Sound!
This commit is contained in:
@@ -11,6 +11,7 @@ ECHO Deploying %Configuration%
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:: Asset folders
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MKLINK "%ConfigPath%\Models\" "assets\Models" /J
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MKLINK "%ConfigPath%\Textures\" "assets\Textures\" /J
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MKLINK "%ConfigPath%\Sounds\" "assets\Sounds\" /J
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:: Shaders
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MKLINK "%ConfigPath%\Shaders\" "src\Shaders\" /J
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:: DLLs
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@@ -10,11 +10,11 @@ namespace Components
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struct SoundEmitter : Component
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{
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float Gain;
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float MaxDistance;
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float ReferenceDistance;
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float Pitch;
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bool Loop;
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float Gain = 1.f;
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float MaxDistance = 1.f;
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float ReferenceDistance = 1.f;
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float Pitch = 1.f;
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bool Loop = false;
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std::string Path;
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};
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+13
-6
@@ -23,7 +23,7 @@ void GameWorld::Initialize()
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transform->Scale = glm::vec3(1000.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, glm::pi<float>() / 20.f));
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auto model = AddComponent<Components::Model>(terrain, "Model");
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model->ModelFile = "Models/PhysicsTest/Plane.obj";
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model->ModelFile = "Models/Placeholders/PhysicsTest/Plane.obj";
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auto physics = AddComponent<Components::Physics>(terrain, "Physics");
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auto Box = AddComponent<Components::BoxShape>(terrain, "BoxShape");
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Box->Width = 0.5f;
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@@ -44,7 +44,7 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0, 10+i, 0);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(entity, "Model");
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model->ModelFile = "Models/PhysicsTest/ArrowCube.obj";
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model->ModelFile = "Models/Placeholders/PhysicsTest/ArrowCube.obj";
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auto physics = AddComponent<Components::Physics>(entity, "Physics");
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physics->Mass = 10;
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@@ -62,7 +62,7 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(-5.f, 10+i, 0);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(entity1, "Model");
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model->ModelFile = "Models/PhysicsTest/ArrowCube.obj";
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model->ModelFile = "Models/Placeholders/PhysicsTest/ArrowCube.obj";
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auto physics = AddComponent<Components::Physics>(entity1, "Physics");
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physics->Mass = 0;
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@@ -90,7 +90,14 @@ void GameWorld::Initialize()
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}
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{
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auto entity = CreateEntity();
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AddComponent(entity, "Transform");
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auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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emitter->Path = "Sounds/korvring.wav";
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emitter->Loop = true;
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
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}
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}
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@@ -135,7 +142,7 @@ void GameWorld::RegisterSystems()
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////m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
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//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
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//m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
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@@ -153,7 +160,7 @@ void GameWorld::AddSystems()
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////AddSystem("ParticleSystem");
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//AddSystem("PlayerSystem");
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AddSystem("FreeSteeringSystem");
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//AddSystem("SoundSystem");
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AddSystem("SoundSystem");
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AddSystem("PhysicsSystem");
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+1
-1
@@ -12,7 +12,7 @@
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//#include "Systems/PlayerSystem.h"
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#include "Systems/FreeSteeringSystem.h"
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#include "Systems/RenderSystem.h"
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//#include "Systems/SoundSystem.h"
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#include "Systems/SoundSystem.h"
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#include "Systems/PhysicsSystem.h"
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#include "Components/Bounds.h"
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Executable
+213
@@ -0,0 +1,213 @@
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#include "PrecompiledHeader.h"
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#include "SoundSystem.h"
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#include "World.h"
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Systems::SoundSystem::SoundSystem(World* world)
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: System(world)
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{
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//initialize OpenAL
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ALCdevice* Device = alcOpenDevice(NULL);
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ALCcontext* context;
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if(Device)
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{
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context = alcCreateContext(Device, NULL);
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alcMakeContextCurrent(context);
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}
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else
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{
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LOG_ERROR("OMG OPEN AL FAIL");
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}
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alGetError();
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alSpeedOfSound(340.29f); // Speed of sound
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alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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}
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void Systems::SoundSystem::Update(double dt)
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{
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}
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void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (transformComponent == nullptr)
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return;
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auto entityName = m_World->GetProperty<std::string>(entity, "Name");
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if (entityName == "Camera")
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{
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glm::vec3 playerPos = transformComponent->Position;
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ALfloat listenerPos[3] = { playerPos.x, playerPos.y, -playerPos.z };
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glm::vec3 playerVel = transformComponent->Velocity;
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ALfloat listenerVel[3] = { playerVel.x, playerVel.y, -playerVel.z };
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glm::fquat playerQuatOri = transformComponent->Orientation;
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glm::vec3 playerOriFW = glm::rotate(playerQuatOri, glm::vec3(0, 0, -1));
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glm::vec3 playerOriUP = glm::rotate(playerQuatOri, glm::vec3(0, 1, 0));
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ALfloat listenerOri[6] = { playerOriFW.x, playerOriFW.y, playerOriFW.z, playerOriUP.x, playerOriUP.y, playerOriUP.z };
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//Listener
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alListenerfv(AL_POSITION, listenerPos);
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alListenerfv(AL_VELOCITY, listenerVel);
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alListenerfv(AL_ORIENTATION, listenerOri);
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}
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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if(soundEmitter != nullptr)
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{
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ALuint source = m_Sources[soundEmitter];
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alSourcef(source, AL_GAIN, soundEmitter->Gain);
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//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
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alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
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alSourcef(source, AL_PITCH, soundEmitter->Pitch);
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alSourcei(source, AL_LOOPING, soundEmitter->Loop);
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glm::vec3 emitterPos = transformComponent->Position;
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ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, -emitterPos.z };
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glm::vec3 emitterVel= transformComponent->Velocity;
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ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, -emitterVel.z };
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alSourcefv(source, AL_POSITION, sourcePos);
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alSourcefv(source, AL_VELOCITY, sourceVel);
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}
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}
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void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::string fileName)
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{
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if (m_Sources.find(emitter) == m_Sources.end())
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return;
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ALuint buffer = LoadFile(fileName);
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if (buffer == 0)
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return;
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ALuint source = m_Sources[emitter];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Sources[emitter]);
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}
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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ALuint buffer = LoadFile(emitter->Path);
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ALuint source = m_Sources[emitter.get()];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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alSourceStop(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
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{
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if(type == "SoundEmitter") {
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ALuint source = CreateSource();
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m_Sources[component.get()] = source;
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}
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}
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void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
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{
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if(type == "SoundEmitter") {
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if (m_Sources.find(component) != m_Sources.end()) {
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ALuint source = m_Sources[component];
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alDeleteSources(1, &source);
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}
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}
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}
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ALuint Systems::SoundSystem::LoadFile(std::string path)
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{
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if (m_BufferCache.find(path) != m_BufferCache.end())
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return m_BufferCache[path];
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FILE *fp = NULL;
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fp = fopen(path.c_str(), "rb");
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if (fp == NULL) {
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LOG_ERROR("Failed to load sound file \"%s\"", path.c_str());
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return 0;
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}
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//CHECK FOR VALID WAVE-FILE
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fread(type, sizeof(char), 4, fp);
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if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F') {
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LOG_ERROR("ERROR: No RIFF in WAVE-file");
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return 0;
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}
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fread(&size, sizeof(unsigned long), 1, fp);
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fread(type, sizeof(char), 4, fp);
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if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') {
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LOG_ERROR("ERROR: Not WAVE-file");
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return 0;
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}
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fread(type, sizeof(char), 4, fp);
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if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ') {
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LOG_ERROR("ERROR: No fmt in WAVE-file");
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return 0;
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}
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//READ THE DATA FROM WAVE-FILE
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fread(&chunkSize, sizeof(unsigned long), 1, fp);
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fread(&formatType, sizeof(short), 1, fp);
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fread(&channels, sizeof(short), 1, fp);
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fread(&sampleRate, sizeof(unsigned long), 1, fp);
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fread(&avgBytesPerSec, sizeof(unsigned long), 1, fp);
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fread(&bytesPerSample, sizeof(short), 1, fp);
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fread(&bitsPerSample, sizeof(short), 1, fp);
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fread(type, sizeof(char), 4, fp);
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if(type[0]!='d' || type[1]!='a' || type[2]!='t' || type[3]!='a')
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{
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LOG_ERROR("ERROR: WAVE-file Missing data");
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return 0;
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}
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fread(&dataSize, sizeof(unsigned long), 1, fp);
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unsigned char* buf = new unsigned char[dataSize];
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fread(buf, sizeof(unsigned char), dataSize, fp);
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fclose(fp);
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// Create buffer
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ALuint format = 0;
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if(bitsPerSample == 8)
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{
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if(channels == 1)
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format = AL_FORMAT_MONO8;
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else if(channels == 2)
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format = AL_FORMAT_STEREO8;
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}
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if(bitsPerSample == 16)
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{
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if (channels == 1)
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format = AL_FORMAT_MONO16;
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else if (channels == 2)
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format = AL_FORMAT_STEREO16;
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}
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ALuint buffer;
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alGenBuffers(1, &buffer);
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alBufferData(buffer, format, buf, dataSize, sampleRate);
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delete[] buf;
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m_BufferCache[path] = buffer;
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return buffer;
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}
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ALuint Systems::SoundSystem::CreateSource()
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{
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ALuint source;
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alGenSources((ALuint)1, &source);
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alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
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alDopplerVelocity(350.f); // Defines the velocity of the sound
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return source;
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}
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Executable
+46
@@ -0,0 +1,46 @@
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#ifndef SoundEmitter_h__
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#define SoundEmitter_h__
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/SoundEmitter.h"
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <vector>
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namespace Systems
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{
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class SoundSystem : public System
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{
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public:
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SoundSystem(World* world);
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void OnComponentRemoved(std::string type, Component* component) override;
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void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
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void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
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private:
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ALuint LoadFile(std::string fileName);
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ALuint CreateSource();
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//File-info
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char type[4];
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unsigned long size, chunkSize;
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short formatType, channels;
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unsigned long sampleRate, avgBytesPerSec;
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short bytesPerSample, bitsPerSample;
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unsigned long dataSize;
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std::map<Component*, ALuint> m_Sources;
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std::map<std::string, ALuint> m_BufferCache; // string = fileName
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};
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}
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#endif // !SoundEmitter_h__
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@@ -104,6 +104,7 @@
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<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\PhysicsSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\RenderSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\SoundSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
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<ClCompile Include="..\..\src\Texture.cpp" />
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<ClCompile Include="..\..\src\World.cpp" />
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@@ -153,6 +154,7 @@
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<ClInclude Include="..\..\src\Systems\InputSystem.h" />
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<ClInclude Include="..\..\src\Systems\PhysicsSystem.h" />
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<ClInclude Include="..\..\src\Systems\RenderSystem.h" />
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<ClInclude Include="..\..\src\Systems\SoundSystem.h" />
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<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
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<ClInclude Include="..\..\src\Texture.h" />
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<ClInclude Include="..\..\src\Util\GLError.h" />
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@@ -31,6 +31,9 @@
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<ClCompile Include="..\..\src\Systems\DebugSystem.cpp">
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<Filter>Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\SoundSystem.cpp">
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<Filter>Systems</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Util">
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@@ -160,6 +163,9 @@
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<ClInclude Include="..\..\src\Components\StaticMeshShape.h">
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<Filter>Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Systems\SoundSystem.h">
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<Filter>Systems</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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Reference in New Issue
Block a user