Fixed physics relative orientations!
This commit is contained in:
+1
-1
Submodule assets updated: 588da9ca0d...cc30e5fb5c
@@ -8,6 +8,8 @@ namespace Components
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struct SpawnPoint : Component
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{
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EntityID Player;
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virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
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};
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+288
-267
@@ -789,14 +789,295 @@ EntityID GameWorld::CreateJeep(int playerID)
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return jeep;
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}
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EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int playerID)
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void GameWorld::CreateTerrain()
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{
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auto garage = CreateEntity();
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auto transform = AddComponent<Components::Transform>(garage);
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transform->Position = position;
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{
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auto road_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(road_middle);
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auto model = AddComponent<Components::Model>(road_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
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auto physics = AddComponent<Components::Physics>(road_middle);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(road_middle);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
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CommitEntity(groundshape);
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CommitEntity(road_middle);
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}
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{
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/*auto water = CreateEntity();
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auto transform = AddComponent<Components::Transform>(water);
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transform->Position = glm::vec3(0, -35, 0);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
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auto model = AddComponent<Components::Model>(water);
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto blendmap = AddComponent<Components::BlendMap>(water);
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blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureRepeats = 1.f;
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auto physics = AddComponent<Components::Physics>(water);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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{
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auto groundshape = CreateEntity(water);
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auto box = AddComponent<Components::BoxShape>(groundshape);
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box->Depth = 250.f;
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box->Height = 5.f;
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box->Width = 250.f;
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CommitEntity(groundshape);
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}
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CommitEntity(water);*/
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}
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{
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auto ground_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground_middle);
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auto model = AddComponent<Components::Model>(ground_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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auto physics = AddComponent<Components::Physics>(ground_middle);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground_middle);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
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CommitEntity(groundshape);
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CommitEntity(ground_middle);
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}
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CreateBase(glm::quat(), 1);
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CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
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{
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auto tree = CreateEntity();
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auto transform = AddComponent<Components::Transform>(tree);
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transform->Position = glm::vec3(0, -10, 0);
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auto physics = AddComponent<Components::Physics>(tree);
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physics->Mass = 100.f;
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physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
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physics->CollisionEvent = false;
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//physics->LinearDamping = 3.f;
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physics->CalculateCenterOfMass = true;
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{
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auto stem = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(stem);
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transform->Position = glm::vec3(0, -2.40906f, 0);
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auto model = AddComponent<Components::Model>(stem);
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model->ModelFile = "Models/Tree/Stem/Stem.obj";
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}
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{
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auto leafs = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(leafs);
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transform->Position = glm::vec3(0, -2.45511f, 0);
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auto model = AddComponent<Components::Model>(leafs);
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model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
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model->Transparent = true;
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CommitEntity(leafs);
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}
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{
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auto shape = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0.f, 0.f, 0.f);
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auto mesh = AddComponent<Components::MeshShape>(shape);
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mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
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CommitEntity(shape);
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}
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/*{
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auto shape = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(shape);
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auto box = AddComponent<Components::BoxShape>(shape);
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transform->Position = glm::vec3(0.f, 0, 0.f);
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box->Width = 0.296f;
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box->Height = 2.511f;
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box->Depth = 0.296f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(shape);
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auto sphere = AddComponent<Components::SphereShape>(shape);
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transform->Position = glm::vec3(0, 2.04506f, 0.f);
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sphere->Radius = 1.389f;
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CommitEntity(shape);
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}*/
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CommitEntity(tree);
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}
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}
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void GameWorld::CreateBase(glm::quat orientation, int playerID)
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{
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auto base = CreateEntity();
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auto transform = AddComponent<Components::Transform>(base);
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transform->Orientation = orientation;
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auto player = AddComponent<Components::Player>(garage);
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player->ID = playerID;
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{
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auto ground_small = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(ground_small);
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auto model = AddComponent<Components::Model>(ground_small);
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model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_small);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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auto physics = AddComponent<Components::Physics>(ground_small);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground_small);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
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CommitEntity(groundshape);
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CommitEntity(ground_small);
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}
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{
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auto road_small = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(road_small);
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auto model = AddComponent<Components::Model>(road_small);
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model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
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auto physics = AddComponent<Components::Physics>(road_small);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(road_small);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
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CommitEntity(groundshape);
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CommitEntity(road_small);
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}
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{
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auto terrain_base = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(terrain_base);
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auto model = AddComponent<Components::Model>(terrain_base);
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model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
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auto blendmap = AddComponent<Components::BlendMap>(terrain_base);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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auto physics = AddComponent<Components::Physics>(terrain_base);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto shape = CreateEntity(terrain_base);
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auto transformshape = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
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CommitEntity(shape);
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CommitEntity(terrain_base);
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}
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{
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auto ground_base = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(ground_base);
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auto model = AddComponent<Components::Model>(ground_base);
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model->ModelFile = "Models/TerrainFiveIstles/BaseGround.obj";
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auto physics = AddComponent<Components::Physics>(ground_base);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto shape = CreateEntity(ground_base);
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auto transformshape = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/BaseGround.obj";
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CommitEntity(shape);
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CommitEntity(ground_base);
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}
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{
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auto road_base = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(road_base);
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auto model = AddComponent<Components::Model>(road_base);
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model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
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auto physics = AddComponent<Components::Physics>(road_base);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(road_base);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
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CommitEntity(groundshape);
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CommitEntity(road_base);
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}
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CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
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}
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EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID)
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{
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auto garage = CreateEntity(parent);
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auto transform = AddComponent<Components::Transform>(garage);
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transform->Position = Position;
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transform->Orientation = orientation;
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auto player = CreateEntity(garage);
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auto playerComponent = AddComponent<Components::Player>(player);
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playerComponent->ID = playerID;
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auto ElevatorBase = CreateEntity(garage);
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{
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@@ -909,6 +1190,7 @@ EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int
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auto transform = AddComponent<Components::Transform>(spawnPoint);
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transform->Position.y = 1.f;
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auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
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spawnPointComponent->Player = player;
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}
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CommitEntity(spawnPoint);
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}
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@@ -960,264 +1242,3 @@ EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int
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return garage;
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}
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void GameWorld::CreateTerrain()
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{
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{
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auto road_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(road_middle);
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auto model = AddComponent<Components::Model>(road_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
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auto physics = AddComponent<Components::Physics>(road_middle);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(road_middle);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
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CommitEntity(groundshape);
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CommitEntity(road_middle);
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}
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{
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/*auto water = CreateEntity();
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auto transform = AddComponent<Components::Transform>(water);
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transform->Position = glm::vec3(0, -35, 0);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
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auto model = AddComponent<Components::Model>(water);
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto blendmap = AddComponent<Components::BlendMap>(water);
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blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureRepeats = 1.f;
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auto physics = AddComponent<Components::Physics>(water);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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{
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auto groundshape = CreateEntity(water);
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auto box = AddComponent<Components::BoxShape>(groundshape);
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box->Depth = 250.f;
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box->Height = 5.f;
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box->Width = 250.f;
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CommitEntity(groundshape);
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}
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CommitEntity(water);*/
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}
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{
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auto ground_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground_middle);
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auto model = AddComponent<Components::Model>(ground_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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auto physics = AddComponent<Components::Physics>(ground_middle);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground_middle);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
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CommitEntity(groundshape);
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CommitEntity(ground_middle);
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}
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CreateBase(glm::quat());
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CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)));
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{
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auto tree = CreateEntity();
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auto transform = AddComponent<Components::Transform>(tree);
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transform->Position = glm::vec3(0, -10, 0);
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auto physics = AddComponent<Components::Physics>(tree);
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physics->Mass = 100.f;
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physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
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physics->CollisionEvent = false;
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//physics->LinearDamping = 3.f;
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physics->CalculateCenterOfMass = true;
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{
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auto stem = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(stem);
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transform->Position = glm::vec3(0, -2.40906f, 0);
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auto model = AddComponent<Components::Model>(stem);
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model->ModelFile = "Models/Tree/Stem/Stem.obj";
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}
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{
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auto leafs = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(leafs);
|
||||
transform->Position = glm::vec3(0, -2.45511f, 0);
|
||||
auto model = AddComponent<Components::Model>(leafs);
|
||||
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
|
||||
model->Transparent = true;
|
||||
CommitEntity(leafs);
|
||||
}
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(tree);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(0.f, 0.f, 0.f);
|
||||
auto mesh = AddComponent<Components::MeshShape>(shape);
|
||||
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
|
||||
|
||||
CommitEntity(shape);
|
||||
}
|
||||
|
||||
|
||||
/*{
|
||||
auto shape = CreateEntity(tree);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
transform->Position = glm::vec3(0.f, 0, 0.f);
|
||||
box->Width = 0.296f;
|
||||
box->Height = 2.511f;
|
||||
box->Depth = 0.296f;
|
||||
|
||||
CommitEntity(shape);
|
||||
}
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(tree);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
auto sphere = AddComponent<Components::SphereShape>(shape);
|
||||
transform->Position = glm::vec3(0, 2.04506f, 0.f);
|
||||
sphere->Radius = 1.389f;
|
||||
|
||||
CommitEntity(shape);
|
||||
}*/
|
||||
|
||||
CommitEntity(tree);
|
||||
}
|
||||
}
|
||||
|
||||
void GameWorld::CreateBase(glm::quat orientation)
|
||||
{
|
||||
{
|
||||
auto ground_small = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ground_small);
|
||||
transform->Orientation = orientation;
|
||||
auto model = AddComponent<Components::Model>(ground_small);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
|
||||
auto blendmap = AddComponent<Components::BlendMap>(ground_small);
|
||||
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
||||
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
|
||||
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
|
||||
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||
blendmap->TextureRepeats = 30.f;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(ground_small);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(ground_small);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
|
||||
CommitEntity(groundshape);
|
||||
|
||||
CommitEntity(ground_small);
|
||||
}
|
||||
|
||||
{
|
||||
auto ground_base = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ground_base);
|
||||
transform->Orientation = orientation;
|
||||
auto model = AddComponent<Components::Model>(ground_base);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
|
||||
auto blendmap = AddComponent<Components::BlendMap>(ground_base);
|
||||
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
||||
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
|
||||
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
|
||||
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||
blendmap->TextureRepeats = 30.f;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(ground_base);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(ground_base);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(ground_base);
|
||||
}
|
||||
|
||||
{
|
||||
auto road_base = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(road_base);
|
||||
transform->Orientation = orientation;
|
||||
auto model = AddComponent<Components::Model>(road_base);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
||||
auto physics = AddComponent<Components::Physics>(road_base);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(road_base);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(road_base);
|
||||
}
|
||||
|
||||
{
|
||||
auto road_small = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(road_small);
|
||||
transform->Orientation = orientation;
|
||||
auto model = AddComponent<Components::Model>(road_small);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
||||
auto physics = AddComponent<Components::Physics>(road_small);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(road_small);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(road_small);
|
||||
}
|
||||
|
||||
CreateGarage(glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 1); // glm::vec3(0, glm::pi<float>()/2.f, 0)
|
||||
}
|
||||
+2
-2
@@ -82,9 +82,9 @@ private:
|
||||
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
|
||||
EntityID CreateJeep(int playerID);
|
||||
EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
|
||||
EntityID CreateGarage(glm::vec3 Position, glm::quat orientation, int playerID);
|
||||
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
|
||||
void CreateTerrain();
|
||||
void CreateBase(glm::quat orientation);
|
||||
void CreateBase(glm::quat orientation, int playerID);
|
||||
std::vector<EntityID> m_WallDebrisTemplates;
|
||||
};
|
||||
|
||||
|
||||
@@ -300,7 +300,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
|
||||
transformComponent->Position -= absoluteTransformParent.Position;
|
||||
transformComponent->Position = transformComponent->Position * absoluteTransformParent.Orientation;
|
||||
transformComponent->Orientation = absoluteTransformParent.Orientation * glm::inverse(transformComponent->Orientation);
|
||||
transformComponent->Orientation = glm::inverse(absoluteTransformParent.Orientation) * transformComponent->Orientation;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -300,11 +300,11 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto &spawnPointComponent : *spawnPointComponents)
|
||||
for (auto &component : *spawnPointComponents)
|
||||
{
|
||||
auto spawnPoint = spawnPointComponent->Entity;
|
||||
auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
|
||||
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
|
||||
auto spawnPoint = component->Entity;
|
||||
auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
|
||||
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointComponent->Player);
|
||||
if (!playerComponent || playerComponent->ID != event.PlayerID)
|
||||
continue;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user