Tower not aiming towards the player.

This commit is contained in:
Tleety
2014-06-05 00:35:15 +02:00
parent 6cae09c5d8
commit 93c4805a22
8 changed files with 238 additions and 17 deletions
+24
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@@ -0,0 +1,24 @@
#ifndef Tower_h__
#define Tower_h__
#include "Component.h"
namespace Components
{
struct Tower : Component
{
Tower()
: ID(0) { }
int ID;
EntityID GunBase;
EntityID Gun;
virtual Tower* Clone() const override { return new Tower(*this); }
};
}
#endif // Tower_h__
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