Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts: src/GameWorld.cpp src/GameWorld.h vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
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-3
@@ -25,11 +25,13 @@
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#include "Systems/WallSystem.h"
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#include "Systems/TowerSystem.h"
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#include "Systems/GarageSystem.h"
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#include "Systems/JeepSteeringSystem.h"
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#include "Components/Camera.h"
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#include "Components/DirectionalLight.h"
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#include "Components/Input.h"
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#include "Components/Model.h"
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#include "Components/DamageModel.h"
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#include "Components/ParticleEmitter.h"
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#include "Components/Particle.h"
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#include "Components/PointLight.h"
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@@ -57,6 +59,7 @@
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#include "Components/TriggerRotate.h"
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#include "Components/Move.h"
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#include "Components/Rotate.h"
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#include "Components/Team.h"
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class GameWorld : public World
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{
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@@ -79,12 +82,12 @@ private:
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void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
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void BindGamepadButton(Gamepad::Button button, std::string command, float value);
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void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation);
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void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation, int teamID);
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void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
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EntityID CreateJeep(int playerID);
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EntityID CreateWall(EntityID parent, glm::vec3 pos, glm::quat orientation);
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EntityID CreateTower(EntityID parent, glm::vec3 pos, int playerID);
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EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
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EntityID CreateTower(EntityID parent, glm::vec3 pos, int teamID);
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EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID);
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void CreateTerrain();
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void CreateBase(glm::quat orientation, int playerID);
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std::vector<EntityID> m_WallDebrisTemplates;
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