Collisionfilters
This commit is contained in:
@@ -9,12 +9,32 @@ namespace Components
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struct Physics : Component
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{
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Physics()
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: Mass(1.f), Static(false), Phantom(false){}
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: Mass(1.f), Static(false), Phantom(false), CalculateCenterOfMass(true), CenterOfMass(glm::vec3(0)), InitialLinearVelocity(glm::vec3(0)), InitialAngularVelocity(glm::vec3(0)),
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LinearDamping(0.f), AngularDamping(0.05f), GravityFactor(1.f), Friction(0.5f), Restitution(0.4f), MaxLinearVelocity(200.f), MaxAngularVelocity(200.f),
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CollisionLayer(0), CollisionSystemGroup(0), CollisionSubSystemId(0), CollisionSubSystemDontCollideWith(0){}
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float Mass;
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bool Static;
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bool Phantom;
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bool CalculateCenterOfMass;
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glm::vec3 CenterOfMass;
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glm::vec3 InitialLinearVelocity;
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glm::vec3 InitialAngularVelocity;
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float LinearDamping;
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float AngularDamping;
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float GravityFactor;
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float Friction;
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float Restitution;
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float MaxLinearVelocity;
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float MaxAngularVelocity;
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int CollisionLayer;
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int CollisionSystemGroup;
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int CollisionSubSystemId;
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int CollisionSubSystemDontCollideWith;
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virtual Physics* Clone() const override { return new Physics(*this); }
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};
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@@ -0,0 +1,18 @@
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#ifndef Events_DisableCollisions_h__
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#define Events_DisableCollisions_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct DisableCollisions : Event
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{
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int Layer1;
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int Layer2;
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};
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}
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#endif // Events_DisableCollisions_h__
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@@ -0,0 +1,18 @@
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#ifndef Events_EnableCollisions_h__
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#define Events_EnableCollisions_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct EnableCollisions : Event
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{
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int Layer1;
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int Layer2;
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};
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}
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#endif // Events_EnableCollisions_h__
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+15
-9
@@ -15,6 +15,9 @@ void GameWorld::Initialize()
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BindGamepadAxis(Gamepad::Axis::LeftX, "horizontal", 1.f);
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BindGamepadAxis(Gamepad::Axis::LeftY, "vertical", 1.f);
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BindKey(GLFW_KEY_1, "EnableCollisions", 1.f);
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BindKey(GLFW_KEY_2, "DisableCollisions", 1.f);
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BindKey(GLFW_KEY_UP, "barrel_rotation", 1.f);
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BindKey(GLFW_KEY_DOWN, "barrel_rotation", -1.f);
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BindKey(GLFW_KEY_LEFT, "tower_rotation", -1.f);
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@@ -98,7 +101,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(ground);
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physics->Mass = 10;
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physics->Static = true;
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physics->CollisionLayer = 0;
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auto groundshape = CreateEntity(ground);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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@@ -251,6 +254,8 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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physics->CollisionLayer = 2;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 36000.f;
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vehicle->MaxSteeringAngle = 90.f;
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@@ -551,7 +556,7 @@ void GameWorld::Initialize()
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}
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CommitEntity(wheel);
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auto entity = CreateEntity(tank);
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/*auto entity = CreateEntity(tank);
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auto transformComponent = AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(-2,-1.7,2.0);
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transformComponent->Scale = glm::vec3(3,3,3);
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@@ -574,7 +579,7 @@ void GameWorld::Initialize()
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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CommitEntity(particleEntity);
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CommitEntity(particleEntity);*/
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}
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{
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@@ -636,7 +641,7 @@ void GameWorld::Initialize()
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}
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CommitEntity(wheel);
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auto entity = CreateEntity(tank);
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/*auto entity = CreateEntity(tank);
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auto transformComponent = AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(2,-1.7,2.0);
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transformComponent->Scale = glm::vec3(3,3,3);
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@@ -658,7 +663,7 @@ void GameWorld::Initialize()
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auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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CommitEntity(particleEntity);
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CommitEntity(particleEntity);*/
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}
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#pragma endregion
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@@ -673,6 +678,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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physics->CollisionLayer = 1;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 36000.f;
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vehicle->MaxSteeringAngle = 90.f;
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@@ -974,7 +980,7 @@ void GameWorld::Initialize()
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}
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CommitEntity(wheel);
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auto entity = CreateEntity(tank);
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/*auto entity = CreateEntity(tank);
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auto transformComponent = AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(2,-1.7,2.0);
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transformComponent->Scale = glm::vec3(3,3,3);
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@@ -996,7 +1002,7 @@ void GameWorld::Initialize()
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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CommitEntity(particleEntity);
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CommitEntity(particleEntity);*/
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}
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{
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@@ -1058,7 +1064,7 @@ void GameWorld::Initialize()
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}
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CommitEntity(wheel);
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auto entity = CreateEntity(tank);
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/*auto entity = CreateEntity(tank);
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auto transformComponent = AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(-2,-1.7,2.0);
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transformComponent->Scale = glm::vec3(3,3,3);
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@@ -1080,7 +1086,7 @@ void GameWorld::Initialize()
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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CommitEntity(particleEntity);
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CommitEntity(particleEntity);*/
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}
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#pragma endregion
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CommitEntity(tank);
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@@ -36,7 +36,9 @@ void Systems::PhysicsSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
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EVENT_SUBSCRIBE_MEMBER(m_EEnableCollisions, &Systems::PhysicsSystem::OnEnableCollisions);
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EVENT_SUBSCRIBE_MEMBER(m_EDisableCollisions, &Systems::PhysicsSystem::OnDisableCollisions);
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hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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hkBaseSystem::init(memoryRouter, HavokErrorReport);
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@@ -102,14 +104,20 @@ void Systems::PhysicsSystem::Initialize()
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m_Context = new hkpPhysicsContext;
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hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
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m_Context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
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SetupVisualDebugger(m_Context);
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m_CollisionFilter = new hkpGroupFilter();
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m_PhysicsWorld->setCollisionFilter( m_CollisionFilter );
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m_PhysicsWorld->unmarkForWrite();
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m_collisionResolution = new MyCollisionResolution(this);
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}
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{
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Events::DisableCollisions e;
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e.Layer1 = 1;
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e.Layer2 = 2;
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EventBroker->Publish(e);
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}
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}
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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@@ -298,8 +306,21 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
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if(physicsComponent->CalculateCenterOfMass)
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physicsComponent->CenterOfMass = HKVECTOR4_TO_GLMVEC3(massProperties.m_centerOfMass);
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rigidBodyInfo.m_centerOfMass = GLMVEC3_TO_HKVECTOR4(physicsComponent->CenterOfMass);
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rigidBodyInfo.m_mass = massProperties.m_mass;
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rigidBodyInfo.m_linearVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialLinearVelocity);
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rigidBodyInfo.m_angularVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialAngularVelocity);
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rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping;
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rigidBodyInfo.m_angularDamping = physicsComponent->AngularDamping;
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rigidBodyInfo.m_gravityFactor = physicsComponent->GravityFactor;
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rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping;
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rigidBodyInfo.m_friction = physicsComponent->Friction;
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rigidBodyInfo.m_restitution = physicsComponent->Restitution;
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rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity;
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rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity;
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rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith);
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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@@ -386,10 +407,24 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
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if(physicsComponent->CalculateCenterOfMass)
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physicsComponent->CenterOfMass = HKVECTOR4_TO_GLMVEC3(massProperties.m_centerOfMass);
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rigidBodyInfo.m_centerOfMass = GLMVEC3_TO_HKVECTOR4(physicsComponent->CenterOfMass);
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rigidBodyInfo.m_mass = massProperties.m_mass;
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rigidBodyInfo.m_linearVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialLinearVelocity);
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rigidBodyInfo.m_angularVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialAngularVelocity);
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rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping;
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rigidBodyInfo.m_angularDamping = physicsComponent->AngularDamping;
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rigidBodyInfo.m_gravityFactor = physicsComponent->GravityFactor;
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rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping;
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rigidBodyInfo.m_friction = physicsComponent->Friction;
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rigidBodyInfo.m_restitution = physicsComponent->Restitution;
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rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity;
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rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity;
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rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith);
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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@@ -402,8 +437,6 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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shape->removeReference();
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rigidBody->removeReference();
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}
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}
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@@ -595,3 +628,21 @@ void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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bool Systems::PhysicsSystem::OnEnableCollisions( const Events::EnableCollisions &e )
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{
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m_CollisionFilter->enableCollisionsBetween(e.Layer1, e.Layer2);
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->setCollisionFilter(m_CollisionFilter);
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m_PhysicsWorld->unmarkForWrite();
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return true;
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}
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bool Systems::PhysicsSystem::OnDisableCollisions( const Events::DisableCollisions &e )
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{
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m_CollisionFilter->disableCollisionsBetween(e.Layer1, e.Layer2);
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->setCollisionFilter(m_CollisionFilter);
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m_PhysicsWorld->unmarkForWrite();
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return true;
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}
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@@ -78,6 +78,9 @@
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#include "Components/TankShell.h"
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#include <Physics2012/Collide/Shape/Misc/PhantomCallback/hkpPhantomCallbackShape.h>
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#include "Events/EnableCollisions.h"
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#include "Events/DisableCollisions.h"
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namespace Systems
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{
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class PhysicsSystem : public System
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@@ -95,20 +98,18 @@ public:
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EntityID entity1 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(0)];
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EntityID entity2 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(1)];
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m_PhysicsSystem->m_PhysicsWorld->unmarkForRead();
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Events::Collision e;
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e.Entity1 = entity1;
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e.Entity2 = entity2;
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m_PhysicsSystem->EventBroker->Publish(e);
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m_PhysicsSystem->m_PhysicsWorld->markForRead();
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//m_PhysicsSystem->EventBroker->Publish(e);
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}
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private:
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Systems::PhysicsSystem* m_PhysicsSystem;
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};
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friend class MyCollisionResolution;
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/*class PhantomCallbackShape: public hkpPhantomCallbackShape
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class PhantomCallbackShape: public hkpPhantomCallbackShape
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{
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public:
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@@ -124,6 +125,8 @@ public:
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glm::vec3 impulse;
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impulse = HKVECTOR4_TO_GLMVEC3(hkpGetRigidBody(collidableA)->getPosition()) - HKVECTOR4_TO_GLMVEC3(hkpGetRigidBody(collidableB)->getPosition());
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e.Impulse = impulse;
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m_PhysicsSystem->EventBroker->Publish(e);
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}
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virtual void phantomLeaveEvent( const hkpCollidable* collidableA, const hkpCollidable* collidableB )
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@@ -135,7 +138,7 @@ public:
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Systems::PhysicsSystem* m_PhysicsSystem;
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};
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friend class PhantomCallbackShape;
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*/
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PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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@@ -152,6 +155,7 @@ public:
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private:
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double m_Accumulator;
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hkpWorld* m_PhysicsWorld;
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hkpGroupFilter* m_CollisionFilter;
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// Events
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EventRelay<Events::TankSteer> m_ETankSteer;
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@@ -163,6 +167,12 @@ private:
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EventRelay<Events::ApplyPointImpulse> m_EApplyPointImpulse;
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bool OnApplyPointImpulse(const Events::ApplyPointImpulse &event);
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EventRelay<Events::EnableCollisions> m_EEnableCollisions;
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bool OnEnableCollisions(const Events::EnableCollisions &e);
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EventRelay<Events::DisableCollisions> m_EDisableCollisions;
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bool OnDisableCollisions(const Events::DisableCollisions &e);
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void SetUpPhysicsState(EntityID entity, EntityID parent);
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void TearDownPhysicsState(EntityID entity, EntityID parent);
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@@ -114,6 +114,25 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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health2->health -= tankShell1->Damage;
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}
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{
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auto hitSphere = m_World->CreateEntity();
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auto transformHit = m_World->AddComponent<Components::Transform>(hitSphere);
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transformHit->Position = transform->Position;
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auto physics = m_World->AddComponent<Components::Physics>(hitSphere);
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physics->Static = false;
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physics->Phantom = true;
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{
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auto shape = m_World->CreateEntity(hitSphere);
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auto transformHit = m_World->AddComponent<Components::Transform>(shape);
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auto sphereShape = m_World->AddComponent<Components::SphereShape>(shape);
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sphereShape->Radius = 40.f*0.5f; //HACK:
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m_World->CommitEntity(shape);
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}
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m_World->CommitEntity(hitSphere);
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}
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m_World->RemoveEntity(e.Entity1);
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}
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@@ -128,6 +147,26 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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health1->health -= tankShell1->Damage;
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}
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{
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auto hitSphere = m_World->CreateEntity();
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auto transformHit = m_World->AddComponent<Components::Transform>(hitSphere);
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transformHit->Position = transform->Position;
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auto physics = m_World->AddComponent<Components::Physics>(hitSphere);
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physics->Static = false;
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physics->Phantom = true;
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{
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auto shape = m_World->CreateEntity(hitSphere);
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auto transformHit = m_World->AddComponent<Components::Transform>(shape);
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auto sphereShape = m_World->AddComponent<Components::SphereShape>(shape);
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sphereShape->Radius = 40.f*0.5f; //HACK:
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m_World->CommitEntity(shape);
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}
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m_World->CommitEntity(hitSphere);
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}
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m_World->RemoveEntity(e.Entity2);
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}
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}
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@@ -183,6 +222,20 @@ bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const E
|
||||
m_Shoot = val > 0;
|
||||
}
|
||||
|
||||
else if(event.Command == "EnableCollisions")
|
||||
{
|
||||
Events::EnableCollisions e;
|
||||
e.Layer1 = 1;
|
||||
e.Layer2 = 2;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if(event.Command == "DisableCollisions")
|
||||
{
|
||||
Events::DisableCollisions e;
|
||||
e.Layer1 = 1;
|
||||
e.Layer2 = 2;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
#include "Components/TankShell.h"
|
||||
#include "Components/SphereShape.h"
|
||||
|
||||
#include "Events/EnableCollisions.h"
|
||||
#include "Events/DisableCollisions.h"
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
|
||||
+7
-7
@@ -83,12 +83,6 @@ void World::RemoveEntity(EntityID entity)
|
||||
m_EntitiesToRemove.push_back(pair.first);
|
||||
}
|
||||
}
|
||||
// Trigger events
|
||||
for (auto pair : m_Systems)
|
||||
{
|
||||
auto system = pair.second;
|
||||
system->OnEntityRemoved(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void World::ProcessEntityRemovals()
|
||||
@@ -111,8 +105,14 @@ void World::ProcessEntityRemovals()
|
||||
m_ComponentsOfType[type].remove(component);
|
||||
}
|
||||
m_EntityComponents.erase(entity);
|
||||
|
||||
RecycleEntityID(entity);
|
||||
|
||||
// Trigger events
|
||||
for (auto pair : m_Systems)
|
||||
{
|
||||
auto system = pair.second;
|
||||
system->OnEntityRemoved(entity);
|
||||
}
|
||||
}
|
||||
m_EntitiesToRemove.clear();
|
||||
}
|
||||
|
||||
@@ -166,6 +166,8 @@
|
||||
<ClInclude Include="..\..\src\Events\BindKey.h" />
|
||||
<ClInclude Include="..\..\src\Events\BindMouseButton.h" />
|
||||
<ClInclude Include="..\..\src\Events\Collision.h" />
|
||||
<ClInclude Include="..\..\src\Events\DisableCollisions.h" />
|
||||
<ClInclude Include="..\..\src\Events\EnableCollisions.h" />
|
||||
<ClInclude Include="..\..\src\Events\GamepadAxis.h" />
|
||||
<ClInclude Include="..\..\src\Events\GamepadButton.h" />
|
||||
<ClInclude Include="..\..\src\Events\InputCommand.h" />
|
||||
|
||||
@@ -406,6 +406,12 @@
|
||||
<ClInclude Include="..\..\src\Components\TankShell.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\DisableCollisions.h">
|
||||
<Filter>Physics\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\EnableCollisions.h">
|
||||
<Filter>Physics\Events</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\Shaders\Fragment2.glsl">
|
||||
|
||||
Reference in New Issue
Block a user