Merge branch 'FMOD'
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Systems/PhysicsSystem.cpp src/Systems/PhysicsSystem.h src/Systems/SoundSystem.cpp src/Systems/SoundSystem.h vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
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+157
-111
@@ -4,157 +4,203 @@
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void Systems::SoundSystem::Initialize()
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{
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//initialize OpenAL
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ALCdevice* Device = alcOpenDevice(NULL);
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ALCcontext* context;
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if(Device)
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EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::PlaySFX);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayBGM, &SoundSystem::PlayBGM);
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::StopSound);
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
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FMOD_System_Create(&m_System);
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FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED, 0);
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if(result != FMOD_OK)
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{
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context = alcCreateContext(Device, NULL);
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alcMakeContextCurrent(context);
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LOG_ERROR("Did initialized load FMOD correctly");
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}
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else
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{
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LOG_ERROR("OMG OPEN AL FAIL");
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LOG_INFO("FMOD initialized successfully");
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}
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alGetError();
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alSpeedOfSound(340.29f); // Speed of sound
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alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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// Subscribe to events
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m_EPlaySound = decltype(m_EPlaySound)(std::bind(&Systems::SoundSystem::OnPlaySound, this, std::placeholders::_1));
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EventBroker->Subscribe(m_EPlaySound);
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FMOD_System_Set3DSettings(m_System, 1.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
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}
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void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register<Components::SoundEmitter>([]() { return new Components::SoundEmitter(); });
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cf->Register<Components::Listener>([]() { return new Components::Listener(); });
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}
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void Systems::SoundSystem::RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm)
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{
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rm->RegisterType("Sound", [](std::string resourceName) { return new Sound(resourceName); });
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rm->RegisterType("Sound3D", [this](std::string resourceName) { return new Sound(resourceName, this->m_System, Components::SoundEmitter::SoundType::SOUND_3D); });
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rm->RegisterType("Sound2D", [this](std::string resourceName) { return new Sound(resourceName, this->m_System, Components::SoundEmitter::SoundType::SOUND_2D); });
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}
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void Systems::SoundSystem::Update(double dt)
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{
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FMOD_System_Update(m_System);
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//Delete sounds. Not until it's done playing
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std::map<EntityID, FMOD_CHANNEL*>::iterator it;
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for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
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{
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FMOD_BOOL *isPlaying = false;
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FMOD_Channel_IsPlaying(it->second, isPlaying);
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if(isPlaying)
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{
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it++;
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}
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else
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{
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FMOD_Sound_Release(m_DeleteSounds[it->first]);
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m_DeleteSounds.erase(it->first);
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it = m_DeleteChannels.erase(it);
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}
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}
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}
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void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (transformComponent == nullptr)
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return;
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auto entityName = m_World->GetProperty<std::string>(entity, "Name");
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if (entityName == "Camera")
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auto listener = m_World->GetComponent<Components::Listener>(entity);
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if(listener)
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{
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glm::vec3 playerPos = transformComponent->Position;
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ALfloat listenerPos[3] = { playerPos.x, playerPos.y, -playerPos.z };
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int lID = std::find(m_Listeners.begin(), m_Listeners.end(), entity) - m_Listeners.begin();
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auto lTransform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
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FMOD_VECTOR lPos = {tPos.x, tPos.y, tPos.z};
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glm::vec3 playerVel = transformComponent->Velocity;
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ALfloat listenerVel[3] = { playerVel.x, playerVel.y, -playerVel.z };
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glm::vec3 tVel = (lTransform->Velocity * 1000.f) / (float)dt;
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FMOD_VECTOR lVel = {tVel.x, tVel.y, tVel.z};
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glm::fquat playerQuatOri = transformComponent->Orientation;
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glm::vec3 playerOriFW = glm::rotate(playerQuatOri, glm::vec3(0, 0, -1));
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glm::vec3 playerOriUP = glm::rotate(playerQuatOri, glm::vec3(0, 1, 0));
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ALfloat listenerOri[6] = { playerOriFW.x, playerOriFW.y, playerOriFW.z, playerOriUP.x, playerOriUP.y, playerOriUP.z };
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glm::vec3 tUp = glm::normalize(lTransform->Orientation * glm::vec3(0,1,0));
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FMOD_VECTOR lUp = {tUp.x, tUp.y, tUp.z};
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glm::vec3 tForward = glm::normalize(lTransform->Orientation * glm::vec3(0,0,-1));
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FMOD_VECTOR lForward = {tForward.x, tForward.y, tForward.z};
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//Listener
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alListenerfv(AL_POSITION, listenerPos);
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alListenerfv(AL_VELOCITY, listenerVel);
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alListenerfv(AL_ORIENTATION, listenerOri);
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FMOD_System_Set3DListenerAttributes(m_System, lID, (const FMOD_VECTOR*)&lPos, (const FMOD_VECTOR*)&lVel, (const FMOD_VECTOR*)&lForward, (const FMOD_VECTOR*)&lUp);
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}
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity);
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if(soundEmitter != nullptr)
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auto emitter = m_World->GetComponent<Components::SoundEmitter>(entity);
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if(emitter)
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{
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ALuint source = m_Sources[soundEmitter];
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alSourcef(source, AL_GAIN, soundEmitter->Gain);
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//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
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alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
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alSourcef(source, AL_PITCH, soundEmitter->Pitch);
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alSourcei(source, AL_LOOPING, soundEmitter->Loop);
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FMOD_CHANNEL* channel = m_Channels[entity];
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FMOD_SOUND* sound = m_Sounds[entity];
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auto eTransform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
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FMOD_VECTOR ePos = {tPos.x, tPos.y, tPos.z};
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glm::vec3 emitterPos = transformComponent->Position;
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ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, -emitterPos.z };
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glm::vec3 emitterVel= transformComponent->Velocity;
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ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, -emitterVel.z };
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alSourcefv(source, AL_POSITION, sourcePos);
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alSourcefv(source, AL_VELOCITY, sourceVel);
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glm::vec3 tVel = (eTransform->Velocity * 1000.f) / float(dt);
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FMOD_VECTOR eVel = {tVel.x, tVel.y, tVel.z};
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FMOD_Channel_Set3DAttributes(channel, &ePos, &eVel);
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}
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}
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void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::string fileName)
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bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &event)
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{
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if (m_Sources.find(emitter) == m_Sources.end())
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return;
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ALuint buffer = *ResourceManager->Load<Sound>("Sound", fileName);
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if (buffer == 0)
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return;
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ALuint source = m_Sources[emitter];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Sources[emitter]);
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}
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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ALuint buffer = *ResourceManager->Load<Sound>("Sound", emitter->Path);
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ALuint source = m_Sources[emitter.get()];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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alSourceStop(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
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{
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if(type == "SoundEmitter")
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auto listener = std::dynamic_pointer_cast<Components::Listener>(event.Component);
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if(listener)
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{
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ALuint source = CreateSource();
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m_Sources[component.get()] = source;
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m_Listeners.push_back(listener->Entity);
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}
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auto emitter = std::dynamic_pointer_cast<Components::SoundEmitter>(event.Component);
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if(emitter)
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{
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FMOD_CHANNEL* channel;
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FMOD_SOUND* sound;
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std::string path = emitter->Path;
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float volume = emitter->Gain;
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bool loop = emitter->Loop;
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float maxDist = emitter->MaxDistance;
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float minDist = emitter->MinDistance;
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float pitch = emitter->Pitch;
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//LoadSound(sound, path, maxDist, minDist);
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m_Channels.insert(std::make_pair(emitter->Entity, channel));
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m_Sounds.insert(std::make_pair(emitter->Entity, sound));
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}
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return true;
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}
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bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
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{
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auto emitter = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
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if(!emitter)
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{
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LOG_ERROR("FMOD: The Entity %i does not have a SoundEmitter-component, but is trying to play a sound", event.Emitter);FMOD_CHANNEL* channel = m_Channels[event.Emitter];
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return false;
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}
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emitter->type = Components::SoundEmitter::SoundType::SOUND_3D;
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Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
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m_Sounds[event.Emitter] = *sound;
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FMOD_Sound_Set3DMinMaxDistance(*sound, emitter->MinDistance, emitter->MaxDistance);
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PlaySound(&m_Channels[event.Emitter], m_Sounds[event.Emitter], 1.0, event.Loop);
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FMOD_System_Update(m_System);
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FMOD_BOOL isPlaying = false;
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FMOD_Channel_IsPlaying(m_Channels[event.Emitter], &isPlaying);
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if(!isPlaying)
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LOG_ERROR("FMOD: File %s is not playing", event.Resource.c_str());
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else
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LOG_INFO("Now playing sound %s", event.Resource.c_str());
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return true;
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}
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bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
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{
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auto emitter = m_World->CreateEntity();
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auto eTransform = m_World->AddComponent<Components::Transform>(emitter);
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auto eComponent = m_World->AddComponent<Components::SoundEmitter>(emitter);
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m_Channels[emitter] = m_BGMChannel;
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eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
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Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
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m_Sounds[emitter] = *sound;
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FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]);
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return true;
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}
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bool Systems::SoundSystem::StopSound(const Events::StopSound &event)
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{
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FMOD_Channel_Stop(m_Channels[event.Emitter]);
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return true;
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}
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void Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, float maxDist, float minDist)
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{
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FMOD_RESULT result = FMOD_System_CreateSound(m_System, filePath.c_str(), FMOD_3D | FMOD_HARDWARE , 0, &sound);
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if (result != FMOD_OK)
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{
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LOG_ERROR("FMOD did not load file: %s", filePath.c_str());
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}
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FMOD_Sound_Set3DMinMaxDistance(sound, minDist, maxDist);
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}
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void Systems::SoundSystem::PlaySound(FMOD_CHANNEL** channel, FMOD_SOUND* sound, float volume, bool loop)
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{
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FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, sound, false, channel);
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FMOD_Channel_SetVolume(*channel, volume);
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if(loop)
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{
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FMOD_Channel_SetMode(*channel, FMOD_LOOP_NORMAL);
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FMOD_Sound_SetLoopCount(sound, -1);
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}
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}
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void Systems::SoundSystem::OnComponentRemoved(EntityID entity, std::string type, Component* component)
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{
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if(type == "SoundEmitter")
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auto emitter = dynamic_cast<Components::SoundEmitter*>(component);
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if(emitter)
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{
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if (m_Sources.find(component) != m_Sources.end())
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{
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ALuint source = m_Sources[component];
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alDeleteSources(1, &source);
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}
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m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
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m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
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m_Channels.erase(entity);
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m_Sounds.erase(entity);
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}
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}
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ALuint Systems::SoundSystem::CreateSource()
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{
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ALuint source;
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alGenSources((ALuint)1, &source);
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alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
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alDopplerVelocity(350.f); // Defines the velocity of the sound
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return source;
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}
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bool Systems::SoundSystem::OnPlaySound(const Events::PlaySound &event)
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{
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LOG_DEBUG("Events::PlaySound.Resource = %s", event.Resource.c_str());
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ALuint buffer = *ResourceManager->Load<Sound>("Sound", event.Resource);
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ALuint source = m_Sources.begin()->second;
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(source);
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return true;
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}
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}
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