Tower not aiming towards the player.
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@@ -0,0 +1,24 @@
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#ifndef Tower_h__
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#define Tower_h__
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#include "Component.h"
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namespace Components
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{
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struct Tower : Component
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{
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Tower()
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: ID(0) { }
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int ID;
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EntityID GunBase;
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EntityID Gun;
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virtual Tower* Clone() const override { return new Tower(*this); }
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};
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}
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#endif // Tower_h__
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