Merge remote-tracking branch 'origin/master' into deffered_rendering

Conflicts:
	src/GameWorld.cpp
	src/GameWorld.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Tleety
2014-06-05 03:03:00 +02:00
45 changed files with 1430 additions and 299 deletions
+6 -3
View File
@@ -25,11 +25,13 @@
#include "Systems/WallSystem.h"
#include "Systems/TowerSystem.h"
#include "Systems/GarageSystem.h"
#include "Systems/JeepSteeringSystem.h"
#include "Components/Camera.h"
#include "Components/DirectionalLight.h"
#include "Components/Input.h"
#include "Components/Model.h"
#include "Components/DamageModel.h"
#include "Components/ParticleEmitter.h"
#include "Components/Particle.h"
#include "Components/PointLight.h"
@@ -57,6 +59,7 @@
#include "Components/TriggerRotate.h"
#include "Components/Move.h"
#include "Components/Rotate.h"
#include "Components/Team.h"
class GameWorld : public World
{
@@ -79,12 +82,12 @@ private:
void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
void BindGamepadButton(Gamepad::Button button, std::string command, float value);
void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation);
void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation, int teamID);
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
EntityID CreateJeep(int playerID);
EntityID CreateWall(EntityID parent, glm::vec3 pos, glm::quat orientation);
EntityID CreateTower(EntityID parent, glm::vec3 pos, int playerID);
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
EntityID CreateTower(EntityID parent, glm::vec3 pos, int teamID);
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID);
void CreateTerrain();
void CreateBase(glm::quat orientation, int playerID);
std::vector<EntityID> m_WallDebrisTemplates;