Stiffly
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a13e9d32ec
|
Generalized interpolation functions. (orientation spectrum not working properly (quaterions...))
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2014-04-29 11:51:57 +02:00 |
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Stiffly
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68761c9291
|
Angular velocity support
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2014-04-28 19:12:51 +02:00 |
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Stiffly
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ea4b7b005e
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Now use the CloneEntity() function to spawn new particles.
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2014-04-28 17:56:05 +02:00 |
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Stiffly
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28ac8980f2
|
tested and fixed scale and velocity interpolation. Fix: could not go from lesser value to larger. Added methods for interpolation.
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2014-04-27 03:20:14 +02:00 |
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Stiffly
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023f49b0ec
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Implemented support for spread angle for particle emitter.
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2014-04-27 00:17:21 +02:00 |
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Stiffly
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956e7cab7b
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BUG FIX: Iterator not increased incorrectly -> No longer a particle stuck in emitter.
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2014-04-25 04:32:15 +02:00 |
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Stiffly
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166a9f48f1
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Added support for multiple emitters. (ParticleEmitter component now friend class to ParticleSystem)
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2014-04-25 00:24:13 +02:00 |
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Stiffly
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5997ee2320
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Added models and temporary "fly everywhere" direction to particles
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2014-04-24 00:00:29 +02:00 |
|
Stiffly
|
07bc49e3c1
|
Bug fix: fixed time to correct resolution, seconds.
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2014-04-23 22:46:19 +02:00 |
|
Stiffly
|
100f8f5be4
|
Bug fix: checked for particles not created
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2014-04-23 21:33:43 +02:00 |
|
Stiffly
|
bdac6fa9f9
|
Added velocity interpolation
|
2014-04-22 18:58:41 +02:00 |
|
Stiffly
|
2efb5405eb
|
Merge branch 'master' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-04-22 11:08:10 +02:00 |
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Stiffly
|
5e402af093
|
Added ParticleSystem skeleton plus basic temporary implementation.
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2014-04-17 00:08:27 +02:00 |
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Tleety
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b1edefcf26
|
La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
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2014-04-17 00:05:19 +02:00 |
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Jace
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62abb3f964
|
Merge branch 'havok'
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/RenderSystem.cpp
src/Systems/RenderSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-04-16 00:38:30 +02:00 |
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Jace
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062242ab8e
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Refactored existing systems to register their own components and resource types.
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2014-04-13 17:15:46 +02:00 |
|
Jace
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e4e5068727
|
Resource manager refactoring
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2014-04-13 03:42:12 +02:00 |
|
ViktorLjung
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84484b3703
|
Box and Sphere Rigidbodies working
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2014-04-13 02:20:50 +02:00 |
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Jace
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14feb3659b
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Initial work for pre-caching resources in render system
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2014-04-13 01:25:21 +02:00 |
|
Jace
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d13c19d654
|
Removed unused components
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2014-04-12 18:36:06 +02:00 |
|
ViktorLjung
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04fff4a27b
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Changed toolset to vs11, for future Havok implementation.
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2014-04-12 01:59:55 +02:00 |
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Jace
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3470a80f40
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Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
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2014-04-12 01:48:15 +02:00 |
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ViktorLjung
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d7e65ff118
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Vehicle kind of working.
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2014-04-12 00:36:37 +02:00 |
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Jace
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f2259f712d
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Indentation style changed to Horstmann
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2014-04-11 21:53:05 +02:00 |
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Jace
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4c081d0e1c
|
Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
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Jace
|
d7fa9eb70f
|
Sound!
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2014-04-10 07:39:44 +02:00 |
|
ViktorLjung
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4a6f0cad32
|
Constraints working, I think... :D
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2014-04-07 00:09:09 +02:00 |
|
ViktorLjung
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a880e7f3e6
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CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
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2014-04-06 19:00:58 +02:00 |
|
ViktorLjung
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1d0747076f
|
Physics!!!!!1111oneoneonetwo
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2014-04-06 03:39:50 +02:00 |
|
Jace
|
a774d0ca07
|
Some terrain and invisible lights...
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2014-04-05 21:20:50 +02:00 |
|
Jace
|
ad2862bf84
|
A gray tank! :D
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2014-04-05 21:20:49 +02:00 |
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Jace
|
a7985b1686
|
Adapted Escape the Dawn engine.
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2014-04-05 21:20:48 +02:00 |
|