Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts: src/GameWorld.cpp src/GameWorld.h vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -0,0 +1,27 @@
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#ifndef Components_DamageModel_h__
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#define Components_DamageModel_h__
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#include <string>
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#include "Component.h"
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namespace Components
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{
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struct DamageModel : Component
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{
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DamageModel()
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: Color(glm::vec4(1.0f, 1.0f, 1.0f, 1.0f))
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, ShadowCaster(true)
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, Transparent(false)
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{ }
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std::string ModelFile;
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glm::vec4 Color;
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bool ShadowCaster;
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bool Transparent;
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virtual DamageModel* Clone() const override { return new DamageModel(*this); }
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};
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}
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#endif // !Components_DamageModel_h__
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@@ -9,9 +9,12 @@ namespace Components
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struct Health : Component
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{
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Health()
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: Amount(1.0f) { }
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: Amount(1.0f)
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, VulnerableToSplash(true)
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{ }
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float Amount;
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bool VulnerableToSplash;
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virtual Health* Clone() const override { return new Health(*this); }
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};
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@@ -0,0 +1,14 @@
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#ifndef JeepSteering_h__
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#define JeepSteering_h__
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#include "Component.h"
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namespace Components
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{
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struct JeepSteering : Component
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{
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JeepSteering* Clone() const override { return new JeepSteering(*this); }
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};
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}
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#endif // JeepSteering_h__
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@@ -8,8 +8,6 @@ namespace Components
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struct SpawnPoint : Component
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{
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EntityID Player;
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virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
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};
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@@ -0,0 +1,18 @@
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#ifndef Components_Team_h__
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#define Components_Team_h__
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#include "Component.h"
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#include "Entity.h"
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namespace Components
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{
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struct Team : Component
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{
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unsigned int TeamID;
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virtual Team* Clone() const override { return new Team(*this); }
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};
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}
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#endif // !Components_Team_h__
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@@ -9,6 +9,7 @@ namespace Components
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struct Trigger : Component
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{
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bool TriggerOnce;
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int TeamID;
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virtual Trigger* Clone() const override { return new Trigger(*this); }
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};
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@@ -10,8 +10,8 @@ namespace Components
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struct Vehicle : Component
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{
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Vehicle()
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: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(3000.0f), MaxRPM(6000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
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MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(5500.0f), DownshiftRPM(1000.0f),
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: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
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MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
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gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f){ }
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float MaxTorque;
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float MinRPM;
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