Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts: src/GameWorld.cpp src/Shaders/Fragment.glsl vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -65,7 +65,7 @@
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalOptions> /ignore:4221</AdditionalOptions>
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</Link>
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<CustomBuildStep />
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@@ -89,7 +89,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkaAnimation.lib;hkaInternal.lib;hkaPhysics2012Bridge.lib;hkBase.lib;hkcdCollide.lib;hkcdInternal.lib;hkCompat.lib;hkgBridge.lib;hkgCommon.lib;hkgDx11.lib;hkgDx9s.lib;hkGeometryUtilities.lib;hkgOglES.lib;hkgOglES2.lib;hkgOgls.lib;hkgSoundCommon.lib;hkgSoundXAudio2.lib;hkInternal.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkpVehicle.lib;hkSceneData.lib;hkSerialize.lib;hkVisualize.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<CustomBuildStep />
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</ItemDefinitionGroup>
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@@ -100,6 +100,7 @@
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<ClCompile Include="..\..\src\main.cpp" />
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<ClCompile Include="..\..\src\Model.cpp" />
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<ClCompile Include="..\..\src\OBJ.cpp" />
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<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
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<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
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<ClCompile Include="..\..\src\Renderer.cpp" />
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<ClCompile Include="..\..\src\ResourceManager.cpp" />
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@@ -134,6 +135,8 @@
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<ClInclude Include="..\..\src\Components\Sprite.h" />
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<ClInclude Include="..\..\src\Components\Template.h" />
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<ClInclude Include="..\..\src\Components\Transform.h" />
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<ClInclude Include="..\..\src\Components\Vehicle.h" />
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<ClInclude Include="..\..\src\Components\Wheel.h" />
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<ClInclude Include="..\..\src\CubemapTexture.h" />
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<ClInclude Include="..\..\src\Engine.h" />
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<ClInclude Include="..\..\src\Entity.h" />
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@@ -141,6 +144,7 @@
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<ClInclude Include="..\..\src\GameWorld.h" />
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<ClInclude Include="..\..\src\Model.h" />
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<ClInclude Include="..\..\src\OBJ.h" />
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<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
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<ClInclude Include="..\..\src\PrecompiledHeader.h" />
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<ClInclude Include="..\..\src\Renderer.h" />
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<ClInclude Include="..\..\src\ResourceManager.h" />
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@@ -4,6 +4,7 @@
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<ClCompile Include="..\..\src\main.cpp" />
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<ClCompile Include="..\..\src\GameWorld.cpp" />
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<ClCompile Include="..\..\src\World.cpp" />
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<ClCompile Include="..\..\src\ShaderProgram.cpp" />
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<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
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<ClCompile Include="..\..\src\Systems\RenderSystem.cpp">
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<Filter>Rendering\Systems</Filter>
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@@ -49,9 +50,7 @@
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</ClCompile>
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<ClCompile Include="..\..\src\ResourceManager.cpp" />
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<ClCompile Include="..\..\src\Sound.cpp" />
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<ClCompile Include="..\..\src\ShaderProgram.cpp">
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<Filter>Rendering</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Util">
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@@ -131,6 +130,7 @@
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<ClInclude Include="..\..\src\Color.h" />
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<ClInclude Include="..\..\src\Engine.h" />
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<ClInclude Include="..\..\src\PrecompiledHeader.h" />
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<ClInclude Include="..\..\src\ShaderProgram.h" />
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<ClInclude Include="..\..\src\Components\Model.h">
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<Filter>Rendering\Components</Filter>
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</ClInclude>
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@@ -213,13 +213,18 @@
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<ClInclude Include="..\..\src\Sound.h">
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<Filter>Audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Box.h" />
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<ClInclude Include="..\..\src\Components\Sphere.h" />
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<ClInclude Include="..\..\src\Util\defferedUtil.h">
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<Filter>Util</Filter>
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<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
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<ClInclude Include="..\..\src\Components\Box.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\ShaderProgram.h">
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<Filter>Rendering</Filter>
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<ClInclude Include="..\..\src\Components\Sphere.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Vehicle.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Wheel.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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@@ -256,23 +261,5 @@
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<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\First_pass.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\First_pass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Second_pass.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Second_pass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Vertex2.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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