Collisionfilters
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@@ -36,7 +36,9 @@ void Systems::PhysicsSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
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EVENT_SUBSCRIBE_MEMBER(m_EEnableCollisions, &Systems::PhysicsSystem::OnEnableCollisions);
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EVENT_SUBSCRIBE_MEMBER(m_EDisableCollisions, &Systems::PhysicsSystem::OnDisableCollisions);
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hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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hkBaseSystem::init(memoryRouter, HavokErrorReport);
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@@ -102,14 +104,20 @@ void Systems::PhysicsSystem::Initialize()
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m_Context = new hkpPhysicsContext;
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hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
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m_Context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
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SetupVisualDebugger(m_Context);
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m_CollisionFilter = new hkpGroupFilter();
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m_PhysicsWorld->setCollisionFilter( m_CollisionFilter );
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m_PhysicsWorld->unmarkForWrite();
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m_collisionResolution = new MyCollisionResolution(this);
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}
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{
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Events::DisableCollisions e;
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e.Layer1 = 1;
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e.Layer2 = 2;
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EventBroker->Publish(e);
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}
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}
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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@@ -298,8 +306,21 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
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if(physicsComponent->CalculateCenterOfMass)
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physicsComponent->CenterOfMass = HKVECTOR4_TO_GLMVEC3(massProperties.m_centerOfMass);
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rigidBodyInfo.m_centerOfMass = GLMVEC3_TO_HKVECTOR4(physicsComponent->CenterOfMass);
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rigidBodyInfo.m_mass = massProperties.m_mass;
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rigidBodyInfo.m_linearVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialLinearVelocity);
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rigidBodyInfo.m_angularVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialAngularVelocity);
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rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping;
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rigidBodyInfo.m_angularDamping = physicsComponent->AngularDamping;
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rigidBodyInfo.m_gravityFactor = physicsComponent->GravityFactor;
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rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping;
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rigidBodyInfo.m_friction = physicsComponent->Friction;
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rigidBodyInfo.m_restitution = physicsComponent->Restitution;
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rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity;
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rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity;
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rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith);
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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@@ -386,10 +407,24 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
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if(physicsComponent->CalculateCenterOfMass)
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physicsComponent->CenterOfMass = HKVECTOR4_TO_GLMVEC3(massProperties.m_centerOfMass);
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rigidBodyInfo.m_centerOfMass = GLMVEC3_TO_HKVECTOR4(physicsComponent->CenterOfMass);
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rigidBodyInfo.m_mass = massProperties.m_mass;
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rigidBodyInfo.m_linearVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialLinearVelocity);
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rigidBodyInfo.m_angularVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialAngularVelocity);
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rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping;
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rigidBodyInfo.m_angularDamping = physicsComponent->AngularDamping;
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rigidBodyInfo.m_gravityFactor = physicsComponent->GravityFactor;
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rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping;
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rigidBodyInfo.m_friction = physicsComponent->Friction;
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rigidBodyInfo.m_restitution = physicsComponent->Restitution;
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rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity;
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rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity;
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rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith);
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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@@ -402,8 +437,6 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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shape->removeReference();
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rigidBody->removeReference();
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}
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}
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@@ -595,3 +628,21 @@ void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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bool Systems::PhysicsSystem::OnEnableCollisions( const Events::EnableCollisions &e )
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{
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m_CollisionFilter->enableCollisionsBetween(e.Layer1, e.Layer2);
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->setCollisionFilter(m_CollisionFilter);
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m_PhysicsWorld->unmarkForWrite();
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return true;
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}
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bool Systems::PhysicsSystem::OnDisableCollisions( const Events::DisableCollisions &e )
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{
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m_CollisionFilter->disableCollisionsBetween(e.Layer1, e.Layer2);
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->setCollisionFilter(m_CollisionFilter);
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m_PhysicsWorld->unmarkForWrite();
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return true;
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}
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