And then Microsoft happened...
This commit is contained in:
+75
-75
@@ -1,75 +1,75 @@
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//#ifndef GUI_Frame_h__
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//#define GUI_Frame_h__
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//
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//#include <memory>
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//
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//#include "Util/Rectangle.h"
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//#include "EventBroker.h"
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//
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//// HACK: Decouple renderer plz
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//#include "Renderer.h"
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//
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//namespace GUI
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//{
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//
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//class Frame : public Rectangle
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//{
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//public:
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// enum class Anchor
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// {
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// Left,
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// Right,
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// Top,
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// Bottom
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// };
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//
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// // Set up a base frame with an event broker
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// Frame(std::shared_ptr<::EventBroker> eventBroker)
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// : EventBroker(eventBroker)
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// , Rectangle()
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// { Initialize(); }
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// // Create a frame as a child
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// Frame(std::shared_ptr<Frame> parent)
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// : Rectangle(static_cast<Rectangle>(*parent)) // Clone parent rectangle using copy constructor
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// { SetParent(parent); Initialize(); }
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//
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// virtual void Initialize() { }
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// std::shared_ptr<Frame> Parent() const { return m_Parent; }
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// void SetParent(std::shared_ptr<Frame> parent)
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// {
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// parent->AddChild(std::shared_ptr<Frame>(this));
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// m_Parent = parent;
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// EventBroker = parent->EventBroker;
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// }
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//
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// void AddChild(std::shared_ptr<Frame> child)
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// {
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// m_Children.push_back(child);
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// if (m_Parent != nullptr)
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// {
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// m_Parent->AddChild(child);
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// }
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// }
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//
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// typedef std::list<std::shared_ptr<Frame>>::const_iterator FrameChildrenIterator;
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// FrameChildrenIterator begin()
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// {
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// return m_Children.begin();
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// }
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// FrameChildrenIterator end()
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// {
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// return m_Children.end();
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// }
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//
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// virtual void Update(double dt) { }
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// virtual void Draw(Renderer* renderer) { }
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//
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//protected:
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// std::shared_ptr<::EventBroker> EventBroker;
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// std::shared_ptr<Frame> m_Parent;
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// std::list<std::shared_ptr<Frame>> m_Children;
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//};
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//
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//}
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//
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//#endif // GUI_Frame_h__
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#ifndef GUI_Frame_h__
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#define GUI_Frame_h__
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#include <memory>
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#include "Util/Rectangle.h"
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#include "EventBroker.h"
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// HACK: Decouple renderer plz
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#include "Renderer.h"
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namespace GUI
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{
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class Frame : public Rectangle
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{
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public:
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enum class Anchor
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{
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Left,
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Right,
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Top,
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Bottom
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};
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// Set up a base frame with an event broker
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Frame(std::shared_ptr<::EventBroker> eventBroker)
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: EventBroker(eventBroker)
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, Rectangle()
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{ Initialize(); }
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// Create a frame as a child
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Frame(std::shared_ptr<Frame> parent)
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: Rectangle(static_cast<Rectangle>(*parent)) // Clone parent rectangle using copy constructor
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{ SetParent(parent); Initialize(); }
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virtual void Initialize() { }
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std::shared_ptr<Frame> Parent() const { return m_Parent; }
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void SetParent(std::shared_ptr<Frame> parent)
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{
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parent->AddChild(std::shared_ptr<Frame>(this));
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m_Parent = parent;
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EventBroker = parent->EventBroker;
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}
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void AddChild(std::shared_ptr<Frame> child)
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{
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m_Children.push_back(child);
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if (m_Parent != nullptr)
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{
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m_Parent->AddChild(child);
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}
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}
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typedef std::list<std::shared_ptr<Frame>>::const_iterator FrameChildrenIterator;
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FrameChildrenIterator begin()
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{
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return m_Children.begin();
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}
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FrameChildrenIterator end()
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{
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return m_Children.end();
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}
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virtual void Update(double dt) { }
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virtual void Draw(Renderer* renderer) { }
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protected:
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std::shared_ptr<::EventBroker> EventBroker;
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std::shared_ptr<Frame> m_Parent;
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std::list<std::shared_ptr<Frame>> m_Children;
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};
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}
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#endif // GUI_Frame_h__
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@@ -1,5 +1,6 @@
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#include "PrecompiledHeader.h"
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#include "InputManager.h"
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#include <XInput.h>
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void InputManager::Initialize()
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{
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@@ -97,9 +98,9 @@ void InputManager::Update(double dt)
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// }
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// Xbox360 controller
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using namespace Windows;
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//using namespace ;
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DWORD dwResult;
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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XINPUT_STATE state = { 0 };
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// Simply get the state of the controller from XInput.
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+6
-11
@@ -3,13 +3,6 @@
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#include <array>
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namespace Windows
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{
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#include <Xinput.h>
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#undef min
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#undef max
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}
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#include "EventBroker.h"
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#include "Events/KeyDown.h"
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#include "Events/KeyUp.h"
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@@ -36,6 +29,8 @@ public:
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void Initialize();
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static const short MAX_GAMEPADS = 4;
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void Update(double dt);
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private:
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@@ -47,11 +42,11 @@ private:
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
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typedef std::array<float, static_cast<int>(Gamepad::Axis::LAST) + 1> GamepadAxisState;
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std::array<GamepadAxisState, XUSER_MAX_COUNT> m_CurrentGamepadAxisState;
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std::array<GamepadAxisState, XUSER_MAX_COUNT> m_LastGamepadAxisState;
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std::array<GamepadAxisState, MAX_GAMEPADS> m_CurrentGamepadAxisState;
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std::array<GamepadAxisState, MAX_GAMEPADS> m_LastGamepadAxisState;
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typedef std::array<bool, static_cast<int>(Gamepad::Button::LAST) + 1> GamepadButtonState;
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std::array<GamepadButtonState, XUSER_MAX_COUNT> m_CurrentGamepadButtonState;
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std::array<GamepadButtonState, XUSER_MAX_COUNT> m_LastGamepadButtonState;
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std::array<GamepadButtonState, MAX_GAMEPADS> m_CurrentGamepadButtonState;
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std::array<GamepadButtonState, MAX_GAMEPADS> m_LastGamepadButtonState;
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double m_CurrentMouseX, m_CurrentMouseY;
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double m_LastMouseX, m_LastMouseY;
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+95
-95
@@ -1,95 +1,95 @@
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//#ifndef Util_Rectangle_h__
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//#define Util_Rectangle_h__
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//
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//#include <algorithm>
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//
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//struct Rectangle
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//{
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// Rectangle()
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// : X(0), Y(0), Width(0), Height(0) { }
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//
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// Rectangle(int x, int y, int width = 0, int height = 0)
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// : X(x), Y(y), Width(width), Height(height) { }
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//
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// /*Rectangle(const Rectangle &rect)
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// : X(rect.X), Y(rect.Y), Width(rect.Width), Height(rect.Height) { }*/
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//
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// int X;
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// int Y;
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// int Width;
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// int Height;
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//
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// const int& GetLeft() const { return X; }
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// void SetLeft(int left)
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// {
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// Width += X - left;
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// X = left;
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// }
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// int GetRight() const { return X + Width; }
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// void SetRight(int right)
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// {
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// Width = right - X;
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// }
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// const int& GetTop() const { return Y; }
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// void SetTop(int top)
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// {
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// Height += Y - top;
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// Y = top;
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// }
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// int GetBottom() const { return Y + Height; }
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// int SetBottom(int bottom)
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// {
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// Height = bottom - Y;
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// }
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//
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// Rectangle& operator+=(const Rectangle &rhs)
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// {
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// SetLeft(std::min(GetLeft(), rhs.GetLeft()));
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// SetRight(std::max(GetRight(), rhs.GetRight()));
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// SetTop(std::min(GetTop(), rhs.GetTop()));
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// SetBottom(std::max(GetBottom(), rhs.GetBottom()));
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// }
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//
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// static bool Intersects(const Rectangle &r1, const Rectangle &r2)
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// {
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// return !(r2.GetLeft() > r1.GetRight() || r2.GetRight() < r1.GetLeft() || r2.GetTop() > r1.GetBottom() || r2.GetBottom() < r1.GetTop());
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// }
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//};
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//
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//inline bool operator==(const Rectangle &r1, const Rectangle &r2)
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//{
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// return (r1.X == r2.X) && (r1.Y == r2.Y) && (r1.Width == r2.Width) && (r1.Height == r2.Height);
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//}
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//
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//inline bool operator!=(const Rectangle &lhs, const Rectangle &rhs)
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//{
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// return !(lhs == rhs);
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//}
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//
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//inline bool operator<(const Rectangle &lhs, const Rectangle &rhs)
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//{
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// return (lhs.Width < rhs.Width) && (lhs.Height < rhs.Height);
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//}
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//
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//inline bool operator>(const Rectangle &lhs, const Rectangle &rhs)
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//{
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// return rhs < lhs;
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//}
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//
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//inline bool operator<=(const Rectangle &lhs, const Rectangle &rhs)
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//{
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// return !(lhs > rhs);
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//}
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//
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//inline bool operator>=(const Rectangle &lhs, const Rectangle &rhs)
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//{
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// return !(lhs < rhs);
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//}
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//
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//inline Rectangle operator+(Rectangle lhs, const Rectangle &rhs)
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//{
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// lhs += rhs;
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// return lhs;
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//}
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//
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//#endif // Util_Rectangle_h__
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#ifndef Util_Rectangle_h__
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#define Util_Rectangle_h__
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#include <algorithm>
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struct Rectangle
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{
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Rectangle()
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: X(0), Y(0), Width(0), Height(0) { }
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Rectangle(int x, int y, int width = 0, int height = 0)
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: X(x), Y(y), Width(width), Height(height) { }
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/*Rectangle(const Rectangle &rect)
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: X(rect.X), Y(rect.Y), Width(rect.Width), Height(rect.Height) { }*/
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int X;
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int Y;
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int Width;
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int Height;
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const int& GetLeft() const { return X; }
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void SetLeft(int left)
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{
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Width += X - left;
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X = left;
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}
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int GetRight() const { return X + Width; }
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void SetRight(int right)
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{
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Width = right - X;
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}
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const int& GetTop() const { return Y; }
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void SetTop(int top)
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{
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Height += Y - top;
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Y = top;
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}
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int GetBottom() const { return Y + Height; }
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int SetBottom(int bottom)
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{
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Height = bottom - Y;
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}
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Rectangle& operator+=(const Rectangle &rhs)
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{
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SetLeft(std::min(GetLeft(), rhs.GetLeft()));
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SetRight(std::max(GetRight(), rhs.GetRight()));
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SetTop(std::min(GetTop(), rhs.GetTop()));
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SetBottom(std::max(GetBottom(), rhs.GetBottom()));
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}
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static bool Intersects(const Rectangle &r1, const Rectangle &r2)
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{
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return !(r2.GetLeft() > r1.GetRight() || r2.GetRight() < r1.GetLeft() || r2.GetTop() > r1.GetBottom() || r2.GetBottom() < r1.GetTop());
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}
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};
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inline bool operator==(const Rectangle &r1, const Rectangle &r2)
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{
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return (r1.X == r2.X) && (r1.Y == r2.Y) && (r1.Width == r2.Width) && (r1.Height == r2.Height);
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}
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inline bool operator!=(const Rectangle &lhs, const Rectangle &rhs)
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{
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return !(lhs == rhs);
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}
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inline bool operator<(const Rectangle &lhs, const Rectangle &rhs)
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{
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return (lhs.Width < rhs.Width) && (lhs.Height < rhs.Height);
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}
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inline bool operator>(const Rectangle &lhs, const Rectangle &rhs)
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{
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return rhs < lhs;
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}
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inline bool operator<=(const Rectangle &lhs, const Rectangle &rhs)
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{
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return !(lhs > rhs);
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}
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inline bool operator>=(const Rectangle &lhs, const Rectangle &rhs)
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{
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return !(lhs < rhs);
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}
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inline Rectangle operator+(Rectangle lhs, const Rectangle &rhs)
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{
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lhs += rhs;
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return lhs;
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}
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#endif // Util_Rectangle_h__
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Block a user