Muzzle Flash

This commit is contained in:
Stiffly
2014-06-04 01:23:15 +02:00
parent 909ee94e26
commit 9f1d5206bd
3 changed files with 44 additions and 25 deletions
+41 -10
View File
@@ -90,17 +90,48 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
cloneTransform->Position = templateAbsoluteTransform.Position;
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
Events::SetVelocity eSetVelocity;
eSetVelocity.Entity = clone;
eSetVelocity.Velocity = tankTransform->Velocity + absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
EventBroker->Publish(eSetVelocity);
m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
Events::PlaySFX e;
e.Resource = "Sounds/SFX/TankShot.mp3";
e.Position = absoluteTransform.Position;
e.Loop = false;
EventBroker->Publish(e);
{
Events::CreateExplosion e;
e.LifeTime = 1.5;
e.ParticleScale.push_back(0.6);
e.ParticleScale.push_back(1.8);
e.ParticlesToSpawn = 5;
e.Position = cloneTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 1.7;
e.SpreadAngle = glm::pi<float>()/10;
e.spritePath = "Textures/Sprites/Smoke1.png";
e.Color = glm::vec4(0.6,0.6,0.6,1);
EventBroker->Publish(e);
}
{
Events::CreateExplosion e;
e.LifeTime = 0.2;
e.ParticleScale.push_back(1);
//e.ParticleScale.push_back(2);
e.ParticlesToSpawn = 1;
e.Position = cloneTransform->Position;
e.Speed = 0;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/MuzzleFlash.png";
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);
}
{
// Events::PlaySFX e;
// e.Resource = "Sounds/SFX/TankShot.mp3";
// e.Position = absoluteTransform.Position;
// e.Loop = false;
// EventBroker->Publish(e);
}
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
//1,670m/s
@@ -194,11 +225,11 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
EventBroker->Publish(e);
}
{
Events::PlaySFX e;
e.MinDistance = 150.f;
e.Position = shellTransform->Position;
e.Resource = "Sounds/SFX/Explosion.wav";
EventBroker->Publish(e);
// Events::PlaySFX e;
// e.MinDistance = 150.f;
// e.Position = shellTransform->Position;
// e.Resource = "Sounds/SFX/Explosion.wav";
// EventBroker->Publish(e);
}
for (auto &physComponent : *physicsComponents)