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -47,8 +47,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
|
||||
if (cameraComponent != nullptr)
|
||||
{
|
||||
m_Renderer->GetCamera()->Position(transformComponent->Position);
|
||||
m_Renderer->GetCamera()->Orientation(transformComponent->Orientation);
|
||||
m_Renderer->GetCamera()->Position(m_TransformSystem->AbsolutePosition(entity));
|
||||
m_Renderer->GetCamera()->Orientation(m_TransformSystem->AbsoluteOrientation(entity));
|
||||
|
||||
m_Renderer->GetCamera()->FOV(cameraComponent->FOV);
|
||||
m_Renderer->GetCamera()->NearClip(cameraComponent->NearClip);
|
||||
|
||||
@@ -40,7 +40,7 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
absOrientation *= transform->Orientation;
|
||||
absOrientation = transform->Orientation * absOrientation;
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
} while (entity != 0);
|
||||
|
||||
|
||||
@@ -148,6 +148,15 @@ std::shared_ptr<Component> World::AddComponent(EntityID entity, std::string comp
|
||||
return AddComponent<Component>(entity, componentType);
|
||||
}
|
||||
|
||||
void World::CommitEntity(EntityID entity)
|
||||
{
|
||||
for (auto pair : m_Systems)
|
||||
{
|
||||
auto system = pair.second;
|
||||
system->OnEntityCommit(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void World::AddSystem(std::string systemType)
|
||||
{
|
||||
m_Systems[systemType] = std::shared_ptr<System>(m_SystemFactory.Create(systemType));
|
||||
|
||||
@@ -63,6 +63,8 @@ public:
|
||||
std::shared_ptr<Component> AddComponent(EntityID entity, std::string componentType);
|
||||
template <class T>
|
||||
T* GetComponent(EntityID entity, std::string componentType);
|
||||
// Triggers commit events in systems
|
||||
void CommitEntity(EntityID entity);
|
||||
|
||||
/*std::vector<EntityID> GetEntityChildren(EntityID entity);*/
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||||
</Link>
|
||||
<CustomBuildStep />
|
||||
@@ -89,7 +89,7 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkaAnimation.lib;hkaInternal.lib;hkaPhysics2012Bridge.lib;hkBase.lib;hkcdCollide.lib;hkcdInternal.lib;hkCompat.lib;hkgBridge.lib;hkgCommon.lib;hkgDx11.lib;hkgDx9s.lib;hkGeometryUtilities.lib;hkgOglES.lib;hkgOglES2.lib;hkgOgls.lib;hkgSoundCommon.lib;hkgSoundXAudio2.lib;hkInternal.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkpVehicle.lib;hkSceneData.lib;hkSerialize.lib;hkVisualize.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<CustomBuildStep />
|
||||
</ItemDefinitionGroup>
|
||||
@@ -100,6 +100,7 @@
|
||||
<ClCompile Include="..\..\src\main.cpp" />
|
||||
<ClCompile Include="..\..\src\Model.cpp" />
|
||||
<ClCompile Include="..\..\src\OBJ.cpp" />
|
||||
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
|
||||
<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
|
||||
<ClCompile Include="..\..\src\Renderer.cpp" />
|
||||
<ClCompile Include="..\..\src\ResourceManager.cpp" />
|
||||
@@ -134,6 +135,8 @@
|
||||
<ClInclude Include="..\..\src\Components\Sprite.h" />
|
||||
<ClInclude Include="..\..\src\Components\Template.h" />
|
||||
<ClInclude Include="..\..\src\Components\Transform.h" />
|
||||
<ClInclude Include="..\..\src\Components\Vehicle.h" />
|
||||
<ClInclude Include="..\..\src\Components\Wheel.h" />
|
||||
<ClInclude Include="..\..\src\CubemapTexture.h" />
|
||||
<ClInclude Include="..\..\src\Engine.h" />
|
||||
<ClInclude Include="..\..\src\Entity.h" />
|
||||
@@ -141,6 +144,7 @@
|
||||
<ClInclude Include="..\..\src\GameWorld.h" />
|
||||
<ClInclude Include="..\..\src\Model.h" />
|
||||
<ClInclude Include="..\..\src\OBJ.h" />
|
||||
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
|
||||
<ClInclude Include="..\..\src\PrecompiledHeader.h" />
|
||||
<ClInclude Include="..\..\src\Renderer.h" />
|
||||
<ClInclude Include="..\..\src\ResourceManager.h" />
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
<ClCompile Include="..\..\src\main.cpp" />
|
||||
<ClCompile Include="..\..\src\GameWorld.cpp" />
|
||||
<ClCompile Include="..\..\src\World.cpp" />
|
||||
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
|
||||
<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\RenderSystem.cpp">
|
||||
<Filter>Rendering\Systems</Filter>
|
||||
@@ -49,9 +50,7 @@
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\ResourceManager.cpp" />
|
||||
<ClCompile Include="..\..\src\Sound.cpp" />
|
||||
<ClCompile Include="..\..\src\ShaderProgram.cpp">
|
||||
<Filter>Rendering</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Util">
|
||||
@@ -131,6 +130,7 @@
|
||||
<ClInclude Include="..\..\src\Color.h" />
|
||||
<ClInclude Include="..\..\src\Engine.h" />
|
||||
<ClInclude Include="..\..\src\PrecompiledHeader.h" />
|
||||
<ClInclude Include="..\..\src\ShaderProgram.h" />
|
||||
<ClInclude Include="..\..\src\Components\Model.h">
|
||||
<Filter>Rendering\Components</Filter>
|
||||
</ClInclude>
|
||||
@@ -213,13 +213,18 @@
|
||||
<ClInclude Include="..\..\src\Sound.h">
|
||||
<Filter>Audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Box.h" />
|
||||
<ClInclude Include="..\..\src\Components\Sphere.h" />
|
||||
<ClInclude Include="..\..\src\Util\defferedUtil.h">
|
||||
<Filter>Util</Filter>
|
||||
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
|
||||
<ClInclude Include="..\..\src\Components\Box.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\ShaderProgram.h">
|
||||
<Filter>Rendering</Filter>
|
||||
<ClInclude Include="..\..\src\Components\Sphere.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Vehicle.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Wheel.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -256,23 +261,5 @@
|
||||
<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\First_pass.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\First_pass.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Second_pass.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Second_pass.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Vertex2.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Fragment2.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user