Generalized interpolation functions. (orientation spectrum not working properly (quaterions...))

This commit is contained in:
Stiffly
2014-04-29 11:51:57 +02:00
parent 0feb983277
commit a13e9d32ec
5 changed files with 61 additions and 49 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ void GameWorld::Initialize()
emitter->LifeTime = 4;
emitter->SpawnCount = 1;
emitter->SpreadAngle = glm::pi<float>()/20;
emitter->SpawnFrequency = 0.008;
emitter->SpawnFrequency = 1.008;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";