Merge remote-tracking branch 'origin/master' into deffered_rendering

Conflicts:
	src/GameWorld.cpp
	src/GameWorld.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Tleety
2014-06-05 03:03:00 +02:00
45 changed files with 1430 additions and 299 deletions
+1 -1
Submodule assets updated: e09ebf5a29...26839b66e2
+27
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@@ -0,0 +1,27 @@
#ifndef Components_DamageModel_h__
#define Components_DamageModel_h__
#include <string>
#include "Component.h"
namespace Components
{
struct DamageModel : Component
{
DamageModel()
: Color(glm::vec4(1.0f, 1.0f, 1.0f, 1.0f))
, ShadowCaster(true)
, Transparent(false)
{ }
std::string ModelFile;
glm::vec4 Color;
bool ShadowCaster;
bool Transparent;
virtual DamageModel* Clone() const override { return new DamageModel(*this); }
};
}
#endif // !Components_DamageModel_h__
+4 -1
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@@ -9,9 +9,12 @@ namespace Components
struct Health : Component
{
Health()
: Amount(1.0f) { }
: Amount(1.0f)
, VulnerableToSplash(true)
{ }
float Amount;
bool VulnerableToSplash;
virtual Health* Clone() const override { return new Health(*this); }
};
+14
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@@ -0,0 +1,14 @@
#ifndef JeepSteering_h__
#define JeepSteering_h__
#include "Component.h"
namespace Components
{
struct JeepSteering : Component
{
JeepSteering* Clone() const override { return new JeepSteering(*this); }
};
}
#endif // JeepSteering_h__
-2
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@@ -8,8 +8,6 @@ namespace Components
struct SpawnPoint : Component
{
EntityID Player;
virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
};
+18
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@@ -0,0 +1,18 @@
#ifndef Components_Team_h__
#define Components_Team_h__
#include "Component.h"
#include "Entity.h"
namespace Components
{
struct Team : Component
{
unsigned int TeamID;
virtual Team* Clone() const override { return new Team(*this); }
};
}
#endif // !Components_Team_h__
+1
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@@ -9,6 +9,7 @@ namespace Components
struct Trigger : Component
{
bool TriggerOnce;
int TeamID;
virtual Trigger* Clone() const override { return new Trigger(*this); }
};
+2 -2
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@@ -10,8 +10,8 @@ namespace Components
struct Vehicle : Component
{
Vehicle()
: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(3000.0f), MaxRPM(6000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(5500.0f), DownshiftRPM(1000.0f),
: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f){ }
float MaxTorque;
float MinRPM;
+15
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@@ -0,0 +1,15 @@
#ifndef Events_FlagCaptured_h__
#define Events_FlagCaptured_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct FlagCaptured : Event
{
EntityID Player;
};
}
#endif // Events_FlagCaptured_h__
+15
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@@ -0,0 +1,15 @@
#ifndef Events_FlagDropped_h__
#define Events_FlagDropped_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct FlagDropped : Event
{
EntityID Player;
};
}
#endif // Events_FlagDropped_h__
+15
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@@ -0,0 +1,15 @@
#ifndef Events_FlagPickup_h__
#define Events_FlagPickup_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct FlagPickup : Event
{
EntityID Player;
};
}
#endif // Events_FlagPickup_h__
+15
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@@ -0,0 +1,15 @@
#ifndef Events_FlagReturned_h__
#define Events_FlagReturned_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct FlagReturned : Event
{
EntityID Player;
};
}
#endif // Events_FlagReturned_h__
+15
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@@ -0,0 +1,15 @@
#ifndef Events_GameOver_h__
#define Events_GameOver_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct GameOver : Event
{
EntityID Winner;
};
}
#endif // Events_GameOver_h__
+15
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@@ -0,0 +1,15 @@
#ifndef Events_GameStart_h__
#define Events_GameStart_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct GameStart : Event
{
};
}
#endif // Events_GameStart_h__
+19
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@@ -0,0 +1,19 @@
#ifndef Events_JeepSteer_h__
#define Events_JeepSteer_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct JeepSteer : Event
{
EntityID Entity;
float PositionX;
float PositionY;
bool Handbrake;
};
}
#endif // Events_JeepSteer_h__
+45 -15
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@@ -36,6 +36,7 @@ public:
: EventBroker(eventBroker)
, ResourceManager(resourceManager)
, Rectangle()
, m_Parent(nullptr)
, m_Name("UIParent")
, m_Layer(0)
, m_Hidden(false)
@@ -46,12 +47,28 @@ public:
: m_Name(name)
, m_Layer(0)
, m_Hidden(false)
{ SetParent(std::shared_ptr<Frame>(parent)); Initialize(); }
{ SetParent(parent); Initialize(); }
~Frame()
{
/*for (auto layer : m_Children)
{
for (auto child : layer.second)
{
delete child.second;
}
}
if (m_Parent)
{
m_Parent->RemoveChild(this);
}*/
}
::RenderQueuePair RenderQueue;
std::shared_ptr<Frame> Parent() const { return m_Parent; }
void SetParent(std::shared_ptr<Frame> parent)
Frame* Parent() const { return m_Parent; }
void SetParent(Frame* parent)
{
if (parent == nullptr)
{
@@ -62,13 +79,13 @@ public:
Width = parent->Width;
Height = parent->Height;
m_Layer = parent->Layer() + 1;
parent->AddChild(std::shared_ptr<Frame>(this));
parent->AddChild(this);
m_Parent = parent;
EventBroker = parent->EventBroker;
ResourceManager = parent->ResourceManager;
}
void AddChild(std::shared_ptr<Frame> child)
void AddChild(Frame* child)
{
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
if (m_Parent)
@@ -77,7 +94,19 @@ public:
}
}
typedef std::map<std::string, std::shared_ptr<Frame>>::const_iterator FrameChildrenIterator;
void RemoveChild(Frame* child)
{
auto it = m_Children.find(child->m_Layer);
if (it != m_Children.end())
{
m_Children.erase(it);
}
if (m_Parent)
{
m_Parent->RemoveChild(child);
}
}
std::string Name() const { return m_Name; }
void SetName(std::string val) { m_Name = val; }
@@ -89,8 +118,14 @@ public:
else
return m_Hidden;
}
void Hide() { m_Hidden = true; }
void Show() { m_Hidden = false; }
bool Visible() const
{
return !Hidden();
}
virtual void Hide() { m_Hidden = true; }
virtual void Show() { m_Hidden = false; }
int Left() const override
{
@@ -144,9 +179,6 @@ public:
void UpdateLayered(double dt)
{
if (this->Hidden())
return;
// Update ourselves
this->Update(dt);
@@ -157,8 +189,6 @@ public:
for (auto &pairChild : children)
{
auto child = pairChild.second;
if (child->Hidden())
continue;
child->Update(dt);
}
}
@@ -200,8 +230,8 @@ protected:
int m_Layer;
bool m_Hidden;
std::shared_ptr<Frame> m_Parent;
typedef std::multimap<std::string, std::shared_ptr<Frame>> Children_t; // name -> frame
Frame* m_Parent;
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
std::map<int, Children_t> m_Children; // layer -> Children_t
virtual bool OnKeyDown(const Events::KeyDown &event) { return false; }
+35 -11
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@@ -2,13 +2,15 @@
#define GUI_GameFrame_h__
#include "GUI/Frame.h"
#include "GUI/MainMenuFrame.h"
#include "GUI/WorldFrame.h"
#include "GUI/Viewport.h"
#include "GUI/TextureFrame.h"
#include "GUI/PlayerHUD.h"
#include "VehicleSelection.h"
#include "GameWorld.h"
#include "Events/GameStart.h"
#include "Events/GameOver.h"
namespace GUI
{
@@ -18,37 +20,59 @@ class GameFrame : public Frame
public:
GameFrame(Frame* parent, std::string name)
: Frame(parent, name)
, m_GameOver(false)
{
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &GUI::GameFrame::OnGameStart);
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &GUI::GameFrame::OnGameOver);
m_World = std::make_shared<GameWorld>(EventBroker, ResourceManager);
auto worldFrame = new WorldFrame(this, "GameWorldFrame", m_World);
m_WorldFrame = new WorldFrame(this, "GameWorldFrame", m_World);
{
vp1 = new Viewport(worldFrame, "Viewport1", m_World);
vp1 = new Viewport(m_WorldFrame, "Viewport1", m_World);
vp1->X = 0;
vp1->Width = this->Width / 2.f;
//new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
vp2 = new Viewport(worldFrame, "Viewport2", m_World);
vp2 = new Viewport(m_WorldFrame, "Viewport2", m_World);
vp2->X = vp1->Right();
vp2->Width = this->Width / 2.f;
//new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
new VehicleSelection(vp2, "VehicleSelection", m_World, 2);
new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport = new Viewport(m_WorldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport->Hide();
}
//m_WorldFrame->Hide();
//m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
m_World->Initialize();
}
private:
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
EventRelay<Frame, Events::GameStart> m_EGameStart;
bool OnGameStart(const Events::GameStart &event)
{
m_WorldFrame->Show();
return true;
}
EventRelay<Frame, Events::GameOver> m_EGameOver;
bool OnGameOver(const Events::GameOver &event)
{
m_GameOver = true;
return true;
}
std::shared_ptr<GameWorld> m_World;
MainMenuFrame* m_MainMenuFrame;
WorldFrame* m_WorldFrame;
Viewport* vp1;
Viewport* vp2;
Viewport* m_FreeCamViewport;
bool m_GameOver;
bool OnKeyUp(const Events::KeyUp &event) override
{
if (event.KeyCode == GLFW_KEY_1)
+41
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@@ -0,0 +1,41 @@
#ifndef GUI_GameOverFrame_h__
#define GUI_GameOverFrame_h__
#include "GUI/Frame.h"
#include "GUI/HealthOverlay.h"
namespace GUI
{
class GameOverFrame : public Frame
{
public:
GameOverFrame(Frame* parent, std::string name)
: Frame(parent, name)
{
//Hide();
m_Background = new TextureFrame(this, "Background");
m_Background->SetTexture("Textures/GUI/black.png");
m_Background->SetColor(glm::vec4(1.f, 1.f, 1.f, 0.6f));
m_Text = new TextureFrame(this, "Message");
m_Text->SetTexture("Textures/GUI/GloriousVictory.png");
}
void Show(bool victory)
{
if (victory)
m_Text->SetTexture("Textures/GUI/GloriousVictory.png");
else
m_Text->SetTexture("Textures/GUI/ShamefulDefeat.png");
Frame::Show();
}
protected:
bool m_Victory;
TextureFrame* m_Background;
TextureFrame* m_Text;
};
}
#endif // GUI_GameOverFrame_h__
+100
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@@ -0,0 +1,100 @@
#ifndef GUI_MainMenuFrame_h__
#define GUI_MainMenuFrame_h__
#include "GUI/Frame.h"
#include "GUI/HealthOverlay.h"
#include "Events/GameStart.h"
namespace GUI
{
class MainMenuFrame : public Frame
{
public:
MainMenuFrame(Frame* parent, std::string name)
: Frame(parent, name)
{
m_CurrentSelection = 0;
//Hide();
m_Background = new TextureFrame(this, "Background");
m_Background->SetTexture("Textures/GUI/MainMenu/BackGround.png");
m_Buttons = new TextureFrame(this, "Message");
m_Buttons->SetTexture("Textures/GUI/MainMenu/Buttons.png");
m_CurrentCoordinate = -m_SelectionCoordinates[0] * Scale();
m_TargetCoordinate = m_CurrentCoordinate;
m_Buttons->X = m_CurrentCoordinate.x;
m_Buttons->Y = m_CurrentCoordinate.y;
}
void Update(double dt) override
{
if (Hidden())
return;
glm::vec2 posDiff = m_TargetCoordinate - m_CurrentCoordinate;
m_CurrentCoordinate += posDiff * 4.f * (float)dt;
m_Buttons->X = m_CurrentCoordinate.x;
m_Buttons->Y = m_CurrentCoordinate.y;
}
protected:
bool m_Victory;
TextureFrame* m_Background;
TextureFrame* m_Buttons;
int m_CurrentSelection;
static glm::vec2 m_SelectionCoordinates[2];
glm::vec2 m_CurrentCoordinate;
glm::vec2 m_TargetCoordinate;
bool OnCommand(const Events::InputCommand &event) override
{
if (Hidden())
return false;
const float deadzone = 0.5f;
if (event.Command == "interface_horizontal")
{
if (event.Value > deadzone)
m_CurrentSelection++;
else if (event.Value < -deadzone)
m_CurrentSelection--;
}
m_CurrentSelection = (m_CurrentSelection < 0) ? 0 : ((m_CurrentSelection > 1) ? 1 : m_CurrentSelection);
m_TargetCoordinate = -m_SelectionCoordinates[m_CurrentSelection] * Scale();
if (event.Command == "interface_confirm" && event.Value > 0)
{
// Play
if (m_CurrentSelection == 0)
{
Hide();
Events::GameStart e;
EventBroker->Publish(e);
}
// Quit
else if (m_CurrentSelection == 1)
{
exit(EXIT_SUCCESS);
}
}
return false;
}
};
glm::vec2 MainMenuFrame::m_SelectionCoordinates[2] = {
glm::vec2(0, 0),
glm::vec2(193, 0),
};
}
#endif // GUI_MainMenuFrame_h__
+48
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@@ -3,6 +3,11 @@
#include "GUI/Frame.h"
#include "GUI/HealthOverlay.h"
#include "GUI/VehicleSelection.h"
#include "GUI/GameOverFrame.h"
#include "Events/GameOver.h"
#include "Components/Player.h"
namespace GUI
{
@@ -15,7 +20,10 @@ namespace GUI
, m_World(world)
, m_PlayerID(playerID)
{
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &GUI::PlayerHUD::OnGameOver)
m_HealthOverlay = new HealthOverlay(this, "HealthOverlay", m_World, m_PlayerID);
m_Crosshair = new TextureFrame(this, "Crosshair");
m_Crosshair->Width = 45;
m_Crosshair->Height = 45;
@@ -23,6 +31,10 @@ namespace GUI
m_Crosshair->Y = this->Height / 2.f - m_Crosshair->Height / 2.f;
m_Crosshair->SetTexture("Textures/GUI/crosshair.png");
m_Crosshair->SetColor(glm::vec4(1.f, 1.f, 1.f, 0.75f));
m_VehicleSelection = new VehicleSelection(this, "VehicleSelection", m_World, m_PlayerID);
m_GameOverFrame = new GameOverFrame(this, "GameOver");
}
protected:
@@ -31,6 +43,42 @@ namespace GUI
HealthOverlay* m_HealthOverlay;
TextureFrame* m_Crosshair;
VehicleSelection* m_VehicleSelection;
GameOverFrame* m_GameOverFrame;
EventRelay<Frame, Events::GameOver> m_EGameOver;
bool OnGameOver(const Events::GameOver &event)
{
auto playerComponent = m_World->GetComponent<Components::Player>(event.Winner);
if (!playerComponent)
{
LOG_ERROR("Winner is not a valid player!");
return false;
}
if (m_PlayerID == playerComponent->ID)
m_GameOverFrame->Show(true);
else
m_GameOverFrame->Show(false);
return true;
}
bool OnCommand(const Events::InputCommand &event)
{
if (event.PlayerID != m_PlayerID)
return false;
if (event.Command == "interface_confirm" && event.Value > 0)
{
if (m_GameOverFrame->Visible())
{
m_GameOverFrame->Hide();
}
}
return true;
}
};
}
+9 -4
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@@ -40,6 +40,9 @@ namespace GUI
void Update(double dt) override
{
if (Hidden())
return;
glm::vec2 posDiff = m_TargetCoordinate - m_CurrentCoordinate;
m_CurrentCoordinate += posDiff * 2.f * (float)dt;
@@ -77,28 +80,30 @@ namespace GUI
if (event.PlayerID != m_PlayerID)
return false;
const float deadzone = 0.5f;
// Menu movement
if (event.Command == "interface_horizontal" || event.Command == "interface_vertical")
{
// Horizontal scrolling
if (event.Command == "interface_horizontal")
{
if (event.Value > 0)
if (event.Value > deadzone)
m_CurrentSelection++;
else if (event.Value < 0)
else if (event.Value < -deadzone)
m_CurrentSelection--;
}
// Vertical scrolling to switch between "rows" in an intuitive way
else if (event.Command == "interface_vertical")
{
if (event.Value > 0)
if (event.Value > deadzone)
{
if (m_CurrentSelection == 0)
m_CurrentSelection++;
else if (m_CurrentSelection == 3)
m_CurrentSelection--;
}
else if (event.Value < 0)
else if (event.Value < -deadzone)
{
if (m_CurrentSelection == 1)
m_CurrentSelection--;
+1 -1
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@@ -145,7 +145,7 @@ private:
auto itpair = m_Children[m_Layer + 1].equal_range(event.ViewportFrame);
for (auto it = itpair.first; it != itpair.second; ++it)
{
auto viewportFrame = std::dynamic_pointer_cast<GUI::Viewport>(it->second);
auto viewportFrame = dynamic_cast<GUI::Viewport*>(it->second);
if (!viewportFrame)
continue;
+131 -139
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@@ -43,6 +43,8 @@ void GameWorld::Initialize()
BindKey(GLFW_KEY_Z, "shoot", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "jeep_vertical", 1.f);
BindGamepadAxis(Gamepad::Axis::LeftTrigger, "jeep_vertical", -1.f);
BindKey(GLFW_KEY_X, "use", 1.f);
BindGamepadButton(Gamepad::Button::X, "use", 1.f);
@@ -402,7 +404,6 @@ void GameWorld::Initialize()
}
CommitEntity(gateBase);
}
}
void GameWorld::Update(double dt)
@@ -418,6 +419,7 @@ void GameWorld::RegisterComponents()
m_ComponentFactory.Register<Components::Flag>([]() { return new Components::Flag(); });
m_ComponentFactory.Register<Components::Move>([]() { return new Components::Move(); });
m_ComponentFactory.Register<Components::Rotate>([]() { return new Components::Rotate(); });
m_ComponentFactory.Register<Components::Team>([]() { return new Components::Team(); });
}
void GameWorld::RegisterSystems()
@@ -433,6 +435,7 @@ void GameWorld::RegisterSystems()
//m_SystemFactory.Register<Systems::PlayerSystem>([this]() { return new Systems::PlayerSystem(this); });
m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::JeepSteeringSystem>([this]() { return new Systems::JeepSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::WheelPairSystem>([this]() { return new Systems::WheelPairSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
@@ -457,6 +460,7 @@ void GameWorld::AddSystems()
//AddSystem<Systems::PlayerSystem>();
AddSystem<Systems::FreeSteeringSystem>();
AddSystem<Systems::TankSteeringSystem>();
AddSystem<Systems::JeepSteeringSystem>();
AddSystem<Systems::WheelPairSystem>();
AddSystem<Systems::SoundSystem>();
AddSystem<Systems::PhysicsSystem>();
@@ -504,7 +508,7 @@ void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, f
EventBroker->Publish(e);
}
void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation)
void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation, int teamID)
{
auto gateParent = CreateEntity(parent);
auto transform = AddComponent<Components::Transform>(gateParent);
@@ -611,9 +615,11 @@ void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orient
auto transform = AddComponent<Components::Transform>(gateTrigger);
transform->Position = glm::vec3(0, 2.8241, 0);
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
trigger->TeamID = teamID;
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
auto teamComponent = AddComponent<Components::Team>(gateTrigger);
teamComponent->TeamID = teamID;
{
auto shape = CreateEntity(gateTrigger);
auto transform = AddComponent<Components::Transform>(shape);
@@ -758,9 +764,12 @@ EntityID GameWorld::CreateWall(EntityID parent, glm::vec3 pos, glm::quat orienta
auto model = AddComponent<Components::Model>(wall);
model->ModelFile = "Models/Wall/WallWhole/Wall.obj";
auto damageModel = AddComponent<Components::DamageModel>(wall);
damageModel->ModelFile = "Models/Wall/WallWhole/WallCracks.obj";
auto health = AddComponent<Components::Health>(wall);
health->Amount = 50.f;
health->VulnerableToSplash = false;
auto shape = CreateEntity(wall);
auto shapetransform = AddComponent<Components::Transform>(shape);
@@ -774,126 +783,6 @@ EntityID GameWorld::CreateWall(EntityID parent, glm::vec3 pos, glm::quat orienta
}
EntityID GameWorld::CreateJeep(int playerID)
{
auto jeep = CreateEntity();
auto transform = AddComponent<Components::Transform>(jeep);
transform->Position = glm::vec3(0, 5, 0);
transform->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(jeep);
physics->Mass = 1800;
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
auto vehicle = AddComponent<Components::Vehicle>(jeep);
vehicle->DownshiftRPM = 3500.f;
vehicle->UpshiftRPM = 6000.f;
AddComponent<Components::Input>(jeep);
auto player = AddComponent<Components::Player>(jeep);
player->ID = playerID;
auto health = AddComponent<Components::Health>(jeep);
health->Amount = 100.f;
{
auto shape = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
CommitEntity(shape);
}
{
auto chassis = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0); // 0.6577f
auto model = AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Jeep/Chassi/chassi.obj";
}
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 35.f;
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 50;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 50;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
CommitEntity(jeep);
return jeep;
}
void GameWorld::CreateTerrain()
{
{
@@ -980,7 +869,7 @@ void GameWorld::CreateTerrain()
}
CreateBase(glm::quat(), 1);
//CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
{
auto tree = CreateEntity();
@@ -1049,7 +938,7 @@ void GameWorld::CreateTerrain()
}
}
void GameWorld::CreateBase(glm::quat orientation, int playerID)
void GameWorld::CreateBase(glm::quat orientation, int teamID)
{
auto base = CreateEntity();
auto transform = AddComponent<Components::Transform>(base);
@@ -1115,14 +1004,69 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
{
auto shape = CreateEntity(bridge_middle);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/MiddleBridgeCollision.obj";
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.31883f, 26.42735f, 0.50379f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 26.324f;
box->Height = 2.727f;
box->Depth = 6.798f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.43447f, 29.23594f, 7.37155f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.43447f, 29.26906f, -6.68171f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.36976f, 33.56011f, 9.68543f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.8f;
box->Height = 15.984f;
box->Depth = 1.456f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.36976f, 33.56011f, -8.67785f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.799f;
box->Height = 15.983f;
box->Depth = 1.456f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(99.16043f, 25.0318f, 0.54486f);
transform->Orientation = glm::angleAxis(glm::radians(-9.087f), glm::vec3(0, 0, 1));
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 3.566f;
box->Height = 3.566f;
box->Depth = 7.632f;
CommitEntity(shape);
}
CommitEntity(bridge_middle);
}
{
auto terrain_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(terrain_base);
@@ -1203,16 +1147,60 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
{
auto shape = CreateEntity(bridge_base);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.19089f, 25.99645f, -0.50379f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.723f;
box->Height = 2.727f;
box->Depth = 6.798f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.19089f, 28.37571f, -6.68171f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.19089f, 28.37571f, 7.68929f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.12617f, 33.56011f, -8.67785f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.8;
box->Height = 15.984f;
box->Depth = 1.456f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.12617f, 33.56011f, 9.68543f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.8;
box->Height = 15.984f;
box->Depth = 1.456f;
CommitEntity(shape);
}
CommitEntity(bridge_base);
}
#pragma endregion Terrain
CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
@@ -1222,19 +1210,16 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateTower(base, glm::vec3(290.f, 40.3f, 15.f), playerID);
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
}
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID)
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID)
{
auto garage = CreateEntity(parent);
auto transform = AddComponent<Components::Transform>(garage);
transform->Position = Position;
transform->Orientation = orientation;
auto player = CreateEntity(garage);
auto playerComponent = AddComponent<Components::Player>(player);
playerComponent->ID = playerID;
auto ElevatorBase = CreateEntity(garage);
{
auto transform = AddComponent<Components::Transform>(ElevatorBase);
@@ -1346,7 +1331,8 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
auto transform = AddComponent<Components::Transform>(spawnPoint);
transform->Position.y = 1.f;
auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
spawnPointComponent->Player = player;
auto teamComponent = AddComponent<Components::Team>(spawnPoint);
teamComponent->TeamID = teamID;
}
CommitEntity(spawnPoint);
}
@@ -1364,6 +1350,9 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
auto transform = AddComponent<Components::Transform>(trigger);
transform->Position = glm::vec3(0, 44.87521f, 0);
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
triggerComponent->TeamID = teamID;
auto teamComponent = AddComponent<Components::Team>(trigger);
teamComponent->TeamID = teamID;
{
auto shape = CreateEntity(trigger);
auto transform = AddComponent<Components::Transform>(shape);
@@ -1383,6 +1372,9 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
auto transform = AddComponent<Components::Transform>(trigger);
transform->Position = glm::vec3(0.69385f, -6.7997f, -2.0f);
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
triggerComponent->TeamID = teamID;
auto teamComponent = AddComponent<Components::Team>(trigger);
teamComponent->TeamID = teamID;
{
auto shape = CreateEntity(trigger);
auto transform = AddComponent<Components::Transform>(shape);
+6 -3
View File
@@ -25,11 +25,13 @@
#include "Systems/WallSystem.h"
#include "Systems/TowerSystem.h"
#include "Systems/GarageSystem.h"
#include "Systems/JeepSteeringSystem.h"
#include "Components/Camera.h"
#include "Components/DirectionalLight.h"
#include "Components/Input.h"
#include "Components/Model.h"
#include "Components/DamageModel.h"
#include "Components/ParticleEmitter.h"
#include "Components/Particle.h"
#include "Components/PointLight.h"
@@ -57,6 +59,7 @@
#include "Components/TriggerRotate.h"
#include "Components/Move.h"
#include "Components/Rotate.h"
#include "Components/Team.h"
class GameWorld : public World
{
@@ -79,12 +82,12 @@ private:
void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
void BindGamepadButton(Gamepad::Button button, std::string command, float value);
void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation);
void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation, int teamID);
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
EntityID CreateJeep(int playerID);
EntityID CreateWall(EntityID parent, glm::vec3 pos, glm::quat orientation);
EntityID CreateTower(EntityID parent, glm::vec3 pos, int playerID);
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
EntityID CreateTower(EntityID parent, glm::vec3 pos, int teamID);
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID);
void CreateTerrain();
void CreateBase(glm::quat orientation, int playerID);
std::vector<EntityID> m_WallDebrisTemplates;
+37 -3
View File
@@ -6,29 +6,63 @@
#include "EventBroker.h"
#include "Events/InputCommand.h"
#include "Events/MouseMove.h"
#include "Events/GameStart.h"
#include "Events/GameOver.h"
template <typename EventContext>
class InputController
{
public:
InputController(std::shared_ptr<::EventBroker> eventBroker)
: EventBroker(eventBroker) { Initialize(); }
: EventBroker(eventBroker)
, InGame(true)
{ Initialize(); }
virtual void Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::_OnCommand);
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::_OnMouseMove);
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &InputController::OnGameStart);
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &InputController::OnGameOver);
}
virtual bool OnCommand(const Events::InputCommand &event) { return false; }
virtual bool OnMouseMove(const Events::MouseMove &event) { return false; }
virtual bool OnGameStart(const Events::GameStart &event)
{
InGame = true;
return true;
}
virtual bool OnGameOver(const Events::GameOver &event)
{
InGame = false;
return true;
}
protected:
std::shared_ptr<::EventBroker> EventBroker;
bool InGame;
private:
EventRelay<EventContext, Events::InputCommand> m_EInputCommand;
EventRelay<EventContext, Events::MouseMove> m_EMouseMove;
EventRelay<EventContext, Events::GameStart> m_EGameStart;
EventRelay<EventContext, Events::GameOver> m_EGameOver;
virtual bool _OnCommand(const Events::InputCommand &event)
{
if (InGame || event.Value == 0)
return OnCommand(event);
else
return false;
}
virtual bool _OnMouseMove(const Events::MouseMove &event)
{
if (InGame)
return OnMouseMove(event);
else
return false;
}
};
#endif // InputController_h__
+1 -1
View File
@@ -93,7 +93,7 @@ Model::Model(std::shared_ptr<ResourceManager> rm, OBJ &obj)
if (Vertices.size() > 0)
{
CreateTangents();
getSimilarVertexIndex();
//getSimilarVertexIndex();
CreateBuffers(Vertices, Normals, TangentNormals, BiTangentNormals, TextureCoords);
}
else
+1 -1
View File
@@ -114,7 +114,7 @@ void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data
data.m_chassisUnitInertiaYaw = 0.8f;
data.m_chassisUnitInertiaRoll = 1.0f;
data.m_chassisUnitInertiaPitch = 1.0f;
data.m_chassisUnitInertiaPitch = 2.0f;
// Adds or removes torque around the yaw axis
// based on the current steering angle. This will
+1
View File
@@ -4,6 +4,7 @@
void Systems::DamageSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register<Components::Health>([]() { return new Components::Health(); });
cf->Register<Components::DamageModel>([]() { return new Components::DamageModel(); });
}
void Systems::DamageSystem::Initialize()
+1
View File
@@ -4,6 +4,7 @@
#include "System.h"
#include "Components/Health.h"
#include "Components/DamageModel.h"
#include "Events/Damage.h"
#include "Events/OnDead.h"
+19
View File
@@ -0,0 +1,19 @@
#include "PrecompiledHeader.h"
#include "GameStateSystem.h"
#include "World.h"
void Systems::GameStateSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EFlagCaptured, &Systems::GameStateSystem::OnFlagCaptured);
}
bool Systems::GameStateSystem::OnFlagCaptured(const Events::FlagCaptured &event)
{
m_InGame = false;
Events::GameOver e;
e.Winner = event.Player;
EventBroker->Publish(e);
return true;
}
+37
View File
@@ -0,0 +1,37 @@
#ifndef GameStateSystem_h__
#define GameStateSystem_h__
#include <set>
#include "System.h"
#include "Components/Transform.h"
#include "Components/Player.h"
#include "Events/FlagCaptured.h"
#include "Events/GameOver.h"
namespace Systems
{
class GameStateSystem : public System
{
public:
GameStateSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
, m_InGame(true)
{ }
void Initialize() override;
bool InGame() const { return m_InGame; }
private:
bool m_InGame;
EventRelay<GameStateSystem, Events::FlagCaptured> m_EFlagCaptured;
bool OnFlagCaptured(const Events::FlagCaptured &event);
};
}
#endif // GameStateSystem_h__
+28 -5
View File
@@ -34,6 +34,14 @@ bool Systems::GarageSystem::OnEnterTrigger(const Events::EnterTrigger &event)
if (!garageComponent)
return false;
auto teamComponent = m_World->GetComponent<Components::Team>(event.Trigger);
auto playerComponent = m_World->GetComponent<Components::Player>(event.Entity);
if(!teamComponent || !playerComponent)
return false;
if (teamComponent->TeamID != playerComponent->ID)
return false;
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
if (name == "BoundsTrigger")
@@ -56,6 +64,15 @@ bool Systems::GarageSystem::OnLeaveTrigger(const Events::LeaveTrigger &event)
if (!garageComponent)
return false;
auto teamComponent = m_World->GetComponent<Components::Team>(event.Trigger);
auto playerComponent = m_World->GetComponent<Components::Player>(event.Entity);
if(!teamComponent || !playerComponent)
return false;
if (teamComponent->TeamID != playerComponent->ID)
return false;
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
if (name == "BoundsTrigger")
@@ -76,18 +93,24 @@ bool Systems::GarageSystem::OnCommand(const Events::InputCommand &event)
{
EntityID trigger = pair.first;
auto entities = pair.second;
std::string name = m_World->GetProperty<std::string>(trigger, "Name");
if (name != "ElevatorShaftTrigger")
continue;
auto triggerBaseParent = m_World->GetEntityBaseParent(trigger);
auto triggerPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
auto triggerTeamComponent = m_World->GetComponent<Components::Team>(trigger);
if (!triggerTeamComponent)
continue;
for (EntityID entity : entities)
{
auto entityPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
if (triggerPlayerComponent == entityPlayerComponent)
auto entityPlayerComponent = m_World->GetComponent<Components::Player>(entity);
if(!entityPlayerComponent)
continue;
if (entityPlayerComponent->ID != event.PlayerID)
continue;
if (triggerTeamComponent->TeamID == entityPlayerComponent->ID)
{
EntityID garage = m_World->GetEntityParent(trigger);
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
+1
View File
@@ -18,6 +18,7 @@
#include "Events/Rotate.h"
#include "Components/Move.h"
#include "Components/Rotate.h"
#include "Components/Team.h"
namespace Systems
{
+356
View File
@@ -0,0 +1,356 @@
#include "PrecompiledHeader.h"
#include "JeepSteeringSystem.h"
#include "World.h"
void Systems::JeepSteeringSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register<Components::JeepSteering>([]() { return new Components::JeepSteering(); });
}
void Systems::JeepSteeringSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::JeepSteeringSystem::OnSpawnVehicle);
for (int i = 0; i < 4; i++)
{
m_JeepInputControllers[i] = std::shared_ptr<JeepSteeringInputController>(new JeepSteeringInputController(EventBroker, i + 1));
}
}
void Systems::JeepSteeringSystem::Update(double dt)
{
for (int i = 0; i < 4; i++)
{
m_JeepInputControllers[i]->Update(dt);
}
}
void Systems::JeepSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto tankSteeringComponent = m_World->GetComponent<Components::JeepSteering>(entity);
if(!tankSteeringComponent)
return;
auto playerComponent = m_World->GetComponent<Components::Player>(entity);
if (!playerComponent)
return;
if (playerComponent->ID == 0)
return;
auto inputController = m_JeepInputControllers[playerComponent->ID - 1];
Events::JeepSteer eSteering;
eSteering.Entity = entity;
eSteering.PositionX = inputController->PositionX;
eSteering.PositionY = inputController->PositionY;
eSteering.Handbrake = inputController->Handbrake;
EventBroker->Publish(eSteering);
}
bool Systems::JeepSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
{
if (event.VehicleType != "Jeep")
return false;
auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
if (!spawnPointComponents)
{
LOG_ERROR("Found no spawn points!");
return false;
}
for (auto &component : *spawnPointComponents)
{
auto spawnPoint = component->Entity;
auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
auto teamComponent = m_World->GetComponent<Components::Team>(spawnPoint);
if(!teamComponent)
{
LOG_ERROR("SpawnPoint has no TeamComponent");
continue;
}
if (teamComponent->TeamID != event.PlayerID)
continue;
Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
// Create a Jeep
EntityID Jeep = CreateJeep(event.PlayerID);
auto tankTransform = m_World->GetComponent<Components::Transform>(Jeep);
tankTransform->Position = absoluteTransform.Position;
tankTransform->Orientation = absoluteTransform.Orientation;
// Set the viewport correctly
Events::SetViewportCamera e;
e.CameraEntity = m_World->GetProperty<EntityID>(Jeep, "Camera");
if (event.PlayerID == 1)
e.ViewportFrame = "Viewport1";
else if (event.PlayerID == 2)
e.ViewportFrame = "Viewport2";
EventBroker->Publish(e);
}
return true;
}
EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
{
auto jeep = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(jeep);
transform->Position = glm::vec3(0, 5, 0);
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = m_World->AddComponent<Components::Physics>(jeep);
physics->Mass = 2000;
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
physics->CenterOfMass = glm::vec3(0, 0, 0);
auto vehicle = m_World->AddComponent<Components::Vehicle>(jeep);
vehicle->MaxTorque = 500.0f;
vehicle->MaxSteeringAngle = 40.f;
vehicle->MaxSpeedFullSteeringAngle = 12.f;
vehicle->MinRPM = 1000.0f;
vehicle->OptimalRPM = 5500.0f,
vehicle->MaxRPM = 7500.0f;
vehicle->TopSpeed = 90.0f;
vehicle->SpringDamping = 5.f;
vehicle->UpshiftRPM = 6500.0f;
vehicle->DownshiftRPM = 3500.0f;
vehicle->gearsRatio0 = 3.0f;
vehicle->gearsRatio1 = 2.25f;
vehicle->gearsRatio2 = 1.5f;
vehicle->gearsRatio3 = 1.0f;
auto player = m_World->AddComponent<Components::Player>(jeep);
player->ID = playerID;
auto jeepSteering = m_World->AddComponent<Components::JeepSteering>(jeep);
m_World->AddComponent<Components::Input>(jeep);
auto health = m_World->AddComponent<Components::Health>(jeep);
health->Amount = 100.f;
/*{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
m_World->CommitEntity(shape);
}*/
{
auto chassis = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0);
auto model = m_World->AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Jeep/Chassi/Chassi.OBJ";
}
{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(-0.0219f ,0.88937f, -0.48469f);
auto box = m_World->AddComponent<Components::BoxShape>(shape);
box->Width = 0.993f;
box->Height = 0.626f;
box->Depth = 1.316f;
m_World->CommitEntity(shape);
}
{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(-0.02551f ,0.55419f, 1.78935f);
auto box = m_World->AddComponent<Components::BoxShape>(shape);
box->Width = 0.849f;
box->Height = 0.415f;
box->Depth = 1.058f;
m_World->CommitEntity(shape);
}
{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(-1.63274f ,0.98825f, -0.89907f);
auto box = m_World->AddComponent<Components::BoxShape>(shape);
box->Width = 0.697f;
box->Height = 0.401f;
box->Depth = 0.868f;
m_World->CommitEntity(shape);
}
{
auto shape = m_World->CreateEntity(jeep);
auto transform = m_World->AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(1.63274f ,0.98825f, -0.89907f);
auto box = m_World->AddComponent<Components::BoxShape>(shape);
box->Width = 0.697f;
box->Height = 0.401f;
box->Depth = 0.868f;
m_World->CommitEntity(shape);
}
auto cameraTower = m_World->CreateEntity(jeep);
{
auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 16.f;
transform->Position.y = 4.f;
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
m_World->SetProperty(jeep, "Camera", cameraTower);
}
#pragma region Wheels
//Create wheels
float wheelOffset = 0.f;//-0.83f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
AddJeepWheels(jeep);
#pragma endregion
{
auto entity = m_World->CreateEntity(jeep);
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
m_World->CommitEntity(entity);
auto particleEntity = m_World->CreateEntity(entity);
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
m_World->CommitEntity(particleEntity);
}
m_World->CommitEntity(jeep);
return jeep;
}
void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
{
//Create wheels
float wheelOffset = 0.5f;
float springLength = 0.2f;
float suspensionStrength = 35.f;
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 2.5f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 2.5f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(0.2726f, 0.2805f - (wheelOffset/2), 1.9307f);
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 150;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 2.5f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
{
auto wheel = m_World->CreateEntity(jeepEntity);
auto transform = m_World->AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-0.2726f, 0.2805f - (wheelOffset/2), 1.9307f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = m_World->AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 150;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 2.5f;
Wheel->ConnectedToHandbrake = true;
m_World->CommitEntity(wheel);
}
}
void Systems::JeepSteeringSystem::JeepSteeringInputController::Update( double dt )
{
PositionX = m_Horizontal;
PositionY = m_Vertical;
}
bool Systems::JeepSteeringSystem::JeepSteeringInputController::OnCommand(const Events::InputCommand &event)
{
if (event.PlayerID != this->PlayerID)
return false;
float val = event.Value;
// Tank
if (event.Command == "horizontal")
{
m_Horizontal = val;
}
else if (event.Command == "jeep_vertical")
{
m_Vertical = -val;
}
else if (event.Command == "handbrake")
{
Handbrake = val > 0;
}
return true;
}
+93
View File
@@ -0,0 +1,93 @@
#include <array>
#include "System.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Vehicle.h"
#include "Components/Player.h"
#include "Components/Model.h"
#include "Systems/TransformSystem.h"
#include "Systems/ParticleSystem.h"
#include "InputController.h"
#include "Components/Health.h"
#include "Components/Trigger.h"
#include "Components/Vehicle.h"
#include "Components/Player.h"
#include "Events/SpawnVehicle.h"
#include "Components/SpawnPoint.h"
#include "Components/Wheel.h"
#include "Components/MeshShape.h"
#include "Components/Camera.h"
#include "Components/BoxShape.h"
#include "Components/WheelPair.h"
#include "Components/Input.h"
#include "Components/JeepSteering.h"
#include "Events/JeepSteer.h"
#include "Components/Team.h"
#include "Events/SetViewportCamera.h"
namespace Systems
{
class JeepSteeringSystem : public System
{
public:
JeepSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
std::map<EntityID, double> m_TimeSinceLastShot;
EventRelay<JeepSteeringSystem, Events::SpawnVehicle> m_ESpawnVehicle;
bool OnSpawnVehicle(const Events::SpawnVehicle &e);
class JeepSteeringInputController;
std::array<std::shared_ptr<JeepSteeringInputController>, 4> m_JeepInputControllers;
EntityID CreateJeep(int playerID);
void AddJeepWheels(EntityID jeepEntity);
};
class JeepSteeringSystem::JeepSteeringInputController : InputController<JeepSteeringSystem>
{
public:
JeepSteeringInputController(std::shared_ptr<::EventBroker> eventBroker, int playerID)
: InputController(eventBroker)
{
PlayerID = playerID;
m_Horizontal = 0.f;
m_Vertical = 0.f;
PositionX = 0;
PositionY = 0;
Handbrake = false;
}
int PlayerID;
float PositionY;
float PositionX;
bool Handbrake;
void Update(double dt);
protected:
virtual bool OnCommand(const Events::InputCommand &event);
//virtual bool OnMouseMove(const Events::MouseMove &event);
private:
float m_Horizontal;
float m_Vertical;
};
}
+64 -58
View File
@@ -33,6 +33,7 @@ void Systems::PhysicsSystem::Initialize()
// Events
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
EVENT_SUBSCRIBE_MEMBER(m_EJeepSteer, &Systems::PhysicsSystem::OnJeepSteer);
EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
@@ -274,27 +275,10 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
/* if(transformComponentParent)
{
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = glm::inverse(HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation())) * absoluteTransformParent.Orientation;
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
}
else
{
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
}*/
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
// HACK: WTF IS THIS?
if (transformComponentParent)
{
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
@@ -758,47 +742,6 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
LOG_INFO("%s", msg);
}
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
float steeringX = event.PositionX;
glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
float dotProduct = glm::dot(forward, velocityNormalized);
if(dotProduct < 0)
{
steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
}
if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
{
deviceStatus->m_positionY = -0.4f;
deviceStatus->m_positionX = steeringX;
}
else
{
deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY;
}
if(event.PositionY > 0)
{
deviceStatus->m_reverseButtonPressed = true;
}
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
}
return true;
}
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
{
if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
@@ -894,3 +837,66 @@ bool Systems::PhysicsSystem::OnDisableCollisions( const Events::DisableCollision
m_PhysicsWorld->unmarkForWrite();
return true;
}
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
float steeringX = event.PositionX;
glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
float dotProduct = glm::dot(forward, velocityNormalized);
if(dotProduct < 0)
{
steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
}
if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
{
deviceStatus->m_positionY = -0.4f;
deviceStatus->m_positionX = steeringX;
}
else
{
deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY;
}
if(event.PositionY > 0)
{
deviceStatus->m_reverseButtonPressed = true;
}
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
}
return true;
}
bool Systems::PhysicsSystem::OnJeepSteer( const Events::JeepSteer &event )
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY;
if(event.PositionY > 0)
{
deviceStatus->m_reverseButtonPressed = true;
}
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
}
return true;
}
+3
View File
@@ -88,6 +88,7 @@
#include "Components/Template.h"
#include "Events/EnterTrigger.h"
#include "Events/JeepSteer.h"
namespace Systems
{
@@ -178,6 +179,8 @@ private:
// Events
EventRelay<PhysicsSystem, Events::TankSteer> m_ETankSteer;
bool OnTankSteer(const Events::TankSteer &event);
EventRelay<PhysicsSystem, Events::JeepSteer> m_EJeepSteer;
bool OnJeepSteer(const Events::JeepSteer &event);
EventRelay<PhysicsSystem, Events::SetVelocity> m_ESetVelocity;
bool OnSetVelocity(const Events::SetVelocity &event);
EventRelay<PhysicsSystem, Events::ApplyForce> m_EApplyForce;
+82 -50
View File
@@ -50,7 +50,6 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
eSteering.Handbrake = inputController->Handbrake;
EventBroker->Publish(eSteering);
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(tankSteeringComponent->Turret);
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(tankSteeringComponent->Barrel);
@@ -65,7 +64,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
{
auto tankTransform = m_World->GetComponent<Components::Transform>(entity);
auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Barrel);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(tankSteeringComponent->Barrel);
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * inputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
@@ -81,7 +80,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
transformComponent->Orientation = glm::quat(angles);
}
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(tankSteeringComponent->Barrel);
if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
{
@@ -138,7 +137,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
//1,670m/s
//25kg
Events::ApplyPointImpulse ePointImpulse ;
Events::ApplyPointImpulse ePointImpulse;
ePointImpulse.Entity = entity;
ePointImpulse.Position = absoluteTransform.Position;
ePointImpulse.Impulse = glm::normalize(absoluteTransform.Orientation * glm::vec3(0, 0, 1)) * clonePhysicsComponent->Mass * 6.f * 1670.f;
@@ -194,39 +193,39 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
//auto otherTransform = m_World->GetComponent<Components::Transform>(otherEntity);
{
// Events::CreateExplosion e;
// e.LifeTime = 3;
// e.ParticleScale.push_back(8);
// e.ParticlesToSpawn = 20;
// e.Position = shellTransform->Position;
// e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
// e.Speed = 3;
// e.SpreadAngle = glm::pi<float>();
// e.spritePath = "Textures/Sprites/Smoke1.png";
// e.Color = glm::vec4(0.6,0.6,0.6,1);
// EventBroker->Publish(e);
// e.LifeTime = 0.7;
// e.ParticleScale.push_back(12);
// e.ParticlesToSpawn = 10;
// e.Position = shellTransform->Position;
// e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
// e.Speed = 17;
// e.SpreadAngle = glm::pi<float>();
// e.spritePath = "Textures/Sprites/Fire.png";
// EventBroker->Publish(e);
// e.LifeTime = 0.2;
// e.ParticleScale.push_back(1);
// e.ParticleScale.push_back(15);
// e.ParticlesToSpawn = 5;
// e.Position = shellTransform->Position;
// e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
// e.Speed = 6;
// e.SpreadAngle = glm::pi<float>();
// e.spritePath = "Textures/Sprites/Blast1.png";
// e.Color = glm::vec4(2, 2, 2, 0.2);
// EventBroker->Publish(e);
Events::CreateExplosion e;
e.LifeTime = 3;
e.ParticleScale.push_back(8);
e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
e.Speed = 3;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Smoke1.png";
e.Color = glm::vec4(0.6, 0.6, 0.6, 1);
EventBroker->Publish(e);
e.LifeTime = 0.7;
e.ParticleScale.push_back(12);
e.ParticlesToSpawn = 10;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
e.Speed = 17;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Fire.png";
EventBroker->Publish(e);
e.LifeTime = 0.2;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(15);
e.ParticlesToSpawn = 5;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
e.Speed = 6;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Blast1.png";
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);
/*Events::CreateExplosion e;
e.LifeTime = 1.5;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(6);
@@ -253,7 +252,7 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
e.Speed = 12;
e.spritePath = "Textures/Sprites/Splash.png";
e.Color = glm::vec4(1.f,1.f,1.f,1);
EventBroker->Publish(e);
EventBroker->Publish(e);*/
}
{
Events::PlaySFX e;
@@ -263,27 +262,41 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
EventBroker->Publish(e);
}
// Direct damage
auto health = m_World->GetComponent<Components::Health>(otherEntity);
if (health)
{
Events::Damage d;
d.Entity = otherEntity;
d.Amount = shellComponent->Damage;
EventBroker->Publish(d);
}
// Splash damage
for (auto &physComponent : *physicsComponents)
{
EntityID physicsEntity = std::dynamic_pointer_cast<Components::Physics>(physComponent)->Entity;
auto physEntityTransform = m_World->GetComponent<Components::Transform>(physicsEntity);
EntityID physicsEntity = physComponent->Entity;
// No splash damage to the direct hit target
if (physicsEntity == otherEntity)
continue;
auto physEntityTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(physicsEntity);
float distance = glm::distance(physEntityTransform->Position, shellTransform->Position);
float distance = glm::distance(physEntityTransform.Position, shellTransform->Position);
if (distance <= shellComponent->ExplosionRadius)
{
// DO STUFF! :D
float radius = shellComponent->ExplosionRadius;
float strength = (1.f - pow(distance / radius, 2)) * shellComponent->ExplosionStrength;
glm::vec3 direction = glm::normalize(physEntityTransform->Position - shellTransform->Position);
glm::vec3 direction = glm::normalize(physEntityTransform.Position - shellTransform->Position);
Events::ApplyPointImpulse e;
e.Entity = physicsEntity;
e.Impulse = direction * strength;
e.Position = physEntityTransform->Position;
e.Position = physEntityTransform.Position;
EventBroker->Publish(e);
auto health = m_World->GetComponent<Components::Health>(physicsEntity);
if(health)
if (health && health->VulnerableToSplash)
{
Events::Damage d;
d.Entity = physicsEntity;
@@ -375,7 +388,7 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
{
if (event.VehicleType != "Tank")
return false;
auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
if (!spawnPointComponents)
{
@@ -387,8 +400,15 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
{
auto spawnPoint = component->Entity;
auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointComponent->Player);
if (!playerComponent || playerComponent->ID != event.PlayerID)
auto teamComponent = m_World->GetComponent<Components::Team>(spawnPoint);
if(!teamComponent)
{
LOG_ERROR("SpawnPoint has no TeamComponent");
continue;
}
if (teamComponent->TeamID != event.PlayerID)
continue;
Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
@@ -396,8 +416,8 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
// Create a tank
EntityID tank = CreateTank(event.PlayerID);
auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
tankTransform->Position = absoluteTransform.Position;
tankTransform->Orientation = absoluteTransform.Orientation;
tankTransform->Position = absoluteTransform.Position;
tankTransform->Orientation = absoluteTransform.Orientation;
// Set the viewport correctly
Events::SetViewportCamera e;
e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
@@ -424,6 +444,18 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
vehicle->MaxTorque = 8000.f;
vehicle->MaxSteeringAngle = 90.f;
vehicle->MaxSpeedFullSteeringAngle = 4.f;
vehicle->MinRPM = 200.0f;
vehicle->OptimalRPM = 2500.0f,
vehicle->MaxRPM = 4000.0f;
vehicle->TopSpeed = 90.0f;
vehicle->SpringDamping = 1.f;
vehicle->UpshiftRPM = 3500.0f;
vehicle->DownshiftRPM = 1000.0f;
vehicle->gearsRatio0 = 3.0f;
vehicle->gearsRatio1 = 2.25f;
vehicle->gearsRatio2 = 1.5f;
vehicle->gearsRatio3 = 1.0f;
auto player = m_World->AddComponent<Components::Player>(tank);
player->ID = playerID;
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
@@ -494,8 +526,8 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
auto tankShellComponent = m_World->AddComponent<Components::TankShell>(shot);
tankShellComponent->Damage = 20.f;
tankShellComponent->ExplosionRadius = 30.f;
tankShellComponent->ExplosionStrength = 300000.f;
tankShellComponent->ExplosionRadius = 20.f;
tankShellComponent->ExplosionStrength = 140.f;
{
auto shape = m_World->CreateEntity(shot);
auto transform = m_World->AddComponent<Components::Transform>(shape);
+2
View File
@@ -15,6 +15,7 @@
#include "Components/Vehicle.h"
#include "Components/Player.h"
#include "Components/Model.h"
#include "Components/Team.h"
#include "Systems/TransformSystem.h"
#include "Systems/ParticleSystem.h"
#include "InputController.h"
@@ -48,6 +49,7 @@
#include "Components/Input.h"
#include "Events/SetViewportCamera.h"
#include "Events/GameOver.h"
namespace Systems
{
+20 -1
View File
@@ -44,10 +44,18 @@ void Systems::TriggerSystem::OnEntityRemoved( EntityID entity )
bool Systems::TriggerSystem::OnEnterTrigger( const Events::EnterTrigger &event )
{
auto teamComponent = m_World->GetComponent<Components::Team>(event.Trigger);
auto playerComponent = m_World->GetComponent<Components::Player>(event.Entity);
if(!teamComponent || !playerComponent)
return false;
if (teamComponent->TeamID != playerComponent->ID)
return false;
auto flagComponent1 = m_World->GetComponent<Components::Flag>(event.Trigger);
auto flagComponent2 = m_World->GetComponent<Components::Flag>(event.Entity);
//HACK: SIMON IS DISSING AMERICA
if(flagComponent1)
{
@@ -77,6 +85,17 @@ bool Systems::TriggerSystem::OnEnterTrigger( const Events::EnterTrigger &event )
bool Systems::TriggerSystem::OnLeaveTrigger( const Events::LeaveTrigger &event )
{
auto teamComponent = m_World->GetComponent<Components::Team>(event.Trigger);
auto playerComponent = m_World->GetComponent<Components::Player>(event.Entity);
if(!teamComponent || !playerComponent)
return false;
if (teamComponent->TeamID != playerComponent->ID)
return false;
auto flagComponent1 = m_World->GetComponent<Components::Flag>(event.Trigger);
auto flagComponent2 = m_World->GetComponent<Components::Flag>(event.Entity);
auto triggerMoveComponent = m_World->GetComponent<Components::TriggerMove>(event.Trigger);
if (triggerMoveComponent)
{
+1
View File
@@ -21,6 +21,7 @@
#include "Components/Move.h"
#include "Components/Rotate.h"
#include "Components/Player.h"
#include "Components/Team.h"
#include "Events/Move.h"
#include "Events/Rotate.h"
#include <math.h>
+13
View File
@@ -20,6 +20,18 @@ bool Systems::WallSystem::Damage( const Events::Damage &event )
return false;
}
LOG_INFO("WallSystem::Damage");
// Change to damage model
auto modelComponent = m_World->GetComponent<Components::Model>(event.Entity);
auto damageModel = m_World->GetComponent<Components::DamageModel>(event.Entity);
if (modelComponent)
{
modelComponent->ModelFile = damageModel->ModelFile;
modelComponent->Color = damageModel->Color;
modelComponent->ShadowCaster = damageModel->ShadowCaster;
modelComponent->Transparent = damageModel->Transparent;
}
auto wallhealthcomponent = m_World->GetComponent<Components::Health>(event.Entity);
if(wallhealthcomponent->Amount > 0)
{
@@ -29,6 +41,7 @@ bool Systems::WallSystem::Damage( const Events::Damage &event )
//auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
Components::Transform transformComponent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(event.Entity);
// Spawn debris
for(auto d : wallComponent->Walldebris)
{
auto debris = m_World->CloneEntity(d);
+1
View File
@@ -8,6 +8,7 @@
#include "Events/Damage.h"
#include "Events/ApplyPointImpulse.h"
#include "Components/Model.h"
#include "Components/DamageModel.h"
#include "Components/Wall.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
+16
View File
@@ -109,10 +109,12 @@
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
<ClCompile Include="..\..\src\Skybox.cpp" />
<ClCompile Include="..\..\src\Sound.cpp" />
<ClCompile Include="..\..\src\Systems\JeepSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp" />
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp" />
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\GameStateSystem.cpp" />
<ClCompile Include="..\..\src\Systems\GarageSystem.cpp" />
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
@@ -138,14 +140,17 @@
<ClInclude Include="..\..\src\Components\BlendMap.h" />
<ClInclude Include="..\..\src\Components\BoxShape.h" />
<ClInclude Include="..\..\src\Components\Camera.h" />
<ClInclude Include="..\..\src\Components\DamageModel.h" />
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
<ClInclude Include="..\..\src\Components\Flag.h" />
<ClInclude Include="..\..\src\Components\Follow.h" />
<ClInclude Include="..\..\src\Components\FrameTimer.h" />
<ClInclude Include="..\..\src\Components\Garage.h" />
<ClInclude Include="..\..\src\Components\JeepSteering.h" />
<ClInclude Include="..\..\src\Components\Move.h" />
<ClInclude Include="..\..\src\Components\Rotate.h" />
<ClInclude Include="..\..\src\Components\Tower.h" />
<ClInclude Include="..\..\src\Components\Team.h" />
<ClInclude Include="..\..\src\Components\TriggerMove.h" />
<ClInclude Include="..\..\src\Components\Timer.h" />
<ClInclude Include="..\..\src\Components\TriggerExplosion.h" />
@@ -196,9 +201,16 @@
<ClInclude Include="..\..\src\Events\Damage.h" />
<ClInclude Include="..\..\src\Events\DisableCollisions.h" />
<ClInclude Include="..\..\src\Events\EnableCollisions.h" />
<ClInclude Include="..\..\src\Events\FlagCaptured.h" />
<ClInclude Include="..\..\src\Events\FlagDropped.h" />
<ClInclude Include="..\..\src\Events\FlagPickup.h" />
<ClInclude Include="..\..\src\Events\FlagReturned.h" />
<ClInclude Include="..\..\src\Events\GameOver.h" />
<ClInclude Include="..\..\src\Events\GamepadAxis.h" />
<ClInclude Include="..\..\src\Events\GamepadButton.h" />
<ClInclude Include="..\..\src\Events\GameStart.h" />
<ClInclude Include="..\..\src\Events\InputCommand.h" />
<ClInclude Include="..\..\src\Events\JeepSteer.h" />
<ClInclude Include="..\..\src\Events\KeyDown.h" />
<ClInclude Include="..\..\src\Events\KeyUp.h" />
<ClInclude Include="..\..\src\Events\LeaveTrigger.h" />
@@ -222,7 +234,9 @@
<ClInclude Include="..\..\src\GUI\Frame.h" />
<ClInclude Include="..\..\src\EventBroker.h" />
<ClInclude Include="..\..\src\GUI\GameFrame.h" />
<ClInclude Include="..\..\src\GUI\GameOverFrame.h" />
<ClInclude Include="..\..\src\GUI\HealthOverlay.h" />
<ClInclude Include="..\..\src\GUI\MainMenuFrame.h" />
<ClInclude Include="..\..\src\GUI\PlayerHUD.h" />
<ClInclude Include="..\..\src\GUI\VehicleSelection.h" />
<ClInclude Include="..\..\src\GUI\WorldFrame.h" />
@@ -241,10 +255,12 @@
<ClInclude Include="..\..\src\Skybox.h" />
<ClInclude Include="..\..\src\Sound.h" />
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\Systems\JeepSteeringSystem.h" />
<ClInclude Include="..\..\src\Systems\DamageSystem.h" />
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
<ClInclude Include="..\..\src\Systems\FollowSystem.h" />
<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h" />
<ClInclude Include="..\..\src\Systems\GameStateSystem.h" />
<ClInclude Include="..\..\src\Systems\GarageSystem.h" />
<ClInclude Include="..\..\src\Systems\HelicopterSteeringSystem.h" />
<ClInclude Include="..\..\src\Systems\InputSystem.h" />
+61 -1
View File
@@ -74,7 +74,6 @@
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" />
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
@@ -84,10 +83,22 @@
<ClCompile Include="..\..\src\Sound.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\JeepSteeringSystem.cpp">
<Filter>Physics\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\TowerSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\GameStateSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp">
<Filter>Physics\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
</ItemGroup>
@@ -589,6 +600,55 @@
</ClInclude>
<ClInclude Include="..\..\src\Components\TurretShot.h">
<Filter>Physics\Components</Filter>
<ClInclude Include="..\..\src\Components\Team.h">
<Filter>Game\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\JeepSteeringSystem.h">
<Filter>Physics\Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\OnDead.h" />
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
<ClInclude Include="..\..\src\GUI\GameOverFrame.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\GameStateSystem.h">
<Filter>Game\Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\FlagPickup.h">
<Filter>Game\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\FlagCaptured.h">
<Filter>Game\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\FlagDropped.h">
<Filter>Game\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\FlagReturned.h">
<Filter>Game\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\GameOver.h">
<Filter>Game\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\GUI\MainMenuFrame.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\GameStart.h">
<Filter>Game\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\OnDead.h">
<Filter>Game\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\JeepSteer.h">
<Filter>Physics\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\JeepSteering.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\WallSystem.h">
<Filter>Game\Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\DamageModel.h">
<Filter>Rendering\Components</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>