Merge remote-tracking branch 'origin/master' into deffered_rendering

Conflicts:
	src/GameWorld.cpp
	src/Shaders/Fragment.glsl
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Tleety
2014-04-27 02:51:04 +02:00
25 changed files with 1227 additions and 156 deletions
+1
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@@ -29,6 +29,7 @@ ipch/
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
*.orig
assets/
!libs/*.lib
+1 -1
View File
@@ -77,7 +77,7 @@ void Camera::UpdateProjectionMatrix()
void Camera::UpdateViewMatrix()
{
m_ViewMatrix = glm::translate(glm::toMat4(m_Orientation), -m_Position);
m_ViewMatrix = glm::toMat4(glm::inverse(m_Orientation)) * glm::translate(-m_Position);
}
void Camera::FOV(float val)
+2 -1
View File
@@ -9,9 +9,10 @@ namespace Components
struct Physics : Component
{
Physics()
: Mass(0.f) { }
: Mass(0.f), Static(false){}
float Mass;
bool Static;
};
}
+26
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@@ -0,0 +1,26 @@
#ifndef Components_Vehicle_h__
#define Components_Vehicle_h__
#include "Component.h"
namespace Components
{
struct Vehicle : Component
{
Vehicle()
: MaxTorque(500.0f), MinRPM(1000.0f), OptimalRPM(5500.0f), MaxRPM(7500.0f), MaxSteeringAngle(35), TopSpeed(50.0f) { }
float MaxTorque;
float MinRPM;
float OptimalRPM;
float MaxRPM;
// Degrees
float MaxSteeringAngle;
float TopSpeed;
};
}
#endif // Components_Vehicle_h__
+40
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@@ -0,0 +1,40 @@
#ifndef Components_Wheel_h__
#define Components_Wheel_h__
#include "Component.h"
namespace Systems { class PhysicsSystem; }
namespace Components
{
struct Wheel : Component
{
friend class Systems::PhysicsSystem;
Wheel()
: AxleID(0), Radius(0), Width(0), Mass(0), Steering(false), DownDirection(glm::vec3(0, -1, 0)), Friction(1.5f), SlipAngle(0.0f),
MaxBreakingTorque(1500.0f), ConnectedToHandbrake(false), SuspensionStrength(50.0f) { }
// The Hardpoint MUST be positioned INSIDE the chassis.
glm::vec3 Hardpoint;
unsigned int AxleID;
float Radius;
float Width;
float Mass;
bool Steering;
glm::vec3 DownDirection;
float SuspensionStrength;
float Friction;
float SlipAngle;
float MaxBreakingTorque;
bool ConnectedToHandbrake;
private:
int ID;
glm::quat OriginalOrientation;
};
}
#endif // Components_Wheel_h__
+218 -51
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@@ -10,76 +10,240 @@ void GameWorld::Initialize()
RegisterComponents();
{
auto camera = CreateEntity();
auto transform = AddComponent<Components::Transform>(camera, "Transform");
transform->Position.z = 20.f;
transform->Position.y = 20.f;
transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
cameraComp->FarClip = 2000.f;
AddComponent(camera, "Input");
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
}
{
auto ground = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground, "Transform");
transform->Position = glm::vec3(0, 0, 0);
transform->Scale = glm::vec3(1000.0f, 1.0f, 1000.0f);
transform->Position = glm::vec3(0, -5, 0);
transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto box = AddComponent<Components::Box>(ground, "Box");
box->Width = 500;
box->Height = 0.5;
box->Depth = 500;
box->Width = 200;
box->Height = 5;
box->Depth = 200;
auto physics = AddComponent<Components::Physics>(ground, "Physics");
physics->Mass = 10;
physics->Static = true;
CommitEntity(ground);
}
{
auto TankTest = CreateEntity();
auto transform = AddComponent<Components::Transform>(TankTest, "Transform");
transform->Position = glm::vec3(1.5f, 0.7f, 5.f);
auto model = AddComponent<Components::Model>(TankTest, "Model");
model->ModelFile = "Models/Placeholders/tank/Chassi.obj";
{
auto jeep = CreateEntity();
auto transform = AddComponent<Components::Transform>(jeep, "Transform");
transform->Position = glm::vec3(0, 2, 0);
auto physics = AddComponent<Components::Physics>(jeep, "Physics");
physics->Mass = 1200;
auto box = AddComponent<Components::Box>(jeep, "Box");
box->Width = 1.487f;
box->Height = 0.727f;
box->Depth = 2.594f;
auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
AddComponent<Components::Input>(jeep, "Input");
{
auto camera = CreateEntity();
auto transform = AddComponent<Components::Transform>(camera, "Transform");
transform->Position.z = 20.f;
transform->Position.y = 10.f;
transform->Orientation = glm::quat(glm::vec3(-glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
cameraComp->FarClip = 2000.f;
AddComponent(camera, "Input");
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
CommitEntity(camera);
}
{
auto chassis = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(chassis, "Transform");
transform->Position = glm::vec3(0, -0.6577f, 0);
auto model = AddComponent<Components::Model>(chassis, "Model");
model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
transform->Scale = glm::vec3(1.0f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 40.f;
Wheel->Friction = 4.0f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
transform->Scale = glm::vec3(1.0f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 40.f;
Wheel->Friction = 4.0f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(0.2726f, 0.2805f - 0.6577f, 1.9307f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = 50.f;
Wheel->Friction = 4.0f;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-0.2726f, 0.2805f - 0.6577f, 1.9307f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = 50.f;
Wheel->Friction = 4.0f;
CommitEntity(wheel);
}
CommitEntity(jeep);
}
for(int i = 0; i < 83; i++)
/*
{
// Front Right Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(1.1f, -1.5f, -1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, -1.3f);// HACK: make into component
Wheel->AxleID = 0;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
{
// Front Left Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(-1.1f, -1.5f, -1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, -1.3f);
Wheel->AxleID = 0;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
{
// Back Right Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(1.1f, -1.5f, 1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, 1.3f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = false;
Wheel->ConnectedToHandbrake = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
{
// Back Left Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(-1.1f, -1.5f, 1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, 1.3f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = false;
Wheel->ConnectedToHandbrake = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
CommitEntity(car);
}
*/
for(int i = 0; i < 10; i++)
{
auto light = CreateEntity();
auto transform = AddComponent<Components::Transform>(light, "Transform");
transform->Position = glm::vec3((float)(2*i)*glm::sin((float)i), 3, (float)(2*i)*glm::cos((float)i));
auto pointLight = AddComponent<Components::PointLight>(light, "PointLight");
pointLight->Specular = glm::vec3(0.1f, 0.1f, 0.1f);
pointLight->Diffuse = glm::vec3(0.05f, 0.36f, 1.f);
pointLight->constantAttenuation = 0.03f;
pointLight->linearAttenuation = 0.009f;
pointLight->quadraticAttenuation = 0.07f;
pointLight->spotExponent = 0.0f;
auto model = AddComponent<Components::Model>(light, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
}
for(int i = 0; i < 0; i++)
{
auto ball = CreateEntity();
auto transform = AddComponent<Components::Transform>(ball, "Transform");
transform->Position = glm::vec3(i/5.f, 5 + i*2, i/5.f);
transform->Scale = glm::vec3(1.0f, 1.0f, 1.0f);
auto cube = CreateEntity();
auto transform = AddComponent<Components::Transform>(cube, "Transform");
transform->Position = glm::vec3(20, 10 + i*2, 0);
transform->Scale = glm::vec3(1);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ball, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Sphere.obj";
auto sphere = AddComponent<Components::Sphere>(ball, "Sphere");
sphere->Radius = 0.5;
auto physics = AddComponent<Components::Physics>(ball, "Physics");
physics->Mass = 1;
auto model = AddComponent<Components::Model>(cube, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
auto physics = AddComponent<Components::Physics>(cube, "Physics");
physics->Mass = 100;
auto box = AddComponent<Components::Box>(cube, "Box");
box->Width = 0.5f;
box->Height = 0.5f;
box->Depth = 0.5f;
CommitEntity(cube);
}
/*{
@@ -89,6 +253,7 @@ void GameWorld::Initialize()
emitter->Path = "Sounds/korvring.wav";
emitter->Loop = true;
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
CommitEntity(entity);
}*/
}
@@ -103,6 +268,8 @@ void GameWorld::RegisterComponents()
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); });
m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); });
}
void GameWorld::RegisterSystems()
+2
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@@ -29,6 +29,8 @@
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
#include "Components/Vehicle.h"
#include "Components/Wheel.h"
class GameWorld : public World
{
+10 -2
View File
@@ -17,11 +17,19 @@ Model::Model(OBJ &obj, ResourceManager* rm)
if (face.Material != currentMaterial)
{
currentMaterial = face.Material;
// Load texture
auto texture = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->TextureFile));
auto texture = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->DiffuseTexture.FileName));
// TODO: Load normal map
std::shared_ptr<Texture> normalMap = nullptr;
// Load specular map
std::shared_ptr<Texture> specularMap = nullptr;
if (!currentMaterial->SpecularMap.FileName.empty())
specularMap = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->SpecularMap.FileName));
// TODO: Load material parameters
// Create new texture group (start index of new group is upcoming index)
TextureGroup texGroup = { texture, index, index };
TextureGroup texGroup = { texture, normalMap, specularMap, index, index };
TextureGroups.push_back(texGroup);
currentTexGroup = &TextureGroups.back();
}
+3 -1
View File
@@ -21,7 +21,9 @@ public:
struct TextureGroup
{
std::shared_ptr<Texture> Texture;
std::shared_ptr<::Texture> Texture;
std::shared_ptr<::Texture> NormalMap;
std::shared_ptr<::Texture> SpecularMap;
unsigned int StartIndex;
unsigned int EndIndex;
};
+172 -19
View File
@@ -126,9 +126,11 @@ void OBJ::ParseMaterial()
std::string currentMaterialName;
MaterialInfo* currentMaterial = nullptr;
unsigned int currentLine = 0;
std::string line;
while (std::getline(file, line))
{
currentLine++;
if (line.length() == 0)
continue;
@@ -140,19 +142,7 @@ void OBJ::ParseMaterial()
// Create a new material definition
if (prefix == "newmtl")
{
MaterialInfo mat =
{
"",
std::make_tuple(0.2f, 0.2f, 0.2f),
std::make_tuple(0.8f, 0.8f, 0.8f),
std::make_tuple(1.0f, 1.0f, 1.0f),
std::make_tuple(1.0f, 1.0f, 1.0f),
1.0f,
1.0f,
0.0f,
0,
};
MaterialInfo mat;
ss >> currentMaterialName;
LOG_INFO("Parsing material %s", currentMaterialName.c_str());
Materials[currentMaterialName] = mat;
@@ -243,14 +233,177 @@ void OBJ::ParseMaterial()
currentMaterial->IlluminationModel = illum;
continue;
}
// Texture file
// TODO:
if (prefix == "map_Ka" || prefix == "map_Kd")
// Diffuse texture
if (prefix == "map_Kd")
{
std::string textureFile;
ss >> textureFile;
currentMaterial->TextureFile = (m_MaterialPath.branch_path() / textureFile).string();
MaterialInfo::ColorMap colorMap;
std::string fileName;
std::string arg;
while (ss >> arg)
{
ParseColorMap(currentLine, ss, prefix, arg, colorMap);
}
// HACK: Should we really have to specify the full path here?
colorMap.FileName = (m_MaterialPath.branch_path() / colorMap.FileName).string();
currentMaterial->DiffuseTexture = colorMap;
continue;
}
// Specular map
if (prefix == "map_Ks")
{
MaterialInfo::ColorMap colorMap;
std::string fileName;
std::string arg;
while (ss >> arg)
{
ParseColorMap(currentLine, ss, prefix, arg, colorMap);
}
// HACK: Should we really have to specify the full path here?
colorMap.FileName = (m_MaterialPath.branch_path() / colorMap.FileName).string();
currentMaterial->SpecularMap = colorMap;
continue;
}
// Normal map (bump map)
if (prefix == "bump")
{
MaterialInfo::BumpMap bumpMap;
std::string fileName;
std::string arg;
while (ss >> arg)
{
ParseBumpMap(currentLine, ss, prefix, arg, bumpMap);
}
// HACK: Should we really have to specify the full path here?
bumpMap.FileName = (m_MaterialPath.branch_path() / bumpMap.FileName).string();
currentMaterial->NormalMap = bumpMap;
continue;
}
}
}
void OBJ::ParseTextureMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::TextureMap &textureMap)
{
if (arg == "-blendu")
{
std::string val;
ss >> val;
if (val == "off")
textureMap.blendu = false;
else if (val == "on")
textureMap.blendu = true;
else
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
}
else if (arg == "-blendv")
{
std::string val;
ss >> val;
if (val == "off")
textureMap.blendv = false;
else if (val == "on")
textureMap.blendv = true;
else
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
}
else if (arg == "-clamp")
{
std::string val;
ss >> val;
if (val == "off")
textureMap.clamp = false;
else if (val == "on")
textureMap.clamp = true;
else
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
}
else if (arg == "-o")
{
float u, v, w;
if (ss >> u >> v >> w)
{
textureMap.o = std::make_tuple(u, v, w);
}
else
{
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
}
}
else if (arg == "-s")
{
float u, v, w;
if (ss >> u >> v >> w)
{
textureMap.s = std::make_tuple(u, v, w);
}
else
{
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
}
}
// Assume unrecognized options is part of the file name
else
{
if (!textureMap.FileName.empty())
textureMap.FileName += " ";
textureMap.FileName += arg;
}
}
void OBJ::ParseColorMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::ColorMap &colorMap)
{
if (arg == "-cc")
{
if (prefix != "map_Kd" || prefix != "map_Ks")
{
LOG_ERROR("Invalid MTL argument \"%s\" to option \"%s\" on line %i", arg.c_str(), prefix.c_str(), line);
return;
}
std::string val;
if (ss >> val)
{
if (val == "off")
colorMap.cc = false;
else if (val == "on")
colorMap.cc = true;
else
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
}
else
{
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
}
}
else
{
ParseTextureMap(line, ss, prefix, arg, colorMap);
}
}
void OBJ::ParseBumpMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::BumpMap &bumpMap)
{
if (arg == "-bm")
{
if (prefix != "bump")
{
LOG_ERROR("Invalid MTL argument \"%s\" to option \"%s\" on line %i", arg.c_str(), prefix.c_str(), line);
return;
}
float val;
if (ss >> val)
bumpMap.bm = val;
else
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
}
else
{
ParseTextureMap(line, ss, prefix, arg, bumpMap);
}
}
+69 -9
View File
@@ -10,21 +10,78 @@
#include <map>
#include <boost/filesystem/path.hpp>
#include <boost/program_options.hpp>
class OBJ
{
public:
struct MaterialInfo
{
std::string TextureFile;
std::tuple<float, float, float> AmbientColor;
std::tuple<float, float, float> DiffuseColor;
std::tuple<float, float, float> SpecularColor;
std::tuple<float, float, float> TransmissionFilter;
float OpticalDensity;
float Alpha;
float Shininess;
int IlluminationModel;
struct TextureMap
{
TextureMap()
: blendu(true)
, blendv(true)
, clamp(false)
, o(std::make_tuple(0.f, 0.f, 0.f))
, s(std::make_tuple(1.f, 1.f, 1.f)) { }
std::string FileName;
// http://paulbourke.net/dataformats/mtl/
// "These options are described in detail in 'Options for texture map statements' on page 5-18."
// Horizontal texture blending
bool blendu; // = true
// Vertical texture blending
bool blendv; // = true
// Clamping
bool clamp; // = false
// Offset
std::tuple<float, float, float> o; // = (0, 0, 0)
// Scale
std::tuple<float, float, float> s; // = (1, 1, 1)
};
struct ColorMap : public TextureMap
{
ColorMap()
: cc(false) { }
// Color correction
bool cc; // = false
};
struct BumpMap : public TextureMap
{
BumpMap()
: bm(1.f) { }
// Bump multiplier
float bm; // = 1?
};
MaterialInfo()
: AmbientColor(std::make_tuple(0.2f, 0.2f, 0.2f))
, DiffuseColor(std::make_tuple(0.8f, 0.8f, 0.8f))
, SpecularColor(std::make_tuple(1.0f, 1.0f, 1.0f))
, TransmissionFilter(std::make_tuple(1.0f, 1.0f, 1.0f))
, OpticalDensity(1.0f)
, Alpha(1.0f)
, Shininess(0.0f)
, IlluminationModel(0) { }
ColorMap DiffuseTexture;
ColorMap SpecularMap;
BumpMap NormalMap;
std::tuple<float, float, float> AmbientColor; // = (0.2, 0.2, 0.2)
std::tuple<float, float, float> DiffuseColor; // = (0.8, 0.8, 0.8)
std::tuple<float, float, float> SpecularColor; // = (1, 1, 1)
std::tuple<float, float, float> TransmissionFilter; // = (1, 1, 1)
float OpticalDensity; // = 1
float Alpha; // = 1
float Shininess; // = 0
int IlluminationModel; // = 0
};
struct FaceDefinition
@@ -59,6 +116,9 @@ private:
MaterialInfo* m_CurrentMaterial;
void ParseMaterial();
void ParseTextureMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::TextureMap &textureMap);
void ParseColorMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::ColorMap &textureMap);
void ParseBumpMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::BumpMap &textureMap);
};
#endif // OBJ_h__
+296
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@@ -0,0 +1,296 @@
#include "PrecompiledHeader.h"
#include "Physics/VehicleSetup.h"
void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities)
{
auto vehicleComponent = world->GetComponent<Components::Vehicle>(vehicleEntity, "Vehicle");
WheelData wheelData;
for (int i = 0; i < wheelEntities.size(); i++)
{
wheelData.WheelComponent = world->GetComponent<Components::Wheel>(wheelEntities[i], "Wheel");
wheelData.TransformComponent = world->GetComponent<Components::Transform>(wheelEntities[i], "Transform");
m_Wheels.push_back(wheelData);
}
//
// All memory allocations are made here.
//
vehicle.m_data = new hkpVehicleData;
vehicle.m_driverInput = new hkpVehicleDefaultAnalogDriverInput;
vehicle.m_steering = new hkpVehicleDefaultSteering;
vehicle.m_engine = new hkpVehicleDefaultEngine;
vehicle.m_transmission = new hkpVehicleDefaultTransmission;
vehicle.m_brake = new hkpVehicleDefaultBrake;
vehicle.m_suspension = new hkpVehicleDefaultSuspension;
vehicle.m_aerodynamics = new hkpVehicleDefaultAerodynamics;
vehicle.m_velocityDamper = new hkpVehicleDefaultVelocityDamper;
// For illustrative purposes we use a custom hkpVehicleRayCastWheelCollide
// which implements varying 'ground' friction in a very simple way.
vehicle.m_wheelCollide = new hkpVehicleRayCastWheelCollide;
setupVehicleData(physicsWorld, *vehicle.m_data);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultAnalogDriverInput*>(vehicle.m_driverInput));
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultSteering*>(vehicle.m_steering), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultEngine*>(vehicle.m_engine), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultTransmission*>(vehicle.m_transmission), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultBrake*>(vehicle.m_brake), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultSuspension*>(vehicle.m_suspension), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultAerodynamics*>(vehicle.m_aerodynamics), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultVelocityDamper*>(vehicle.m_velocityDamper), *vehicleComponent);
setupWheelCollide(physicsWorld, vehicle, *static_cast<hkpVehicleRayCastWheelCollide*>(vehicle.m_wheelCollide));
//
// Check that all components are present.
//
HK_ASSERT(0x0 , vehicle.m_data);
HK_ASSERT(0x7708674a, vehicle.m_driverInput);
HK_ASSERT(0x5a324a2d, vehicle.m_steering);
HK_ASSERT(0x7bcb2aff, vehicle.m_engine);
HK_ASSERT(0x29bddb50, vehicle.m_transmission);
HK_ASSERT(0x2b0323a2, vehicle.m_brake);
HK_ASSERT(0x7a7ade23, vehicle.m_suspension);
HK_ASSERT(0x6ec4d0ed, vehicle.m_aerodynamics);
HK_ASSERT(0x67161206, vehicle.m_wheelCollide);
//
// Set up any variables that store cached data.
//
// Give driver input default values so that the vehicle (if this input is a default for non
// player cars) will drive, even if it is in circles!
// Steering Defaults
vehicle.m_deviceStatus = new hkpVehicleDriverInputAnalogStatus;
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)vehicle.m_deviceStatus;
deviceStatus->m_positionY = 0.f;
deviceStatus->m_positionX = 0.f;
deviceStatus->m_handbrakeButtonPressed = false;
deviceStatus->m_reverseButtonPressed = false;
//
// Don't forget to call init! (This function is necessary to set up derived data)
//
vehicle.init();
}
void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data )
{
data.m_gravity = world->getGravity();
//
// The vehicleData contains information about the chassis.
//
// The coordinates of the chassis system, used for steering the vehicle.
// up forward right
data.m_chassisOrientation.setCols(hkVector4(0, 1, 0), hkVector4(0, 0, -1), hkVector4(1, 0, 0));
data.m_frictionEqualizer = 0.5f;
// Inertia tensor for each axis is calculated by using :
// (1 / chassis_mass) * (torque(axis)Factor / chassisUnitInertia)
data.m_torqueRollFactor = 0.625f;
data.m_torquePitchFactor = 0.5f;
data.m_torqueYawFactor = 0.35f;
data.m_chassisUnitInertiaYaw = 1.0f;
data.m_chassisUnitInertiaRoll = 1.0f;
data.m_chassisUnitInertiaPitch = 1.0f;
// Adds or removes torque around the yaw axis
// based on the current steering angle. This will
// affect steering.
data.m_extraTorqueFactor = -0.5f;
data.m_maxVelocityForPositionalFriction = 0.0f;
//
// Wheel specifications
//
data.m_numWheels = m_Wheels.size();
data.m_wheelParams.setSize(data.m_numWheels);
for (int i = 0; i < m_Wheels.size(); i++)
{
data.m_wheelParams[i].m_axle = m_Wheels[i].WheelComponent->AxleID;
data.m_wheelParams[i].m_friction = m_Wheels[i].WheelComponent->Friction;
data.m_wheelParams[i].m_slipAngle = m_Wheels[i].WheelComponent->SlipAngle;
// This value is also used to calculate the m_primaryTransmissionRatio.
data.m_wheelParams[i].m_radius = m_Wheels[i].WheelComponent->Radius;
data.m_wheelParams[i].m_width = m_Wheels[i].WheelComponent->Width;
data.m_wheelParams[i].m_mass = m_Wheels[i].WheelComponent->Mass;
// May be in wheelcomponent later
data.m_wheelParams[i].m_viscosityFriction = 0.25f;
data.m_wheelParams[i].m_maxFriction = 2.0f * data.m_wheelParams[i].m_friction;
data.m_wheelParams[i].m_forceFeedbackMultiplier = 0.1f;
data.m_wheelParams[i].m_maxContactBodyAcceleration = hkReal(data.m_gravity.length3()) * 2;
}
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAnalogDriverInput& driverInput)
{
// We also use an analog "driver input" class to help converting user input to vehicle behavior.
driverInput.m_slopeChangePointX = 0.8f;
driverInput.m_initialSlope = 0.7f;
driverInput.m_deadZone = 0.0f;
driverInput.m_autoReverse = true;
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSteering& steering, Components::Vehicle vehicleComponent )
{
steering.m_doesWheelSteer.setSize(data.m_numWheels);
// degrees
steering.m_maxSteeringAngle = vehicleComponent.MaxSteeringAngle * (HK_REAL_PI / 180);
// [mph/h] The steering angle decreases linearly
// based on your overall max speed of the vehicle.
steering.m_maxSpeedFullSteeringAngle = 70.0f * (1.605f / 3.6f); //MPH???!
for (int i = 0; i < m_Wheels.size(); i++)
{
steering.m_doesWheelSteer[i] = m_Wheels[i].WheelComponent->Steering;
}
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultEngine& engine, Components::Vehicle vehicleComponent)
{
engine.m_maxTorque = vehicleComponent.MaxTorque;
engine.m_minRPM = vehicleComponent.MinRPM;
engine.m_optRPM = vehicleComponent.OptimalRPM;
// This value is also used to calculate the m_primaryTransmissionRatio.
engine.m_maxRPM = vehicleComponent.MaxRPM;
engine.m_torqueFactorAtMinRPM = 0.8f;
engine.m_torqueFactorAtMaxRPM = 0.8f;
engine.m_resistanceFactorAtMinRPM = 0.05f;
engine.m_resistanceFactorAtOptRPM = 0.1f;
engine.m_resistanceFactorAtMaxRPM = 0.3f;
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultTransmission& transmission, Components::Vehicle vehicleComponent )
{
int numberOfGears = 4;
transmission.m_gearsRatio.setSize(numberOfGears);
transmission.m_wheelsTorqueRatio.setSize(data.m_numWheels);
transmission.m_downshiftRPM = 3500.0f;
transmission.m_upshiftRPM = 6500.0f;
transmission.m_clutchDelayTime = 0.0f;
transmission.m_reverseGearRatio = 1.0f;
transmission.m_gearsRatio[0] = 2.0f;
transmission.m_gearsRatio[1] = 1.5f;
transmission.m_gearsRatio[2] = 1.0f;
transmission.m_gearsRatio[3] = 0.75f;
transmission.m_wheelsTorqueRatio[0] = 0.2f;
transmission.m_wheelsTorqueRatio[1] = 0.2f;
transmission.m_wheelsTorqueRatio[2] = 0.3f;
transmission.m_wheelsTorqueRatio[3] = 0.3f;
transmission.m_primaryTransmissionRatio = hkpVehicleDefaultTransmission::calculatePrimaryTransmissionRatio(
vehicleComponent.TopSpeed,
m_Wheels[0].WheelComponent->Radius, // HACK: All wheels are the same size right?
vehicleComponent.MaxRPM,
transmission.m_gearsRatio[numberOfGears - 1]);
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultBrake& brake, Components::Vehicle vehicleComponent )
{
brake.m_wheelBrakingProperties.setSize(data.m_numWheels);
for (int i = 0; i < m_Wheels.size(); i++)
{
brake.m_wheelBrakingProperties[i].m_maxBreakingTorque = m_Wheels[i].WheelComponent->MaxBreakingTorque;
brake.m_wheelBrakingProperties[i].m_isConnectedToHandbrake = m_Wheels[i].WheelComponent->ConnectedToHandbrake;
brake.m_wheelBrakingProperties[i].m_minPedalInputToBlock = 0.9f;
}
brake.m_wheelsMinTimeToBlock = 1000.0f;
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSuspension& suspension, Components::Vehicle vehicleComponent)
{
suspension.m_wheelParams.setSize(data.m_numWheels);
suspension.m_wheelSpringParams.setSize(data.m_numWheels);
for (int i = 0; i < m_Wheels.size(); i++)
{
float suspensionLength = glm::length(m_Wheels[i].TransformComponent->Position - m_Wheels[i].WheelComponent->Hardpoint);
suspension.m_wheelParams[i].m_length = suspensionLength;
suspension.m_wheelSpringParams[i].m_strength = m_Wheels[i].WheelComponent->SuspensionStrength;
const float wd = 3.0f;
suspension.m_wheelSpringParams[i].m_dampingCompression = wd;
suspension.m_wheelSpringParams[i].m_dampingRelaxation = wd;
suspension.m_wheelParams[i].m_hardpointChassisSpace.set(m_Wheels[i].WheelComponent->Hardpoint.x, m_Wheels[i].WheelComponent->Hardpoint.y, m_Wheels[i].WheelComponent->Hardpoint.z);
suspension.m_wheelParams[i].m_directionChassisSpace = hkVector4(m_Wheels[i].WheelComponent->DownDirection.x, m_Wheels[i].WheelComponent->DownDirection.y, m_Wheels[i].WheelComponent->DownDirection.z);
}
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAerodynamics& aerodynamics, Components::Vehicle vehicleComponent )
{
aerodynamics.m_airDensity = 1.3f;
// In m^2.
aerodynamics.m_frontalArea = 1.0f;
aerodynamics.m_dragCoefficient = 0.7f;
aerodynamics.m_liftCoefficient = -0.3f;
// Extra gavity applies in world space (independent of m_chassisCoordinateSystem).
aerodynamics.m_extraGravityws.set(0.0f, -5.0f, 0.0f);
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent)
{
// Caution: setting negative damping values will add energy to system.
// Setting the value to 0 will not affect the angular velocity.
// Damping the change of the chassis angular velocity when below m_collisionThreshold.
// This will affect turning radius and steering.
velocityDamper.m_normalSpinDamping = 0.0f;
// Positive numbers dampen the rotation of the chassis and
// reduce the reaction of the chassis in a collision.
velocityDamper.m_collisionSpinDamping = 4.0f;
// The threshold in m/s at which the algorithm switches from
// using the normalSpinDamping to the collisionSpinDamping.
velocityDamper.m_collisionThreshold = 1.0f;
}
void VehicleSetup::setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide)
{
// Set the wheels to have the same collision filter info as the chassis.
wheelCollide.m_wheelCollisionFilterInfo = vehicle.getChassis()->getCollisionFilterInfo();
}
+63
View File
@@ -0,0 +1,63 @@
#ifndef Physics_Vehicle_h__
#define Physics_Vehicle_h__
//#include "PrecompiledHeader.h"
#include <Common/Base/hkBase.h>
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
#include <Common/Base/System/Error/hkDefaultError.h>
#include <Common/Base/Monitor/hkMonitorStream.h>
#include <Common/Base/Config/hkConfigVersion.h>
#include <Common/Base/Memory/System/hkMemorySystem.h>
#include <Common/Base/Memory/Allocator/Malloc/hkMallocAllocator.h>
#include <Common/Base/Container/String/hkStringBuf.h>
// Vehicle page 425 in documentation
#include <Physics2012/Vehicle/hkpVehicleInstance.h>
#include <Physics2012/Vehicle/AeroDynamics/Default/hkpVehicleDefaultAerodynamics.h>
#include <Physics2012/Vehicle/DriverInput/Default/hkpVehicleDefaultAnalogDriverInput.h>
#include <Physics2012/Vehicle/Brake/Default/hkpVehicleDefaultBrake.h>
#include <Physics2012/Vehicle/Engine/Default/hkpVehicleDefaultEngine.h>
#include <Physics2012/Vehicle/VelocityDamper/Default/hkpVehicleDefaultVelocityDamper.h>
#include <Physics2012/Vehicle/Steering/Default/hkpVehicleDefaultSteering.h>
#include <Physics2012/Vehicle/Suspension/Default/hkpVehicleDefaultSuspension.h>
#include <Physics2012/Vehicle/Transmission/Default/hkpVehicleDefaultTransmission.h>
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
#include <Physics2012/Collide/Filter/Group/hkpGroupFilter.h>
#include "World.h"
#include "Components/Vehicle.h"
#include "Components/Wheel.h"
#include "Components/Transform.h"
class VehicleSetup
{
public:
virtual void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities);
public:
struct WheelData
{
Components::Wheel* WheelComponent;
Components::Transform* TransformComponent;
};
std::vector<WheelData> m_Wheels;
virtual void setupVehicleData(const hkpWorld* world, hkpVehicleData& data);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAnalogDriverInput& driverInput);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultEngine& engine, Components::Vehicle vehicleComponent);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSteering& steering, Components::Vehicle vehicleComponent);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultTransmission& transmission, Components::Vehicle vehicleComponent);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultBrake& brake, Components::Vehicle vehicleComponent );
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSuspension& suspension, Components::Vehicle vehicleComponent);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAerodynamics& aerodynamics, Components::Vehicle vehicleComponent );
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent);
virtual void setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide);
};
#endif // Physics_Vehicle_h__
+14 -4
View File
@@ -9,10 +9,6 @@ Resource* ResourceManager::CreateResource(std::string resourceType, std::string
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType.c_str());
return nullptr;
}
auto resIt = m_ResourceCache.find(resourceName);
if (resIt != m_ResourceCache.end())
return resIt->second;
// Call the factory function
Resource* resource = facIt->second(resourceName);
@@ -32,7 +28,16 @@ void ResourceManager::RegisterType(std::string resourceType, std::function<Resou
void ResourceManager::Preload(std::string resourceType, std::string resourceName)
{
if (IsResourceLoaded(resourceName))
{
LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName);
return;
}
m_Preloading = true;
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
CreateResource(resourceType, resourceName);
m_Preloading = false;
}
unsigned int ResourceManager::GetTypeID(std::string resourceType)
@@ -48,3 +53,8 @@ unsigned int ResourceManager::GetNewResourceID(unsigned int typeID)
{
return m_ResourceCount[typeID]++;
}
bool ResourceManager::IsResourceLoaded(std::string resourceName)
{
return m_ResourceCache.find(resourceName) != m_ResourceCache.end();
}
+23 -4
View File
@@ -19,14 +19,17 @@ class ResourceManager
{
public:
ResourceManager()
: m_CurrentResourceTypeID(0) { }
: m_CurrentResourceTypeID(0), m_Preloading(false) { }
// Registers the factory function of a resource type
void RegisterType(std::string resourceType, std::function<Resource*(std::string)> factoryFunction);
// Loads a resource and caches it for future use
void Preload(std::string resourceType, std::string resourceName);
// Checks if a resource is in cache
bool IsResourceLoaded(std::string resourceName);
template <typename T>
// Hot-loads a resource and caches it for future use
T* Load(std::string resourceType, std::string resourceName);
@@ -44,6 +47,8 @@ private:
std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
// Number of resources of a type. Doubles as local ID.
std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
bool m_Preloading;
unsigned int GetTypeID(std::string resourceType);
unsigned int GetNewResourceID(unsigned int typeID);
@@ -55,20 +60,34 @@ private:
template <typename T>
T* ResourceManager::Load(std::string resourceType, std::string resourceName)
{
auto it = m_ResourceCache.find(resourceName);
if (it != m_ResourceCache.end())
return static_cast<T*>(it->second);
if (m_Preloading)
{
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
}
else
{
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
}
return static_cast<T*>(CreateResource(resourceType, resourceName));
}
template <typename T>
T* ResourceManager::Fetch(std::string resourceName) const
{
if (m_ResourceCache.find(resourceName) == m_ResourceCache.end())
auto it = m_ResourceCache.find(resourceName);
if (it == m_ResourceCache.end())
{
LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
return nullptr;
}
else
{
return static_cast<T*>(m_ResourceCache.at(resourceName));
return static_cast<T*>(it->second);
}
}
+2
View File
@@ -28,6 +28,8 @@ public:
virtual void OnComponentCreated(std::string type, std::shared_ptr<Component> component) { }
// Called when a component is removed
virtual void OnComponentRemoved(std::string type, Component* component) { }
// Called when components are committed to an entity
virtual void OnEntityCommit(EntityID entity) { }
protected:
World* m_World;
+6 -6
View File
@@ -20,8 +20,8 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
glm::vec3 Camera_Right = glm::vec3(transform->Orientation * glm::vec4(1, 0, 0, 0));
glm::vec3 Camera_Forward = glm::vec3(transform->Orientation * glm::vec4(0, 0, -1, 0));
float speed = steering->Speed;
if (input->KeyState[GLFW_KEY_LEFT_SHIFT])
@@ -42,11 +42,11 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
}
if (input->KeyState[GLFW_KEY_W])
{
transform->Position -= Camera_Forward * (float)dt * speed;
transform->Position += Camera_Forward * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_S])
{
transform->Position += Camera_Forward * (float)dt * speed;
transform->Position -= Camera_Forward * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_SPACE])
{
@@ -61,9 +61,9 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
{
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS // spelling tobias :3
//---------------------------------------------------------------------
transform->Orientation = glm::angleAxis<float>(input->dY / 300.f, glm::vec3(1, 0, 0)) * transform->Orientation;
transform->Orientation = glm::angleAxis<float>(input->dX / 300.f, glm::vec3(0, -1, 0)) * transform->Orientation;
transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dY / 300.f, glm::vec3(-1, 0, 0));
transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dX / 300.f, glm::vec3(0, 1, 0));
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
}
+237 -17
View File
@@ -25,10 +25,9 @@
#include "PhysicsSystem.h"
#include "World.h"
Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
{
m_Accumulator = 0;
{
hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
@@ -41,7 +40,7 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
// You must specify the size of the broad phase - objects should not be simulated outside this region
worldInfo.setBroadPhaseWorldSize(10000.0f);
worldInfo.setBroadPhaseWorldSize(1000.0f);
m_PhysicsWorld = new hkpWorld(worldInfo);
}
// Register all collision agents, even though only box - box will be used in this particular example.
@@ -64,11 +63,39 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Physics", []() { return new Components::Physics(); });
cf->Register("Box", []() { return new Components::Box(); });
cf->Register("Sphere", []() { return new Components::Sphere(); });
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
cf->Register("Wheel", []() { return new Components::Wheel(); });
}
void Systems::PhysicsSystem::Update(double dt)
{
static const double timestep = 1 / 60.0;
for (auto pair : *m_World->GetEntities())
{
EntityID entity = pair.first;
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
continue;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
continue;
if(m_RigidBodies[entity]->isActive())
{
hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
}
}
static const double timestep = 1 / 30.0;
m_Accumulator += dt;
while (m_Accumulator >= timestep)
{
@@ -85,21 +112,170 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
return;
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
if (wheelComponent)
{
SetUpPhysicsState(entity, parent);
EntityID car = m_World->GetEntityParent(entity);
if(m_Vehicles.find(car) != m_Vehicles.end())
{
m_Vehicles[car]->getChassis()->activate();
hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace;
hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength;
glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength));
transformComponent->Position = position;
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
}
}
else
else if(m_Vehicles.find(entity) != m_Vehicles.end())
{
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
if(m_RigidBodies[entity]->isActive())
{
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
}
// HACK: Vehicle test-controls
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
if (vehicleComponent && inputComponent)
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
deviceStatus->m_positionY = inputComponent->KeyState[GLFW_KEY_UP] * -1 + inputComponent->KeyState[GLFW_KEY_DOWN] * 1;
deviceStatus->m_positionX = inputComponent->KeyState[GLFW_KEY_LEFT] * -1 + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1;
deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
}
}
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
if (wheelComponent)
{
wheelComponent->ID = m_Wheels.size();
wheelComponent->OriginalOrientation = transformComponent->Orientation;
m_Wheels.push_back(entity);
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
if (!physicsComponent)
return;
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
hkpConvexShape* shape;
hkpRigidBodyCinfo rigidBodyInfo;
hkMassProperties massProperties;
if (sphereComponent)
{
shape = new hkpSphereShape(sphereComponent->Radius);
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
}
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
}
else if (boxComponent)
{
hkReal thickness = 0.05;
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
}
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
}
else
{
return;
}
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
rigidBodyInfo.m_mass = massProperties.m_mass;
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
for (int i = 0; i < m_Wheels.size(); i++)
{
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
{
m_Wheels.erase(m_Wheels.begin() + i);
i--;
}
}
VehicleSetup vehicleSetup;
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
m_Wheels.clear();
shape->removeReference();
rigidBody->removeReference();
}
else
{
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
shape->removeReference();
rigidBody->removeReference();
}
}
/*
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
{
@@ -124,17 +300,32 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
{
shape = new hkpSphereShape(sphereComponent->Radius);
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
}
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
}
else if (boxComponent)
{
shape = new hkpBoxShape(hkVector4(boxComponent->Width, boxComponent->Height, boxComponent->Depth));
hkReal thickness = 0.05;
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
hkReal thickness = 0.1;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
}
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
}
else
@@ -149,13 +340,41 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
shape->removeReference();
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
rigidBody->removeReference();
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
VehicleSetup vehicleSetup;
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
shape->removeReference();
rigidBody->removeReference();
}
else
{
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
shape->removeReference();
rigidBody->removeReference();
}
}
*/
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
{
@@ -201,5 +420,6 @@ void Systems::PhysicsSystem::StepVisualDebugger()
void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
{
LOG_DEBUG("%s", msg);
LOG_INFO("%s", msg);
}
+8 -9
View File
@@ -1,18 +1,15 @@
#ifndef PhysicsSystem_h__
#define PhysicsSystem_h__
#include "System.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
#include "Components/Vehicle.h"
#include "Components/Input.h"
// Math and base include
#include <Common/Base/hkBase.h>
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
#include <Common/Base/System/Error/hkDefaultError.h>
@@ -29,8 +26,6 @@
#include <Physics2012/Collide/Shape/Convex/Sphere/hkpSphereShape.h>
#include <Physics2012/Collide/Dispatch/hkpAgentRegisterUtil.h>
#include <Physics2012/Dynamics/World/hkpWorld.h>
#include <Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include <Physics2012/Utilities/Dynamics/Inertia/hkpInertiaTensorComputer.h>
@@ -39,6 +34,8 @@
#include <Common/Visualize/hkVisualDebugger.h>
#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
#include "Physics/VehicleSetup.h"
#include <unordered_map>
namespace Systems
{
@@ -53,10 +50,9 @@ public:
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override;
void OnEntityCommit(EntityID entity) override;
private:
double m_Accumulator;
hkpWorld* m_PhysicsWorld;
@@ -70,7 +66,10 @@ private:
void SetupPhysics(hkpWorld* physicsWorld);
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
std::unordered_map<EntityID, hkpVehicleInstance*> m_Vehicles;
std::vector<EntityID> m_Wheels;
hkpVehicleInstance* Systems::PhysicsSystem::createVehicle(VehicleSetup& vehicleSetup, hkpRigidBody* chassis);
};
}
+2 -2
View File
@@ -47,8 +47,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
if (cameraComponent != nullptr)
{
m_Renderer->GetCamera()->Position(transformComponent->Position);
m_Renderer->GetCamera()->Orientation(transformComponent->Orientation);
m_Renderer->GetCamera()->Position(m_TransformSystem->AbsolutePosition(entity));
m_Renderer->GetCamera()->Orientation(m_TransformSystem->AbsoluteOrientation(entity));
m_Renderer->GetCamera()->FOV(cameraComponent->FOV);
m_Renderer->GetCamera()->NearClip(cameraComponent->NearClip);
+1 -1
View File
@@ -40,7 +40,7 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
absOrientation *= transform->Orientation;
absOrientation = transform->Orientation * absOrientation;
entity = m_World->GetEntityParent(entity);
} while (entity != 0);
+9
View File
@@ -148,6 +148,15 @@ std::shared_ptr<Component> World::AddComponent(EntityID entity, std::string comp
return AddComponent<Component>(entity, componentType);
}
void World::CommitEntity(EntityID entity)
{
for (auto pair : m_Systems)
{
auto system = pair.second;
system->OnEntityCommit(entity);
}
}
void World::AddSystem(std::string systemType)
{
m_Systems[systemType] = std::shared_ptr<System>(m_SystemFactory.Create(systemType));
+2
View File
@@ -63,6 +63,8 @@ public:
std::shared_ptr<Component> AddComponent(EntityID entity, std::string componentType);
template <class T>
T* GetComponent(EntityID entity, std::string componentType);
// Triggers commit events in systems
void CommitEntity(EntityID entity);
/*std::vector<EntityID> GetEntityChildren(EntityID entity);*/
+6 -2
View File
@@ -65,7 +65,7 @@
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
</Link>
<CustomBuildStep />
@@ -89,7 +89,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkaAnimation.lib;hkaInternal.lib;hkaPhysics2012Bridge.lib;hkBase.lib;hkcdCollide.lib;hkcdInternal.lib;hkCompat.lib;hkgBridge.lib;hkgCommon.lib;hkgDx11.lib;hkgDx9s.lib;hkGeometryUtilities.lib;hkgOglES.lib;hkgOglES2.lib;hkgOgls.lib;hkgSoundCommon.lib;hkgSoundXAudio2.lib;hkInternal.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkpVehicle.lib;hkSceneData.lib;hkSerialize.lib;hkVisualize.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<CustomBuildStep />
</ItemDefinitionGroup>
@@ -100,6 +100,7 @@
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\Model.cpp" />
<ClCompile Include="..\..\src\OBJ.cpp" />
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
<ClCompile Include="..\..\src\Renderer.cpp" />
<ClCompile Include="..\..\src\ResourceManager.cpp" />
@@ -134,6 +135,8 @@
<ClInclude Include="..\..\src\Components\Sprite.h" />
<ClInclude Include="..\..\src\Components\Template.h" />
<ClInclude Include="..\..\src\Components\Transform.h" />
<ClInclude Include="..\..\src\Components\Vehicle.h" />
<ClInclude Include="..\..\src\Components\Wheel.h" />
<ClInclude Include="..\..\src\CubemapTexture.h" />
<ClInclude Include="..\..\src\Engine.h" />
<ClInclude Include="..\..\src\Entity.h" />
@@ -141,6 +144,7 @@
<ClInclude Include="..\..\src\GameWorld.h" />
<ClInclude Include="..\..\src\Model.h" />
<ClInclude Include="..\..\src\OBJ.h" />
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
<ClInclude Include="..\..\src\PrecompiledHeader.h" />
<ClInclude Include="..\..\src\Renderer.h" />
<ClInclude Include="..\..\src\ResourceManager.h" />
+14 -27
View File
@@ -4,6 +4,7 @@
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\GameWorld.cpp" />
<ClCompile Include="..\..\src\World.cpp" />
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
<ClCompile Include="..\..\src\Systems\RenderSystem.cpp">
<Filter>Rendering\Systems</Filter>
@@ -49,9 +50,7 @@
</ClCompile>
<ClCompile Include="..\..\src\ResourceManager.cpp" />
<ClCompile Include="..\..\src\Sound.cpp" />
<ClCompile Include="..\..\src\ShaderProgram.cpp">
<Filter>Rendering</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -131,6 +130,7 @@
<ClInclude Include="..\..\src\Color.h" />
<ClInclude Include="..\..\src\Engine.h" />
<ClInclude Include="..\..\src\PrecompiledHeader.h" />
<ClInclude Include="..\..\src\ShaderProgram.h" />
<ClInclude Include="..\..\src\Components\Model.h">
<Filter>Rendering\Components</Filter>
</ClInclude>
@@ -213,13 +213,18 @@
<ClInclude Include="..\..\src\Sound.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Box.h" />
<ClInclude Include="..\..\src\Components\Sphere.h" />
<ClInclude Include="..\..\src\Util\defferedUtil.h">
<Filter>Util</Filter>
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
<ClInclude Include="..\..\src\Components\Box.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\ShaderProgram.h">
<Filter>Rendering</Filter>
<ClInclude Include="..\..\src\Components\Sphere.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Vehicle.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Wheel.h">
<Filter>Physics\Components</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -256,23 +261,5 @@
<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\First_pass.frag.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\First_pass.vert.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\Second_pass.frag.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\Second_pass.vert.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\Vertex2.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\Fragment2.glsl">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>