Commit Graph

32 Commits

Author SHA1 Message Date
Stiffly a13e9d32ec Generalized interpolation functions. (orientation spectrum not working properly (quaterions...)) 2014-04-29 11:51:57 +02:00
Stiffly 68761c9291 Angular velocity support 2014-04-28 19:12:51 +02:00
Stiffly ea4b7b005e Now use the CloneEntity() function to spawn new particles. 2014-04-28 17:56:05 +02:00
Stiffly 28ac8980f2 tested and fixed scale and velocity interpolation. Fix: could not go from lesser value to larger. Added methods for interpolation. 2014-04-27 03:20:14 +02:00
Stiffly 023f49b0ec Implemented support for spread angle for particle emitter. 2014-04-27 00:17:21 +02:00
Stiffly 956e7cab7b BUG FIX: Iterator not increased incorrectly -> No longer a particle stuck in emitter. 2014-04-25 04:32:15 +02:00
Stiffly 166a9f48f1 Added support for multiple emitters. (ParticleEmitter component now friend class to ParticleSystem) 2014-04-25 00:24:13 +02:00
Stiffly 5997ee2320 Added models and temporary "fly everywhere" direction to particles 2014-04-24 00:00:29 +02:00
Stiffly 07bc49e3c1 Bug fix: fixed time to correct resolution, seconds. 2014-04-23 22:46:19 +02:00
Stiffly 100f8f5be4 Bug fix: checked for particles not created 2014-04-23 21:33:43 +02:00
Stiffly bdac6fa9f9 Added velocity interpolation 2014-04-22 18:58:41 +02:00
Stiffly 2efb5405eb Merge branch 'master' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance
Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-22 11:08:10 +02:00
Stiffly 5e402af093 Added ParticleSystem skeleton plus basic temporary implementation. 2014-04-17 00:08:27 +02:00
Tleety b1edefcf26 La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt. 2014-04-17 00:05:19 +02:00
Jace 62abb3f964 Merge branch 'havok'
Conflicts:
	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/RenderSystem.cpp
	src/Systems/RenderSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-16 00:38:30 +02:00
Jace 062242ab8e Refactored existing systems to register their own components and resource types. 2014-04-13 17:15:46 +02:00
Jace e4e5068727 Resource manager refactoring 2014-04-13 03:42:12 +02:00
ViktorLjung 84484b3703 Box and Sphere Rigidbodies working 2014-04-13 02:20:50 +02:00
Jace 14feb3659b Initial work for pre-caching resources in render system 2014-04-13 01:25:21 +02:00
Jace d13c19d654 Removed unused components 2014-04-12 18:36:06 +02:00
ViktorLjung 04fff4a27b Changed toolset to vs11, for future Havok implementation. 2014-04-12 01:59:55 +02:00
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
ViktorLjung d7e65ff118 Vehicle kind of working. 2014-04-12 00:36:37 +02:00
Jace f2259f712d Indentation style changed to Horstmann 2014-04-11 21:53:05 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace d7fa9eb70f Sound! 2014-04-10 07:39:44 +02:00
ViktorLjung 4a6f0cad32 Constraints working, I think... :D 2014-04-07 00:09:09 +02:00
ViktorLjung a880e7f3e6 CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
2014-04-06 19:00:58 +02:00
ViktorLjung 1d0747076f Physics!!!!!1111oneoneonetwo 2014-04-06 03:39:50 +02:00
Jace a774d0ca07 Some terrain and invisible lights... 2014-04-05 21:20:50 +02:00
Jace ad2862bf84 A gray tank! :D 2014-04-05 21:20:49 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00