Fixed so OBJ-loader now loads map_Bump options correctly.
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@@ -268,7 +268,7 @@ void OBJ::ParseMaterial()
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continue;
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}
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// Normal map (bump map)
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if (prefix == "bump")
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if (prefix == "bump" || prefix == "map_Bump" )
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{
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MaterialInfo::BumpMap bumpMap;
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