Files
fishtanks/src/Systems/GameStateSystem.h
T
2014-06-04 16:59:30 +02:00

38 lines
753 B
C++

#ifndef GameStateSystem_h__
#define GameStateSystem_h__
#include <set>
#include "System.h"
#include "Components/Transform.h"
#include "Components/Player.h"
#include "Events/FlagCaptured.h"
#include "Events/GameOver.h"
namespace Systems
{
class GameStateSystem : public System
{
public:
GameStateSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
, m_InGame(true)
{ }
void Initialize() override;
bool InGame() const { return m_InGame; }
private:
bool m_InGame;
EventRelay<GameStateSystem, Events::FlagCaptured> m_EFlagCaptured;
bool OnFlagCaptured(const Events::FlagCaptured &event);
};
}
#endif // GameStateSystem_h__