Merge remote-tracking branch 'origin/Sound+Particles'

Conflicts:
	src/GameWorld.cpp
This commit is contained in:
2014-06-04 04:24:10 +02:00
10 changed files with 112 additions and 35 deletions
+1 -1
Submodule assets updated: cc30e5fb5c...78ba667b37
+2 -1
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@@ -10,13 +10,14 @@ namespace Components
struct SoundEmitter : Component struct SoundEmitter : Component
{ {
enum class SoundType enum class SoundType
{ {
SOUND_3D, SOUND_3D,
SOUND_2D SOUND_2D
}; };
SoundEmitter() : Gain(1.f), MaxDistance(1.f), MinDistance(1.f), Pitch(1.f), Loop(false) {} SoundEmitter() : Gain(1.f), MaxDistance(10000.f), MinDistance(1.f), Pitch(1.f), Loop(false) {}
float Gain; float Gain;
float MaxDistance; float MaxDistance;
float MinDistance; float MinDistance;
+10 -1
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@@ -9,8 +9,17 @@ namespace Events
struct PlaySFX : Event struct PlaySFX : Event
{ {
EntityID Emitter; PlaySFX() :
MinDistance(100.f),
MaxDistance(10000.f),
Volume(1.f),
Loop (false) {}
//EntityID Emitter;
glm::vec3 Position;
std::string Resource; std::string Resource;
float MinDistance;
float MaxDistance;
float Volume;
bool Loop; bool Loop;
}; };
+3 -2
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@@ -532,8 +532,9 @@ void Renderer::ForwardRendering(RenderQueue &rq)
if (spriteJob) if (spriteJob)
{ {
glm::mat4 modelMatrix = spriteJob->ModelMatrix; glm::mat4 modelMatrix = spriteJob->ModelMatrix;
MVP = cameraMatrix * modelMatrix; glm::mat4 billboardingMatrix = glm::inverse(glm::toMat4(glm::inverse(m_Camera->Orientation())));
MVP = cameraMatrix * modelMatrix * billboardingMatrix;
glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "MVP"), 1, GL_FALSE, glm::value_ptr(glm::mat4(MVP))); glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "MVP"), 1, GL_FALSE, glm::value_ptr(glm::mat4(MVP)));
glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "M"), 1, GL_FALSE, glm::value_ptr(glm::mat4(modelMatrix))); glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "M"), 1, GL_FALSE, glm::value_ptr(glm::mat4(modelMatrix)));
glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "V"), 1, GL_FALSE, glm::value_ptr(glm::mat4(m_Camera->ViewMatrix()))); glUniformMatrix4fv(glGetUniformLocation(ShaderProgramHandle, "V"), 1, GL_FALSE, glm::value_ptr(glm::mat4(m_Camera->ViewMatrix())));
+1 -1
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@@ -20,7 +20,7 @@ bool Systems::DebugSystem::OnKeyDown(const Events::KeyDown &event)
if (event.KeyCode == GLFW_KEY_ENTER) if (event.KeyCode == GLFW_KEY_ENTER)
{ {
Events::PlaySFX e; Events::PlaySFX e;
e.Emitter = 0; e.Position = glm::vec3(0);
e.Resource = "Sounds/korvring.wav"; e.Resource = "Sounds/korvring.wav";
EventBroker->Publish<Events::PlaySFX>(e); EventBroker->Publish<Events::PlaySFX>(e);
+33 -28
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@@ -20,7 +20,7 @@ void Systems::SoundSystem::Initialize()
{ {
LOG_INFO("FMOD initialized successfully"); LOG_INFO("FMOD initialized successfully");
} }
FMOD_System_Set3DSettings(m_System, 1.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale FMOD_System_Set3DSettings(m_System, 0.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
} }
@@ -44,20 +44,31 @@ void Systems::SoundSystem::Update(double dt)
std::map<EntityID, FMOD_CHANNEL*>::iterator it; std::map<EntityID, FMOD_CHANNEL*>::iterator it;
for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();) for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
{ {
FMOD_BOOL *isPlaying = false; FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(it->second, isPlaying); FMOD_Channel_IsPlaying(it->second, &isPlaying);
if(isPlaying) if(isPlaying)
{ {
it++; it++;
} }
else else
{ {
FMOD_Sound_Release(m_DeleteSounds[it->first]); // FMOD_Sound_Release(m_DeleteSounds[it->first]);
m_DeleteSounds.erase(it->first); // m_DeleteSounds.erase(it->first);
it = m_DeleteChannels.erase(it); it = m_DeleteChannels.erase(it);
} }
} }
//LOG_INFO("Antal emitters i listan: %i", m_Channels.size());
for (auto channel : m_Channels)
{
FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(channel.second, &isPlaying);
if(!isPlaying)
{
m_Channels.erase(channel.first);
}
}
} }
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -86,7 +97,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
if(emitter) if(emitter)
{ {
FMOD_CHANNEL* channel = m_Channels[entity]; FMOD_CHANNEL* channel = m_Channels[entity];
FMOD_SOUND* sound = m_Sounds[entity]; //FMOD_SOUND* sound = m_Sounds[entity];
auto eTransform = m_World->GetComponent<Components::Transform>(entity); auto eTransform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity); glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
@@ -121,34 +132,28 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
float pitch = emitter->Pitch; float pitch = emitter->Pitch;
//LoadSound(sound, path, maxDist, minDist); //LoadSound(sound, path, maxDist, minDist);
m_Channels.insert(std::make_pair(emitter->Entity, channel)); m_Channels.insert(std::make_pair(emitter->Entity, channel));
m_Sounds.insert(std::make_pair(emitter->Entity, sound)); // m_Sounds.insert(std::make_pair(emitter->Entity, sound));
} }
return true; return true;
} }
bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event) bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
{ {
auto emitter = m_World->GetComponent<Components::SoundEmitter>(event.Emitter); auto eEntity = m_World->CreateEntity();
if(!emitter) auto eTransform = m_World->AddComponent<Components::Transform>(eEntity);
{ eTransform->Position = event.Position;
LOG_ERROR("FMOD: The Entity %i does not have a SoundEmitter-component, but is trying to play a sound", event.Emitter);FMOD_CHANNEL* channel = m_Channels[event.Emitter]; auto eComponent = m_World->AddComponent<Components::SoundEmitter>(eEntity);
return false; eComponent->MinDistance = event.MinDistance;
} eComponent->MaxDistance= event.MaxDistance;
eComponent->Loop = event.Loop;
eComponent->Gain = event.Volume;
emitter->type = Components::SoundEmitter::SoundType::SOUND_3D; eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource); Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
m_Sounds[event.Emitter] = *sound; //m_Sounds[eEntity] = *sound;
FMOD_Sound_Set3DMinMaxDistance(*sound, emitter->MinDistance, emitter->MaxDistance); FMOD_Sound_Set3DMinMaxDistance(*sound, eComponent->MinDistance, eComponent->MaxDistance);
PlaySound(&m_Channels[event.Emitter], m_Sounds[event.Emitter], 1.0, event.Loop); PlaySound(&m_Channels[eEntity], *sound, 1.0, eComponent->Loop);
FMOD_System_Update(m_System);
FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(m_Channels[event.Emitter], &isPlaying);
if(!isPlaying)
LOG_ERROR("FMOD: File %s is not playing", event.Resource.c_str());
else
LOG_INFO("Now playing sound %s", event.Resource.c_str());
return true; return true;
} }
@@ -160,7 +165,7 @@ bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
m_Channels[emitter] = m_BGMChannel; m_Channels[emitter] = m_BGMChannel;
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D; eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource); Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
m_Sounds[emitter] = *sound; //m_Sounds[emitter] = *sound;
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]); FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]);
return true; return true;
@@ -199,8 +204,8 @@ void Systems::SoundSystem::OnComponentRemoved(EntityID entity, std::string type,
if(emitter) if(emitter)
{ {
m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity])); m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity])); //m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
m_Channels.erase(entity); m_Channels.erase(entity);
m_Sounds.erase(entity); //m_Sounds.erase(entity);
} }
} }
+1 -1
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@@ -52,7 +52,7 @@ private:
std::vector<EntityID> m_Listeners; std::vector<EntityID> m_Listeners;
std::map<EntityID, FMOD_CHANNEL*> m_Channels; std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels; std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
std::map<EntityID, FMOD_SOUND*> m_Sounds; //std::map<EntityID, FMOD_SOUND*> m_Sounds;
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds; std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem; std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
+52
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@@ -90,12 +90,48 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone); auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
cloneTransform->Position = templateAbsoluteTransform.Position; cloneTransform->Position = templateAbsoluteTransform.Position;
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation; cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
Events::SetVelocity eSetVelocity; Events::SetVelocity eSetVelocity;
eSetVelocity.Entity = clone; eSetVelocity.Entity = clone;
eSetVelocity.Velocity = tankTransform->Velocity + absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed); eSetVelocity.Velocity = tankTransform->Velocity + absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
EventBroker->Publish(eSetVelocity); EventBroker->Publish(eSetVelocity);
m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0; m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
{
Events::CreateExplosion e;
e.LifeTime = 1.5;
e.ParticleScale.push_back(0.6);
e.ParticleScale.push_back(1.8);
e.ParticlesToSpawn = 5;
e.Position = cloneTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 1.7;
e.SpreadAngle = glm::pi<float>()/10;
e.spritePath = "Textures/Sprites/Smoke1.png";
e.Color = glm::vec4(0.6,0.6,0.6,1);
EventBroker->Publish(e);
}
{
Events::CreateExplosion e;
e.LifeTime = 0.2;
e.ParticleScale.push_back(1);
//e.ParticleScale.push_back(2);
e.ParticlesToSpawn = 1;
e.Position = cloneTransform->Position;
e.Speed = 0;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/MuzzleFlash.png";
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);
}
{
// Events::PlaySFX e;
// e.Resource = "Sounds/SFX/TankShot.mp3";
// e.Position = absoluteTransform.Position;
// e.Loop = false;
// EventBroker->Publish(e);
}
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone); auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
//1,670m/s //1,670m/s
@@ -109,6 +145,15 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt; m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
} }
// auto shot = m_World->GetComponent<Components::TankShell>(entity);
// if(shot)
// {
// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
// {
//
// }
// }
} }
bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e) bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
@@ -179,6 +224,13 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
e.Color = glm::vec4(2, 2, 2, 0.2); e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e); EventBroker->Publish(e);
} }
{
// Events::PlaySFX e;
// e.MinDistance = 150.f;
// e.Position = shellTransform->Position;
// e.Resource = "Sounds/SFX/Explosion.wav";
// EventBroker->Publish(e);
}
for (auto &physComponent : *physicsComponents) for (auto &physComponent : *physicsComponents)
{ {
+3
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@@ -29,6 +29,9 @@
#include "Components/TriggerExplosion.h" #include "Components/TriggerExplosion.h"
#include "Components/FrameTimer.h" #include "Components/FrameTimer.h"
#include "Events/PlaySFX.h"
#include "Events/PlayBGM.h"
#include "Events/Damage.h" #include "Events/Damage.h"
#include "Components/Vehicle.h" #include "Components/Vehicle.h"
#include "Components/Player.h" #include "Components/Player.h"
@@ -194,6 +194,9 @@
<Filter Include="Base\Events"> <Filter Include="Base\Events">
<UniqueIdentifier>{3cbe68d9-2446-45ee-8637-ffb805997dcd}</UniqueIdentifier> <UniqueIdentifier>{3cbe68d9-2446-45ee-8637-ffb805997dcd}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Rendering\Events">
<UniqueIdentifier>{a025d51e-594d-4844-983b-f683726bf1bf}</UniqueIdentifier>
</Filter>
<Filter Include="Game\Events"> <Filter Include="Game\Events">
<UniqueIdentifier>{9702064a-02a2-4b3c-a2ab-47c23a9cf49c}</UniqueIdentifier> <UniqueIdentifier>{9702064a-02a2-4b3c-a2ab-47c23a9cf49c}</UniqueIdentifier>
</Filter> </Filter>
@@ -556,6 +559,9 @@
<ClInclude Include="..\..\src\Components\Rotate.h"> <ClInclude Include="..\..\src\Components\Rotate.h">
<Filter>Base\Components</Filter> <Filter>Base\Components</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Components\BlendMap.h">
<Filter>Rendering\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\GUI\VehicleSelection.h"> <ClInclude Include="..\..\src\GUI\VehicleSelection.h">
<Filter>GUI</Filter> <Filter>GUI</Filter>
</ClInclude> </ClInclude>