Generalized interpolation functions. (orientation spectrum not working properly (quaterions...))
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@@ -103,7 +103,7 @@ void GameWorld::Initialize()
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emitter->LifeTime = 4;
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emitter->SpawnCount = 1;
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emitter->SpreadAngle = glm::pi<float>()/20;
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emitter->SpawnFrequency = 0.008;
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emitter->SpawnFrequency = 1.008;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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