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@@ -11,7 +11,7 @@ struct Physics : Component
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Physics()
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: Mass(1.f), Static(false), Phantom(false), CalculateCenterOfMass(true), CenterOfMass(glm::vec3(0)), InitialLinearVelocity(glm::vec3(0)), InitialAngularVelocity(glm::vec3(0)),
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LinearDamping(0.f), AngularDamping(0.05f), GravityFactor(1.f), Friction(0.5f), Restitution(0.4f), MaxLinearVelocity(200.f), MaxAngularVelocity(200.f),
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CollisionLayer(0), CollisionSystemGroup(0), CollisionSubSystemId(0), CollisionSubSystemDontCollideWith(0){}
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CollisionLayer(0), CollisionSystemGroup(0), CollisionSubSystemId(0), CollisionSubSystemDontCollideWith(0), CollisionEvent(false){}
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float Mass;
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bool Static;
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@@ -34,6 +34,7 @@ struct Physics : Component
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int CollisionSubSystemId;
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int CollisionSubSystemDontCollideWith;
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bool CollisionEvent;
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virtual Physics* Clone() const override { return new Physics(*this); }
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};
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+4
-2
@@ -101,7 +101,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(ground);
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physics->Mass = 10;
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physics->Static = true;
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physics->CollisionLayer = 0;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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@@ -316,6 +316,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(shot);
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physics->Mass = 25.f;
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physics->Static = false;
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physics->CollisionEvent = true;
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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auto tankShellComponent = AddComponent<Components::TankShell>(shot);
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@@ -678,7 +679,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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physics->CollisionLayer = 1;
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physics->CollisionLayer = 3;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 36000.f;
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vehicle->MaxSteeringAngle = 90.f;
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@@ -739,6 +740,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(shot);
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physics->Mass = 25.f;
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physics->Static = false;
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physics->CollisionEvent = true;
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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auto tankShellComponent = AddComponent<Components::TankShell>(shot);
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@@ -54,7 +54,7 @@ private:
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bool tempSpawnedExplosions;
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EventRelay<Events::KeyUp> m_EKeyUp;
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EventRelay<ParticleSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &e);
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};
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+115
-26
@@ -110,14 +110,61 @@ void Systems::PhysicsSystem::Initialize()
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m_PhysicsWorld->unmarkForWrite();
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m_collisionResolution = new MyCollisionResolution(this);
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hkpBoxShape* shape = new hkpBoxShape(hkVector4(5, 5, 5), 0);
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PhantomCallbackShape* phantom = new PhantomCallbackShape(this);
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hkpBvShape* phantomShape = new hkpBvShape(shape, phantom);
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hkMassProperties massProperties;
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hkpInertiaTensorComputer::computeBoxVolumeMassProperties(hkVector4(5, 5, 5),1, massProperties);
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hkpRigidBodyCinfo rigidBodyInfo;
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{
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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rigidBodyInfo.m_position = hkVector4(0, 0, 0);
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
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rigidBodyInfo.m_mass = massProperties.m_mass;
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->addEntity(rigidBody);
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m_PhysicsWorld->unmarkForWrite();
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shape->removeReference();
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rigidBody->removeReference();
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}
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enum
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{
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GROUND_LAYER = 1,
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VEHICLE1_LAYER = 2,
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VEHICLE2_LAYER = 3,
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EXPLOSION_LAYER = 4,
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};
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{
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Events::DisableCollisions e;
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e.Layer1 = 1;
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e.Layer2 = 2;
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e.Layer1 = GROUND_LAYER;
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e.Layer2 = EXPLOSION_LAYER;
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EventBroker->Publish(e);
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}
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/*{
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Events::DisableCollisions e;
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e.Layer1 = VEHICLE1_LAYER;
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e.Layer2 = EXPLOSION_LAYER;
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EventBroker->Publish(e);
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}
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{
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Events::DisableCollisions e;
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e.Layer1 = VEHICLE2_LAYER;
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e.Layer2 = EXPLOSION_LAYER;
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EventBroker->Publish(e);
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}*/
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}
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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@@ -277,7 +324,20 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkArray<hkpShape*> shapeArray;
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for (auto &shapeData : m_Shapes[entity])
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{
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shapeArray.pushBack(shapeData.Shape);
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auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
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hkpShape* shape;
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if(shapeData.ConvexShape != nullptr)
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{
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hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(childTransformComponent->Position), GLMQUAT_TO_HKQUATERNION(childTransformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(childTransformComponent->Scale));
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hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( shapeData.ConvexShape, transform );
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shapeArray.pushBack(transformedBoxShape);
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}
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if(shapeData.Shape != nullptr)
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{
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shapeArray.pushBack(shapeData.Shape);
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}
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}
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@@ -285,15 +345,26 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
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// Save the listShape for further use
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m_ListShapes[entity] = listShape;
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//shape = listShape;
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hkpBoxShape* box = new hkpBoxShape(listShape->m_aabbHalfExtents, 0.0f);
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shape = new hkpBvShape(listShape, box);
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hkMassProperties massProperties;
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if(physicsComponent->Phantom)
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{
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PhantomCallbackShape* phantom = new PhantomCallbackShape(this);
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shape = new hkpBvShape(listShape, phantom);
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hkpInertiaTensorComputer::computeSphereVolumeMassProperties(1, physicsComponent->Mass, massProperties);
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}
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else
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{
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hkpBoxShape* box = new hkpBoxShape(listShape->m_aabbHalfExtents, 0.0f);
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shape = new hkpBvShape(listShape, box);
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
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}
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// Clean up for less memory usage
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m_Shapes.erase(entity);
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hkMassProperties massProperties;
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
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hkpRigidBodyCinfo rigidBodyInfo;
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{
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@@ -344,7 +415,10 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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m_PhysicsWorld->markForWrite();
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vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
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// Add the vehicle's entities and phantoms to the world
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rigidBody->addContactListener( m_collisionResolution );
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if(physicsComponent->CollisionEvent)
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{
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rigidBody->addContactListener( m_collisionResolution );
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}
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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m_RigidBodies[entity] = rigidBody;
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m_RigidBodyEntities[rigidBody] = entity;
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@@ -362,7 +436,10 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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else
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{
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m_PhysicsWorld->markForWrite();
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rigidBody->addContactListener( m_collisionResolution );
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if(physicsComponent->CollisionEvent)
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{
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rigidBody->addContactListener( m_collisionResolution );
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}
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_RigidBodyEntities[rigidBody] = entity;
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@@ -388,15 +465,35 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkVector4 scale = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Scale);
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hkQsTransform transform(position, rotation, scale);
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staticCompoundShape->addInstance(shapeData.Shape, transform);
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if(shapeData.ConvexShape != nullptr)
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{
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staticCompoundShape->addInstance(shapeData.ConvexShape, transform);
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}
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if(shapeData.Shape != nullptr)
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{
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staticCompoundShape->addInstance(shapeData.Shape, transform);
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}
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}
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// This must be called after adding the instances and before using the shape.
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staticCompoundShape->bake();
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shape = staticCompoundShape;
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m_Shapes.erase(entity);
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hkMassProperties massProperties;
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
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if(physicsComponent->Phantom)
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{
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PhantomCallbackShape* phantom = new PhantomCallbackShape(this);
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shape = new hkpBvShape(shape, phantom);
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hkpInertiaTensorComputer::computeSphereVolumeMassProperties(1, physicsComponent->Mass, massProperties);
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}
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else
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{
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
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}
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m_Shapes.erase(entity);
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hkpRigidBodyCinfo rigidBodyInfo;
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{
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@@ -424,7 +521,6 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity;
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rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity;
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rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith);
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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@@ -447,24 +543,17 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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if(sphereComponent)
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{
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hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius);
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hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
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hkpConvexTransformShape* transformedSphereShape = new hkpConvexTransformShape( sphereShape, transform );
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedSphereShape));
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, sphereShape, nullptr));
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sphereShape->removeReference();
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//sphereShape->removeReference();
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}
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//TODO: COMMENT THIS SECTION
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else if(boxComponent)
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{
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hkReal thickness = 0.05;
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hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width- thickness, boxComponent->Height -thickness, boxComponent->Depth - thickness), thickness);
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hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
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hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( boxShape, transform );
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedBoxShape));
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boxShape->removeReference();
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, boxShape, nullptr));
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//boxShape->removeReference();
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}
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else if(meshShapeComponent)
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{
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@@ -513,7 +602,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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m_ExtendedMeshShapes[entity].Code = code;
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m_ExtendedMeshShapes[entity].MoppShape = moppShape;
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, moppShape)); //HACK: Should maybe have transform, not sure yet
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, nullptr, moppShape));
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}
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}
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+12
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@@ -76,6 +76,8 @@
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#include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h>
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#include <Physics2012/Collide/Agent/CompoundAgent/BvTree/hkpBvTreeAgent.h>
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#include "Components/TankShell.h"
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#include <Physics2012/Collide/Shape/Misc/PhantomCallback/hkpPhantomCallbackShape.h>
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#include "Events/EnableCollisions.h"
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@@ -101,7 +103,7 @@ public:
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Events::Collision e;
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e.Entity1 = entity1;
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e.Entity2 = entity2;
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//m_PhysicsSystem->EventBroker->Publish(e);
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m_PhysicsSystem->EventBroker->Publish(e);
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}
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private:
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@@ -118,20 +120,14 @@ public:
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virtual void phantomEnterEvent( const hkpCollidable* collidableA, const hkpCollidable* collidableB, const hkpCollisionInput& env )
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{
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Events::ApplyPointImpulse e;
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e.Entity = m_PhysicsSystem->m_RigidBodyEntities[hkpGetRigidBody(collidableB)];
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e.Position = HKVECTOR4_TO_GLMVEC3(hkpGetRigidBody(collidableB)->getPosition());
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glm::vec3 impulse;
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impulse = HKVECTOR4_TO_GLMVEC3(hkpGetRigidBody(collidableA)->getPosition()) - HKVECTOR4_TO_GLMVEC3(hkpGetRigidBody(collidableB)->getPosition());
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e.Impulse = impulse;
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m_PhysicsSystem->EventBroker->Publish(e);
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LOG_INFO("AAAAAAAAAAAAAAAAAAAAAAAAAH!");
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}
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virtual void phantomLeaveEvent( const hkpCollidable* collidableA, const hkpCollidable* collidableB )
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{
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LOG_INFO("AAAAAAAAAAAAAAAAAAAAAAAAAH!");
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}
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private:
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@@ -167,9 +163,9 @@ private:
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EventRelay<PhysicsSystem, Events::ApplyPointImpulse> m_EApplyPointImpulse;
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bool OnApplyPointImpulse(const Events::ApplyPointImpulse &event);
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EventRelay<Events::EnableCollisions> m_EEnableCollisions;
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EventRelay<PhysicsSystem, Events::EnableCollisions> m_EEnableCollisions;
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bool OnEnableCollisions(const Events::EnableCollisions &e);
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EventRelay<Events::DisableCollisions> m_EDisableCollisions;
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EventRelay<PhysicsSystem, Events::DisableCollisions> m_EDisableCollisions;
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bool OnDisableCollisions(const Events::DisableCollisions &e);
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@@ -198,12 +194,14 @@ private:
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struct ShapeArrayData
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{
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ShapeArrayData(EntityID entity, hkpShape* shape)
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ShapeArrayData(EntityID entity, hkpConvexShape* convexShape, hkpShape* shape)
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{
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Entity = entity;
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ConvexShape = convexShape;
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Shape = shape;
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}
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EntityID Entity;
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hkpConvexShape* ConvexShape;
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hkpShape* Shape;
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};
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std::unordered_map<EntityID, std::list<ShapeArrayData>> m_Shapes;
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@@ -120,8 +120,9 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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transformHit->Position = transform->Position;
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auto physics = m_World->AddComponent<Components::Physics>(hitSphere);
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physics->Static = false;
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physics->Phantom = true;
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physics->Static = true;
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physics->Phantom = false;
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physics->CollisionLayer = 4;
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{
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auto shape = m_World->CreateEntity(hitSphere);
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@@ -132,7 +133,7 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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}
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m_World->CommitEntity(hitSphere);
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}
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m_World->RemoveEntity(e.Entity1);
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}
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@@ -153,8 +154,9 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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transformHit->Position = transform->Position;
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auto physics = m_World->AddComponent<Components::Physics>(hitSphere);
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physics->Static = false;
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physics->Phantom = true;
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physics->Static = true;
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physics->Phantom = false;
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physics->CollisionLayer = 4;
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{
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auto shape = m_World->CreateEntity(hitSphere);
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@@ -40,7 +40,7 @@ namespace Systems
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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EventRelay<Events::Collision> m_ECollision;
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EventRelay<TankSteeringSystem, Events::Collision> m_ECollision;
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bool OnCollision(const Events::Collision &e);
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class TankSteeringInputController;
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Reference in New Issue
Block a user