159 lines
6.1 KiB
C++
Executable File
159 lines
6.1 KiB
C++
Executable File
#include "PrecompiledHeader.h"
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#include "GameWorld.h"
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void GameWorld::Initialize()
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{
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World::Initialize();
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m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
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m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
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RegisterComponents();
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{
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auto camera = CreateEntity();
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auto transform = AddComponent<Components::Transform>(camera, "Transform");
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transform->Position.z = 20.f;
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transform->Position.y = 20.f;
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transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
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cameraComp->FarClip = 2000.f;
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AddComponent(camera, "Input");
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auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
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}
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground, "Transform");
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transform->Position = glm::vec3(0, 0, 0);
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transform->Scale = glm::vec3(1000.0f, 1.0f, 1000.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto box = AddComponent<Components::Box>(ground, "Box");
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box->Width = 500;
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box->Height = 0.5;
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box->Depth = 500;
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auto physics = AddComponent<Components::Physics>(ground, "Physics");
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physics->Mass = 10;
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}
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/*{
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auto TankTest = CreateEntity();
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auto transform = AddComponent<Components::Transform>(TankTest, "Transform");
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transform->Position = glm::vec3(1.5f, 0.7f, 5.f);
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auto model = AddComponent<Components::Model>(TankTest, "Model");
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model->ModelFile = "Models/Placeholders/tank/Chassi.obj";
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}*/
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/*for(int i = 0; i < 2; i++)
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{
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auto light = CreateEntity();
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auto transform = AddComponent<Components::Transform>(light, "Transform");
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transform->Position = glm::vec3((float)(2*i)*glm::sin((float)i), 3, (float)(2*i)*glm::cos((float)i));
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auto pointLight = AddComponent<Components::PointLight>(light, "PointLight");
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pointLight->Specular = glm::vec3(0.1f, 0.1f, 0.1f);
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pointLight->Diffuse = glm::vec3(0.05f, 0.36f, 1.f);
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pointLight->constantAttenuation = 0.03f;
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pointLight->linearAttenuation = 0.009f;
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pointLight->quadraticAttenuation = 0.07f;
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pointLight->spotExponent = 0.0f;
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auto model = AddComponent<Components::Model>(light, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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}*/
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/*for(int i = 0; i < 3; i++)
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{
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auto ball = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ball, "Transform");
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transform->Position = glm::vec3(i/5.f, 5 + i*2, i/5.f);
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transform->Scale = glm::vec3(1.0f, 1.0f, 1.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ball, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Sphere.obj";
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auto sphere = AddComponent<Components::Sphere>(ball, "Sphere");
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sphere->Radius = 0.05;
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auto physics = AddComponent<Components::Physics>(ball, "Physics");
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physics->Mass = 1;
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}*/
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/*{
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auto entity = CreateEntity();
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AddComponent(entity, "Transform");
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auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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emitter->Path = "Sounds/korvring.wav";
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emitter->Loop = true;
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
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}*/
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{
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for(int i = 0; i < 1 ; i++)
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{
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// Particle emitter
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auto ent = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
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transform->Position = glm::vec3(i * 10, 20, 0);
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auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
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emitter->LifeTime = 4;
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emitter->SpawnCount = 1;
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emitter->SpreadAngle = glm::pi<float>()/20;
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emitter->SpawnFrequency = 1.008;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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auto particleEnt = CreateEntity();
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AddComponent<Components::Transform>(particleEnt, "Transform");
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model = AddComponent<Components::Model>(particleEnt, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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emitter->ParticleTemplate = particleEnt;
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}
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}
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}
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void GameWorld::Update(double dt)
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{
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World::Update(dt);
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}
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void GameWorld::RegisterComponents()
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{
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m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
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m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
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m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
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m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
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}
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void GameWorld::RegisterSystems()
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{
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m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this); });
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//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
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m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
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//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
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m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
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//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
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m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
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m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
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}
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void GameWorld::AddSystems()
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{
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AddSystem("TransformSystem");
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//AddSystem("LevelGenerationSystem");
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AddSystem("InputSystem");
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//AddSystem("CollisionSystem");
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AddSystem("ParticleSystem");
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//AddSystem("PlayerSystem");
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AddSystem("FreeSteeringSystem");
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AddSystem("SoundSystem");
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AddSystem("PhysicsSystem");
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AddSystem("RenderSystem");
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} |